Searched refs:NUM_INTERRUPTS (Results 1 – 8 of 8) sorted by relevance
129 void (*g_pfnRAMVectors[NUM_INTERRUPTS])(void);132 static __no_init void (*g_pfnRAMVectors[NUM_INTERRUPTS])(void) @ ".vtable_ram";136 void (*g_pfnRAMVectors[NUM_INTERRUPTS])(void);139 void (*g_pfnRAMVectors[NUM_INTERRUPTS])(void) __attribute__((aligned(256)));142 void (*g_pfnRAMVectors[NUM_INTERRUPTS])(void) __attribute__((aligned(256)));156 ASSERT(ui32Interrupt < NUM_INTERRUPTS); in IntRegister()167 for(ui32Idx = 0; ui32Idx < NUM_INTERRUPTS; ui32Idx++) in IntRegister()190 ASSERT(ui32Interrupt < NUM_INTERRUPTS); in IntUnregister()249 ASSERT((ui32Interrupt >= 4) && (ui32Interrupt < NUM_INTERRUPTS)); in IntPrioritySet()268 ASSERT((ui32Interrupt >= 4) && (ui32Interrupt < NUM_INTERRUPTS)); in IntPriorityGet()[all …]
131 void (*g_pfnRAMVectors[NUM_INTERRUPTS])(void);134 static __no_init void (*g_pfnRAMVectors[NUM_INTERRUPTS])(void) @ ".vtable_ram";138 void (*g_pfnRAMVectors[NUM_INTERRUPTS])(void);141 void (*g_pfnRAMVectors[NUM_INTERRUPTS])(void) __attribute__((aligned(256)));144 void (*g_pfnRAMVectors[NUM_INTERRUPTS])(void) __attribute__((aligned(256)));158 ASSERT(ui32Interrupt < NUM_INTERRUPTS); in IntRegister()169 for(ui32Idx = 0; ui32Idx < NUM_INTERRUPTS; ui32Idx++) in IntRegister()192 ASSERT(ui32Interrupt < NUM_INTERRUPTS); in IntUnregister()251 ASSERT((ui32Interrupt >= 4) && (ui32Interrupt < NUM_INTERRUPTS)); in IntPrioritySet()270 ASSERT((ui32Interrupt >= 4) && (ui32Interrupt < NUM_INTERRUPTS)); in IntPriorityGet()[all …]
139 static __no_init void (*g_pfnRAMVectors[NUM_INTERRUPTS+1])(void) @ "VTABLE";143 void (*g_pfnRAMVectors[NUM_INTERRUPTS + 1])(void);146 void (*g_pfnRAMVectors[NUM_INTERRUPTS+1])(void) __attribute__((aligned(1024)));173 ASSERT(interruptNumber < (NUM_INTERRUPTS+1)); in Interrupt_registerInterrupt()190 for (ulIdx = 0; ulIdx < (NUM_INTERRUPTS + 1); ulIdx++) in Interrupt_registerInterrupt()213 ASSERT(interruptNumber < (NUM_INTERRUPTS+1)); in Interrupt_unregisterInterrupt()270 ASSERT((interruptNumber >= 4) && (interruptNumber < (NUM_INTERRUPTS+1))); in Interrupt_setPriority()286 ASSERT((interruptNumber >= 4) && (interruptNumber < (NUM_INTERRUPTS+1))); in Interrupt_getPriority()300 ASSERT(interruptNumber < (NUM_INTERRUPTS+1)); in Interrupt_enableInterrupt()344 ASSERT(interruptNumber < (NUM_INTERRUPTS+1)); in Interrupt_disableInterrupt()[all …]
116 #define NUM_INTERRUPTS (57) macro
261 ASSERT(ulInterrupt < NUM_INTERRUPTS); in IntRegister()291 ASSERT(ulInterrupt < NUM_INTERRUPTS); in IntUnregister()409 ASSERT((ulInterrupt >= 4) && (ulInterrupt < NUM_INTERRUPTS)); in IntPrioritySet()439 ASSERT((ulInterrupt >= 4) && (ulInterrupt < NUM_INTERRUPTS)); in IntPriorityGet()467 ASSERT(ulInterrupt < NUM_INTERRUPTS); in IntEnable()539 ASSERT(ulInterrupt < NUM_INTERRUPTS); in IntDisable()616 ASSERT(ulInterrupt < NUM_INTERRUPTS); in IntPendSet()681 ASSERT(ulInterrupt < NUM_INTERRUPTS); in IntPendClear()
103 #define NUM_INTERRUPTS 195 //The above number plus 2? macro
106 #define NUM_INTERRUPTS 54 // Number of interrupts macro