Searched refs:ActiveActionsBitmap (Results 1 – 3 of 3) sorted by relevance
2359 while ( ( (SL_MAX_SOCKETS > SocketID) && (g_pCB->ActiveActionsBitmap & (1<<SocketID)) ) || in _SlDrvWaitForPoolObj()2360 …( (g_pCB->ActiveActionsBitmap & ( MULTI_SELECT_MASK & (1<<ActionID))) && (SL_MAX_SOCKETS == Socket… in _SlDrvWaitForPoolObj()2397 g_pCB->ActiveActionsBitmap |= (1<<SocketID); in _SlDrvWaitForPoolObj()2401 g_pCB->ActiveActionsBitmap |= (1<<ActionID); in _SlDrvWaitForPoolObj()2457 …g_pCB->ActiveActionsBitmap &= ~(1<<(g_pCB->ObjPool[ObjIdx].AdditionalData & SL_BSD_SOCKET_ID_MASK)… in _SlDrvReleasePoolObj()2462 g_pCB->ActiveActionsBitmap &= ~(1<<g_pCB->ObjPool[ObjIdx].ActionID); in _SlDrvReleasePoolObj()
378 _u32 ActiveActionsBitmap; member
192 bSocketInAction = !!(g_pCB->ActiveActionsBitmap & (1<<sd)); in sl_Close()