Searched refs:numberOfSectors (Results 1 – 1 of 1) sorted by relevance
932 uint32_t numberOfSectors; /* number of sectors calculated by endAddress */ in FLASH_Erase() local961 numberOfSectors = endAddress / sectorSize + 1; in FLASH_Erase()962 endAddress = numberOfSectors * sectorSize - 1; in FLASH_Erase()