Searched refs:s_currentState (Results 1 – 1 of 1) sorted by relevance
69 static uint32_t s_currentState; variable152 s_currentState = 0U; in SCTIMER_Init()575 base->EV[s_currentEvent].STATE = (1UL << s_currentState); in SCTIMER_CreateAndScheduleEvent()607 base->EV[event].STATE |= (1UL << s_currentState); in SCTIMER_ScheduleEvent()627 if (s_currentState >= (uint32_t)FSL_FEATURE_SCT_NUMBER_OF_STATES) in SCTIMER_IncreaseState()633 s_currentState++; in SCTIMER_IncreaseState()650 return s_currentState; in SCTIMER_GetCurrentState()