Searched refs:framePending (Results 1 – 9 of 9) sorted by relevance
224 dcHandle->layers[layer].framePending = true; in DC_FB_ELCDIF_SetFrameBuffer()253 if (dcHandle->layers[i].framePending) in DC_FB_ELCDIF_IRQHandler()259 dcHandle->layers[i].framePending = false; in DC_FB_ELCDIF_IRQHandler()
41 volatile bool framePending; /*!< New frame pending. */ member
233 dcHandle->layers[layer].framePending = true; in DC_FB_LCDIFV2_SetFrameBuffer()278 if (dcHandle->layers[i].framePending) in DC_FB_LCDIFV2_IRQHandler()284 dcHandle->layers[i].framePending = false; in DC_FB_LCDIFV2_IRQHandler()
46 volatile bool framePending; /*!< New frame pending. */ member
251 dcHandle->layers[0].framePending = true;296 if (dcHandle->layers[i].framePending)302 dcHandle->layers[i].framePending = false;
39 volatile bool framePending; /*!< New frame pending. */ member
361 dcHandle->layers[layer].framePending = true; in DC_FB_LCDIF_SetFrameBuffer()397 if (dcHandle->layers[i].framePending) in DC_FB_LCDIF_IRQHandler()403 dcHandle->layers[i].framePending = false; in DC_FB_LCDIF_IRQHandler()
44 volatile bool framePending; /*!< New frame pending. */ member
1009 void Radio_Phy_PdDataConfirm(Phy_PhyLocalStruct_t *ctx, bool_t framePending);