Searched refs:elements (Results 1 – 2 of 2) sorted by relevance
693 _UU32 elements = num_elements; in UnityAssertEqualIntArray() local699 if (elements == 0) in UnityAssertEqualIntArray()736 while (elements--) in UnityAssertEqualIntArray()742 … UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); in UnityAssertEqualIntArray()757 while (elements--) in UnityAssertEqualIntArray()763 … UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); in UnityAssertEqualIntArray()779 while (elements--) in UnityAssertEqualIntArray()785 … UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); in UnityAssertEqualIntArray()799 while (elements--) in UnityAssertEqualIntArray()805 … UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); in UnityAssertEqualIntArray()[all …]
1268 # *key_sch is adjusted to define the end of the elements, such that