Searched refs:current_bit (Results 1 – 1 of 1) sorted by relevance
463 _U_UINT current_bit = (_U_UINT)1 << (UNITY_INT_WIDTH - 1); in UnityPrintMask() local468 if (current_bit & mask) in UnityPrintMask()470 if (current_bit & number) in UnityPrintMask()483 current_bit = current_bit >> 1; in UnityPrintMask()