Searched refs:CurrentTestFailed (Results 1 – 2 of 2) sorted by relevance
196 ((Unity.CurrentTestFailed != 0) || (Unity.CurrentTestIgnored != 0))) \519 if ((Unity.CurrentTestFailed) || (Unity.CurrentTestIgnored)) in UnityTestResultsBegin()533 Unity.CurrentTestFailed = 1; in UnityTestResultsFailBegin()547 else if (!Unity.CurrentTestFailed) in UnityConcludeTest()559 Unity.CurrentTestFailed = 0; in UnityConcludeTest()819 if (!Unity.CurrentTestFailed) in UnityAssertEqualIntArray()905 if (!Unity.CurrentTestFailed) in UnityAssertEqualFloatArray()1096 if (!Unity.CurrentTestFailed) in UnityAssertEqualDoubleArray()1229 Unity.CurrentTestFailed = ((actual - expected) > delta); in UnityAssertNumbersWithin()1233 Unity.CurrentTestFailed = ((expected - actual) > delta); in UnityAssertNumbersWithin()[all …]
339 UNITY_COUNTER_TYPE CurrentTestFailed; member