Searched refs:numberOfSectors (Results 1 – 2 of 2) sorted by relevance
610 uint32_t numberOfSectors; /* number of sectors calculated by endAddress */ in FLASH_Erase() local642 numberOfSectors = (endAddress / sectorSize) + 1UL; in FLASH_Erase()643 endAddress = (numberOfSectors * sectorSize) - 1UL; in FLASH_Erase()721 uint32_t numberOfSectors; /* number of sectors calculated by endAddress */ in FLASH_EraseEEprom() local751 numberOfSectors = (endAddress / sectorSize) + 1UL; in FLASH_EraseEEprom()752 endAddress = (numberOfSectors * sectorSize) - 1UL; in FLASH_EraseEEprom()
272 uint32_t numberOfSectors; /* number of sectors calculated by endAddress */ in FTFx_CMD_Erase() local300 numberOfSectors = endAddress / sectorSize + 1U; in FTFx_CMD_Erase()301 endAddress = numberOfSectors * sectorSize - 1U; in FTFx_CMD_Erase()