Searched refs:target_scene (Results 1 – 6 of 6) sorted by relevance
120 uint16_t target_scene; /* Scene Number of a target scene (optional) */ member
200 uint16_t target_scene; /*!< Scene Number of the target scene (optional) */ member590 uint16_t target_scene; /*!< The value of the Target Scene state */ member
175 uint16_t target_scene; member
475 net_buf_simple_add_le16(msg, srv->state->target_scene); in send_scene_status()669 srv->state->target_scene = INVALID_SCENE_NUMBER; in scene_recall()708 srv->state->target_scene = scene_number; in scene_recall()799 srv->state->target_scene = scene_number; in scene_action()864 if (srv->state->target_scene == scene_number && in scene_action()871 srv->state->target_scene = INVALID_SCENE_NUMBER; in scene_action()
1002 srv->state->current_scene = srv->state->target_scene; in scene_recall_work_handler()1004 srv->state->target_scene = INVALID_SCENE_NUMBER; in scene_recall_work_handler()
224 status->target_scene = net_buf_simple_pull_le16(buf); in time_scene_status()