Searched refs:scene_srv (Results 1 – 1 of 1) sorted by relevance
878 struct bt_mesh_scene_srv *scene_srv = NULL; in scene_action() local887 scene_srv = scene_model->user_data; in scene_action()888 if (scene_srv == NULL || scene_srv->state == NULL) { in scene_action()893 if (srv->state != scene_srv->state) { in scene_action()902 scene_srv->state->in_progress = false; in scene_action()903 bt_mesh_server_stop_transition(&scene_srv->transition); in scene_action()