Searched refs:scene (Results 1 – 1 of 1) sorted by relevance
493 struct scene_register *scene = NULL; in send_scene_register_status() local521 scene = &srv->state->scenes[i]; in send_scene_register_status()522 if (scene->scene_number != INVALID_SCENE_NUMBER) { in send_scene_register_status()530 net_buf_simple_add_le16(msg, scene->scene_number); in send_scene_register_status()596 struct scene_register *scene = NULL; in scene_recall() local633 scene = &srv->state->scenes[i]; in scene_recall()634 if (scene->scene_number == scene_number) { in scene_recall()728 struct scene_register *scene = NULL; in scene_action() local756 scene = &srv->state->scenes[i]; in scene_action()757 if (scene->scene_number == scene_number) { in scene_action()[all …]