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Searched refs:SCENE_SUCCESS (Results 1 – 2 of 2) sorted by relevance

/hal_espressif-latest/components/bt/esp_ble_mesh/mesh_models/server/
Dtime_scene_server.c461 net_buf_simple_add_u8(msg, SCENE_SUCCESS); in send_scene_status()
570 send_scene_register_status(model, ctx, SCENE_SUCCESS, false); in scene_get()
647 srv->state->status_code = SCENE_SUCCESS; in scene_recall()
758 srv->state->status_code = SCENE_SUCCESS; in scene_action()
770 srv->state->status_code = SCENE_SUCCESS; in scene_action()
801 if (srv->state->status_code == SCENE_SUCCESS) { in scene_action()
836 srv->state->status_code = SCENE_SUCCESS; in scene_action()
/hal_espressif-latest/components/bt/esp_ble_mesh/mesh_models/server/include/
Dtime_scene_server.h68 #define SCENE_SUCCESS 0x00 macro