Searched refs:INVALID_SCENE_NUMBER (Results 1 – 3 of 3) sorted by relevance
522 if (scene->scene_number != INVALID_SCENE_NUMBER) { in send_scene_register_status()609 if (scene_number == INVALID_SCENE_NUMBER) { in scene_recall()669 srv->state->target_scene = INVALID_SCENE_NUMBER; in scene_recall()707 srv->state->current_scene = INVALID_SCENE_NUMBER; in scene_recall()738 if (scene_number == INVALID_SCENE_NUMBER) { in scene_action()768 if (scene->scene_number == INVALID_SCENE_NUMBER) { in scene_action()781 if (scene->scene_number != INVALID_SCENE_NUMBER) { in scene_action()788 srv->state->current_scene = INVALID_SCENE_NUMBER; in scene_action()823 scene->scene_number = INVALID_SCENE_NUMBER; in scene_action()843 srv->state->current_scene = INVALID_SCENE_NUMBER; in scene_action()[all …]
1004 srv->state->target_scene = INVALID_SCENE_NUMBER; in scene_recall_work_handler()
34 #define INVALID_SCENE_NUMBER 0x0000 macro