Home
last modified time | relevance | path

Searched refs:reset_after_test (Results 1 – 1 of 1) sorted by relevance

/hal_espressif-3.6.0/components/unity/
Dunity_runner.c122 bool reset_after_test = strstr(Unity.CurrentDetail1, "[leaks") != NULL; in unity_run_single_test() local
128 if (reset_after_test && multi_device == false) { in unity_run_single_test()
136 if (reset_after_test) { in unity_run_single_test()