Searched refs:TE_MAT_POS_MAX (Results 1 – 1 of 1) sorted by relevance
20 #define TE_MAT_POS_MAX (0xff) //!< Matrix button startup position macro159 te_matrix->position.x_axis = TE_MAT_POS_MAX; in touch_matrix_create()160 te_matrix->position.y_axis = TE_MAT_POS_MAX; in touch_matrix_create()161 te_matrix->position.index = TE_MAT_POS_MAX; in touch_matrix_create()422 press_pos->x_axis = TE_MAT_POS_MAX; in matrix_scan_axis()423 press_pos->y_axis = TE_MAT_POS_MAX; in matrix_scan_axis()424 release_pos->x_axis = TE_MAT_POS_MAX; in matrix_scan_axis()425 release_pos->y_axis = TE_MAT_POS_MAX; in matrix_scan_axis()478 if (release_pos->x_axis != TE_MAT_POS_MAX && release_pos->x_axis != last_pos.x_axis) { in matrix_pre_fixed()482 if (release_pos->y_axis != TE_MAT_POS_MAX && release_pos->y_axis != last_pos.y_axis) { in matrix_pre_fixed()[all …]