Searched refs:EnableState (Results 1 – 1 of 1) sorted by relevance
225 U8 EnableState; // 0: Disabled, 1: Enabled, (2: Dropping) member545 _SYSVIEW_Globals.EnableState--; // EnableState has been 2, will be 1. Always. in _TrySendOverflowPacket()637 if (_SYSVIEW_Globals.EnableState == 0) { in _SendPacket()641 if (_SYSVIEW_Globals.EnableState == 1) { // Enabled, no dropped packets remaining in _SendPacket()644 if (_SYSVIEW_Globals.EnableState == 0) { in _SendPacket()652 if (_SYSVIEW_Globals.EnableState == 2) { in _SendPacket()654 if (_SYSVIEW_Globals.EnableState != 1) { in _SendPacket()711 _SYSVIEW_Globals.EnableState++; // EnableState has been 1, will be 2. Always. in _SendPacket()1223 _SYSVIEW_Globals.EnableState = 0; in SEGGER_SYSVIEW_Init()1243 _SYSVIEW_Globals.EnableState = 0; in SEGGER_SYSVIEW_Init()[all …]