Searched refs:pNormalizedQuaternions (Results 1 – 2 of 2) sorted by relevance
59 float32_t *pNormalizedQuaternions, in arm_quaternion_normalize_f32() argument72 vst1q(pNormalizedQuaternions, vec1); in arm_quaternion_normalize_f32()75 pNormalizedQuaternions += 4; in arm_quaternion_normalize_f32()82 float32_t *pNormalizedQuaternions, in arm_quaternion_normalize_f32() argument96 pNormalizedQuaternions[4 * i + 0] = pInputQuaternions[4 * i + 0] / temp; in arm_quaternion_normalize_f32()97 pNormalizedQuaternions[4 * i + 1] = pInputQuaternions[4 * i + 1] / temp; in arm_quaternion_normalize_f32()98 pNormalizedQuaternions[4 * i + 2] = pInputQuaternions[4 * i + 2] / temp; in arm_quaternion_normalize_f32()99 pNormalizedQuaternions[4 * i + 3] = pInputQuaternions[4 * i + 3] / temp; in arm_quaternion_normalize_f32()
90 float32_t *pNormalizedQuaternions,