Searched refs:Sum (Results 1 – 5 of 5) sorted by relevance
688 signed char Sum; in CgUpdateCdatHeader() local697 Sum = 0; in CgUpdateCdatHeader()710 Sum = (signed char) (Sum + FileByte); in CgUpdateCdatHeader()713 Checksum = (UINT8) (0 - Sum); in CgUpdateCdatHeader()749 signed char Sum; in CgUpdateHeader() local758 Sum = 0; in CgUpdateHeader()771 Sum = (signed char) (Sum + FileByte); in CgUpdateHeader()774 Checksum = (UINT8) (0 - Sum); in CgUpdateHeader()
803 UINT8 *Sum = ReturnValue; in DtSum() local807 *Sum = (UINT8) (*Sum + Checksum); in DtSum()
325 UINT8 Sum = 0; in AcpiUtChecksum() local331 Sum = (UINT8) (Sum + *(Buffer++)); in AcpiUtChecksum()334 return (Sum); in AcpiUtChecksum()
642 UINT64 Sum; in AcpiUtStrtoulAdd64() local652 Sum = Addend1 + Digit; in AcpiUtStrtoulAdd64()656 if ((AcpiGbl_IntegerBitWidth == 32) && (Sum > ACPI_UINT32_MAX)) in AcpiUtStrtoulAdd64()661 *OutSum = Sum; in AcpiUtStrtoulAdd64()
231 UINT8 Sum = 0; in AcpiTbSumTable() local242 Sum = (UINT8) (Sum + *Rover); in AcpiTbSumTable()246 return (Sum); in AcpiTbSumTable()