Searched refs:texture (Results 1 – 4 of 4) sorted by relevance
/Zephyr-latest/drivers/display/ |
D | display_sdl_bottom.c | 18 void **texture, void **read_texture, void **background_texture, in sdl_display_init_bottom() argument 50 *texture = SDL_CreateTexture(*renderer, SDL_PIXELFORMAT_ARGB8888, in sdl_display_init_bottom() 52 if (*texture == NULL) { in sdl_display_init_bottom() 56 SDL_SetTextureBlendMode(*texture, SDL_BLENDMODE_BLEND); in sdl_display_init_bottom() 106 const uint16_t y, void *renderer, void *mutex, void *texture, in sdl_display_write_bottom() argument 124 SDL_UpdateTexture(texture, &rect, buf, 4 * rect.w); in sdl_display_write_bottom() 129 SDL_RenderCopy(renderer, texture, NULL, NULL); in sdl_display_write_bottom() 139 void *mutex, void *texture, void *read_texture) in sdl_display_read_bottom() argument 158 SDL_RenderCopy(renderer, texture, NULL, NULL); in sdl_display_read_bottom() 168 void sdl_display_blanking_off_bottom(void *renderer, void *texture, void *background_texture) in sdl_display_blanking_off_bottom() argument [all …]
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D | display_sdl_bottom.h | 25 void **texture, void **read_texture, void **background_texture, 29 const uint16_t y, void *renderer, void *mutex, void *texture, 34 void *mutex, void *texture, void *read_texture); 35 void sdl_display_blanking_off_bottom(void *renderer, void *texture, void *background_texture); 37 void sdl_display_cleanup_bottom(void **window, void **renderer, void **mutex, void **texture,
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D | display_sdl.c | 34 void *texture; member 83 &disp_data->mutex, &disp_data->texture, in sdl_display_init() 268 disp_data->mutex, disp_data->texture, in sdl_display_write() 408 disp_data->texture, disp_data->read_texture); in sdl_display_read() 439 sdl_display_blanking_off_bottom(disp_data->renderer, disp_data->texture, in sdl_display_blanking_off() 500 &disp_data->texture, &disp_data->read_texture, in sdl_display_cleanup()
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/Zephyr-latest/boards/st/nucleo_u5a5zj_q/doc/ |
D | index.rst | 89 perspective correct texture mapping
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