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Searched refs:texture (Results 1 – 4 of 4) sorted by relevance

/Zephyr-latest/drivers/display/
Ddisplay_sdl_bottom.c18 void **texture, void **read_texture, void **background_texture, in sdl_display_init_bottom() argument
50 *texture = SDL_CreateTexture(*renderer, SDL_PIXELFORMAT_ARGB8888, in sdl_display_init_bottom()
52 if (*texture == NULL) { in sdl_display_init_bottom()
56 SDL_SetTextureBlendMode(*texture, SDL_BLENDMODE_BLEND); in sdl_display_init_bottom()
106 const uint16_t y, void *renderer, void *mutex, void *texture, in sdl_display_write_bottom() argument
124 SDL_UpdateTexture(texture, &rect, buf, 4 * rect.w); in sdl_display_write_bottom()
129 SDL_RenderCopy(renderer, texture, NULL, NULL); in sdl_display_write_bottom()
139 void *mutex, void *texture, void *read_texture) in sdl_display_read_bottom() argument
158 SDL_RenderCopy(renderer, texture, NULL, NULL); in sdl_display_read_bottom()
168 void sdl_display_blanking_off_bottom(void *renderer, void *texture, void *background_texture) in sdl_display_blanking_off_bottom() argument
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Ddisplay_sdl_bottom.h25 void **texture, void **read_texture, void **background_texture,
29 const uint16_t y, void *renderer, void *mutex, void *texture,
34 void *mutex, void *texture, void *read_texture);
35 void sdl_display_blanking_off_bottom(void *renderer, void *texture, void *background_texture);
37 void sdl_display_cleanup_bottom(void **window, void **renderer, void **mutex, void **texture,
Ddisplay_sdl.c34 void *texture; member
83 &disp_data->mutex, &disp_data->texture, in sdl_display_init()
268 disp_data->mutex, disp_data->texture, in sdl_display_write()
408 disp_data->texture, disp_data->read_texture); in sdl_display_read()
439 sdl_display_blanking_off_bottom(disp_data->renderer, disp_data->texture, in sdl_display_blanking_off()
500 &disp_data->texture, &disp_data->read_texture, in sdl_display_cleanup()
/Zephyr-latest/boards/st/nucleo_u5a5zj_q/doc/
Dindex.rst89 perspective correct texture mapping