Searched refs:sound_state (Results 1 – 1 of 1) sorted by relevance
114 static enum sound_state { enum118 } sound_state; variable131 static void sound_set(enum sound_state state) in sound_set()145 sound_state = state; in sound_set()276 if (sound_state != SOUND_IDLE) { in game_ended()318 if (sound_state != SOUND_IDLE) { in game_refresh()