Searched refs:input_device (Results 1 – 1 of 1) sorted by relevance
20 lv_indev_t *input_device; in lvgl_monkey_indev_as_string() local22 input_device = lv_monkey_get_indev(monkey); in lvgl_monkey_indev_as_string()23 if (!input_device) { in lvgl_monkey_indev_as_string()27 switch (lv_indev_get_type(input_device)) { in lvgl_monkey_indev_as_string()41 static int lvgl_monkey_indev_from_string(const char *str, lv_indev_type_t *input_device) in lvgl_monkey_indev_from_string() argument44 *input_device = LV_INDEV_TYPE_POINTER; in lvgl_monkey_indev_from_string()46 *input_device = LV_INDEV_TYPE_KEYPAD; in lvgl_monkey_indev_from_string()48 *input_device = LV_INDEV_TYPE_BUTTON; in lvgl_monkey_indev_from_string()50 *input_device = LV_INDEV_TYPE_ENCODER; in lvgl_monkey_indev_from_string()