Searched refs:SOUND_WALL (Results 1 – 1 of 1) sorted by relevance
117 SOUND_WALL, /* Ball has hit a wall */ enumerator140 case SOUND_WALL: in sound_set()344 sound_set(SOUND_WALL); in game_refresh()357 sound_set(SOUND_WALL); in game_refresh()361 sound_set(SOUND_WALL); in game_refresh()