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Searched refs:SOUND_IDLE (Results 1 – 1 of 1) sorted by relevance

/Zephyr-latest/samples/boards/bbc/microbit/pong/src/
Dmain.c115 SOUND_IDLE, /* No sound */ enumerator
134 case SOUND_IDLE: in sound_set()
276 if (sound_state != SOUND_IDLE) { in game_ended()
277 sound_set(SOUND_IDLE); in game_ended()
318 if (sound_state != SOUND_IDLE) { in game_refresh()
319 sound_set(SOUND_IDLE); in game_refresh()