Searched refs:REAL_TO_VIRT (Results 1 – 1 of 1) sorted by relevance
49 #define REAL_TO_VIRT(r) ((r) * 10) macro366 if (ball_pos.x < REAL_TO_VIRT(paddle_x) || in game_refresh()367 ball_pos.x >= REAL_TO_VIRT(paddle_x + 2)) { in game_refresh()