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Searched refs:REAL_TO_VIRT (Results 1 – 1 of 1) sorted by relevance

/Zephyr-latest/samples/boards/bbc/microbit/pong/src/
Dmain.c49 #define REAL_TO_VIRT(r) ((r) * 10) macro
366 if (ball_pos.x < REAL_TO_VIRT(paddle_x) || in game_refresh()
367 ball_pos.x >= REAL_TO_VIRT(paddle_x + 2)) { in game_refresh()