Home
last modified time | relevance | path

Searched refs:read_texture (Results 1 – 3 of 3) sorted by relevance

/Zephyr-Core-3.7.0/drivers/display/
Ddisplay_sdl_bottom.c16 void **texture, void **read_texture) in sdl_display_init_bottom() argument
53 *read_texture = SDL_CreateTexture(*renderer, SDL_PIXELFORMAT_ARGB8888, in sdl_display_init_bottom()
55 if (*read_texture == NULL) { in sdl_display_init_bottom()
100 void *mutex, void *texture, void *read_texture) in sdl_display_read_bottom() argument
116 SDL_SetRenderTarget(renderer, read_texture); in sdl_display_read_bottom()
143 void **read_texture) in sdl_display_cleanup_bottom() argument
145 if (*read_texture != NULL) { in sdl_display_cleanup_bottom()
146 SDL_DestroyTexture(*read_texture); in sdl_display_cleanup_bottom()
147 *read_texture = NULL; in sdl_display_cleanup_bottom()
Ddisplay_sdl_bottom.h25 void **texture, void **read_texture);
33 void *mutex, void *texture, void **read_texture);
37 void **read_texture);
Ddisplay_sdl.c35 void *read_texture; member
83 &disp_data->read_texture); in sdl_display_init()
403 disp_data->texture, disp_data->read_texture); in sdl_display_read()
494 &disp_data->texture, &disp_data->read_texture); in sdl_display_cleanup()