1 /**
2 * @file lv_draw_arc.c
3 *
4 */
5
6 /*********************
7 * INCLUDES
8 *********************/
9 #include "lv_draw_arc.h"
10 #include "lv_draw_rect.h"
11 #include "lv_draw_mask.h"
12 #include "../lv_misc/lv_math.h"
13
14 /*********************
15 * DEFINES
16 *********************/
17 #define SPLIT_RADIUS_LIMIT 10 /*With radius greater then this the arc will drawn in quarters. A quarter is drawn only if there is arc in it */
18 #define SPLIT_ANGLE_GAP_LIMIT 60 /*With small gaps in the arc don't bother with splitting because there is nothing to skip.*/
19
20 /**********************
21 * TYPEDEFS
22 **********************/
23 typedef struct {
24 lv_coord_t center_x;
25 lv_coord_t center_y;
26 lv_coord_t radius;
27 uint16_t start_angle;
28 uint16_t end_angle;
29 uint16_t start_quarter;
30 uint16_t end_quarter;
31 lv_coord_t width;
32 lv_draw_rect_dsc_t * draw_dsc;
33 const lv_area_t * draw_area;
34 const lv_area_t * clip_area;
35 } quarter_draw_dsc_t;
36
37
38 /**********************
39 * STATIC PROTOTYPES
40 **********************/
41 static void draw_quarter_0(quarter_draw_dsc_t * q);
42 static void draw_quarter_1(quarter_draw_dsc_t * q);
43 static void draw_quarter_2(quarter_draw_dsc_t * q);
44 static void draw_quarter_3(quarter_draw_dsc_t * q);
45 static void get_rounded_area(int16_t angle, lv_coord_t radius, uint8_t tickness, lv_area_t * res_area);
46
47
48 /**********************
49 * STATIC VARIABLES
50 **********************/
51
52 /**********************
53 * MACROS
54 **********************/
55
56 /**********************
57 * GLOBAL FUNCTIONS
58 **********************/
59
60 /**
61 * Draw an arc. (Can draw pie too with great thickness.)
62 * @param center_x the x coordinate of the center of the arc
63 * @param center_y the y coordinate of the center of the arc
64 * @param radius the radius of the arc
65 * @param mask the arc will be drawn only in this mask
66 * @param start_angle the start angle of the arc (0 deg on the bottom, 90 deg on the right)
67 * @param end_angle the end angle of the arc
68 * @param clip_area the arc will be drawn only in this area
69 * @param dsc pointer to an initialized `lv_draw_line_dsc_t` variable
70 */
lv_draw_arc(lv_coord_t center_x,lv_coord_t center_y,uint16_t radius,uint16_t start_angle,uint16_t end_angle,const lv_area_t * clip_area,const lv_draw_line_dsc_t * dsc)71 void lv_draw_arc(lv_coord_t center_x, lv_coord_t center_y, uint16_t radius, uint16_t start_angle, uint16_t end_angle,
72 const lv_area_t * clip_area, const lv_draw_line_dsc_t * dsc)
73 {
74 if(dsc->opa <= LV_OPA_MIN) return;
75 if(dsc->width == 0) return;
76 if(start_angle == end_angle) return;
77
78 lv_style_int_t width = dsc->width;
79 if(width > radius) width = radius;
80
81 lv_draw_rect_dsc_t cir_dsc;
82 lv_draw_rect_dsc_init(&cir_dsc);
83 cir_dsc.radius = LV_RADIUS_CIRCLE;
84 cir_dsc.bg_opa = LV_OPA_TRANSP;
85 cir_dsc.border_opa = dsc->opa;
86 cir_dsc.border_color = dsc->color;
87 cir_dsc.border_width = width;
88 cir_dsc.border_blend_mode = dsc->blend_mode;
89
90 lv_area_t area;
91 area.x1 = center_x - radius;
92 area.y1 = center_y - radius;
93 area.x2 = center_x + radius - 1; /*-1 because the center already belongs to the left/bottom part*/
94 area.y2 = center_y + radius - 1;
95
96 /*Draw a full ring*/
97 if(start_angle + 360 == end_angle || start_angle == end_angle + 360) {
98 lv_draw_rect(&area, clip_area, &cir_dsc);
99 return;
100 }
101
102 if(start_angle >= 360) start_angle -= 360;
103 if(end_angle >= 360) end_angle -= 360;
104
105 lv_draw_mask_angle_param_t mask_angle_param;
106 lv_draw_mask_angle_init(&mask_angle_param, center_x, center_y, start_angle, end_angle);
107
108 int16_t mask_angle_id = lv_draw_mask_add(&mask_angle_param, NULL);
109
110 int32_t angle_gap;
111 if(end_angle > start_angle) {
112 angle_gap = 360 - (end_angle - start_angle);
113 }
114 else {
115 angle_gap = start_angle - end_angle;
116 }
117 if(angle_gap > SPLIT_ANGLE_GAP_LIMIT && radius > SPLIT_RADIUS_LIMIT) {
118 /*Handle each quarter individually and skip which is empty*/
119 quarter_draw_dsc_t q_dsc;
120 q_dsc.center_x = center_x;
121 q_dsc.center_y = center_y;
122 q_dsc.radius = radius;
123 q_dsc.start_angle = start_angle;
124 q_dsc.end_angle = end_angle;
125 q_dsc.start_quarter = (start_angle / 90) & 0x3;
126 q_dsc.end_quarter = (end_angle / 90) & 0x3;
127 q_dsc.width = width;
128 q_dsc.draw_dsc = &cir_dsc;
129 q_dsc.draw_area = &area;
130 q_dsc.clip_area = clip_area;
131
132 draw_quarter_0(&q_dsc);
133 draw_quarter_1(&q_dsc);
134 draw_quarter_2(&q_dsc);
135 draw_quarter_3(&q_dsc);
136 }
137 else {
138 lv_draw_rect(&area, clip_area, &cir_dsc);
139 }
140 lv_draw_mask_remove_id(mask_angle_id);
141
142 if(dsc->round_start || dsc->round_end) {
143 cir_dsc.bg_color = dsc->color;
144 cir_dsc.bg_opa = dsc->opa;
145 cir_dsc.bg_blend_mode = dsc->blend_mode;
146 cir_dsc.border_width = 0;
147
148 lv_area_t round_area;
149 if(dsc->round_start) {
150 get_rounded_area(start_angle, radius, width, &round_area);
151 round_area.x1 += center_x;
152 round_area.x2 += center_x;
153 round_area.y1 += center_y;
154 round_area.y2 += center_y;
155
156 lv_draw_rect(&round_area, clip_area, &cir_dsc);
157 }
158
159 if(dsc->round_end) {
160 get_rounded_area(end_angle, radius, width, &round_area);
161 round_area.x1 += center_x;
162 round_area.x2 += center_x;
163 round_area.y1 += center_y;
164 round_area.y2 += center_y;
165
166 lv_draw_rect(&round_area, clip_area, &cir_dsc);
167 }
168 }
169 }
170
171 /**********************
172 * STATIC FUNCTIONS
173 **********************/
174
draw_quarter_0(quarter_draw_dsc_t * q)175 static void draw_quarter_0(quarter_draw_dsc_t * q)
176 {
177 lv_area_t quarter_area;
178
179 if(q->start_quarter == 0 && q->end_quarter == 0 && q->start_angle < q->end_angle) {
180 /*Small arc here*/
181 quarter_area.y1 = q->center_y + ((_lv_trigo_sin(q->start_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
182 quarter_area.x2 = q->center_x + ((_lv_trigo_sin(q->start_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
183
184 quarter_area.y2 = q->center_y + ((_lv_trigo_sin(q->end_angle) * q->radius) >> LV_TRIGO_SHIFT);
185 quarter_area.x1 = q->center_x + ((_lv_trigo_sin(q->end_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
186
187 bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
188 if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
189 }
190 else if(q->start_quarter == 0 || q->end_quarter == 0) {
191 /*Start and/or end arcs here*/
192 if(q->start_quarter == 0) {
193 quarter_area.x1 = q->center_x;
194 quarter_area.y2 = q->center_y + q->radius;
195
196 quarter_area.y1 = q->center_y + ((_lv_trigo_sin(q->start_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
197 quarter_area.x2 = q->center_x + ((_lv_trigo_sin(q->start_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
198
199 bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
200 if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
201 }
202 if(q->end_quarter == 0) {
203 quarter_area.x2 = q->center_x + q->radius;
204 quarter_area.y1 = q->center_y;
205
206 quarter_area.y2 = q->center_y + ((_lv_trigo_sin(q->end_angle) * q->radius) >> LV_TRIGO_SHIFT);
207 quarter_area.x1 = q->center_x + ((_lv_trigo_sin(q->end_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
208
209 bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
210 if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
211 }
212 }
213 else if((q->start_quarter == q->end_quarter && q->start_quarter != 0 && q->end_angle < q->start_angle) ||
214 (q->start_quarter == 2 && q->end_quarter == 1) ||
215 (q->start_quarter == 3 && q->end_quarter == 2) ||
216 (q->start_quarter == 3 && q->end_quarter == 1)) {
217 /*Arc crosses here*/
218 quarter_area.x1 = q->center_x;
219 quarter_area.y1 = q->center_y;
220 quarter_area.x2 = q->center_x + q->radius;
221 quarter_area.y2 = q->center_y + q->radius;
222
223 bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
224 if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
225 }
226 }
227
draw_quarter_1(quarter_draw_dsc_t * q)228 static void draw_quarter_1(quarter_draw_dsc_t * q)
229 {
230 lv_area_t quarter_area;
231
232 if(q->start_quarter == 1 && q->end_quarter == 1 && q->start_angle < q->end_angle) {
233 /*Small arc here*/
234 quarter_area.y2 = q->center_y + ((_lv_trigo_sin(q->start_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
235 quarter_area.x2 = q->center_x + ((_lv_trigo_sin(q->start_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
236
237 quarter_area.y1 = q->center_y + ((_lv_trigo_sin(q->end_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
238 quarter_area.x1 = q->center_x + ((_lv_trigo_sin(q->end_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
239
240 bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
241 if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
242 }
243 else if(q->start_quarter == 1 || q->end_quarter == 1) {
244 /*Start and/or end arcs here*/
245 if(q->start_quarter == 1) {
246 quarter_area.x1 = q->center_x - q->radius;
247 quarter_area.y1 = q->center_y;
248
249 quarter_area.y2 = q->center_y + ((_lv_trigo_sin(q->start_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
250 quarter_area.x2 = q->center_x + ((_lv_trigo_sin(q->start_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
251
252 bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
253 if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
254 }
255 if(q->end_quarter == 1) {
256 quarter_area.x2 = q->center_x - 1;
257 quarter_area.y2 = q->center_y + q->radius;
258
259 quarter_area.y1 = q->center_y + ((_lv_trigo_sin(q->end_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
260 quarter_area.x1 = q->center_x + ((_lv_trigo_sin(q->end_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
261
262 bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
263 if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
264 }
265 }
266 else if((q->start_quarter == q->end_quarter && q->start_quarter != 1 && q->end_angle < q->start_angle) ||
267 (q->start_quarter == 0 && q->end_quarter == 2) ||
268 (q->start_quarter == 0 && q->end_quarter == 3) ||
269 (q->start_quarter == 3 && q->end_quarter == 2)) {
270 /*Arc crosses here*/
271 quarter_area.x1 = q->center_x - q->radius;
272 quarter_area.y1 = q->center_y;
273 quarter_area.x2 = q->center_x - 1;
274 quarter_area.y2 = q->center_y + q->radius;
275
276 bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
277 if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
278 }
279 }
280
draw_quarter_2(quarter_draw_dsc_t * q)281 static void draw_quarter_2(quarter_draw_dsc_t * q)
282 {
283 lv_area_t quarter_area;
284
285 if(q->start_quarter == 2 && q->end_quarter == 2 && q->start_angle < q->end_angle) {
286 /*Small arc here*/
287 quarter_area.x1 = q->center_x + ((_lv_trigo_sin(q->start_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
288 quarter_area.y2 = q->center_y + ((_lv_trigo_sin(q->start_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
289
290 quarter_area.y1 = q->center_y + ((_lv_trigo_sin(q->end_angle) * q->radius) >> LV_TRIGO_SHIFT);
291 quarter_area.x2 = q->center_x + ((_lv_trigo_sin(q->end_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
292
293 bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
294 if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
295 }
296 else if(q->start_quarter == 2 || q->end_quarter == 2) {
297 /*Start and/or end arcs here*/
298 if(q->start_quarter == 2) {
299 quarter_area.x2 = q->center_x - 1;
300 quarter_area.y1 = q->center_y - q->radius;
301
302 quarter_area.x1 = q->center_x + ((_lv_trigo_sin(q->start_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
303 quarter_area.y2 = q->center_y + ((_lv_trigo_sin(q->start_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
304
305 bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
306 if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
307 }
308 if(q->end_quarter == 2) {
309 quarter_area.x1 = q->center_x - q->radius;
310 quarter_area.y2 = q->center_y - 1;
311
312 quarter_area.x2 = q->center_x + ((_lv_trigo_sin(q->end_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
313 quarter_area.y1 = q->center_y + ((_lv_trigo_sin(q->end_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
314
315 bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
316 if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
317 }
318 }
319 else if((q->start_quarter == q->end_quarter && q->start_quarter != 2 && q->end_angle < q->start_angle) ||
320 (q->start_quarter == 0 && q->end_quarter == 3) ||
321 (q->start_quarter == 1 && q->end_quarter == 3) ||
322 (q->start_quarter == 1 && q->end_quarter == 0)) {
323 /*Arc crosses here*/
324 quarter_area.x1 = q->center_x - q->radius;
325 quarter_area.y1 = q->center_y - q->radius;
326 quarter_area.x2 = q->center_x - 1;
327 quarter_area.y2 = q->center_y - 1;
328
329 bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
330 if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
331 }
332 }
333
334
draw_quarter_3(quarter_draw_dsc_t * q)335 static void draw_quarter_3(quarter_draw_dsc_t * q)
336 {
337 lv_area_t quarter_area;
338
339 if(q->start_quarter == 3 && q->end_quarter == 3 && q->start_angle < q->end_angle) {
340 /*Small arc here*/
341 quarter_area.x1 = q->center_x + ((_lv_trigo_sin(q->start_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
342 quarter_area.y1 = q->center_y + ((_lv_trigo_sin(q->start_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
343
344 quarter_area.x2 = q->center_x + ((_lv_trigo_sin(q->end_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
345 quarter_area.y2 = q->center_y + ((_lv_trigo_sin(q->end_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
346
347 bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
348 if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
349 }
350 else if(q->start_quarter == 3 || q->end_quarter == 3) {
351 /*Start and/or end arcs here*/
352 if(q->start_quarter == 3) {
353 quarter_area.x2 = q->center_x + q->radius;
354 quarter_area.y2 = q->center_y - 1;
355
356 quarter_area.x1 = q->center_x + ((_lv_trigo_sin(q->start_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
357 quarter_area.y1 = q->center_y + ((_lv_trigo_sin(q->start_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
358
359 bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
360 if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
361 }
362 if(q->end_quarter == 3) {
363 quarter_area.x1 = q->center_x;
364 quarter_area.y1 = q->center_y - q->radius;
365
366 quarter_area.x2 = q->center_x + ((_lv_trigo_sin(q->end_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
367 quarter_area.y2 = q->center_y + ((_lv_trigo_sin(q->end_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
368
369 bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
370 if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
371 }
372 }
373 else if((q->start_quarter == q->end_quarter && q->start_quarter != 3 && q->end_angle < q->start_angle) ||
374 (q->start_quarter == 2 && q->end_quarter == 0) ||
375 (q->start_quarter == 1 && q->end_quarter == 0) ||
376 (q->start_quarter == 2 && q->end_quarter == 1)) {
377 /*Arc crosses here*/
378 quarter_area.x1 = q->center_x;
379 quarter_area.y1 = q->center_y - q->radius;
380 quarter_area.x2 = q->center_x + q->radius;
381 quarter_area.y2 = q->center_y - 1;
382
383 bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
384 if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
385 }
386 }
387
388
get_rounded_area(int16_t angle,lv_coord_t radius,uint8_t tickness,lv_area_t * res_area)389 static void get_rounded_area(int16_t angle, lv_coord_t radius, uint8_t tickness, lv_area_t * res_area)
390 {
391 const uint8_t ps = 8;
392 const uint8_t pa = 127;
393
394 int32_t thick_half = tickness / 2;
395 uint8_t thick_corr = (tickness & 0x01) ? 0 : 1;
396
397 int32_t rx_corr;
398 int32_t ry_corr;
399
400 if(angle > 90 && angle < 270) rx_corr = 0;
401 else rx_corr = 0;
402
403 if(angle > 0 && angle < 180) ry_corr = 0;
404 else ry_corr = 0;
405
406 int32_t cir_x;
407 int32_t cir_y;
408
409 cir_x = ((radius - rx_corr - thick_half) * _lv_trigo_sin(90 - angle)) >> (LV_TRIGO_SHIFT - ps);
410 cir_y = ((radius - ry_corr - thick_half) * _lv_trigo_sin(angle)) >> (LV_TRIGO_SHIFT - ps);
411
412 /* Actually the center of the pixel need to be calculated so apply 1/2 px offset*/
413 if(cir_x > 0) {
414 cir_x = (cir_x - pa) >> ps;
415 res_area->x1 = cir_x - thick_half + thick_corr;
416 res_area->x2 = cir_x + thick_half;
417 }
418 else {
419 cir_x = (cir_x + pa) >> ps;
420 res_area->x1 = cir_x - thick_half;
421 res_area->x2 = cir_x + thick_half - thick_corr;
422 }
423
424 if(cir_y > 0) {
425 cir_y = (cir_y - pa) >> ps;
426 res_area->y1 = cir_y - thick_half + thick_corr;
427 res_area->y2 = cir_y + thick_half;
428 }
429 else {
430 cir_y = (cir_y + pa) >> ps;
431 res_area->y1 = cir_y - thick_half;
432 res_area->y2 = cir_y + thick_half - thick_corr;
433 }
434 }
435
436