1 /**
2 * @file lv_rlottie.c
3 *
4 */
5
6 /*********************
7 * INCLUDES
8 *********************/
9 #include "lv_rlottie.h"
10 #if LV_USE_RLOTTIE
11
12 #include <rlottie_capi.h>
13
14 /*********************
15 * DEFINES
16 *********************/
17 #define MY_CLASS &lv_rlottie_class
18 #define LV_ARGB32 32
19
20 /**********************
21 * TYPEDEFS
22 **********************/
23 #define LV_ARGB32 32
24
25 /**********************
26 * STATIC PROTOTYPES
27 **********************/
28 static void lv_rlottie_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj);
29 static void lv_rlottie_destructor(const lv_obj_class_t * class_p, lv_obj_t * obj);
30 static void next_frame_task_cb(lv_timer_t * t);
31
32 /**********************
33 * STATIC VARIABLES
34 **********************/
35 const lv_obj_class_t lv_rlottie_class = {
36 .constructor_cb = lv_rlottie_constructor,
37 .destructor_cb = lv_rlottie_destructor,
38 .instance_size = sizeof(lv_rlottie_t),
39 .base_class = &lv_img_class
40 };
41
42 static lv_coord_t create_width;
43 static lv_coord_t create_height;
44 static const char * rlottie_desc_create;
45 static const char * path_create;
46
47 /**********************
48 * MACROS
49 **********************/
50
51 /**********************
52 * GLOBAL FUNCTIONS
53 **********************/
54
lv_rlottie_create_from_file(lv_obj_t * parent,lv_coord_t width,lv_coord_t height,const char * path)55 lv_obj_t * lv_rlottie_create_from_file(lv_obj_t * parent, lv_coord_t width, lv_coord_t height, const char * path)
56 {
57
58 create_width = width;
59 create_height = height;
60 path_create = path;
61 rlottie_desc_create = NULL;
62
63 LV_LOG_INFO("begin");
64 lv_obj_t * obj = lv_obj_class_create_obj(MY_CLASS, parent);
65 lv_obj_class_init_obj(obj);
66
67 return obj;
68
69 }
70
lv_rlottie_create_from_raw(lv_obj_t * parent,lv_coord_t width,lv_coord_t height,const char * rlottie_desc)71 lv_obj_t * lv_rlottie_create_from_raw(lv_obj_t * parent, lv_coord_t width, lv_coord_t height, const char * rlottie_desc)
72 {
73
74 create_width = width;
75 create_height = height;
76 rlottie_desc_create = rlottie_desc;
77 path_create = NULL;
78
79 LV_LOG_INFO("begin");
80 lv_obj_t * obj = lv_obj_class_create_obj(MY_CLASS, parent);
81 lv_obj_class_init_obj(obj);
82
83 return obj;
84 }
85
lv_rlottie_set_play_mode(lv_obj_t * obj,const lv_rlottie_ctrl_t ctrl)86 void lv_rlottie_set_play_mode(lv_obj_t * obj, const lv_rlottie_ctrl_t ctrl)
87 {
88 lv_rlottie_t * rlottie = (lv_rlottie_t *) obj;
89 rlottie->play_ctrl = ctrl;
90
91 if(rlottie->task && (rlottie->dest_frame != rlottie->current_frame ||
92 (rlottie->play_ctrl & LV_RLOTTIE_CTRL_PAUSE) == LV_RLOTTIE_CTRL_PLAY)) {
93 lv_timer_resume(rlottie->task);
94 }
95 }
96
lv_rlottie_set_current_frame(lv_obj_t * obj,const size_t goto_frame)97 void lv_rlottie_set_current_frame(lv_obj_t * obj, const size_t goto_frame)
98 {
99 lv_rlottie_t * rlottie = (lv_rlottie_t *) obj;
100 rlottie->current_frame = goto_frame < rlottie->total_frames ? goto_frame : rlottie->total_frames - 1;
101 }
102
103 /**********************
104 * STATIC FUNCTIONS
105 **********************/
106
lv_rlottie_constructor(const lv_obj_class_t * class_p,lv_obj_t * obj)107 static void lv_rlottie_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj)
108 {
109 LV_UNUSED(class_p);
110 lv_rlottie_t * rlottie = (lv_rlottie_t *) obj;
111
112 if(rlottie_desc_create) {
113 rlottie->animation = lottie_animation_from_data(rlottie_desc_create, rlottie_desc_create, "");
114 }
115 else if(path_create) {
116 rlottie->animation = lottie_animation_from_file(path_create);
117 }
118 if(rlottie->animation == NULL) {
119 LV_LOG_WARN("The aniamtion can't be opened");
120 return;
121 }
122
123 rlottie->total_frames = lottie_animation_get_totalframe(rlottie->animation);
124 rlottie->framerate = (size_t)lottie_animation_get_framerate(rlottie->animation);
125 rlottie->current_frame = 0;
126
127 rlottie->scanline_width = create_width * LV_ARGB32 / 8;
128
129 size_t allocaled_buf_size = (create_width * create_height * LV_ARGB32 / 8);
130 rlottie->allocated_buf = lv_mem_alloc(allocaled_buf_size);
131 if(rlottie->allocated_buf != NULL) {
132 rlottie->allocated_buffer_size = allocaled_buf_size;
133 memset(rlottie->allocated_buf, 0, allocaled_buf_size);
134 }
135
136 rlottie->imgdsc.header.always_zero = 0;
137 rlottie->imgdsc.header.cf = LV_IMG_CF_TRUE_COLOR_ALPHA;
138 rlottie->imgdsc.header.h = create_height;
139 rlottie->imgdsc.header.w = create_width;
140 rlottie->imgdsc.data = (void *)rlottie->allocated_buf;
141 rlottie->imgdsc.data_size = allocaled_buf_size;
142
143 lv_img_set_src(obj, &rlottie->imgdsc);
144
145 rlottie->play_ctrl = LV_RLOTTIE_CTRL_FORWARD | LV_RLOTTIE_CTRL_PLAY | LV_RLOTTIE_CTRL_LOOP;
146 rlottie->dest_frame = rlottie->total_frames; /* invalid destination frame so it's possible to pause on frame 0 */
147
148 rlottie->task = lv_timer_create(next_frame_task_cb, 1000 / rlottie->framerate, obj);
149
150 lv_obj_update_layout(obj);
151 }
152
153
lv_rlottie_destructor(const lv_obj_class_t * class_p,lv_obj_t * obj)154 static void lv_rlottie_destructor(const lv_obj_class_t * class_p, lv_obj_t * obj)
155 {
156 LV_UNUSED(class_p);
157 lv_rlottie_t * rlottie = (lv_rlottie_t *) obj;
158
159 if(rlottie->animation) {
160 lottie_animation_destroy(rlottie->animation);
161 rlottie->animation = 0;
162 rlottie->current_frame = 0;
163 rlottie->framerate = 0;
164 rlottie->scanline_width = 0;
165 rlottie->total_frames = 0;
166 }
167
168 if(rlottie->task) {
169 lv_timer_del(rlottie->task);
170 rlottie->task = NULL;
171 rlottie->play_ctrl = LV_RLOTTIE_CTRL_FORWARD;
172 rlottie->dest_frame = 0;
173 }
174
175 lv_img_cache_invalidate_src(&rlottie->imgdsc);
176 if(rlottie->allocated_buf) {
177 lv_mem_free(rlottie->allocated_buf);
178 rlottie->allocated_buf = NULL;
179 rlottie->allocated_buffer_size = 0;
180 }
181
182 }
183
184 #if LV_COLOR_DEPTH == 16
convert_to_rgba5658(uint32_t * pix,const size_t width,const size_t height)185 static void convert_to_rgba5658(uint32_t * pix, const size_t width, const size_t height)
186 {
187 /* rlottie draws in ARGB32 format, but LVGL only deal with RGB565 format with (optional 8 bit alpha channel)
188 so convert in place here the received buffer to LVGL format. */
189 uint8_t * dest = (uint8_t *)pix;
190 uint32_t * src = pix;
191 for(size_t y = 0; y < height; y++) {
192 /* Convert a 4 bytes per pixel in format ARGB to R5G6B5A8 format
193 naive way:
194 r = ((c & 0xFF0000) >> 19)
195 g = ((c & 0xFF00) >> 10)
196 b = ((c & 0xFF) >> 3)
197 rgb565 = (r << 11) | (g << 5) | b
198 a = c >> 24;
199 That's 3 mask, 6 bitshift and 2 or operations
200
201 A bit better:
202 r = ((c & 0xF80000) >> 8)
203 g = ((c & 0xFC00) >> 5)
204 b = ((c & 0xFF) >> 3)
205 rgb565 = r | g | b
206 a = c >> 24;
207 That's 3 mask, 3 bitshifts and 2 or operations */
208 for(size_t x = 0; x < width; x++) {
209 uint32_t in = src[x];
210 #if LV_COLOR_16_SWAP == 0
211 uint16_t r = (uint16_t)(((in & 0xF80000) >> 8) | ((in & 0xFC00) >> 5) | ((in & 0xFF) >> 3));
212 #else
213 /* We want: rrrr rrrr GGGg gggg bbbb bbbb => gggb bbbb rrrr rGGG */
214 uint16_t r = (uint16_t)(((in & 0xF80000) >> 16) | ((in & 0xFC00) >> 13) | ((in & 0x1C00) << 3) | ((in & 0xF8) << 5));
215 #endif
216
217 lv_memcpy(dest, &r, sizeof(r));
218 dest[sizeof(r)] = (uint8_t)(in >> 24);
219 dest += LV_IMG_PX_SIZE_ALPHA_BYTE;
220 }
221 src += width;
222 }
223 }
224 #endif
225
next_frame_task_cb(lv_timer_t * t)226 static void next_frame_task_cb(lv_timer_t * t)
227 {
228 lv_obj_t * obj = t->user_data;
229 lv_rlottie_t * rlottie = (lv_rlottie_t *) obj;
230
231 if((rlottie->play_ctrl & LV_RLOTTIE_CTRL_PAUSE) == LV_RLOTTIE_CTRL_PAUSE) {
232 if(rlottie->current_frame == rlottie->dest_frame) {
233 /* Pause the timer too when it has run once to avoid CPU consumption */
234 lv_timer_pause(t);
235 return;
236 }
237 rlottie->dest_frame = rlottie->current_frame;
238 }
239 else {
240 if((rlottie->play_ctrl & LV_RLOTTIE_CTRL_BACKWARD) == LV_RLOTTIE_CTRL_BACKWARD) {
241 if(rlottie->current_frame > 0)
242 --rlottie->current_frame;
243 else { /* Looping ? */
244 if((rlottie->play_ctrl & LV_RLOTTIE_CTRL_LOOP) == LV_RLOTTIE_CTRL_LOOP)
245 rlottie->current_frame = rlottie->total_frames - 1;
246 else {
247 lv_event_send(obj, LV_EVENT_READY, NULL);
248 lv_timer_pause(t);
249 return;
250 }
251 }
252 }
253 else {
254 if(rlottie->current_frame < rlottie->total_frames)
255 ++rlottie->current_frame;
256 else { /* Looping ? */
257 if((rlottie->play_ctrl & LV_RLOTTIE_CTRL_LOOP) == LV_RLOTTIE_CTRL_LOOP)
258 rlottie->current_frame = 0;
259 else {
260 lv_event_send(obj, LV_EVENT_READY, NULL);
261 lv_timer_pause(t);
262 return;
263 }
264 }
265 }
266 }
267
268 lottie_animation_render(
269 rlottie->animation,
270 rlottie->current_frame,
271 rlottie->allocated_buf,
272 rlottie->imgdsc.header.w,
273 rlottie->imgdsc.header.h,
274 rlottie->scanline_width
275 );
276
277 #if LV_COLOR_DEPTH == 16
278 convert_to_rgba5658(rlottie->allocated_buf, rlottie->imgdsc.header.w, rlottie->imgdsc.header.h);
279 #endif
280
281 lv_obj_invalidate(obj);
282 }
283
284 #endif /*LV_USE_RLOTTIE*/
285