1 /** 2 * @file lv_draw_sdl_utils.h 3 * 4 */ 5 #ifndef LV_DRAW_SDL_UTILS_H 6 #define LV_DRAW_SDL_UTILS_H 7 8 #ifdef __cplusplus 9 extern "C" { 10 #endif 11 12 /********************* 13 * INCLUDES 14 *********************/ 15 16 #include "../../lv_conf_internal.h" 17 #if LV_USE_GPU_SDL 18 19 #include "lv_draw_sdl.h" 20 #include "../../misc/lv_color.h" 21 #include "../../misc/lv_area.h" 22 23 #include LV_GPU_SDL_INCLUDE_PATH 24 25 /********************* 26 * DEFINES 27 *********************/ 28 29 /********************** 30 * TYPEDEFS 31 **********************/ 32 33 /********************** 34 * GLOBAL PROTOTYPES 35 **********************/ 36 37 void _lv_draw_sdl_utils_init(); 38 39 void _lv_draw_sdl_utils_deinit(); 40 41 void lv_area_to_sdl_rect(const lv_area_t * in, SDL_Rect * out); 42 43 void lv_color_to_sdl_color(const lv_color_t * in, SDL_Color * out); 44 45 void lv_area_zoom_to_sdl_rect(const lv_area_t * in, SDL_Rect * out, uint16_t zoom, const lv_point_t * pivot); 46 47 SDL_Palette * lv_sdl_alloc_palette_for_bpp(const uint8_t * mapping, uint8_t bpp); 48 49 SDL_Surface * lv_sdl_create_opa_surface(lv_opa_t * opa, lv_coord_t width, lv_coord_t height, lv_coord_t stride); 50 51 SDL_Texture * lv_sdl_create_opa_texture(SDL_Renderer * renderer, lv_opa_t * pixels, lv_coord_t width, 52 lv_coord_t height, lv_coord_t stride); 53 54 void lv_sdl_to_8bpp(uint8_t * dest, const uint8_t * src, int width, int height, int stride, uint8_t bpp); 55 56 /********************** 57 * MACROS 58 **********************/ 59 60 #endif /*LV_USE_GPU_SDL*/ 61 #ifdef __cplusplus 62 } /*extern "C"*/ 63 #endif 64 65 #endif /*LV_DRAW_SDL_UTILS_H*/ 66