1 /**
2  * @file lv_draw_sdl_mask.h
3  *
4  */
5 
6 #ifndef LV_DRAW_SDL_MASK_H
7 #define LV_DRAW_SDL_MASK_H
8 
9 #ifdef __cplusplus
10 extern "C" {
11 #endif
12 
13 /*********************
14  *      INCLUDES
15  *********************/
16 
17 #include "../../lv_conf_internal.h"
18 
19 #include LV_GPU_SDL_INCLUDE_PATH
20 
21 #include "lv_draw_sdl.h"
22 #include "../../misc/lv_area.h"
23 #include "../../misc/lv_color.h"
24 
25 /*********************
26  *      DEFINES
27  *********************/
28 
29 /**********************
30  *      TYPEDEFS
31  **********************/
32 
33 /**********************
34  * GLOBAL PROTOTYPES
35  **********************/
36 
37 lv_opa_t * lv_draw_sdl_mask_dump_opa(const lv_area_t * coords, const int16_t * ids, int16_t ids_count);
38 
39 SDL_Texture * lv_draw_sdl_mask_dump_texture(SDL_Renderer * renderer, const lv_area_t * coords, const int16_t * ids,
40                                             int16_t ids_count);
41 
42 /**********************
43  *      MACROS
44  **********************/
45 
46 #ifdef __cplusplus
47 } /*extern "C"*/
48 #endif
49 
50 #endif /*LV_DRAW_SDL_MASK_H*/
51