1 2# Contributing 3 4## Introduction 5 6Join LVGL's community and leave your footprint in the library! 7 8There are a lot of ways to contribute to LVGL even if you are new to the library or even new to programming. 9 10It might be scary to make the first step but you have nothing to be afraid of. 11A friendly and helpful community is waiting for you. Get to know like-minded people and make something great together. 12 13So let's find which contribution option fits you the best and help you join the development of LVGL! 14 15Before getting started here are some guidelines to make contribution smoother: 16- Be kind and friendly. 17- Be sure to read the relevant part of the documentation before posting a question. 18- Ask questions in the [Forum](https://forum.lvgl.io/) and use [GitHub](https://github.com/lvgl/) for development-related discussions. 19- Always fill out the post or issue templates in the Forum or GitHub (or at least provide equivalent information). It makes understanding your contribution or issue easier and you will get a useful response faster. 20- If possible send an absolute minimal but buildable code example in order to reproduce the issue. Be sure it contains all the required variable declarations, constants, and assets (images, fonts). 21- Use [Markdown](https://github.com/adam-p/markdown-here/wiki/Markdown-Cheatsheet) to format your posts. You can learn it in 10 minutes. 22- Speak about one thing in one issue or topic. It makes your post easier to find later for someone with the same question. 23- Give feedback and close the issue or mark the topic as solved if your question is answered. 24- For non-trivial fixes and features, it's better to open an issue first to discuss the details instead of sending a pull request directly. 25- Please read and follow the <a href="https://github.com/lvgl/lvgl/blob/master/docs/CODING_STYLE.md">Coding style</a> guide. 26 27## Pull request 28 29Merging new code into the lvgl, documentation, blog, examples, and other repositories happen via *Pull requests* (PR for short). 30A PR is a notification like "Hey, I made some updates to your project. Here are the changes, you can add them if you want." 31To do this you need a copy (called fork) of the original project under your account, make some changes there, and notify the original repository about your updates. 32You can see what it looks like on GitHub for LVGL here: [https://github.com/lvgl/lvgl/pulls](https://github.com/lvgl/lvgl/pulls). 33 34To add your changes you can edit files online on GitHub and send a new Pull request from there (recommended for small changes) or 35 add the updates in your favorite editor/IDE and use git to publish the changes (recommended for more complex updates). 36 37### From GitHub 381. Navigate to the file you want to edit. 392. Click the Edit button in the top right-hand corner. 403. Add your changes to the file. 414. Add a commit message on the bottom of the page. 425. Click the *Propose changes* button. 43 44### From command line 45 46The instructions describe the main `lvgl` repository but it works the same way for the other repositories. 471. Fork the [lvgl repository](https://github.com/lvgl/lvgl). To do this click the "Fork" button in the top right corner. 48It will "copy" the `lvgl` repository to your GitHub account (`https://github.com/<YOUR_NAME>?tab=repositories`) 492. Clone your forked repository. 503. Add your changes. You can create a *feature branch* from *master* for the updates: `git checkout -b the-new-feature` 514. Commit and push your changes to the forked `lvgl` repository. 525. Create a PR on GitHub from the page of your `lvgl` repository (`https://github.com/<YOUR_NAME>/lvgl`) by clicking the *"New pull request"* button. Don't forget to select the branch where you added your changes. 537. Set the base branch. It means where you want to merge your update. In the `lvgl` repo both the fixes and new features go to `master` branch. 548. Describe what is in the update. An example code is welcome if applicable. 559. If you need to make more changes, just update your forked `lvgl` repo with new commits. They will automatically appear in the PR. 56 57### Commit message format 58The commit messages format is inspired by [Angular Commit Format](https://gist.github.com/brianclements/841ea7bffdb01346392c). 59 60The following structure should be used: 61``` 62<type>(<scope>): <subject> 63<BLANK LINE> 64<body> 65<BLANK LINE> 66<footer> 67``` 68 69Possible `<type>`s: 70- `fix` bugfix in the source code. 71- `feat` new feature 72- `arch` architectural changes 73- `perf` changes that affect the performance 74- `example` anything related to examples (even fixes and new examples) 75- `docs` anything related to the documentation (even fixes, formatting, and new pages) 76- `test` anything related to tests (new and updated tests or CI actions) 77- `chore` any minor formatting or style changes that would make the changelog noisy 78 79`<scope>` is the module, file, or sub-system that is affected by the commit. It's usually one word and can be chosen freely. 80For example `img`, `layout`, `txt`, `anim`. The scope can be omitted. 81 82`<subject>` contains a short description of the change: 83- use the imperative, present tense: "change" not "changed" nor "changes" 84- don't capitalize the first letter 85- no dot (.) at the end 86- max 90 characters 87 88`<body>` optional and can be used to describe the details of this change. 89 90`<footer>` shall contain 91- the words "BREAKING CHANGE" if the changes break the API 92- reference to the GitHub issue or Pull Request if applicable. 93 94Some examples: 95``` 96fix(img): update size if a new source is set 97``` 98 99``` 100fix(bar): fix memory leak 101 102The animations weren't deleted in the destructor. 103 104Fixes: #1234 105``` 106 107``` 108feat: add span widget 109 110The span widget allows mixing different font sizes, colors and styles. 111It's similar to HTML <span> 112``` 113 114``` 115docs(porting): fix typo 116``` 117 118## Developer Certification of Origin (DCO) 119 120### Overview 121 122To ensure all licensing criteria are met for every repository of the LVGL project, we apply a process called DCO (Developer's Certificate of Origin). 123 124The text of DCO can be read here: [https://developercertificate.org/](https://developercertificate.org/). 125 126By contributing to any repositories of the LVGL project you agree that your contribution complies with the DCO. 127 128If your contribution fulfills the requirements of the DCO no further action is needed. If you are unsure feel free to ask us in a comment. 129 130### Accepted licenses and copyright notices 131 132To make the DCO easier to digest, here are some practical guides about specific cases: 133 134#### Your own work 135 136The simplest case is when the contribution is solely your own work. 137In this case you can just send a Pull Request without worrying about any licensing issues. 138 139#### Use code from online source 140 141If the code you would like to add is based on an article, post or comment on a website (e.g. StackOverflow) the license and/or rules of that site should be followed. 142 143For example in case of StackOverflow a notice like this can be used: 144``` 145/* The original version of this code-snippet was published on StackOverflow. 146 * Post: http://stackoverflow.com/questions/12345 147 * Author: http://stackoverflow.com/users/12345/username 148 * The following parts of the snippet were changed: 149 * - Check this or that 150 * - Optimize performance here and there 151 */ 152 ... code snippet here ... 153``` 154 155#### Use MIT licensed code 156As LVGL is MIT licensed, other MIT licensed code can be integrated without issues. 157The MIT license requires a copyright notice be added to the derived work. Any derivative work based on MIT licensed code must copy the original work's license file or text. 158 159#### Use GPL licensed code 160The GPL license is not compatible with the MIT license. Therefore, LVGL can not accept GPL licensed code. 161 162## Ways to contribute 163 164Even if you're just getting started with LVGL there are plenty of ways to get your feet wet. 165Most of these options don't even require knowing a single line of LVGL code. 166 167Below we have collected some opportunities about the ways you can contribute to LVGL. 168 169### Give LVGL a Star 170 171Show that you like LVGL by giving it star on GitHub! 172<!-- Place this tag in your head or just before your close body tag. --> 173<script async defer src="https://buttons.github.io/buttons.js"></script> 174<!-- Place this tag where you want the button to render. --> 175<a class="github-button" href="https://github.com/lvgl/lvgl" data-icon="octicon-star" data-size="large" data-show-count="true" aria-label="Star lvgl/lvgl on GitHub">Star</a> 176 177This simple click makes LVGL more visible on GitHub and makes it more attractive to other people. 178So with this, you already helped a lot! 179 180### Tell what you have achieved 181 182Have you already started using LVGL in a [Simulator](/get-started/platforms/pc-simulator), a development board, or on your custom hardware? 183Was it easy or were there some obstacles? Are you happy with the result? 184Showing your project to others is a win-win situation because it increases your and LVGL's reputation at the same time. 185 186You can post about your project on Twitter, Facebook, LinkedIn, create a YouTube video, and so on. 187Only one thing: On social media don't forget to add a link to `https://lvgl.io` or `https://github.com/lvgl` and use the hashtag `#lvgl`. Thank you! :) 188 189You can also open a new topic in the [My projects](https://forum.lvgl.io/c/my-projects/10) category of the Forum. 190 191The [LVGL Blog](https://blog.lvgl.io) welcomes posts from anyone. 192It's a good place to talk about a project you created with LVGL, write a tutorial, or share some nice tricks. 193The latest blog posts are shown on the [homepage of LVGL](https://lvgl.io) to make your work more visible. 194 195The blog is hosted on GitHub. If you add a post GitHub automatically turns it into a website. 196See the [README](https://github.com/lvgl/blog) of the blog repo to see how to add your post. 197 198Any of these help to spread the word and familiarize new developers with LVGL. 199 200If you don't want to speak about your project publicly, feel free to use [Contact form](https://lvgl.io/#contact) on lvgl.io to private message to us. 201 202### Write examples 203As you learn LVGL you will probably play with the features of widgets. Why not publish your experiments? 204 205Each widgets' documentation contains examples. For instance, here are the examples of the [Drop-down list](/widgets/core/dropdown#examples) widget. 206The examples are directly loaded from the [lvgl/examples](https://github.com/lvgl/lvgl/tree/master/examples) folder. 207 208So all you need to do is send a [Pull request](#pull-request) to the [lvgl](https://github.com/lvgl/lvgl) repository and follow some conventions: 209- Name the examples like `lv_example_<widget_name>_<index>`. 210- Make the example as short and simple as possible. 211- Add comments to explain what the example does. 212- Use 320x240 resolution. 213- Update `index.rst` in the example's folder with your new example. To see how other examples are added, look in the [lvgl/examples/widgets](https://github.com/lvgl/lvgl/tree/master/examples/widgets) folder. 214 215### Improve the docs 216 217As you read the documentation you might see some typos or unclear sentences. All the documentation is located in the [lvgl/docs](https://github.com/lvgl/lvgl/tree/master/docs) folder. 218For typos and straightforward fixes, you can simply edit the file on GitHub. 219 220Note that the documentation is also formatted in [Markdown](https://github.com/adam-p/markdown-here/wiki/Markdown-Cheatsheet). 221 222### Report bugs 223As you use LVGL you might find bugs. Before reporting them be sure to check the relevant parts of the documentation. 224 225If it really seems like a bug feel free to open an [issue on GitHub](https://github.com/lvgl/lvgl/issues). 226 227When filing the issue be sure to fill out the template. It helps find the root of the problem while avoiding extensive questions and exchanges with other developers. 228 229### Send fixes 230The beauty of open-source software is you can easily dig in to it to understand how it works. You can also fix or adjust it as you wish. 231 232If you found and fixed a bug don't hesitate to send a [Pull request](#pull-request) with the fix. 233 234In your Pull request please also add a line to [`CHANGELOG.md`](https://github.com/lvgl/lvgl/blob/master/CHANGELOG.md). 235 236### Join the conversations in the Forum 237It feels great to know you are not alone if something is not working. It's even better to help others when they struggle with something. 238 239While you were learning LVGL you might have had questions and used the Forum to get answers. As a result, you probably have more knowledge about how LVGL works. 240 241One of the best ways to give back is to use the Forum and answer the questions of newcomers - like you were once. 242 243Just read the titles and if you are familiar with the topic don't hesitate to share your thoughts and suggestions. 244 245Participating in the discussions is one of the best ways to become part of the project and get to know like-minded people! 246 247### Add features 248If you have created a cool widget, or added useful feature to LVGL feel free to open a new PR for it. 249We collect the optional features (a.k.a. plugins) in [lvgl/src/extra](https://github.com/lvgl/lvgl/tree/master/src/extra) folder so if you are interested in adding a new features please use this folder. 250The [README](https://github.com/lvgl/lvgl/blob/master/src/extra/README.md) file describes the basics rules of contribution and also lists some ideas. 251 252For further ideas take a look at the [Roadmap](/ROADMAP) page. If you are interested in any of them feel free to share your opinion and/or participate in the implementation. 253 254Other features which are (still) not on the road map are listed in the [Feature request](https://forum.lvgl.io/c/feature-request/9) category of the Forum. 255 256When adding a new features the followings also needs to be updated: 257- Update [lv_conf_template.h](https://github.com/lvgl/lvgl/blob/master/lv_conf_template.h) 258- Add description in the [docs](https://github.com/lvgl/lvgl/tree/master/docs) 259- Add [examples](https://github.com/lvgl/lvgl/tree/master/examples) 260- Update the [changelog](https://github.com/lvgl/lvgl/tree/master/docs/CHANGELOG.md) 261 262### Become a maintainer 263 264If you want to become part of the core development team, you can become a maintainer of a repository. 265 266By becoming a maintainer: 267- You get write access to that repo: 268 - Add code directly without sending a pull request 269 - Accept pull requests 270 - Close/reopen/edit issues 271- Your input has higher impact when we are making decisions 272 273You can become a maintainer by invitation, however the following conditions need to met 2741. Have > 50 replies in the Forum. You can look at your stats [here](https://forum.lvgl.io/u?period=all) 2752. Send > 5 non-trivial pull requests to the repo where you would like to be a maintainer 276 277 278If you are interested, just send a message (e.g. from the Forum) to the current maintainers of the repository. They will check if the prerequisites are met. 279Note that meeting the prerequisites is not a guarantee of acceptance, i.e. if the conditions are met you won't automatically become a maintainer. 280It's up to the current maintainers to make the decision. 281 282### Move your project repository under LVGL organization 283Besides the core `lvgl` repository there are other repos for ports to development boards, IDEs or other environment. 284If you ported LVGL to a new platform we can host it under the LVGL organization among the other repos. 285 286This way your project will become part of the whole LVGL project and can get more visibility. 287If you are interested in this opportunity just open an [issue in lvgl repo](https://github.com/lvgl/lvgl/issues) and tell what you have! 288 289If we agree that your port fit well into the LVGL organization, we will open a repository for your project where you will have admin rights. 290 291To make this concept sustainable there a few rules to follow: 292- You need to add a README to your repo. 293- We expect to maintain the repo to some extent: 294 - Follow at least the major versions of LVGL 295 - Respond to the issues (in a reasonable time) 296- If there is no activity in a repo for 1 year it will be archived 297