1 /**
2  * @file lv_color.h
3  *
4  */
5 
6 #ifndef LV_COLOR_H
7 #define LV_COLOR_H
8 
9 #ifdef __cplusplus
10 extern "C" {
11 #endif
12 
13 /*********************
14  *      INCLUDES
15  *********************/
16 #include "../lv_conf_internal.h"
17 #include "lv_assert.h"
18 #include "lv_math.h"
19 #include "lv_types.h"
20 
21 /*Error checking*/
22 #if LV_COLOR_DEPTH == 24
23 #error "LV_COLOR_DEPTH 24 is deprecated. Use LV_COLOR_DEPTH 32 instead (lv_conf.h)"
24 #endif
25 
26 #if LV_COLOR_DEPTH != 32 && LV_COLOR_SCREEN_TRANSP != 0
27 #error "LV_COLOR_SCREEN_TRANSP requires LV_COLOR_DEPTH == 32. Set it in lv_conf.h"
28 #endif
29 
30 #if LV_COLOR_DEPTH != 16 && LV_COLOR_16_SWAP != 0
31 #error "LV_COLOR_16_SWAP requires LV_COLOR_DEPTH == 16. Set it in lv_conf.h"
32 #endif
33 
34 #include <stdint.h>
35 
36 /*********************
37  *      DEFINES
38  *********************/
39 LV_EXPORT_CONST_INT(LV_COLOR_DEPTH);
40 LV_EXPORT_CONST_INT(LV_COLOR_16_SWAP);
41 
42 /**
43  * Opacity percentages.
44  */
45 enum {
46     LV_OPA_TRANSP = 0,
47     LV_OPA_0      = 0,
48     LV_OPA_10     = 25,
49     LV_OPA_20     = 51,
50     LV_OPA_30     = 76,
51     LV_OPA_40     = 102,
52     LV_OPA_50     = 127,
53     LV_OPA_60     = 153,
54     LV_OPA_70     = 178,
55     LV_OPA_80     = 204,
56     LV_OPA_90     = 229,
57     LV_OPA_100    = 255,
58     LV_OPA_COVER  = 255,
59 };
60 
61 #define LV_OPA_MIN 2    /*Opacities below this will be transparent*/
62 #define LV_OPA_MAX 253  /*Opacities above this will fully cover*/
63 
64 #if LV_COLOR_DEPTH == 1
65 #define LV_COLOR_SIZE 8
66 #elif LV_COLOR_DEPTH == 8
67 #define LV_COLOR_SIZE 8
68 #elif LV_COLOR_DEPTH == 16
69 #define LV_COLOR_SIZE 16
70 #elif LV_COLOR_DEPTH == 32
71 #define LV_COLOR_SIZE 32
72 #else
73 #error "Invalid LV_COLOR_DEPTH in lv_conf.h! Set it to 1, 8, 16 or 32!"
74 #endif
75 
76 #if defined(__cplusplus) && !defined(_LV_COLOR_HAS_MODERN_CPP)
77 /**
78 * MSVC compiler's definition of the __cplusplus indicating 199711L regardless to C++ standard version
79 * see https://devblogs.microsoft.com/cppblog/msvc-now-correctly-reports-cplusplus
80 * so we use _MSC_VER macro instead of __cplusplus
81 */
82 #ifdef _MSC_VER
83 #if _MSC_VER >= 1900 /*Visual Studio 2015*/
84 #define _LV_COLOR_HAS_MODERN_CPP 1
85 #endif
86 #else
87 #if __cplusplus >= 201103L
88 #define _LV_COLOR_HAS_MODERN_CPP 1
89 #endif
90 #endif
91 #endif /*__cplusplus*/
92 
93 #ifndef _LV_COLOR_HAS_MODERN_CPP
94 #define _LV_COLOR_HAS_MODERN_CPP 0
95 #endif
96 
97 #if _LV_COLOR_HAS_MODERN_CPP
98 /*Fix msvc compiler error C4576 inside C++ code*/
99 #define _LV_COLOR_MAKE_TYPE_HELPER lv_color_t
100 #else
101 #define _LV_COLOR_MAKE_TYPE_HELPER (lv_color_t)
102 #endif
103 
104 /*---------------------------------------
105  * Macros for all existing color depths
106  * to set/get values of the color channels
107  *------------------------------------------*/
108 # define LV_COLOR_SET_R1(c, v) (c).ch.red = (uint8_t)((v) & 0x1)
109 # define LV_COLOR_SET_G1(c, v) (c).ch.green = (uint8_t)((v) & 0x1)
110 # define LV_COLOR_SET_B1(c, v) (c).ch.blue = (uint8_t)((v) & 0x1)
111 # define LV_COLOR_SET_A1(c, v) do {} while(0)
112 
113 # define LV_COLOR_GET_R1(c) (c).ch.red
114 # define LV_COLOR_GET_G1(c) (c).ch.green
115 # define LV_COLOR_GET_B1(c) (c).ch.blue
116 # define LV_COLOR_GET_A1(c) 0xFF
117 
118 # define _LV_COLOR_ZERO_INITIALIZER1 {0x00}
119 # define LV_COLOR_MAKE1(r8, g8, b8)  {(uint8_t)((b8 >> 7) | (g8 >> 7) | (r8 >> 7))}
120 
121 # define LV_COLOR_SET_R8(c, v) (c).ch.red = (uint8_t)((v) & 0x7U)
122 # define LV_COLOR_SET_G8(c, v) (c).ch.green = (uint8_t)((v) & 0x7U)
123 # define LV_COLOR_SET_B8(c, v) (c).ch.blue = (uint8_t)((v) & 0x3U)
124 # define LV_COLOR_SET_A8(c, v) do {} while(0)
125 
126 # define LV_COLOR_GET_R8(c) (c).ch.red
127 # define LV_COLOR_GET_G8(c) (c).ch.green
128 # define LV_COLOR_GET_B8(c) (c).ch.blue
129 # define LV_COLOR_GET_A8(c) 0xFF
130 
131 # define _LV_COLOR_ZERO_INITIALIZER8 {{0x00, 0x00, 0x00}}
132 # define LV_COLOR_MAKE8(r8, g8, b8) {{(uint8_t)((b8 >> 6) & 0x3U), (uint8_t)((g8 >> 5) & 0x7U), (uint8_t)((r8 >> 5) & 0x7U)}}
133 
134 # define LV_COLOR_SET_R16(c, v) (c).ch.red = (uint8_t)((v) & 0x1FU)
135 #if LV_COLOR_16_SWAP == 0
136 # define LV_COLOR_SET_G16(c, v) (c).ch.green = (uint8_t)((v) & 0x3FU)
137 #else
138 # define LV_COLOR_SET_G16(c, v) {(c).ch.green_h = (uint8_t)(((v) >> 3) & 0x7); (c).ch.green_l = (uint8_t)((v) & 0x7);}
139 #endif
140 # define LV_COLOR_SET_B16(c, v) (c).ch.blue = (uint8_t)((v) & 0x1FU)
141 # define LV_COLOR_SET_A16(c, v) do {} while(0)
142 
143 # define LV_COLOR_GET_R16(c) (c).ch.red
144 #if LV_COLOR_16_SWAP == 0
145 # define LV_COLOR_GET_G16(c) (c).ch.green
146 #else
147 # define LV_COLOR_GET_G16(c) (((c).ch.green_h << 3) + (c).ch.green_l)
148 #endif
149 # define LV_COLOR_GET_B16(c) (c).ch.blue
150 # define LV_COLOR_GET_A16(c) 0xFF
151 
152 #if LV_COLOR_16_SWAP == 0
153 # define _LV_COLOR_ZERO_INITIALIZER16  {{0x00, 0x00, 0x00}}
154 # define LV_COLOR_MAKE16(r8, g8, b8) {{(uint8_t)((b8 >> 3) & 0x1FU), (uint8_t)((g8 >> 2) & 0x3FU), (uint8_t)((r8 >> 3) & 0x1FU)}}
155 #else
156 # define _LV_COLOR_ZERO_INITIALIZER16 {{0x00, 0x00, 0x00, 0x00}}
157 # define LV_COLOR_MAKE16(r8, g8, b8) {{(uint8_t)((g8 >> 5) & 0x7U), (uint8_t)((r8 >> 3) & 0x1FU), (uint8_t)((b8 >> 3) & 0x1FU), (uint8_t)((g8 >> 2) & 0x7U)}}
158 #endif
159 
160 # define LV_COLOR_SET_R32(c, v) (c).ch.red = (uint8_t)((v) & 0xFF)
161 # define LV_COLOR_SET_G32(c, v) (c).ch.green = (uint8_t)((v) & 0xFF)
162 # define LV_COLOR_SET_B32(c, v) (c).ch.blue = (uint8_t)((v) & 0xFF)
163 # define LV_COLOR_SET_A32(c, v) (c).ch.alpha = (uint8_t)((v) & 0xFF)
164 
165 # define LV_COLOR_GET_R32(c) (c).ch.red
166 # define LV_COLOR_GET_G32(c) (c).ch.green
167 # define LV_COLOR_GET_B32(c) (c).ch.blue
168 # define LV_COLOR_GET_A32(c) (c).ch.alpha
169 
170 # define _LV_COLOR_ZERO_INITIALIZER32  {{0x00, 0x00, 0x00, 0x00}}
171 # define LV_COLOR_MAKE32(r8, g8, b8) {{b8, g8, r8, 0xff}} /*Fix 0xff alpha*/
172 
173 /*---------------------------------------
174  * Macros for the current color depth
175  * to set/get values of the color channels
176  *------------------------------------------*/
177 #define LV_COLOR_SET_R(c, v) LV_CONCAT(LV_COLOR_SET_R, LV_COLOR_DEPTH)(c, v)
178 #define LV_COLOR_SET_G(c, v) LV_CONCAT(LV_COLOR_SET_G, LV_COLOR_DEPTH)(c, v)
179 #define LV_COLOR_SET_B(c, v) LV_CONCAT(LV_COLOR_SET_B, LV_COLOR_DEPTH)(c, v)
180 #define LV_COLOR_SET_A(c, v) LV_CONCAT(LV_COLOR_SET_A, LV_COLOR_DEPTH)(c, v)
181 
182 #define LV_COLOR_GET_R(c) LV_CONCAT(LV_COLOR_GET_R, LV_COLOR_DEPTH)(c)
183 #define LV_COLOR_GET_G(c) LV_CONCAT(LV_COLOR_GET_G, LV_COLOR_DEPTH)(c)
184 #define LV_COLOR_GET_B(c) LV_CONCAT(LV_COLOR_GET_B, LV_COLOR_DEPTH)(c)
185 #define LV_COLOR_GET_A(c) LV_CONCAT(LV_COLOR_GET_A, LV_COLOR_DEPTH)(c)
186 
187 #define _LV_COLOR_ZERO_INITIALIZER LV_CONCAT(_LV_COLOR_ZERO_INITIALIZER, LV_COLOR_DEPTH)
188 #define LV_COLOR_MAKE(r8, g8, b8) LV_CONCAT(LV_COLOR_MAKE, LV_COLOR_DEPTH)(r8, g8, b8)
189 
190 /**********************
191  *      TYPEDEFS
192  **********************/
193 
194 typedef union {
195     uint8_t full; /*must be declared first to set all bits of byte via initializer list*/
196     union {
197         uint8_t blue : 1;
198         uint8_t green : 1;
199         uint8_t red : 1;
200     } ch;
201 } lv_color1_t;
202 
203 typedef union {
204     struct {
205         uint8_t blue : 2;
206         uint8_t green : 3;
207         uint8_t red : 3;
208     } ch;
209     uint8_t full;
210 } lv_color8_t;
211 
212 typedef union {
213     struct {
214 #if LV_COLOR_16_SWAP == 0
215         uint16_t blue : 5;
216         uint16_t green : 6;
217         uint16_t red : 5;
218 #else
219         uint16_t green_h : 3;
220         uint16_t red : 5;
221         uint16_t blue : 5;
222         uint16_t green_l : 3;
223 #endif
224     } ch;
225     uint16_t full;
226 } lv_color16_t;
227 
228 typedef union {
229     struct {
230         uint8_t blue;
231         uint8_t green;
232         uint8_t red;
233         uint8_t alpha;
234     } ch;
235     uint32_t full;
236 } lv_color32_t;
237 
238 typedef LV_CONCAT3(uint, LV_COLOR_SIZE, _t) lv_color_int_t;
239 typedef LV_CONCAT3(lv_color, LV_COLOR_DEPTH, _t) lv_color_t;
240 
241 typedef struct {
242     uint16_t h;
243     uint8_t s;
244     uint8_t v;
245 } lv_color_hsv_t;
246 
247 //! @cond Doxygen_Suppress
248 /*No idea where the guard is required but else throws warnings in the docs*/
249 typedef uint8_t lv_opa_t;
250 //! @endcond
251 
252 struct _lv_color_filter_dsc_t;
253 
254 typedef lv_color_t (*lv_color_filter_cb_t)(const struct _lv_color_filter_dsc_t *, lv_color_t, lv_opa_t);
255 
256 typedef struct _lv_color_filter_dsc_t {
257     lv_color_filter_cb_t filter_cb;
258     void * user_data;
259 } lv_color_filter_dsc_t;
260 
261 
262 typedef enum {
263     LV_PALETTE_RED,
264     LV_PALETTE_PINK,
265     LV_PALETTE_PURPLE,
266     LV_PALETTE_DEEP_PURPLE,
267     LV_PALETTE_INDIGO,
268     LV_PALETTE_BLUE,
269     LV_PALETTE_LIGHT_BLUE,
270     LV_PALETTE_CYAN,
271     LV_PALETTE_TEAL,
272     LV_PALETTE_GREEN,
273     LV_PALETTE_LIGHT_GREEN,
274     LV_PALETTE_LIME,
275     LV_PALETTE_YELLOW,
276     LV_PALETTE_AMBER,
277     LV_PALETTE_ORANGE,
278     LV_PALETTE_DEEP_ORANGE,
279     LV_PALETTE_BROWN,
280     LV_PALETTE_BLUE_GREY,
281     LV_PALETTE_GREY,
282     _LV_PALETTE_LAST,
283     LV_PALETTE_NONE = 0xff,
284 } lv_palette_t;
285 
286 /**********************
287  * GLOBAL PROTOTYPES
288  **********************/
289 
290 /*In color conversations:
291  * - When converting to bigger color type the LSB weight of 1 LSB is calculated
292  *   E.g. 16 bit Red has 5 bits
293  *         8 bit Red has 3 bits
294  *        ----------------------
295  *        8 bit red LSB = (2^5 - 1) / (2^3 - 1) = 31 / 7 = 4
296  *
297  * - When calculating to smaller color type simply shift out the LSBs
298  *   E.g.  8 bit Red has 3 bits
299  *        16 bit Red has 5 bits
300  *        ----------------------
301  *         Shift right with 5 - 3 = 2
302  */
lv_color_to1(lv_color_t color)303 static inline uint8_t lv_color_to1(lv_color_t color)
304 {
305 #if LV_COLOR_DEPTH == 1
306     return color.full;
307 #elif LV_COLOR_DEPTH == 8
308     if((LV_COLOR_GET_R(color) & 0x4) || (LV_COLOR_GET_G(color) & 0x4) || (LV_COLOR_GET_B(color) & 0x2)) {
309         return 1;
310     }
311     else {
312         return 0;
313     }
314 #elif LV_COLOR_DEPTH == 16
315     if((LV_COLOR_GET_R(color) & 0x10) || (LV_COLOR_GET_G(color) & 0x20) || (LV_COLOR_GET_B(color) & 0x10)) {
316         return 1;
317     }
318     else {
319         return 0;
320     }
321 #elif LV_COLOR_DEPTH == 32
322     if((LV_COLOR_GET_R(color) & 0x80) || (LV_COLOR_GET_G(color) & 0x80) || (LV_COLOR_GET_B(color) & 0x80)) {
323         return 1;
324     }
325     else {
326         return 0;
327     }
328 #endif
329 }
330 
lv_color_to8(lv_color_t color)331 static inline uint8_t lv_color_to8(lv_color_t color)
332 {
333 #if LV_COLOR_DEPTH == 1
334     if(color.full == 0)
335         return 0;
336     else
337         return 0xFF;
338 #elif LV_COLOR_DEPTH == 8
339     return color.full;
340 #elif LV_COLOR_DEPTH == 16
341     lv_color8_t ret;
342     LV_COLOR_SET_R8(ret, LV_COLOR_GET_R(color) >> 2); /*5 - 3  = 2*/
343     LV_COLOR_SET_G8(ret, LV_COLOR_GET_G(color) >> 3); /*6 - 3  = 3*/
344     LV_COLOR_SET_B8(ret, LV_COLOR_GET_B(color) >> 3); /*5 - 2  = 3*/
345     return ret.full;
346 #elif LV_COLOR_DEPTH == 32
347     lv_color8_t ret;
348     LV_COLOR_SET_R8(ret, LV_COLOR_GET_R(color) >> 5); /*8 - 3  = 5*/
349     LV_COLOR_SET_G8(ret, LV_COLOR_GET_G(color) >> 5); /*8 - 3  = 5*/
350     LV_COLOR_SET_B8(ret, LV_COLOR_GET_B(color) >> 6); /*8 - 2  = 6*/
351     return ret.full;
352 #endif
353 }
354 
lv_color_to16(lv_color_t color)355 static inline uint16_t lv_color_to16(lv_color_t color)
356 {
357 #if LV_COLOR_DEPTH == 1
358     if(color.full == 0)
359         return 0;
360     else
361         return 0xFFFF;
362 #elif LV_COLOR_DEPTH == 8
363     lv_color16_t ret;
364     LV_COLOR_SET_R16(ret, LV_COLOR_GET_R(color) * 4);  /*(2^5 - 1)/(2^3 - 1) = 31/7 = 4*/
365     LV_COLOR_SET_G16(ret, LV_COLOR_GET_G(color) * 9);  /*(2^6 - 1)/(2^3 - 1) = 63/7 = 9*/
366     LV_COLOR_SET_B16(ret, LV_COLOR_GET_B(color) * 10); /*(2^5 - 1)/(2^2 - 1) = 31/3 = 10*/
367     return ret.full;
368 #elif LV_COLOR_DEPTH == 16
369     return color.full;
370 #elif LV_COLOR_DEPTH == 32
371     lv_color16_t ret;
372     LV_COLOR_SET_R16(ret, LV_COLOR_GET_R(color) >> 3); /*8 - 5  = 3*/
373     LV_COLOR_SET_G16(ret, LV_COLOR_GET_G(color) >> 2); /*8 - 6  = 2*/
374     LV_COLOR_SET_B16(ret, LV_COLOR_GET_B(color) >> 3); /*8 - 5  = 3*/
375     return ret.full;
376 #endif
377 }
378 
lv_color_to32(lv_color_t color)379 static inline uint32_t lv_color_to32(lv_color_t color)
380 {
381 #if LV_COLOR_DEPTH == 1
382     if(color.full == 0)
383         return 0xFF000000;
384     else
385         return 0xFFFFFFFF;
386 #elif LV_COLOR_DEPTH == 8
387     lv_color32_t ret;
388     LV_COLOR_SET_R32(ret, LV_COLOR_GET_R(color) * 36); /*(2^8 - 1)/(2^3 - 1) = 255/7 = 36*/
389     LV_COLOR_SET_G32(ret, LV_COLOR_GET_G(color) * 36); /*(2^8 - 1)/(2^3 - 1) = 255/7 = 36*/
390     LV_COLOR_SET_B32(ret, LV_COLOR_GET_B(color) * 85); /*(2^8 - 1)/(2^2 - 1) = 255/3 = 85*/
391     LV_COLOR_SET_A32(ret, 0xFF);
392     return ret.full;
393 #elif LV_COLOR_DEPTH == 16
394     /**
395      * The floating point math for conversion is:
396      *  valueto = valuefrom * ( (2^bitsto - 1) / (float)(2^bitsfrom - 1) )
397      * The faster integer math for conversion is:
398      *  valueto = ( valuefrom * multiplier + adder ) >> divisor
399      *   multiplier = FLOOR( ( (2^bitsto - 1) << divisor ) / (float)(2^bitsfrom - 1) )
400      *
401      * Find the first divisor where ( adder >> divisor ) <= 0
402      *
403      * 5-bit to 8-bit: ( 31 * multiplier + adder ) >> divisor = 255
404      * divisor  multiplier  adder  min (0)  max (31)
405      *       0           8      7        7       255
406      *       1          16     14        7       255
407      *       2          32     28        7       255
408      *       3          65     25        3       255
409      *       4         131     19        1       255
410      *       5         263      7        0       255
411      *
412      * 6-bit to 8-bit: 255 = ( 63 * multiplier + adder ) >> divisor
413      * divisor  multiplier  adder  min (0)  max (63)
414      *       0           4      3        3       255
415      *       1           8      6        3       255
416      *       2          16     12        3       255
417      *       3          32     24        3       255
418      *       4          64     48        3       255
419      *       5         129     33        1       255
420      *       6         259      3        0       255
421      */
422 
423     lv_color32_t ret;
424     LV_COLOR_SET_R32(ret, (LV_COLOR_GET_R(color) * 263 + 7) >> 5);
425     LV_COLOR_SET_G32(ret, (LV_COLOR_GET_G(color) * 259 + 3) >> 6);
426     LV_COLOR_SET_B32(ret, (LV_COLOR_GET_B(color) * 263 + 7) >> 5);
427     LV_COLOR_SET_A32(ret, 0xFF);
428     return ret.full;
429 #elif LV_COLOR_DEPTH == 32
430     return color.full;
431 #endif
432 }
433 
434 //! @cond Doxygen_Suppress
435 
436 /**
437  * Mix two colors with a given ratio.
438  * @param c1 the first color to mix (usually the foreground)
439  * @param c2 the second color to mix (usually the background)
440  * @param mix The ratio of the colors. 0: full `c2`, 255: full `c1`, 127: half `c1` and half`c2`
441  * @return the mixed color
442  */
lv_color_mix(lv_color_t c1,lv_color_t c2,uint8_t mix)443 LV_ATTRIBUTE_FAST_MEM static inline lv_color_t lv_color_mix(lv_color_t c1, lv_color_t c2, uint8_t mix)
444 {
445     lv_color_t ret;
446 
447 #if LV_COLOR_DEPTH == 16 && LV_COLOR_16_SWAP == 0
448     /*Source: https://stackoverflow.com/a/50012418/1999969*/
449     mix = (mix + 4) >> 3;
450     uint32_t bg = (uint32_t)((uint32_t)c2.full | ((uint32_t)c2.full << 16)) &
451                   0x7E0F81F; /*0b00000111111000001111100000011111*/
452     uint32_t fg = (uint32_t)((uint32_t)c1.full | ((uint32_t)c1.full << 16)) & 0x7E0F81F;
453     uint32_t result = ((((fg - bg) * mix) >> 5) + bg) & 0x7E0F81F;
454     ret.full = (uint16_t)((result >> 16) | result);
455 #elif LV_COLOR_DEPTH != 1
456     /*LV_COLOR_DEPTH == 8, 16 or 32*/
457     LV_COLOR_SET_R(ret, LV_UDIV255((uint16_t)LV_COLOR_GET_R(c1) * mix + LV_COLOR_GET_R(c2) *
458                                    (255 - mix) + LV_COLOR_MIX_ROUND_OFS));
459     LV_COLOR_SET_G(ret, LV_UDIV255((uint16_t)LV_COLOR_GET_G(c1) * mix + LV_COLOR_GET_G(c2) *
460                                    (255 - mix) + LV_COLOR_MIX_ROUND_OFS));
461     LV_COLOR_SET_B(ret, LV_UDIV255((uint16_t)LV_COLOR_GET_B(c1) * mix + LV_COLOR_GET_B(c2) *
462                                    (255 - mix) + LV_COLOR_MIX_ROUND_OFS));
463     LV_COLOR_SET_A(ret, 0xFF);
464 #else
465     /*LV_COLOR_DEPTH == 1*/
466     ret.full = mix > LV_OPA_50 ? c1.full : c2.full;
467 #endif
468 
469     return ret;
470 }
471 
lv_color_premult(lv_color_t c,uint8_t mix,uint16_t * out)472 LV_ATTRIBUTE_FAST_MEM static inline void lv_color_premult(lv_color_t c, uint8_t mix, uint16_t * out)
473 {
474 #if LV_COLOR_DEPTH != 1
475     out[0] = (uint16_t)LV_COLOR_GET_R(c) * mix;
476     out[1] = (uint16_t)LV_COLOR_GET_G(c) * mix;
477     out[2] = (uint16_t)LV_COLOR_GET_B(c) * mix;
478 #else
479     (void) mix;
480     /*Pre-multiplication can't be used with 1 bpp*/
481     out[0] = LV_COLOR_GET_R(c);
482     out[1] = LV_COLOR_GET_G(c);
483     out[2] = LV_COLOR_GET_B(c);
484 #endif
485 
486 }
487 
488 /**
489  * Mix two colors with a given ratio. It runs faster then `lv_color_mix` but requires some pre computation.
490  * @param premult_c1 The first color. Should be preprocessed with `lv_color_premult(c1)`
491  * @param c2 The second color. As it is no pre computation required on it
492  * @param mix The ratio of the colors. 0: full `c1`, 255: full `c2`, 127: half `c1` and half `c2`.
493  *            Should be modified like mix = `255 - mix`
494  * @return the mixed color
495  * @note 255 won't give clearly `c1`.
496  */
lv_color_mix_premult(uint16_t * premult_c1,lv_color_t c2,uint8_t mix)497 LV_ATTRIBUTE_FAST_MEM static inline lv_color_t lv_color_mix_premult(uint16_t * premult_c1, lv_color_t c2, uint8_t mix)
498 {
499     lv_color_t ret;
500 #if LV_COLOR_DEPTH != 1
501     /*LV_COLOR_DEPTH == 8 or 32*/
502     LV_COLOR_SET_R(ret, LV_UDIV255(premult_c1[0] + LV_COLOR_GET_R(c2) * mix + LV_COLOR_MIX_ROUND_OFS));
503     LV_COLOR_SET_G(ret, LV_UDIV255(premult_c1[1] + LV_COLOR_GET_G(c2) * mix + LV_COLOR_MIX_ROUND_OFS));
504     LV_COLOR_SET_B(ret, LV_UDIV255(premult_c1[2] + LV_COLOR_GET_B(c2) * mix + LV_COLOR_MIX_ROUND_OFS));
505     LV_COLOR_SET_A(ret, 0xFF);
506 #else
507     /*LV_COLOR_DEPTH == 1*/
508     /*Restore color1*/
509     lv_color_t c1;
510     LV_COLOR_SET_R(c1, premult_c1[0]);
511     LV_COLOR_SET_G(c1, premult_c1[1]);
512     LV_COLOR_SET_B(c1, premult_c1[2]);
513     ret.full = mix > LV_OPA_50 ? c2.full : c1.full;
514 #endif
515 
516     return ret;
517 }
518 
519 /**
520  * Mix two colors. Both color can have alpha value.
521  * @param bg_color background color
522  * @param bg_opa alpha of the background color
523  * @param fg_color foreground color
524  * @param fg_opa alpha of the foreground color
525  * @param res_color the result color
526  * @param res_opa the result opacity
527  */
lv_color_mix_with_alpha(lv_color_t bg_color,lv_opa_t bg_opa,lv_color_t fg_color,lv_opa_t fg_opa,lv_color_t * res_color,lv_opa_t * res_opa)528 LV_ATTRIBUTE_FAST_MEM static inline void lv_color_mix_with_alpha(lv_color_t bg_color, lv_opa_t bg_opa,
529                                                                  lv_color_t fg_color, lv_opa_t fg_opa,
530                                                                  lv_color_t * res_color, lv_opa_t * res_opa)
531 {
532     /*Pick the foreground if it's fully opaque or the Background is fully transparent*/
533     if(fg_opa >= LV_OPA_MAX || bg_opa <= LV_OPA_MIN) {
534         res_color->full = fg_color.full;
535         *res_opa = fg_opa;
536     }
537     /*Transparent foreground: use the Background*/
538     else if(fg_opa <= LV_OPA_MIN) {
539         res_color->full = bg_color.full;
540         *res_opa = bg_opa;
541     }
542     /*Opaque background: use simple mix*/
543     else if(bg_opa >= LV_OPA_MAX) {
544         *res_color = lv_color_mix(fg_color, bg_color, fg_opa);
545         *res_opa = LV_OPA_COVER;
546     }
547     /*Both colors have alpha. Expensive calculation need to be applied*/
548     else {
549         /*Save the parameters and the result. If they will be asked again don't compute again*/
550         static lv_opa_t fg_opa_save     = 0;
551         static lv_opa_t bg_opa_save     = 0;
552         static lv_color_t fg_color_save = _LV_COLOR_ZERO_INITIALIZER;
553         static lv_color_t bg_color_save = _LV_COLOR_ZERO_INITIALIZER;
554         static lv_color_t res_color_saved = _LV_COLOR_ZERO_INITIALIZER;
555         static lv_opa_t res_opa_saved = 0;
556 
557         if(fg_opa != fg_opa_save || bg_opa != bg_opa_save || fg_color.full != fg_color_save.full ||
558            bg_color.full != bg_color_save.full) {
559             fg_opa_save        = fg_opa;
560             bg_opa_save        = bg_opa;
561             fg_color_save.full = fg_color.full;
562             bg_color_save.full = bg_color.full;
563             /*Info:
564              * https://en.wikipedia.org/wiki/Alpha_compositing#Analytical_derivation_of_the_over_operator*/
565             res_opa_saved = 255 - ((uint16_t)((uint16_t)(255 - fg_opa) * (255 - bg_opa)) >> 8);
566             LV_ASSERT(res_opa_saved != 0);
567             lv_opa_t ratio = (uint16_t)((uint16_t)fg_opa * 255) / res_opa_saved;
568             res_color_saved = lv_color_mix(fg_color, bg_color, ratio);
569 
570         }
571 
572         res_color->full = res_color_saved.full;
573         *res_opa = res_opa_saved;
574     }
575 }
576 
577 //! @endcond
578 
579 /**
580  * Get the brightness of a color
581  * @param color a color
582  * @return the brightness [0..255]
583  */
lv_color_brightness(lv_color_t color)584 static inline uint8_t lv_color_brightness(lv_color_t color)
585 {
586     lv_color32_t c32;
587     c32.full        = lv_color_to32(color);
588     uint16_t bright = (uint16_t)(3u * LV_COLOR_GET_R32(c32) + LV_COLOR_GET_B32(c32) + 4u * LV_COLOR_GET_G32(c32));
589     return (uint8_t)(bright >> 3);
590 }
591 
lv_color_make(uint8_t r,uint8_t g,uint8_t b)592 static inline lv_color_t lv_color_make(uint8_t r, uint8_t g, uint8_t b)
593 {
594     return _LV_COLOR_MAKE_TYPE_HELPER LV_COLOR_MAKE(r, g, b);
595 }
596 
lv_color_hex(uint32_t c)597 static inline lv_color_t lv_color_hex(uint32_t c)
598 {
599 #if LV_COLOR_DEPTH == 16
600     lv_color_t r;
601 #if LV_COLOR_16_SWAP == 0
602     /* Convert a 4 bytes per pixel in format ARGB32 to R5G6B5 format
603         naive way (by calling lv_color_make with components):
604                     r = ((c & 0xFF0000) >> 19)
605                     g = ((c & 0xFF00) >> 10)
606                     b = ((c & 0xFF) >> 3)
607                     rgb565 = (r << 11) | (g << 5) | b
608         That's 3 mask, 5 bitshift and 2 or operations
609 
610         A bit better:
611                     r = ((c & 0xF80000) >> 8)
612                     g = ((c & 0xFC00) >> 5)
613                     b = ((c & 0xFF) >> 3)
614                     rgb565 = r | g | b
615         That's 3 mask, 3 bitshifts and 2 or operations */
616     r.full = (uint16_t)(((c & 0xF80000) >> 8) | ((c & 0xFC00) >> 5) | ((c & 0xFF) >> 3));
617 #else
618     /* We want: rrrr rrrr GGGg gggg bbbb bbbb => gggb bbbb rrrr rGGG */
619     r.full = (uint16_t)(((c & 0xF80000) >> 16) | ((c & 0xFC00) >> 13) | ((c & 0x1C00) << 3) | ((c & 0xF8) << 5));
620 #endif
621     return r;
622 #elif LV_COLOR_DEPTH == 32
623     lv_color_t r;
624     r.full = c | 0xFF000000;
625     return r;
626 #else /*LV_COLOR_DEPTH == 8*/
627     return lv_color_make((uint8_t)((c >> 16) & 0xFF), (uint8_t)((c >> 8) & 0xFF), (uint8_t)(c & 0xFF));
628 #endif
629 }
630 
lv_color_hex3(uint32_t c)631 static inline lv_color_t lv_color_hex3(uint32_t c)
632 {
633     return lv_color_make((uint8_t)(((c >> 4) & 0xF0) | ((c >> 8) & 0xF)), (uint8_t)((c & 0xF0) | ((c & 0xF0) >> 4)),
634                          (uint8_t)((c & 0xF) | ((c & 0xF) << 4)));
635 }
636 
lv_color_filter_dsc_init(lv_color_filter_dsc_t * dsc,lv_color_filter_cb_t cb)637 static inline void lv_color_filter_dsc_init(lv_color_filter_dsc_t * dsc, lv_color_filter_cb_t cb)
638 {
639     dsc->filter_cb = cb;
640 }
641 
642 //! @cond Doxygen_Suppress
643 //!
644 LV_ATTRIBUTE_FAST_MEM void lv_color_fill(lv_color_t * buf, lv_color_t color, uint32_t px_num);
645 
646 //! @endcond
647 lv_color_t lv_color_lighten(lv_color_t c, lv_opa_t lvl);
648 
649 lv_color_t lv_color_darken(lv_color_t c, lv_opa_t lvl);
650 
651 lv_color_t lv_color_change_lightness(lv_color_t c, lv_opa_t lvl);
652 
653 /**
654  * Convert a HSV color to RGB
655  * @param h hue [0..359]
656  * @param s saturation [0..100]
657  * @param v value [0..100]
658  * @return the given RGB color in RGB (with LV_COLOR_DEPTH depth)
659  */
660 lv_color_t lv_color_hsv_to_rgb(uint16_t h, uint8_t s, uint8_t v);
661 
662 /**
663  * Convert a 32-bit RGB color to HSV
664  * @param r8 8-bit red
665  * @param g8 8-bit green
666  * @param b8 8-bit blue
667  * @return the given RGB color in HSV
668  */
669 lv_color_hsv_t lv_color_rgb_to_hsv(uint8_t r8, uint8_t g8, uint8_t b8);
670 
671 /**
672  * Convert a color to HSV
673  * @param color color
674  * @return the given color in HSV
675  */
676 lv_color_hsv_t lv_color_to_hsv(lv_color_t color);
677 
678 /**
679  * Just a wrapper around LV_COLOR_CHROMA_KEY because it might be more convenient to use a function is some cases
680  * @return LV_COLOR_CHROMA_KEY
681  */
lv_color_chroma_key(void)682 static inline lv_color_t lv_color_chroma_key(void)
683 {
684     return LV_COLOR_CHROMA_KEY;
685 }
686 
687 /**********************
688  *  PREDEFINED COLORS
689  **********************/
690 /*Source: https://vuetifyjs.com/en/styles/colors/#material-colors*/
691 
692 lv_color_t lv_palette_main(lv_palette_t p);
lv_color_white(void)693 static inline lv_color_t lv_color_white(void)
694 {
695     return lv_color_make(0xff, 0xff, 0xff);
696 }
lv_color_black(void)697 static inline lv_color_t lv_color_black(void)
698 {
699     return lv_color_make(0x00, 0x0, 0x00);
700 }
701 lv_color_t lv_palette_lighten(lv_palette_t p, uint8_t lvl);
702 lv_color_t lv_palette_darken(lv_palette_t p, uint8_t lvl);
703 
704 /**********************
705  *      MACROS
706  **********************/
707 
708 #ifdef __cplusplus
709 } /*extern "C"*/
710 #endif
711 
712 #endif /*LV_COLOR_H*/
713