1# Button matrix (lv_btnmatrix) 2 3## Overview 4 5The Button Matrix object is a lightweight way to display multiple buttons in rows and columns. Lightweight because the buttons are not actually created but just virtually drawn on the fly. This way, one button use only eight extra bytes of memory instead of the ~100-150 bytes a normal [Button](/widgets/core/btn) object plus the 100 or so bytes for the [Label](/widgets/core/label) object. 6 7The Button matrix is added to the default group (if one is set). Besides the Button matrix is an editable object to allow selecting and clicking the buttons with encoder navigation too. 8 9## Parts and Styles 10- `LV_PART_MAIN` The background of the button matrix, uses the typical background style properties. `pad_row` and `pad_column` sets the space between the buttons. 11- `LV_PART_ITEMS` The buttons all use the text and typical background style properties except translations and transformations. 12 13## Usage 14 15### Button's text 16There is a text on each button. To specify them a descriptor string array, called *map*, needs to be used. 17The map can be set with `lv_btnmatrix_set_map(btnm, my_map)`. 18The declaration of a map should look like `const char * map[] = {"btn1", "btn2", "btn3", NULL}`. 19Note that the last element has to be either `NULL` or an empty string (`""`)! 20 21Use `"\n"` in the map to insert a **line break**. E.g. `{"btn1", "btn2", "\n", "btn3", ""}`. Each line's buttons have their width calculated automatically. 22So in the example the first row will have 2 buttons each with 50% width and a second row with 1 button having 100% width. 23 24### Control buttons 25The buttons' width can be set relative to the other button in the same row with `lv_btnmatrix_set_btn_width(btnm, btn_id, width)` 26E.g. in a line with two buttons: *btnA, width = 1* and *btnB, width = 2*, *btnA* will have 33 % width and *btnB* will have 66 % width. 27It's similar to how the [`flex-grow`](https://developer.mozilla.org/en-US/docs/Web/CSS/flex-grow) property works in CSS. 28The width must be in the \[1..15\] range and the default width is 1. 29 30In addition to the width, each button can be customized with the following parameters: 31- `LV_BTNMATRIX_CTRL_HIDDEN` Makes a button hidden (hidden buttons still take up space in the layout, they are just not visible or clickable) 32- `LV_BTNMATRIX_CTRL_NO_REPEAT` Disable repeating when the button is long pressed 33- `LV_BTNMATRIX_CTRL_DISABLED` Makes a button disabled Like `LV_STATE_DISABLED` on normal objects 34- `LV_BTNMATRIX_CTRL_CHECKABLE` Enable toggling of a button. I.e. `LV_STATE_CHECHED` will be added/removed as the button is clicked 35- `LV_BTNMATRIX_CTRL_CHECKED` Make the button checked. It will use the `LV_STATE_CHECHKED` styles. 36- `LV_BTNMATRIX_CTRL_CLICK_TRIG` Enabled: send LV_EVENT_VALUE_CHANGE on CLICK, Disabled: send LV_EVENT_VALUE_CHANGE on PRESS 37- `LV_BTNMATRIX_CTRL_POPOVER` Show the button label in a popover when pressing this key 38- `LV_BTNMATRIX_CTRL_RECOLOR` Enable recoloring of button texts with `#`. E.g. `"It's #ff0000 red#"` 39- `LV_BTNMATRIX_CTRL_CUSTOM_1` Custom free to use flag 40- `LV_BTNMATRIX_CTRL_CUSTOM_2` Custom free to use flag 41 42By default, all flags are disabled. 43 44To set or clear a button's control attribute, use `lv_btnmatrix_set_btn_ctrl(btnm, btn_id, LV_BTNM_CTRL_...)` and 45`lv_btnmatrix_clear_btn_ctrl(btnm, btn_id, LV_BTNMATRIX_CTRL_...)` respectively. More `LV_BTNM_CTRL_...` values can be OR-ed 46 47To set/clear the same control attribute for all buttons of a button matrix, use `lv_btnmatrix_set_btn_ctrl_all(btnm, LV_BTNM_CTRL_...)` and 48`lv_btnmatrix_clear_btn_ctrl_all(btnm, LV_BTNMATRIX_CTRL_...)`. 49 50The set a control map for a button matrix (similarly to the map for the text), use `lv_btnmatrix_set_ctrl_map(btnm, ctrl_map)`. 51An element of `ctrl_map` should look like `ctrl_map[0] = width | LV_BTNM_CTRL_NO_REPEAT | LV_BTNM_CTRL_CHECHKABLE`. 52The number of elements should be equal to the number of buttons (excluding newlines characters). 53 54### One check 55The "One check" feature can be enabled with `lv_btnmatrix_set_one_checked(btnm, true)` to allow only one button to be checked at a time. 56 57## Events 58- `LV_EVENT_VALUE_CHANGED` Sent when a button is pressed/released or repeated after long press. The event parameter is set to the ID of the pressed/released button. 59- `LV_EVENT_DRAW_PART_BEGIN` and `LV_EVENT_DRAW_PART_END` are sent for the following types: 60 - `LV_BTNMATRIX_DRAW_PART_BTN` The individual buttons. 61 - `part`: `LV_PART_ITEMS` 62 - `id`:index of the button being drawn 63 - `draw_area`: the area of teh button 64 - `rect_dsc` 65 66See the events of the [Base object](/widgets/obj) too. 67 68`lv_btnmatrix_get_selected_btn(btnm)` returns the index of the most recently released or focused button or `LV_BTNMATRIX_BTN_NONE` if no such button. 69 70`lv_btnmatrix_get_btn_text(btnm, btn_id)` returns a pointer to the text of `btn_id`th button. 71 72Learn more about [Events](/overview/event). 73 74## Keys 75- `LV_KEY_RIGHT/UP/LEFT/RIGHT` To navigate among the buttons to select one 76- `LV_KEY_ENTER` To press/release the selected button 77 78Learn more about [Keys](/overview/indev). 79 80## Example 81 82```eval_rst 83 84.. include:: ../../../examples/widgets/btnmatrix/index.rst 85 86``` 87 88## API 89 90```eval_rst 91 92.. doxygenfile:: lv_btnmatrix.h 93 :project: lvgl 94 95``` 96