Searched full:unity (Results 1 – 25 of 25) sorted by relevance
2 Unity Project - A Test Framework for C8 #include "unity.h"23 #define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; UNITY_OUTPUT_FLUSH(); TEST_ABORT(); }24 #define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; UNITY_OUTPUT_FLUSH(); TEST_ABORT(); }25 #define RETURN_IF_FAIL_OR_IGNORE if (Unity.CurrentTestFailed || Unity.CurrentTestIgnored) TEST_ABOR…27 struct UNITY_STORAGE_T Unity; variable63 const char PROGMEM UnityStrErrShorthand[] = "Unity Shorthand Support Disabled";64 const char PROGMEM UnityStrErrFloat[] = "Unity Floating Point Disabled";65 const char PROGMEM UnityStrErrDouble[] = "Unity Double Precision Disabled";66 const char PROGMEM UnityStrErr64[] = "Unity 64-bit Support Disabled";[all …]
2 Unity Project - A Test Framework for C31 /* Unity Attempts to Auto-Detect Integer Types317 #define UNITY_EXEC_TIME_START() Unity.CurrentTestStartTime = UNITY_CLOCK_MS()318 #define UNITY_EXEC_TIME_STOP() Unity.CurrentTestStopTime = UNITY_CLOCK_MS()320 UNITY_UINT execTimeMs = (Unity.CurrentTestStopTime - Unity.CurrentTestStartTime); \329 #define UNITY_EXEC_TIME_START() UNITY_GET_TIME(Unity.CurrentTestStartTime)330 #define UNITY_EXEC_TIME_STOP() UNITY_GET_TIME(Unity.CurrentTestStopTime)332 UNITY_UINT execTimeMs = (Unity.CurrentTestStopTime - Unity.CurrentTestStartTime); \341 #define UNITY_EXEC_TIME_START() UNITY_GET_TIME(Unity.CurrentTestStartTime)342 #define UNITY_EXEC_TIME_STOP() UNITY_GET_TIME(Unity.CurrentTestStopTime)[all …]
2 Unity Project - A Test Framework for C11 #define UNITY macro30 * If using unity directly, these will need to be provided for each test39 * Unity directly, you're in charge of calling these if they are desired.50 * to support complex test loops, etc. Both are NOT built into Unity. Instead60 …* All options described below should be passed as a compiler flag to all files using Unity. If you…63 * - Unity attempts to automatically discover your integer sizes66 * - If you cannot use the automatic methods above, you can force Unity by using these options:83 …* - by default, Unity prints to standard out with putchar. define UNITY_OUTPUT_CHAR(a) with a…97 …l want to define UNITY_USE_COMMAND_LINE_ARGS if you have the test runner passing arguments to Unity
2 # Unity Project - A Test Framework for C33 framework: :unity,56 options.merge!(yaml_guts[:unity] || yaml_guts[:cmock])57 raise "No :unity or :cmock section found in #{config_file}" unless options73 testfile_includes.delete_if { |inc| inc =~ /(unity|cmock)/ }488 ' *.yml / *.yaml - loads configuration from here in :unity or :cmock',
4 Unity.CurrentTestName = name;5 Unity.CurrentTestLineNumber = line_num;10 Unity.NumberOfTests++;
22 #include "unity.h"
317 $<BUILD_INTERFACE:${LVGL_TEST_DIR}/unity>328 unity/unity_support.c329 unity/unity.c
35 - `unity` Source files of the test engine43 See the list of asserts [here](https://github.com/ThrowTheSwitch/Unity/blob/master/docs/UnityAssert…
1 :unity:
58 subprocess.check_call(['ruby', 'unity/generate_test_runner.rb',
5 #include "unity/unity.h"
4 #include "unity/unity.h"
6 #include "unity/unity.h"
13 #include "unity/unity.h"