Searched full:steps (Results 1 – 25 of 31) sorted by relevance
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/lvgl-3.7.0/.github/workflows/ |
D | ccpp.yml | 23 steps: 34 steps: 57 # Run steps on a matrix of 3 arch/distro combinations 62 steps:
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D | compile_docs.yml | 15 steps: 75 TARGET_FOLDER: ${{ steps.version.outputs.VERSION_NAME }}
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D | arduino.yml | 11 steps:
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D | esp_upload_component.yml | 12 steps:
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D | main.yml | 8 steps:
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D | makefile.yml | 14 steps:
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D | check_conf.yml | 10 steps:
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D | release.yml | 13 steps:
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D | check_style.yml | 10 steps:
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D | close_old_issues.yml | 11 steps:
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D | build_micropython.yml | 16 steps:
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/lvgl-3.7.0/docs/get-started/platforms/ |
D | pc-simulator.md | 31 …al Studio or CodeBlocks projects instead. They work out of the box without requiring extra steps.** 61 …tp://mingw-w64.org/doku.php/download)). After installing MinGW, do the following steps to add SDL2: 96 …t, then you will not get any errors. Note that on some systems additional steps might be required …
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D | arduino.md | 27 …wn configuration file called `lv_conf.h`. When LVGL is installed, follow these configuration steps:
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D | nxp.md | 44 That is achieved by PXP in two steps:
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/lvgl-3.7.0/docs/overview/ |
D | drawing.md | 25 LVGL refreshes the screen in the following steps: 53 To learn about masking let's see the steps of drawing first. 54 LVGL performs the following steps to render any shape, image or text. It can be considered as a dra…
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D | animation.md | 83 …le case is linear, meaning the current value between *start* and *end* is changed with fixed steps.
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D | font.md | 155 …copy the font to your project and use it. **Be sure to carefully read the steps provided on that s…
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/lvgl-3.7.0/src/core/ |
D | lv_indev.c | 569 /*Process the steps they are valid only with released button*/ in indev_encoder_proc() 722 /*if encoder steps or simulated steps via left/right keys*/ in indev_encoder_proc()
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/lvgl-3.7.0/src/draw/nxp/pxp/ |
D | lv_draw_pxp_blend.c | 79 * or color keying. This requires two steps. First step is used for transformation into 307 /*Recolor and/or rotation with alpha or opacity is done in two steps.*/ in lv_gpu_nxp_pxp_blit_transform()
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/lvgl-3.7.0/src/extra/libs/png/ |
D | lodepng.c | 583 /* Public for testing only. steps and result must have numsteps values. */ 585 size_t numsteps, const size_t* steps, unsigned* result) { 591 size_t step = steps[i]; 4313 Steps: in postProcessScanlines() 4326 /*we can immediately filter into the out buffer, no other steps needed*/ in postProcessScanlines() 5716 …n converts the pure 2D image with the PNG's colortype, into filtered-padded-interlaced data. Steps: in preProcessScanlines() 5739 /*we can immediately filter into the out buffer, no other steps needed*/ in preProcessScanlines()
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/lvgl-3.7.0/.github/ISSUE_TEMPLATE/ |
D | bug-report.md | 15 ### Perform all steps below and tick them with [x]
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/lvgl-3.7.0/examples/arduino/LVGL_Arduino/ |
D | LVGL_Arduino.ino | 1 /*Using LVGL with Arduino requires some extra steps:
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/lvgl-3.7.0/src/extra/widgets/spinbox/ |
D | lv_spinbox.h | 91 …* @param step steps on increment/decrement. Can be 1, 10, 100, 1000, etc the digit that will chang…
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/lvgl-3.7.0/src/hal/ |
D | lv_hal_indev.h | 79 int16_t enc_diff; /**< For LV_INDEV_TYPE_ENCODER number of steps since the previous read*/
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/lvgl-3.7.0/docs/get-started/ |
D | quick-overview.md | 16 If you would rather try LVGL on your own project follow these steps:
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