/lvgl-latest/examples/porting/ |
D | lv_port_fs_template.c | 96 /*You code here*/ 114 f = ... /*Add your code here*/ 118 f = ... /*Add your code here*/ 122 f = ... /*Add your code here*/ 138 /*Add your code here*/ 156 /*Add your code here*/ 174 /*Add your code here*/ 191 /*Add your code here*/ 206 /*Add your code here*/ 220 /*Add your code here*/ [all …]
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D | lv_port_indev_template.c | 73 * Here you will find example implementation of input devices supported by LittelvGL: 185 /*Your code comes here*/ 211 /*Your code comes here*/ 219 /*Your code comes here*/ 232 /*Your code comes here*/ 253 /*Your code comes here*/ 261 /*Your code comes here*/ 274 /*Your code comes here*/ 321 /*Your code comes here*/ 333 /*Your code comes here*/ [all …]
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/lvgl-latest/docs/ |
D | CONTRIBUTING.md | 15 Before getting started here are some guidelines to make contribution smoother: 21 - Use [Markdown](https://github.com/adam-p/markdown-here/wiki/Markdown-Cheatsheet) to format your p… 30 A PR is a notification like "Hey, I made some updates to your project. Here are the changes, you ca… 32 You can see what it looks like on GitHub for LVGL here: [https://github.com/lvgl/lvgl/pulls](https:… 124 The text of DCO can be read here: [https://developercertificate.org/](https://developercertificate.… 132 To make the DCO easier to digest, here are some practical guides about specific cases: 150 * - Optimize performance here and there 152 ... code snippet here ... 205 Each widgets' documentation contains examples. For instance, here are the examples of the [Drop-dow… 220 Note that the documentation is also formatted in [Markdown](https://github.com/adam-p/markdown-here… [all …]
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D | conf.py | 17 # add these directories to sys.path here. If the directory is relative to the 18 # documentation root, use os.path.abspath to make it absolute, like shown here. 34 # If your documentation needs a minimal Sphinx version, state it here. 38 # Add any Sphinx extension module names here, as strings. They can be 51 # Add any paths that contain templates here, relative to this directory. 136 # Add any paths that contain custom static files (such as style sheets) here,
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/lvgl-latest/src/draw/sw/ |
D | lv_draw_sw_arc.c | 236 /*Small arc here*/ in draw_quarter_0() 250 /*Start and/or end arcs here*/ in draw_quarter_0() 282 /*Arc crosses here*/ in draw_quarter_0() 303 /*Small arc here*/ in draw_quarter_1() 317 /*Start and/or end arcs here*/ in draw_quarter_1() 349 /*Arc crosses here*/ in draw_quarter_1() 370 /*Small arc here*/ in draw_quarter_2() 384 /*Start and/or end arcs here*/ in draw_quarter_2() 416 /*Arc crosses here*/ in draw_quarter_2() 437 /*Small arc here*/ in draw_quarter_3() [all …]
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D | lv_draw_sw_dither.c | 47 …1. An error diffusion algorithm (like Floyd Steinberg) here would be hard to implement since it me… in lv_dither_ordered_hor() 48 …algorithm shift the value a bit, but the influence only spread from the matrix size (used 8x8 here) in lv_dither_ordered_hor() 70 …1. An error diffusion algorithm (like Floyd Steinberg) here would be hard to implement since it me… in lv_dither_ordered_ver() 71 …algorithm shift the value a bit, but the influence only spread from the matrix size (used 8x8 here) in lv_dither_ordered_ver()
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/lvgl-latest/src/misc/ |
D | lv_bidi.h | 53 * @param str_out store the result here. Has the be `strlen(str_in)` length 68 * @param bidi_txt internally the text is bidi processed which buffer can be get here. 83 * @param bidi_txt internally the text is bidi processed which buffer can be get here. 98 * @param str_out store the result here 110 …* @param align LV_TEXT_ALIGN_..., write back the calculated align here (LV_TEXT_ALIGN_LEFT/RIG… 111 * @param base_dir LV_BASE_DIR_..., write the calculated base dir here (LV_BASE_DIR_LTR/RTL) 124 …_TEXT_ALIGN_AUTO give LV_TEXT_ALIGN_LEFT else leave unchanged, write back the calculated align here
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D | lv_bidi.c | 74 * @param str_out store the result here. Has the be `strlen(str_in)` length 128 * @param bidi_txt internally the text is bidi processed which buffer can be get here. 165 * @param bidi_txt internally the text is bidi processed which buffer can be get here. 209 * @param str_out store the result here 546 /*No need to call `char_change_to_pair` because there not such chars here*/ in rtl_reverse()
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/lvgl-latest/docs/overview/ |
D | drawing.md | 50 To use LVGL it's not required to know about the mechanisms described here but you might find intere… 111 … related to the actual drawing of an object. E.g. the drawing of buttons, texts, etc. happens here. 121 The actual drawing of an object happens in this event. E.g. a rectangle for a button is drawn here.… 126 Called when the main drawing is finished. You can draw anything here as well and it's also a good p… 136 Sent before starting the post draw phase. Masks can be added here too to mask out the post drawn co… 140 The actual drawing should happen here. 144 …ng has finished. If masks were not removed in `LV_EVENT_DRAW_MAIN_END` they should be removed here. 200 Here are some reasons why an object would be unable to fully cover an area:
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D | font.md | 132 …each pixel, resulting in higher quality letter anti-aliasing. Learn more [here](https://en.wikiped… 214 my_font.dsc = something_required; /*Store any implementation specific data here*/ 225 /*Your code here*/ 244 /* Your code here */
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D | image.md | 70 The online Image converter is available here: https://lvgl.io/tools/imageconverter 158 Here's an example of getting LVGL to work with PNG images. 174 * @param header store the info here
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D | style.md | 85 So if a button is pressed, and the text color comes from here, the pressed text color will be used. 117 - `LV_PART_CUSTOM_FIRST` Custom part identifiers can be added starting from here. 243 For the full list of style properties click [here](/overview/style-props).
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/lvgl-latest/src/extra/libs/png/ |
D | lodepng.h | 87 /*compile the C++ version (you can disable the C++ wrapper here even when compiling for C++)*/ 476 characters to appear in the main text which is why we can use null termination everywhere here. 591 …above in here, since the encoder will blindly follow this and could then encode an invalid PNG file 644 LodePNGDecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/ 1152 smaller examples in chapter 13 here. 1265 *) LodePNGInfo info_png: it stores extra information about the PNG (the input) in here 1266 *) LodePNGColorMode info_raw: here you can say what color mode of the raw image (the output) you wa… 1283 When decoding, here you can specify which color type you want 1320 *) LodePNGInfo info_png: here you specify how you want the PNG (the output) to be. 1321 *) LodePNGColorMode info_raw: here you say what color type of the raw image (the input) has [all …]
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/lvgl-latest/src/widgets/ |
D | lv_objx_templ.c | 75 * New object specific "add" or "remove" functions come here 83 * New object specific "set" functions come here 91 * New object specific "get" functions come here 99 * New object specific "other" functions come here 133 /*Add the widget specific event handling here*/ in lv_templ_event()
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/lvgl-latest/src/draw/ |
D | lv_img_decoder.h | 51 * @param header store the info here 128 /**Store any custom data here is required*/ 148 * @param header the image info will be stored here 174 * @param buf store the data here 230 * @param header store the image data here
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D | lv_img_decoder.c | 80 * @param header the image info will be stored here 173 * @param buf store the data here 270 * @param header store the image data here 305 /*The size depend on the font but it is unknown here. It should be handled outside of the in lv_img_decoder_built_in_info()
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/lvgl-latest/src/core/ |
D | lv_obj_pos.h | 352 * @param p a point to transform, the result will be written back here too 361 * @param area an area to transform, the result will be written back here too 384 * @param area the are to check. The visible part of the area will be written back here. 407 * @param area store the result area here
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/lvgl-latest/.github/workflows/ |
D | close_old_issues.yml | 19 Now we mark this as "stale" because there was no activity here for 14 days. 23 …As there was no activity here for a while we close this issue. But don't worry, the conversation i…
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/lvgl-latest/examples/widgets/menu/ |
D | lv_example_menu_3.py | 11 label.set_text("Hello, I am hiding here") 17 label.set_text("Hello, I am hiding here") 23 label.set_text("Hello, I am hiding here")
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D | lv_example_menu_3.c | 24 lv_label_set_text(label, "Hello, I am hiding here"); in lv_example_menu_3() 30 lv_label_set_text(label, "Hello, I am hiding here"); in lv_example_menu_3() 36 lv_label_set_text(label, "Hello, I am hiding here"); in lv_example_menu_3()
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/lvgl-latest/src/extra/ |
D | README.md | 4 …s there are less strict expectations about the completeness and flexibility of the components here. 6 …imations, or have a new feature that could work as a plugin to lvgl feel free to the share it here. 19 Here some ideas as inspiration feel free to contribute with ideas too.
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/lvgl-latest/docs/get-started/bindings/ |
D | micropython.md | 23 ### Here are some advantages of using LVGL in Micropython: 67 [Click here to experiment on the online simulator](https://sim.lvgl.io/) 77 [Click here to know more information about building and running the unix port](https://github.com/l…
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/lvgl-latest/src/draw/stm32_dma2d/ |
D | lv_gpu_stm32_dma2d.c | 77 static bool isDma2dInProgess = false; // indicates whether DMA2D transfer *initiated here* is in pr… 247 // FIXME: use lv_area_move(dest_area, -dest_area->x1, -dest_area->y1) here ? in lv_draw_stm32_dma2d_buffer_copy() 252 _lv_gpu_stm32_dma2d_await_dma_transfer_finish(NULL); // TODO: is this line needed here? in lv_draw_stm32_dma2d_buffer_copy() 631 …m32_dma2d_await_dma_transfer_finish(NULL); // FIXME: this line should not be needed here, but it is in _lv_gpu_stm32_dma2d_start_dma_transfer()
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/lvgl-latest/docs/get-started/ |
D | quick-overview.md | 4 Here you can learn the most important things about LVGL. 25 - Create a draw buffer: LVGL will render the graphics here first, and send the rendered image to th… 194 See the full list of properties [here](/overview/style.html#properties).
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/lvgl-latest/docs/intro/ |
D | index.md | 87 - `master` latest version, patches are merged directly here. 119 … posting a question, please ready this FAQ section as you might find answer to your issue here too. 152 - Be sure you used a mutex as [described here](/porting/os)
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