Searched defs:tx (Results 1 – 9 of 9) sorted by relevance
87 int32_t tx = lv_obj_get_x(tile_obj); in lv_tileview_set_tile() local105 int32_t tx = col_id * w; in lv_tileview_set_tile_by_index() local171 int32_t tx = ((left + (w / 2)) / w) * w; in tileview_event_cb() local
202 auto tx = pt.x * m.e11 + pt.y * m.e12 + m.e13; in operator *=() local211 auto tx = pt.x * m.e11 + pt.y * m.e12 + m.e13; in operator *() local
271 auto tx = to->x * transform.e11 + to->y * transform.e12 + transform.e13; in mathTransform() local
325 auto tx = 0.0f; in bounds() local
922 int32_t tx[2] = {0, 0}; in _calcAAEdge() local
1447 float tx = (image->width - img_w * scale) / 2; in _render_image() local1453 float tx = image->width - img_w * scale; in _render_image() local1465 float tx = (image->width - img_w * scale) / 2; in _render_image() local1472 float tx = image->width - img_w * scale; in _render_image() local1485 float tx = (image->width - img_w * scale) / 2; in _render_image() local1492 float tx = image->width - img_w * scale; in _render_image() local
628 float tx = 0.0f, ty = 0.0f; in _parse_matrix() local
187 uint16_t tx, ty, tw, th; in read_plain_text_ext() local
771 void lv_vector_dsc_translate(lv_vector_dsc_t * dsc, float tx, float ty) in lv_vector_dsc_translate()