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Searched defs:src_rect (Results 1 – 3 of 3) sorted by relevance

/lvgl-3.7.0/src/draw/sdl/
Dlv_draw_sdl_rect.c298 SDL_Rect src_rect = {sx, sy, dw, dh}; in lv_draw_sdl_rect_bg_frag_draw_corners() local
312 SDL_Rect src_rect = {frag_size + FRAG_SPACING + sx, sy, dw, dh}; in lv_draw_sdl_rect_bg_frag_draw_corners() local
316 … SDL_Rect src_rect = {corner_area.x2 - dst_area.x2, dst_area.y1 - corner_area.y1, dw, dh}; in lv_draw_sdl_rect_bg_frag_draw_corners() local
331 … SDL_Rect src_rect = {frag_size + FRAG_SPACING + sx, frag_size + FRAG_SPACING + sy, dw, dh}; in lv_draw_sdl_rect_bg_frag_draw_corners() local
335 … SDL_Rect src_rect = {corner_area.x2 - dst_area.x2, corner_area.y2 - dst_area.y2, dw, dh}; in lv_draw_sdl_rect_bg_frag_draw_corners() local
350 SDL_Rect src_rect = {sx, frag_size + FRAG_SPACING + sy, dw, dh}; in lv_draw_sdl_rect_bg_frag_draw_corners() local
354 … SDL_Rect src_rect = {dst_area.x1 - corner_area.x1, corner_area.y2 - dst_area.y2, dw, dh}; in lv_draw_sdl_rect_bg_frag_draw_corners() local
847 SDL_Rect src_rect = {frag_size + 1, sy, 1, lv_area_get_height(&dst_area)}; in frag_render_borders() local
851 SDL_Rect src_rect = {frag_size - 1, sy, 1, lv_area_get_height(&dst_area)}; in frag_render_borders() local
865 SDL_Rect src_rect = {frag_size + 1, frag_size + FRAG_SPACING + sy, 1, dh}; in frag_render_borders() local
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Dlv_draw_sdl_composite.c132 SDL_Rect src_rect = {0, 0, lv_area_get_width(apply_area), lv_area_get_height(apply_area)}; in lv_draw_sdl_composite_end() local
Dlv_draw_sdl_img.c323 SDL_Rect src_rect, dst_rect; in draw_img_simple() local
344 SDL_Rect src_rect, dst_rect; in draw_img_rounded() local