Searched defs:reverse_play_in_progress (Results 1 – 2 of 2) sorted by relevance
999 bool reverse_play_in_progress = false; in lv_label_refr_text() local1044 bool reverse_play_in_progress = false; in lv_label_refr_text() local
153 uint8_t reverse_play_in_progress : 1; /**< Reverse play is in progress */ member