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/lvgl-3.4.0/src/misc/
Dlv_anim_timeline.c31 bool reverse; /**< Reverse playback*/ member
96 bool reverse = at->reverse; in lv_anim_timeline_start() local
128 void lv_anim_timeline_set_reverse(lv_anim_timeline_t * at, bool reverse) in lv_anim_timeline_set_reverse()
Dlv_tlsf.c87 const unsigned int reverse = word & (~word + 1); in tlsf_ffs() local
140 const unsigned int reverse = word & (~word + 1); in tlsf_ffs() local
150 const unsigned int reverse = word & (~word + 1); in tlsf_ffs() local
168 const unsigned int reverse = word & (~word + 1); in tlsf_ffs() local
185 const unsigned int reverse = word & (~word + 1); in tlsf_ffs() local
/lvgl-3.4.0/examples/anim/
Dlv_example_anim_timeline_1.c100 bool reverse = lv_obj_has_state(btn, LV_STATE_CHECKED); in btn_start_event_handler() local
/lvgl-3.4.0/src/extra/layouts/grid/
Dlv_grid.c705 lv_coord_t * size_array, lv_coord_t * pos_array, bool reverse) in grid_align()
/lvgl-3.4.0/src/extra/libs/png/
Dlodepng.c742 unsigned reverse = reverseBits(symbol, l); in HuffmanTree_makeTable() local