1 /**
2 * @file lv_draw_vglite_blend.c
3 *
4 */
5
6 /**
7 * MIT License
8 *
9 * Copyright 2020-2023 NXP
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a copy
12 * of this software and associated documentation files (the "Software"), to deal
13 * in the Software without restriction, including without limitation the rights to
14 * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
15 * the Software, and to permit persons to whom the Software is furnished to do so,
16 * subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice (including the next paragraph)
19 * shall be included in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
22 * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
23 * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
24 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
25 * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
26 * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 *
28 */
29
30 /*********************
31 * INCLUDES
32 *********************/
33
34 #include "lv_draw_vglite_blend.h"
35
36 #if LV_USE_GPU_NXP_VG_LITE
37 #include "lv_vglite_buf.h"
38
39 /*********************
40 * DEFINES
41 *********************/
42
43 /** Stride in px required by VG-Lite HW*/
44 #define LV_GPU_NXP_VG_LITE_STRIDE_ALIGN_PX 16U
45
46 /**
47 * Enable BLIT quality degradation workaround for RT595,
48 * recommended for screen's dimension > 352 pixels.
49 */
50 #define RT595_BLIT_WRKRND_ENABLED 1
51
52 /* Internal compound symbol */
53 #if (defined(CPU_MIMXRT595SFFOB) || defined(CPU_MIMXRT595SFFOB_cm33) || \
54 defined(CPU_MIMXRT595SFFOC) || defined(CPU_MIMXRT595SFFOC_cm33)) && \
55 RT595_BLIT_WRKRND_ENABLED
56 #define VG_LITE_BLIT_SPLIT_ENABLED 1
57 #else
58 #define VG_LITE_BLIT_SPLIT_ENABLED 0
59 #endif
60
61 #if VG_LITE_BLIT_SPLIT_ENABLED
62 /**
63 * BLIT split threshold - BLITs with width or height higher than this value will be done
64 * in multiple steps. Value must be 16-aligned. Don't change.
65 */
66 #define LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR 352
67 #endif
68
69 /**********************
70 * TYPEDEFS
71 **********************/
72
73 /**********************
74 * STATIC PROTOTYPES
75 **********************/
76
77 /**
78 * Blit single image, with optional opacity.
79 *
80 * @param[in] dest_area Area with relative coordinates of destination buffer
81 * @param[in] src_area Source area with relative coordinates of source buffer
82 * @param[in] opa Opacity
83 *
84 * @retval LV_RES_OK Transfer complete
85 * @retval LV_RES_INV Error occurred (\see LV_GPU_NXP_VG_LITE_LOG_ERRORS)
86 */
87 static lv_res_t lv_vglite_blit_single(const lv_area_t * dest_area, const lv_area_t * src_area, lv_opa_t opa);
88
89 /**
90 * Check source memory and stride alignment.
91 *
92 * @param[in] src_buf Source buffer
93 * @param[in] src_stride Stride of source buffer in pixels
94 *
95 * @retval LV_RES_OK Alignment OK
96 * @retval LV_RES_INV Error occurred (\see LV_GPU_NXP_VG_LITE_LOG_ERRORS)
97 */
98 static lv_res_t check_src_alignment(const lv_color_t * src_buf, lv_coord_t src_stride);
99
100 /**
101 * Creates matrix that translates to origin of given destination area.
102 *
103 * @param[in] dest_area Area with relative coordinates of destination buffer
104 */
105 static inline void lv_vglite_set_translation_matrix(const lv_area_t * dest_area);
106
107 /**
108 * Creates matrix that translates to origin of given destination area with transformation (scale or rotate).
109 *
110 * @param[in] dest_area Area with relative coordinates of destination buffer
111 * @param[in] dsc Image descriptor
112 */
113 static inline void lv_vglite_set_transformation_matrix(const lv_area_t * dest_area, const lv_draw_img_dsc_t * dsc);
114
115 #if VG_LITE_BLIT_SPLIT_ENABLED
116
117 /**
118 * Move buffer pointer as close as possible to area, but with respect to alignment requirements. X-axis only.
119 *
120 * @param[in/out] area Area to be updated
121 * @param[in/out] buf Pointer to be updated
122 */
123 static void align_x(lv_area_t * area, lv_color_t ** buf);
124
125 /**
126 * Move buffer pointer to the area start and update variables, Y-axis only.
127 *
128 * @param[in/out] area Area to be updated
129 * @param[in/out] buf Pointer to be updated
130 * @param[in] stride Buffer stride in pixels
131 */
132 static void align_y(lv_area_t * area, lv_color_t ** buf, lv_coord_t stride);
133
134 /**
135 * Blit image split in tiles, with optional opacity.
136 *
137 * @param[in/out] dest_buf Destination buffer
138 * @param[in] dest_area Area with relative coordinates of destination buffer
139 * @param[in] dest_stride Stride of destination buffer in pixels
140 * @param[in] src_buf Source buffer
141 * @param[in] src_area Source area with relative coordinates of source buffer
142 * @param[in] src_stride Stride of source buffer in pixels
143 * @param[in] opa Opacity
144 *
145 * @retval LV_RES_OK Transfer complete
146 * @retval LV_RES_INV Error occurred (\see LV_GPU_NXP_VG_LITE_LOG_ERRORS)
147 */
148 static lv_res_t lv_vglite_blit_split(lv_color_t * dest_buf, lv_area_t * dest_area, lv_coord_t dest_stride,
149 const lv_color_t * src_buf, lv_area_t * src_area, lv_coord_t src_stride,
150 lv_opa_t opa);
151 #endif
152
153 /**********************
154 * STATIC VARIABLES
155 **********************/
156
157 static vg_lite_matrix_t vgmatrix;
158
159 /**********************
160 * MACROS
161 **********************/
162
163 /**********************
164 * GLOBAL FUNCTIONS
165 **********************/
166
lv_gpu_nxp_vglite_fill(const lv_area_t * dest_area,lv_color_t color,lv_opa_t opa)167 lv_res_t lv_gpu_nxp_vglite_fill(const lv_area_t * dest_area, lv_color_t color, lv_opa_t opa)
168 {
169 vg_lite_error_t err = VG_LITE_SUCCESS;
170 lv_color32_t col32 = {.full = lv_color_to32(color)}; /*Convert color to RGBA8888*/
171 vg_lite_color_t vgcol; /* vglite takes ABGR */
172 vg_lite_buffer_t * vgbuf = lv_vglite_get_dest_buf();
173
174 vg_lite_buffer_format_t color_format = LV_COLOR_DEPTH == 16 ? VG_LITE_BGRA8888 : VG_LITE_ABGR8888;
175 if(lv_vglite_premult_and_swizzle(&vgcol, col32, opa, color_format) != LV_RES_OK)
176 VG_LITE_RETURN_INV("Premultiplication and swizzle failed.");
177
178 if(opa >= (lv_opa_t)LV_OPA_MAX) { /*Opaque fill*/
179 vg_lite_rectangle_t rect = {
180 .x = dest_area->x1,
181 .y = dest_area->y1,
182 .width = lv_area_get_width(dest_area),
183 .height = lv_area_get_height(dest_area)
184 };
185
186 err = vg_lite_clear(vgbuf, &rect, vgcol);
187 VG_LITE_ERR_RETURN_INV(err, "Clear failed.");
188
189 if(lv_vglite_run() != LV_RES_OK)
190 VG_LITE_RETURN_INV("Run failed.");
191 }
192 else { /*fill with transparency*/
193
194 vg_lite_path_t path;
195 int32_t path_data[] = { /*VG rectangular path*/
196 VLC_OP_MOVE, dest_area->x1, dest_area->y1,
197 VLC_OP_LINE, dest_area->x2 + 1, dest_area->y1,
198 VLC_OP_LINE, dest_area->x2 + 1, dest_area->y2 + 1,
199 VLC_OP_LINE, dest_area->x1, dest_area->y2 + 1,
200 VLC_OP_LINE, dest_area->x1, dest_area->y1,
201 VLC_OP_END
202 };
203
204 err = vg_lite_init_path(&path, VG_LITE_S32, VG_LITE_LOW, sizeof(path_data), path_data,
205 (vg_lite_float_t) dest_area->x1, (vg_lite_float_t) dest_area->y1,
206 ((vg_lite_float_t) dest_area->x2) + 1.0f, ((vg_lite_float_t) dest_area->y2) + 1.0f);
207 VG_LITE_ERR_RETURN_INV(err, "Init path failed.");
208
209 vg_lite_matrix_t matrix;
210 vg_lite_identity(&matrix);
211
212 /*Draw rectangle*/
213 err = vg_lite_draw(vgbuf, &path, VG_LITE_FILL_EVEN_ODD, &matrix, VG_LITE_BLEND_SRC_OVER, vgcol);
214 VG_LITE_ERR_RETURN_INV(err, "Draw rectangle failed.");
215
216 if(lv_vglite_run() != LV_RES_OK)
217 VG_LITE_RETURN_INV("Run failed.");
218
219 err = vg_lite_clear_path(&path);
220 VG_LITE_ERR_RETURN_INV(err, "Clear path failed.");
221 }
222
223 return LV_RES_OK;
224 }
225
lv_gpu_nxp_vglite_blit(lv_color_t * dest_buf,lv_area_t * dest_area,lv_coord_t dest_stride,const lv_color_t * src_buf,lv_area_t * src_area,lv_coord_t src_stride,lv_opa_t opa)226 lv_res_t lv_gpu_nxp_vglite_blit(lv_color_t * dest_buf, lv_area_t * dest_area, lv_coord_t dest_stride,
227 const lv_color_t * src_buf, lv_area_t * src_area, lv_coord_t src_stride,
228 lv_opa_t opa)
229 {
230 /* Set vgmatrix. */
231 lv_vglite_set_translation_matrix(dest_area);
232
233 /* Set src_vgbuf structure. */
234 lv_vglite_set_src_buf(src_buf, src_area, src_stride);
235
236 #if VG_LITE_BLIT_SPLIT_ENABLED
237 lv_color_t * orig_dest_buf = dest_buf;
238
239 lv_res_t rv = lv_vglite_blit_split(dest_buf, dest_area, dest_stride, src_buf, src_area, src_stride, opa);
240
241 /* Restore the original dest_vgbuf memory address. */
242 lv_vglite_set_dest_buf_ptr(orig_dest_buf);
243
244 return rv;
245 #else
246 LV_UNUSED(dest_buf);
247 LV_UNUSED(dest_stride);
248
249 if(check_src_alignment(src_buf, src_stride) != LV_RES_OK)
250 VG_LITE_RETURN_INV("Check src alignment failed.");
251
252 return lv_vglite_blit_single(dest_area, src_area, opa);
253 #endif
254 }
255
lv_gpu_nxp_vglite_blit_transform(lv_color_t * dest_buf,lv_area_t * dest_area,lv_coord_t dest_stride,const lv_color_t * src_buf,lv_area_t * src_area,lv_coord_t src_stride,const lv_draw_img_dsc_t * dsc)256 lv_res_t lv_gpu_nxp_vglite_blit_transform(lv_color_t * dest_buf, lv_area_t * dest_area, lv_coord_t dest_stride,
257 const lv_color_t * src_buf, lv_area_t * src_area, lv_coord_t src_stride,
258 const lv_draw_img_dsc_t * dsc)
259 {
260 /* Set vgmatrix. */
261 lv_vglite_set_transformation_matrix(dest_area, dsc);
262
263 /* Set src_vgbuf structure. */
264 lv_vglite_set_src_buf(src_buf, src_area, src_stride);
265
266 #if VG_LITE_BLIT_SPLIT_ENABLED
267 lv_color_t * orig_dest_buf = dest_buf;
268
269 lv_res_t rv = lv_vglite_blit_split(dest_buf, dest_area, dest_stride, src_buf, src_area, src_stride, dsc->opa);
270
271 /* Restore the original dest_vgbuf memory address. */
272 lv_vglite_set_dest_buf_ptr(orig_dest_buf);
273
274 return rv;
275 #else
276 LV_UNUSED(dest_buf);
277 LV_UNUSED(dest_stride);
278
279 if(check_src_alignment(src_buf, src_stride) != LV_RES_OK)
280 VG_LITE_RETURN_INV("Check src alignment failed.");
281
282 return lv_vglite_blit_single(dest_area, src_area, dsc->opa);
283 #endif
284 }
285
286 /**********************
287 * STATIC FUNCTIONS
288 **********************/
289
290 #if VG_LITE_BLIT_SPLIT_ENABLED
lv_vglite_blit_split(lv_color_t * dest_buf,lv_area_t * dest_area,lv_coord_t dest_stride,const lv_color_t * src_buf,lv_area_t * src_area,lv_coord_t src_stride,lv_opa_t opa)291 static lv_res_t lv_vglite_blit_split(lv_color_t * dest_buf, lv_area_t * dest_area, lv_coord_t dest_stride,
292 const lv_color_t * src_buf, lv_area_t * src_area, lv_coord_t src_stride,
293 lv_opa_t opa)
294 {
295 lv_res_t rv = LV_RES_INV;
296
297 VG_LITE_LOG_TRACE("Blit "
298 "Area: ([%d,%d], [%d,%d]) -> ([%d,%d], [%d,%d]) | "
299 "Size: ([%dx%d] -> [%dx%d]) | "
300 "Addr: (0x%x -> 0x%x)",
301 src_area->x1, src_area->y1, src_area->x2, src_area->y2,
302 dest_area->x1, dest_area->y1, dest_area->x2, dest_area->y2,
303 lv_area_get_width(src_area), lv_area_get_height(src_area),
304 lv_area_get_width(dest_area), lv_area_get_height(dest_area),
305 (uintptr_t)src_buf, (uintptr_t)dest_buf);
306
307 /* Stage 1: Move starting pointers as close as possible to [x1, y1], so coordinates are as small as possible. */
308 align_x(src_area, (lv_color_t **)&src_buf);
309 align_y(src_area, (lv_color_t **)&src_buf, src_stride);
310 align_x(dest_area, (lv_color_t **)&dest_buf);
311 align_y(dest_area, (lv_color_t **)&dest_buf, dest_stride);
312
313 /* Stage 2: If we're in limit, do a single BLIT */
314 if((src_area->x2 < LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR) &&
315 (src_area->y2 < LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR)) {
316 if(check_src_alignment(src_buf, src_stride) != LV_RES_OK)
317 VG_LITE_RETURN_INV("Check src alignment failed.");
318
319 /* Set new dest_vgbuf and src_vgbuf memory addresses. */
320 lv_vglite_set_dest_buf_ptr(dest_buf);
321 lv_vglite_set_src_buf_ptr(src_buf);
322
323 /* Set vgmatrix. */
324 lv_vglite_set_translation_matrix(dest_area);
325
326 rv = lv_vglite_blit_single(dest_area, src_area, opa);
327
328 VG_LITE_LOG_TRACE("Single "
329 "Area: ([%d,%d], [%d,%d]) -> ([%d,%d], [%d,%d]) | "
330 "Size: ([%dx%d] -> [%dx%d]) | "
331 "Addr: (0x%x -> 0x%x) %s",
332 src_area->x1, src_area->y1, src_area->x2, src_area->y2,
333 dest_area->x1, dest_area->y1, dest_area->x2, dest_area->y2,
334 lv_area_get_width(src_area), lv_area_get_height(src_area),
335 lv_area_get_width(dest_area), lv_area_get_height(dest_area),
336 (uintptr_t)src_buf, (uintptr_t)dest_buf,
337 rv == LV_RES_OK ? "OK!" : "FAILED!");
338
339 return rv;
340 };
341
342 /* Stage 3: Split the BLIT into multiple tiles */
343 VG_LITE_LOG_TRACE("Split "
344 "Area: ([%d,%d], [%d,%d]) -> ([%d,%d], [%d,%d]) | "
345 "Size: ([%dx%d] -> [%dx%d]) | "
346 "Addr: (0x%x -> 0x%x)",
347 src_area->x1, src_area->y1, src_area->x2, src_area->y2,
348 dest_area->x1, dest_area->y1, dest_area->x2, dest_area->y2,
349 lv_area_get_width(src_area), lv_area_get_height(src_area),
350 lv_area_get_width(dest_area), lv_area_get_height(dest_area),
351 (uintptr_t)src_buf, (uintptr_t)dest_buf);
352
353
354 lv_coord_t width = lv_area_get_width(src_area);
355 lv_coord_t height = lv_area_get_height(src_area);
356
357 /* Number of tiles needed */
358 int total_tiles_x = (src_area->x1 + width + LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR - 1) /
359 LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR;
360 int total_tiles_y = (src_area->y1 + height + LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR - 1) /
361 LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR;
362
363 /* src and dst buffer shift against each other. Src buffer real data [0,0] may start actually at [3,0] in buffer, as
364 * the buffer pointer has to be aligned, while dst buffer real data [0,0] may start at [1,0] in buffer. alignment may be
365 * different */
366 int shift_src_x = (src_area->x1 > dest_area->x1) ? (src_area->x1 - dest_area->x1) : 0;
367 int shift_dest_x = (src_area->x1 < dest_area->x1) ? (dest_area->x1 - src_area->x1) : 0;
368
369 VG_LITE_LOG_TRACE("X shift: src: %d, dst: %d", shift_src_x, shift_dest_x);
370
371 lv_color_t * tile_dest_buf;
372 lv_area_t tile_dest_area;
373 const lv_color_t * tile_src_buf;
374 lv_area_t tile_src_area;
375
376 for(int y = 0; y < total_tiles_y; y++) {
377
378 tile_src_area.y1 = 0; /* no vertical alignment, always start from 0 */
379 tile_src_area.y2 = height - y * LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR - 1;
380 if(tile_src_area.y2 >= LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR) {
381 tile_src_area.y2 = LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR - 1; /* Should never happen */
382 }
383 tile_src_buf = src_buf + y * LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR * src_stride;
384
385 tile_dest_area.y1 = tile_src_area.y1; /* y has no alignment, always in sync with src */
386 tile_dest_area.y2 = tile_src_area.y2;
387
388 tile_dest_buf = dest_buf + y * LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR * dest_stride;
389
390 for(int x = 0; x < total_tiles_x; x++) {
391
392 if(x == 0) {
393 /* 1st tile is special - there may be a gap between buffer start pointer
394 * and area.x1 value, as the pointer has to be aligned.
395 * tile_src_buf pointer - keep init value from Y-loop.
396 * Also, 1st tile start is not shifted! shift is applied from 2nd tile */
397 tile_src_area.x1 = src_area->x1;
398 tile_dest_area.x1 = dest_area->x1;
399 }
400 else {
401 /* subsequent tiles always starts from 0, but shifted*/
402 tile_src_area.x1 = 0 + shift_src_x;
403 tile_dest_area.x1 = 0 + shift_dest_x;
404 /* and advance start pointer + 1 tile size */
405 tile_src_buf += LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR;
406 tile_dest_buf += LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR;
407 }
408
409 /* Clip tile end coordinates */
410 tile_src_area.x2 = width + src_area->x1 - x * LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR - 1;
411 if(tile_src_area.x2 >= LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR) {
412 tile_src_area.x2 = LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR - 1;
413 }
414
415 tile_dest_area.x2 = width + dest_area->x1 - x * LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR - 1;
416 if(tile_dest_area.x2 >= LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR) {
417 tile_dest_area.x2 = LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR - 1;
418 }
419
420 if(x < (total_tiles_x - 1)) {
421 /* And adjust end coords if shifted, but not for last tile! */
422 tile_src_area.x2 += shift_src_x;
423 tile_dest_area.x2 += shift_dest_x;
424 }
425
426 if(check_src_alignment(tile_src_buf, src_stride) != LV_RES_OK)
427 VG_LITE_RETURN_INV("Check src alignment failed.");
428
429 /* Set vgmatrix. */
430 lv_vglite_set_translation_matrix(&tile_dest_area);
431
432 /* Set new dest_vgbuf and src_vgbuf memory addresses. */
433 lv_vglite_set_dest_buf_ptr(tile_dest_buf);
434 lv_vglite_set_src_buf_ptr(tile_src_buf);
435
436 rv = lv_vglite_blit_single(&tile_dest_area, &tile_src_area, opa);
437
438 VG_LITE_LOG_TRACE("Tile [%d, %d] "
439 "Area: ([%d,%d], [%d,%d]) -> ([%d,%d], [%d,%d]) | "
440 "Size: ([%dx%d] -> [%dx%d]) | "
441 "Addr: (0x%x -> 0x%x) %s",
442 x, y,
443 tile_src_area.x1, tile_src_area.y1, tile_src_area.x2, tile_src_area.y2,
444 tile_dest_area.x1, tile_dest_area.y1, tile_dest_area.x2, tile_dest_area.y2,
445 lv_area_get_width(&tile_src_area), lv_area_get_height(&tile_src_area),
446 lv_area_get_width(&tile_dest_area), lv_area_get_height(&tile_dest_area),
447 (uintptr_t)tile_src_buf, (uintptr_t)tile_dest_buf,
448 rv == LV_RES_OK ? "OK!" : "FAILED!");
449
450 if(rv != LV_RES_OK) {
451 return rv;
452 }
453 }
454 }
455
456 return rv;
457 }
458 #endif /* VG_LITE_BLIT_SPLIT_ENABLED */
459
lv_vglite_blit_single(const lv_area_t * dest_area,const lv_area_t * src_area,lv_opa_t opa)460 static lv_res_t lv_vglite_blit_single(const lv_area_t * dest_area, const lv_area_t * src_area, lv_opa_t opa)
461 {
462 vg_lite_error_t err = VG_LITE_SUCCESS;
463 vg_lite_buffer_t * dst_vgbuf = lv_vglite_get_dest_buf();
464 vg_lite_buffer_t * src_vgbuf = lv_vglite_get_src_buf();
465
466 uint32_t rect[] = {
467 (uint32_t)src_area->x1, /* start x */
468 (uint32_t)src_area->y1, /* start y */
469 (uint32_t)lv_area_get_width(src_area), /* width */
470 (uint32_t)lv_area_get_height(src_area) /* height */
471 };
472
473 uint32_t color;
474 vg_lite_blend_t blend;
475 if(opa >= (lv_opa_t)LV_OPA_MAX) {
476 color = 0xFFFFFFFFU;
477 blend = VG_LITE_BLEND_SRC_OVER;
478 src_vgbuf->transparency_mode = VG_LITE_IMAGE_TRANSPARENT;
479 }
480 else {
481 if(vg_lite_query_feature(gcFEATURE_BIT_VG_PE_PREMULTIPLY)) {
482 color = (opa << 24) | 0x00FFFFFFU;
483 }
484 else {
485 color = (opa << 24) | (opa << 16) | (opa << 8) | opa;
486 }
487 blend = VG_LITE_BLEND_SRC_OVER;
488 src_vgbuf->image_mode = VG_LITE_MULTIPLY_IMAGE_MODE;
489 src_vgbuf->transparency_mode = VG_LITE_IMAGE_TRANSPARENT;
490 }
491
492 bool scissoring = lv_area_get_width(dest_area) < lv_area_get_width(src_area) ||
493 lv_area_get_height(dest_area) < lv_area_get_height(src_area);
494 if(scissoring) {
495 vg_lite_enable_scissor();
496 vg_lite_set_scissor((int32_t)dest_area->x1, (int32_t)dest_area->y1,
497 (int32_t)lv_area_get_width(dest_area),
498 (int32_t)lv_area_get_height(dest_area));
499 }
500
501 err = vg_lite_blit_rect(dst_vgbuf, src_vgbuf, rect, &vgmatrix, blend, color, VG_LITE_FILTER_POINT);
502 if(err != VG_LITE_SUCCESS) {
503 if(scissoring)
504 vg_lite_disable_scissor();
505 VG_LITE_RETURN_INV("Blit rectangle failed.");
506 }
507
508 if(lv_vglite_run() != LV_RES_OK) {
509 if(scissoring)
510 vg_lite_disable_scissor();
511 VG_LITE_RETURN_INV("Run failed.");
512 }
513
514 if(scissoring)
515 vg_lite_disable_scissor();
516
517 return LV_RES_OK;
518 }
519
check_src_alignment(const lv_color_t * src_buf,lv_coord_t src_stride)520 static lv_res_t check_src_alignment(const lv_color_t * src_buf, lv_coord_t src_stride)
521 {
522 /* No alignment requirement for destination pixel buffer when using mode VG_LITE_LINEAR */
523
524 /* Test for pointer alignment */
525 if((((uintptr_t)src_buf) % (uintptr_t)LV_ATTRIBUTE_MEM_ALIGN_SIZE) != (uintptr_t)0x0U)
526 VG_LITE_RETURN_INV("Src buffer ptr (0x%x) not aligned to 0x%x bytes.",
527 (size_t)src_buf, LV_ATTRIBUTE_MEM_ALIGN_SIZE);
528
529 /* Test for stride alignment */
530 if((src_stride % (lv_coord_t)LV_GPU_NXP_VG_LITE_STRIDE_ALIGN_PX) != 0x0U)
531 VG_LITE_RETURN_INV("Src buffer stride (%d px) not aligned to %d px.",
532 src_stride, LV_GPU_NXP_VG_LITE_STRIDE_ALIGN_PX);
533 return LV_RES_OK;
534 }
535
lv_vglite_set_translation_matrix(const lv_area_t * dest_area)536 static inline void lv_vglite_set_translation_matrix(const lv_area_t * dest_area)
537 {
538 vg_lite_identity(&vgmatrix);
539 vg_lite_translate((vg_lite_float_t)dest_area->x1, (vg_lite_float_t)dest_area->y1, &vgmatrix);
540 }
541
lv_vglite_set_transformation_matrix(const lv_area_t * dest_area,const lv_draw_img_dsc_t * dsc)542 static inline void lv_vglite_set_transformation_matrix(const lv_area_t * dest_area, const lv_draw_img_dsc_t * dsc)
543 {
544 lv_vglite_set_translation_matrix(dest_area);
545
546 bool has_scale = (dsc->zoom != LV_IMG_ZOOM_NONE);
547 bool has_rotation = (dsc->angle != 0);
548
549 if(has_scale || has_rotation) {
550 vg_lite_translate(dsc->pivot.x, dsc->pivot.y, &vgmatrix);
551 if(has_rotation)
552 vg_lite_rotate(dsc->angle / 10.0f, &vgmatrix); /* angle is 1/10 degree */
553 if(has_scale) {
554 vg_lite_float_t scale = 1.0f * dsc->zoom / LV_IMG_ZOOM_NONE;
555 vg_lite_scale(scale, scale, &vgmatrix);
556 }
557 vg_lite_translate(0.0f - dsc->pivot.x, 0.0f - dsc->pivot.y, &vgmatrix);
558 }
559 }
560
561 #if VG_LITE_BLIT_SPLIT_ENABLED
align_x(lv_area_t * area,lv_color_t ** buf)562 static void align_x(lv_area_t * area, lv_color_t ** buf)
563 {
564 int alignedAreaStartPx = area->x1 - (area->x1 % (LV_ATTRIBUTE_MEM_ALIGN_SIZE / sizeof(lv_color_t)));
565 VG_LITE_COND_STOP(alignedAreaStartPx < 0, "Negative X alignment.");
566
567 area->x1 -= alignedAreaStartPx;
568 area->x2 -= alignedAreaStartPx;
569 *buf += alignedAreaStartPx;
570 }
571
align_y(lv_area_t * area,lv_color_t ** buf,lv_coord_t stride)572 static void align_y(lv_area_t * area, lv_color_t ** buf, lv_coord_t stride)
573 {
574 int LineToAlignMem;
575 int alignedAreaStartPy;
576 /* find how many lines of pixels will respect memory alignment requirement */
577 if((stride % (lv_coord_t)LV_ATTRIBUTE_MEM_ALIGN_SIZE) == 0x0U) {
578 alignedAreaStartPy = area->y1;
579 }
580 else {
581 LineToAlignMem = LV_ATTRIBUTE_MEM_ALIGN_SIZE / (LV_GPU_NXP_VG_LITE_STRIDE_ALIGN_PX * sizeof(lv_color_t));
582 VG_LITE_COND_STOP(LV_ATTRIBUTE_MEM_ALIGN_SIZE % (LV_GPU_NXP_VG_LITE_STRIDE_ALIGN_PX * sizeof(lv_color_t)),
583 "Complex case: need gcd function.");
584 alignedAreaStartPy = area->y1 - (area->y1 % LineToAlignMem);
585 VG_LITE_COND_STOP(alignedAreaStartPy < 0, "Negative Y alignment.");
586 }
587
588 area->y1 -= alignedAreaStartPy;
589 area->y2 -= alignedAreaStartPy;
590 *buf += (uint32_t)(alignedAreaStartPy * stride);
591 }
592 #endif /*VG_LITE_BLIT_SPLIT_ENABLED*/
593
594 #endif /*LV_USE_GPU_NXP_VG_LITE*/
595