1 #include "../../lv_examples.h"
2 #if LV_USE_CANVAS && LV_BUILD_EXAMPLES
3 
4 #define CANVAS_WIDTH  50
5 #define CANVAS_HEIGHT  50
6 
7 /**
8  * Draw a rectangle to the canvas
9  */
lv_example_canvas_3(void)10 void lv_example_canvas_3(void)
11 {
12     /*Create a buffer for the canvas*/
13     LV_DRAW_BUF_DEFINE_STATIC(draw_buf, CANVAS_WIDTH, CANVAS_HEIGHT, LV_COLOR_FORMAT_ARGB8888);
14     LV_DRAW_BUF_INIT_STATIC(draw_buf);
15 
16     /*Create a canvas and initialize its palette*/
17     lv_obj_t * canvas = lv_canvas_create(lv_screen_active());
18     lv_canvas_set_draw_buf(canvas, &draw_buf);
19 
20     lv_canvas_fill_bg(canvas, lv_color_hex3(0xccc), LV_OPA_COVER);
21     lv_obj_center(canvas);
22 
23     lv_layer_t layer;
24     lv_canvas_init_layer(canvas, &layer);
25 
26     lv_draw_rect_dsc_t dsc;
27     lv_draw_rect_dsc_init(&dsc);
28     dsc.bg_color = lv_palette_main(LV_PALETTE_RED);
29     dsc.border_color = lv_palette_main(LV_PALETTE_BLUE);
30     dsc.border_width = 3;
31     dsc.outline_color = lv_palette_main(LV_PALETTE_GREEN);
32     dsc.outline_width = 2;
33     dsc.outline_pad = 2;
34     dsc.outline_opa = LV_OPA_50;
35     dsc.radius = 5;
36     dsc.border_width = 3;
37 
38     lv_area_t coords = {10, 10, 40, 30};
39 
40     lv_draw_rect(&layer, &dsc, &coords);
41 
42     lv_canvas_finish_layer(canvas, &layer);
43 }
44 #endif
45