1 /**
2 * @file lv_draw_sdl.c
3 *
4 */
5
6 /*********************
7 * INCLUDES
8 *********************/
9 #include "../lv_draw_private.h"
10 #if LV_USE_DRAW_SDL
11 #include LV_SDL_INCLUDE_PATH
12 #include "lv_draw_sdl.h"
13 #include "../../core/lv_refr_private.h"
14 #include "../../display/lv_display_private.h"
15 #include "../../stdlib/lv_string.h"
16 #include "../../drivers/sdl/lv_sdl_window.h"
17 #include "../../misc/cache/lv_cache_entry_private.h"
18 #include "../../misc/lv_area_private.h"
19
20 /*********************
21 * DEFINES
22 *********************/
23 #define DRAW_UNIT_ID_SDL 100
24
25 /**********************
26 * TYPEDEFS
27 **********************/
28
29 typedef struct {
30 lv_draw_unit_t base_unit;
31 lv_draw_task_t * task_act;
32 lv_cache_t * texture_cache;
33 lv_draw_buf_t render_draw_buf;
34 } lv_draw_sdl_unit_t;
35
36 typedef struct {
37 lv_draw_dsc_base_t * draw_dsc;
38 int32_t w;
39 int32_t h;
40 SDL_Texture * texture;
41 } cache_data_t;
42
43 /**********************
44 * STATIC PROTOTYPES
45 **********************/
46 static void execute_drawing(lv_draw_sdl_unit_t * u);
47
48 static int32_t dispatch(lv_draw_unit_t * draw_unit, lv_layer_t * layer);
49
50 static int32_t evaluate(lv_draw_unit_t * draw_unit, lv_draw_task_t * task);
51 static bool draw_to_texture(lv_draw_sdl_unit_t * u, cache_data_t * cache_data);
52
53 /**********************
54 * GLOBAL PROTOTYPES
55 **********************/
56
57 /**********************
58 * STATIC VARIABLES
59 **********************/
60 static SDL_Texture * layer_get_texture(lv_layer_t * layer);
61
62 /**********************
63 * MACROS
64 **********************/
65
66 /**********************
67 * GLOBAL FUNCTIONS
68 **********************/
sdl_texture_cache_create_cb(cache_data_t * cached_data,void * user_data)69 static bool sdl_texture_cache_create_cb(cache_data_t * cached_data, void * user_data)
70 {
71 return draw_to_texture((lv_draw_sdl_unit_t *)user_data, cached_data);
72 }
73
sdl_texture_cache_free_cb(cache_data_t * cached_data,void * user_data)74 static void sdl_texture_cache_free_cb(cache_data_t * cached_data, void * user_data)
75 {
76 LV_UNUSED(user_data);
77
78 lv_free(cached_data->draw_dsc);
79 SDL_DestroyTexture(cached_data->texture);
80 cached_data->draw_dsc = NULL;
81 cached_data->texture = NULL;
82 }
83
sdl_texture_cache_compare_cb(const cache_data_t * lhs,const cache_data_t * rhs)84 static lv_cache_compare_res_t sdl_texture_cache_compare_cb(const cache_data_t * lhs, const cache_data_t * rhs)
85 {
86 if(lhs == rhs) return 0;
87
88 if(lhs->w != rhs->w) {
89 return lhs->w > rhs->w ? 1 : -1;
90 }
91 if(lhs->h != rhs->h) {
92 return lhs->h > rhs->h ? 1 : -1;
93 }
94
95 uint32_t lhs_dsc_size = lhs->draw_dsc->dsc_size;
96 uint32_t rhs_dsc_size = rhs->draw_dsc->dsc_size;
97
98 if(lhs_dsc_size != rhs_dsc_size) {
99 return lhs_dsc_size > rhs_dsc_size ? 1 : -1;
100 }
101
102 const uint8_t * left_draw_dsc = (const uint8_t *)lhs->draw_dsc;
103 const uint8_t * right_draw_dsc = (const uint8_t *)rhs->draw_dsc;
104 left_draw_dsc += sizeof(lv_draw_dsc_base_t);
105 right_draw_dsc += sizeof(lv_draw_dsc_base_t);
106
107 int cmp_res = lv_memcmp(left_draw_dsc, right_draw_dsc, lhs->draw_dsc->dsc_size - sizeof(lv_draw_dsc_base_t));
108
109 if(cmp_res != 0) {
110 return cmp_res > 0 ? 1 : -1;
111 }
112
113 return 0;
114 }
115
lv_draw_sdl_init(void)116 void lv_draw_sdl_init(void)
117 {
118 lv_draw_sdl_unit_t * draw_sdl_unit = lv_draw_create_unit(sizeof(lv_draw_sdl_unit_t));
119 draw_sdl_unit->base_unit.dispatch_cb = dispatch;
120 draw_sdl_unit->base_unit.evaluate_cb = evaluate;
121 draw_sdl_unit->base_unit.name = "SDL";
122 draw_sdl_unit->texture_cache = lv_cache_create(&lv_cache_class_lru_rb_count,
123 sizeof(cache_data_t), 128, (lv_cache_ops_t) {
124 .compare_cb = (lv_cache_compare_cb_t)sdl_texture_cache_compare_cb,
125 .create_cb = (lv_cache_create_cb_t)sdl_texture_cache_create_cb,
126 .free_cb = (lv_cache_free_cb_t)sdl_texture_cache_free_cb,
127 });
128 lv_cache_set_name(draw_sdl_unit->texture_cache, "SDL_TEXTURE");
129
130 lv_draw_buf_init(&draw_sdl_unit->render_draw_buf, 0, 0, LV_COLOR_FORMAT_ARGB8888, LV_STRIDE_AUTO, NULL, 0);
131 }
132
133 /**********************
134 * STATIC FUNCTIONS
135 **********************/
136
dispatch(lv_draw_unit_t * draw_unit,lv_layer_t * layer)137 static int32_t dispatch(lv_draw_unit_t * draw_unit, lv_layer_t * layer)
138 {
139 lv_draw_sdl_unit_t * draw_sdl_unit = (lv_draw_sdl_unit_t *) draw_unit;
140
141 /*Return immediately if it's busy with a draw task*/
142 if(draw_sdl_unit->task_act) return 0;
143
144 lv_draw_task_t * t = NULL;
145 t = lv_draw_get_next_available_task(layer, NULL, DRAW_UNIT_ID_SDL);
146 if(t == NULL) return -1;
147
148 lv_display_t * disp = lv_refr_get_disp_refreshing();
149 SDL_Texture * texture = layer_get_texture(layer);
150 if(layer != disp->layer_head && texture == NULL) {
151 void * buf = lv_draw_layer_alloc_buf(layer);
152 if(buf == NULL) return -1;
153
154 SDL_Renderer * renderer = lv_sdl_window_get_renderer(disp);
155 int32_t w = lv_area_get_width(&layer->buf_area);
156 int32_t h = lv_area_get_height(&layer->buf_area);
157 layer->user_data = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888,
158 SDL_TEXTUREACCESS_TARGET, w, h);
159 }
160
161 t->state = LV_DRAW_TASK_STATE_IN_PROGRESS;
162 draw_sdl_unit->base_unit.target_layer = layer;
163 draw_sdl_unit->base_unit.clip_area = &t->clip_area;
164 draw_sdl_unit->task_act = t;
165
166 execute_drawing(draw_sdl_unit);
167
168 draw_sdl_unit->task_act->state = LV_DRAW_TASK_STATE_READY;
169 draw_sdl_unit->task_act = NULL;
170
171 /*The draw unit is free now. Request a new dispatching as it can get a new task*/
172 lv_draw_dispatch_request();
173 return 1;
174 }
175
evaluate(lv_draw_unit_t * draw_unit,lv_draw_task_t * task)176 static int32_t evaluate(lv_draw_unit_t * draw_unit, lv_draw_task_t * task)
177 {
178 LV_UNUSED(draw_unit);
179
180 if(task->type == LV_DRAW_TASK_TYPE_IMAGE &&
181 ((lv_draw_image_dsc_t *)task->draw_dsc)->header.cf >= LV_COLOR_FORMAT_PROPRIETARY_START) {
182 return 0;
183 }
184
185 /*If not refreshing the display probably it's a canvas rendering
186 *which his not support in SDL as it's not a texture.*/
187 if(lv_refr_get_disp_refreshing() == NULL) return 0;
188
189 if(((lv_draw_dsc_base_t *)task->draw_dsc)->user_data == NULL) {
190 task->preference_score = 0;
191 task->preferred_draw_unit_id = DRAW_UNIT_ID_SDL;
192 }
193 return 0;
194 }
195
draw_to_texture(lv_draw_sdl_unit_t * u,cache_data_t * cache_data)196 static bool draw_to_texture(lv_draw_sdl_unit_t * u, cache_data_t * cache_data)
197 {
198 lv_draw_task_t * task = u->task_act;
199
200 lv_layer_t dest_layer;
201 lv_layer_init(&dest_layer);
202
203 int32_t texture_w = lv_area_get_width(&task->_real_area);
204 int32_t texture_h = lv_area_get_height(&task->_real_area);
205
206 if(!lv_draw_buf_reshape(&u->render_draw_buf, LV_COLOR_FORMAT_ARGB8888, texture_w, texture_h, LV_STRIDE_AUTO)) {
207 uint8_t * data = u->render_draw_buf.unaligned_data;
208 uint32_t data_size = LV_DRAW_BUF_SIZE(texture_w, texture_h, LV_COLOR_FORMAT_ARGB8888);
209 if(data == NULL) data = malloc(data_size);
210 else data = realloc(data, data_size);
211
212 LV_ASSERT_MALLOC(data);
213 lv_result_t init_result = lv_draw_buf_init(&u->render_draw_buf, texture_w, texture_h, LV_COLOR_FORMAT_ARGB8888,
214 LV_STRIDE_AUTO, data, data_size);
215 LV_ASSERT(init_result == LV_RESULT_OK);
216 }
217
218
219 dest_layer.draw_buf = &u->render_draw_buf;
220 dest_layer.color_format = LV_COLOR_FORMAT_ARGB8888;
221 dest_layer.buf_area = task->_real_area;
222 dest_layer._clip_area = task->_real_area;
223 dest_layer.phy_clip_area = task->_real_area;
224 lv_memzero(u->render_draw_buf.data, lv_area_get_size(&task->_real_area) * 4);
225
226 lv_display_t * disp = lv_refr_get_disp_refreshing();
227
228 lv_obj_t * obj = ((lv_draw_dsc_base_t *)task->draw_dsc)->obj;
229 bool original_send_draw_task_event = false;
230 if(obj) {
231 original_send_draw_task_event = lv_obj_has_flag(obj, LV_OBJ_FLAG_SEND_DRAW_TASK_EVENTS);
232 lv_obj_remove_flag(obj, LV_OBJ_FLAG_SEND_DRAW_TASK_EVENTS);
233 }
234
235 switch(task->type) {
236 case LV_DRAW_TASK_TYPE_FILL: {
237 lv_draw_fill_dsc_t * fill_dsc = task->draw_dsc;
238 lv_draw_rect_dsc_t rect_dsc;
239 lv_draw_rect_dsc_init(&rect_dsc);
240 rect_dsc.base.user_data = lv_sdl_window_get_renderer(disp);
241 rect_dsc.bg_color = fill_dsc->color;
242 rect_dsc.bg_grad = fill_dsc->grad;
243 rect_dsc.radius = fill_dsc->radius;
244 rect_dsc.bg_opa = fill_dsc->opa;
245
246 lv_draw_rect(&dest_layer, &rect_dsc, &task->area);
247 }
248 break;
249 case LV_DRAW_TASK_TYPE_BORDER: {
250 lv_draw_border_dsc_t * border_dsc = task->draw_dsc;
251 lv_draw_rect_dsc_t rect_dsc;
252 lv_draw_rect_dsc_init(&rect_dsc);
253 rect_dsc.base.user_data = lv_sdl_window_get_renderer(disp);
254 rect_dsc.bg_opa = LV_OPA_TRANSP;
255 rect_dsc.radius = border_dsc->radius;
256 rect_dsc.border_color = border_dsc->color;
257 rect_dsc.border_opa = border_dsc->opa;
258 rect_dsc.border_side = border_dsc->side;
259 rect_dsc.border_width = border_dsc->width;
260 lv_draw_rect(&dest_layer, &rect_dsc, &task->area);
261 break;
262 }
263 case LV_DRAW_TASK_TYPE_BOX_SHADOW: {
264 lv_draw_box_shadow_dsc_t * box_shadow_dsc = task->draw_dsc;
265 lv_draw_rect_dsc_t rect_dsc;
266 lv_draw_rect_dsc_init(&rect_dsc);
267 rect_dsc.base.user_data = lv_sdl_window_get_renderer(disp);
268 rect_dsc.bg_opa = LV_OPA_0;
269 rect_dsc.radius = box_shadow_dsc->radius;
270 rect_dsc.bg_color = box_shadow_dsc->color;
271 rect_dsc.shadow_opa = box_shadow_dsc->opa;
272 rect_dsc.shadow_width = box_shadow_dsc->width;
273 rect_dsc.shadow_spread = box_shadow_dsc->spread;
274 rect_dsc.shadow_offset_x = box_shadow_dsc->ofs_x;
275 rect_dsc.shadow_offset_y = box_shadow_dsc->ofs_y;
276 lv_draw_rect(&dest_layer, &rect_dsc, &task->area);
277 break;
278 }
279 case LV_DRAW_TASK_TYPE_LABEL: {
280 lv_draw_label_dsc_t label_dsc;
281 lv_memcpy(&label_dsc, task->draw_dsc, sizeof(label_dsc));
282 label_dsc.base.user_data = lv_sdl_window_get_renderer(disp);
283 lv_draw_label(&dest_layer, &label_dsc, &task->area);
284 }
285 break;
286 case LV_DRAW_TASK_TYPE_ARC: {
287 lv_draw_arc_dsc_t arc_dsc;
288 lv_memcpy(&arc_dsc, task->draw_dsc, sizeof(arc_dsc));
289 arc_dsc.base.user_data = lv_sdl_window_get_renderer(disp);
290 lv_draw_arc(&dest_layer, &arc_dsc);
291 }
292 break;
293 case LV_DRAW_TASK_TYPE_LINE: {
294 lv_draw_line_dsc_t line_dsc;
295 lv_memcpy(&line_dsc, task->draw_dsc, sizeof(line_dsc));
296 line_dsc.base.user_data = lv_sdl_window_get_renderer(disp);
297 lv_draw_line(&dest_layer, &line_dsc);
298 }
299 break;
300 case LV_DRAW_TASK_TYPE_TRIANGLE: {
301 lv_draw_triangle_dsc_t triangle_dsc;
302 lv_memcpy(&triangle_dsc, task->draw_dsc, sizeof(triangle_dsc));
303 triangle_dsc.base.user_data = lv_sdl_window_get_renderer(disp);
304 lv_draw_triangle(&dest_layer, &triangle_dsc);
305 }
306 break;
307 case LV_DRAW_TASK_TYPE_IMAGE: {
308 lv_draw_image_dsc_t image_dsc;
309 lv_memcpy(&image_dsc, task->draw_dsc, sizeof(image_dsc));
310 image_dsc.base.user_data = lv_sdl_window_get_renderer(disp);
311 lv_draw_image(&dest_layer, &image_dsc, &task->area);
312 break;
313 }
314 default:
315 return false;
316 }
317
318 while(dest_layer.draw_task_head) {
319 lv_draw_dispatch_layer(disp, &dest_layer);
320 if(dest_layer.draw_task_head) {
321 lv_draw_dispatch_wait_for_request();
322 }
323 }
324
325 SDL_Texture * texture = SDL_CreateTexture(lv_sdl_window_get_renderer(disp), SDL_PIXELFORMAT_ARGB8888,
326 SDL_TEXTUREACCESS_STATIC, texture_w, texture_h);
327 SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
328 SDL_UpdateTexture(texture, NULL, u->render_draw_buf.data, texture_w * 4);
329
330 lv_draw_dsc_base_t * base_dsc = task->draw_dsc;
331
332 cache_data->draw_dsc = lv_malloc(base_dsc->dsc_size);
333 lv_memcpy((void *)cache_data->draw_dsc, base_dsc, base_dsc->dsc_size);
334 cache_data->w = texture_w;
335 cache_data->h = texture_h;
336 cache_data->texture = texture;
337
338 if(obj) {
339 lv_obj_update_flag(obj, LV_OBJ_FLAG_SEND_DRAW_TASK_EVENTS, original_send_draw_task_event);
340 }
341
342 return true;
343 }
344
blend_texture_layer(lv_draw_sdl_unit_t * u)345 static void blend_texture_layer(lv_draw_sdl_unit_t * u)
346 {
347 lv_display_t * disp = lv_refr_get_disp_refreshing();
348 SDL_Renderer * renderer = lv_sdl_window_get_renderer(disp);
349
350 SDL_Rect clip_rect;
351 clip_rect.x = u->base_unit.clip_area->x1;
352 clip_rect.y = u->base_unit.clip_area->y1;
353 clip_rect.w = lv_area_get_width(u->base_unit.clip_area);
354 clip_rect.h = lv_area_get_height(u->base_unit.clip_area);
355
356 lv_draw_task_t * t = u->task_act;
357 lv_draw_image_dsc_t * draw_dsc = t->draw_dsc;
358 SDL_Rect rect;
359 rect.w = (lv_area_get_width(&t->area) * draw_dsc->scale_x) / 256;
360 rect.h = (lv_area_get_height(&t->area) * draw_dsc->scale_y) / 256;
361
362 rect.x = -draw_dsc->pivot.x;
363 rect.y = -draw_dsc->pivot.y;
364 rect.x = (rect.x * draw_dsc->scale_x) / 256;
365 rect.y = (rect.y * draw_dsc->scale_y) / 256;
366 rect.x += t->area.x1 + draw_dsc->pivot.x;
367 rect.y += t->area.y1 + draw_dsc->pivot.y;
368
369 lv_layer_t * src_layer = (lv_layer_t *)draw_dsc->src;
370 SDL_Texture * src_texture = layer_get_texture(src_layer);
371
372 SDL_SetTextureAlphaMod(src_texture, draw_dsc->opa);
373 SDL_SetTextureBlendMode(src_texture, SDL_BLENDMODE_BLEND);
374 SDL_SetRenderTarget(renderer, layer_get_texture(u->base_unit.target_layer));
375 SDL_RenderSetClipRect(renderer, &clip_rect);
376
377 SDL_Point center = {draw_dsc->pivot.x, draw_dsc->pivot.y};
378 SDL_RenderCopyEx(renderer, src_texture, NULL, &rect, draw_dsc->rotation / 10, ¢er, SDL_FLIP_NONE);
379
380 SDL_DestroyTexture(src_texture);
381 SDL_RenderSetClipRect(renderer, NULL);
382 }
383
draw_from_cached_texture(lv_draw_sdl_unit_t * u)384 static void draw_from_cached_texture(lv_draw_sdl_unit_t * u)
385 {
386 lv_draw_task_t * t = u->task_act;
387
388 cache_data_t data_to_find;
389 data_to_find.draw_dsc = (lv_draw_dsc_base_t *)t->draw_dsc;
390
391 data_to_find.w = lv_area_get_width(&t->_real_area);
392 data_to_find.h = lv_area_get_height(&t->_real_area);
393 data_to_find.texture = NULL;
394
395 /*user_data stores the renderer to differentiate it from SW rendered tasks.
396 *However the cached texture is independent from the renderer so use NULL user_data*/
397 void * user_data_saved = data_to_find.draw_dsc->user_data;
398 data_to_find.draw_dsc->user_data = NULL;
399
400 /*Absolute coordinates are different for the same draw_dsc on a different position.
401 *So make everything relative to 0;0 before caching*/
402 lv_area_t a = t->area;
403 if(t->type == LV_DRAW_TASK_TYPE_IMAGE) {
404 lv_draw_image_dsc_t * img_dsc = (lv_draw_image_dsc_t *)data_to_find.draw_dsc;
405 lv_area_move(&img_dsc->image_area, -t->area.x1, -t->area.y1);
406 }
407 else if(t->type == LV_DRAW_TASK_TYPE_TRIANGLE) {
408 lv_draw_triangle_dsc_t * tri_dsc = (lv_draw_triangle_dsc_t *)data_to_find.draw_dsc;
409 tri_dsc->p[0].x -= t->area.x1;
410 tri_dsc->p[0].y -= t->area.y1;
411 tri_dsc->p[1].x -= t->area.x1;
412 tri_dsc->p[1].y -= t->area.y1;
413 tri_dsc->p[2].x -= t->area.x1;
414 tri_dsc->p[2].y -= t->area.y1;
415 }
416 else if(t->type == LV_DRAW_TASK_TYPE_LINE) {
417 lv_draw_line_dsc_t * line_dsc = (lv_draw_line_dsc_t *)data_to_find.draw_dsc;
418 line_dsc->p1.x -= t->area.x1;
419 line_dsc->p1.y -= t->area.y1;
420 line_dsc->p2.x -= t->area.x1;
421 line_dsc->p2.y -= t->area.y1;
422 }
423 else if(t->type == LV_DRAW_TASK_TYPE_ARC) {
424 lv_draw_arc_dsc_t * arc_dsc = (lv_draw_arc_dsc_t *)data_to_find.draw_dsc;
425 arc_dsc->center.x -= t->area.x1;
426 arc_dsc->center.y -= t->area.y1;
427 }
428
429 lv_area_move(&t->area, -a.x1, -a.y1);
430 lv_area_move(&t->_real_area, -a.x1, -a.y1);
431
432 lv_cache_entry_t * entry_cached = lv_cache_acquire_or_create(u->texture_cache, &data_to_find, u);
433
434 lv_area_move(&t->area, a.x1, a.y1);
435 lv_area_move(&t->_real_area, a.x1, a.y1);
436
437 if(!entry_cached) {
438 return;
439 }
440
441 data_to_find.draw_dsc->user_data = user_data_saved;
442
443 cache_data_t * data_cached = lv_cache_entry_get_data(entry_cached);
444 SDL_Texture * texture = data_cached->texture;
445 lv_display_t * disp = lv_refr_get_disp_refreshing();
446 SDL_Renderer * renderer = lv_sdl_window_get_renderer(disp);
447
448 lv_layer_t * dest_layer = u->base_unit.target_layer;
449 SDL_Rect clip_rect;
450 clip_rect.x = u->base_unit.clip_area->x1 - dest_layer->buf_area.x1;
451 clip_rect.y = u->base_unit.clip_area->y1 - dest_layer->buf_area.y1;
452 clip_rect.w = lv_area_get_width(u->base_unit.clip_area);
453 clip_rect.h = lv_area_get_height(u->base_unit.clip_area);
454
455 SDL_Rect rect;
456
457 SDL_SetRenderTarget(renderer, layer_get_texture(dest_layer));
458
459 rect.x = t->_real_area.x1 - dest_layer->buf_area.x1;
460 rect.y = t->_real_area.y1 - dest_layer->buf_area.y1;
461 rect.w = data_cached->w;
462 rect.h = data_cached->h;
463
464 SDL_RenderSetClipRect(renderer, &clip_rect);
465 SDL_RenderCopy(renderer, texture, NULL, &rect);
466
467 SDL_RenderSetClipRect(renderer, NULL);
468
469 lv_cache_release(u->texture_cache, entry_cached, u);
470
471 /*Do not cache non static (const) texts as the text's pointer can be freed/reallocated
472 *at any time resulting in a wild pointer in the cached draw dsc. */
473 if(t->type == LV_DRAW_TASK_TYPE_LABEL) {
474 lv_draw_label_dsc_t * label_dsc = t->draw_dsc;
475 if(!label_dsc->text_static) {
476 lv_cache_drop(u->texture_cache, &data_to_find, NULL);
477 }
478 }
479 }
480
execute_drawing(lv_draw_sdl_unit_t * u)481 static void execute_drawing(lv_draw_sdl_unit_t * u)
482 {
483 lv_draw_task_t * t = u->task_act;
484
485 if(t->type == LV_DRAW_TASK_TYPE_FILL) {
486 lv_draw_fill_dsc_t * fill_dsc = t->draw_dsc;
487 if(fill_dsc->radius == 0 && fill_dsc->grad.dir == LV_GRAD_DIR_NONE) {
488 SDL_Rect rect;
489 lv_layer_t * layer = u->base_unit.target_layer;
490 lv_area_t fill_area = t->area;
491 lv_area_intersect(&fill_area, &fill_area, u->base_unit.clip_area);
492
493 rect.x = fill_area.x1 - layer->buf_area.x1;
494 rect.y = fill_area.y1 - layer->buf_area.y1;
495 rect.w = lv_area_get_width(&fill_area);
496 rect.h = lv_area_get_height(&fill_area);
497 lv_display_t * disp = lv_refr_get_disp_refreshing();
498 SDL_Renderer * renderer = lv_sdl_window_get_renderer(disp);
499 SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
500 SDL_SetRenderDrawColor(renderer, fill_dsc->color.red, fill_dsc->color.green, fill_dsc->color.blue, fill_dsc->opa);
501 SDL_RenderSetClipRect(renderer, NULL);
502 SDL_RenderFillRect(renderer, &rect);
503 return;
504 }
505 }
506
507 if(t->type == LV_DRAW_TASK_TYPE_LAYER) {
508 blend_texture_layer(u);
509 return;
510 }
511
512 draw_from_cached_texture(u);
513 }
514
layer_get_texture(lv_layer_t * layer)515 static SDL_Texture * layer_get_texture(lv_layer_t * layer)
516 {
517 return layer->user_data;
518 }
519
520 #endif /*LV_USE_DRAW_SDL*/
521