1 /**
2  * @file lv_color.h
3  *
4  */
5 
6 #ifndef LV_COLOR_H
7 #define LV_COLOR_H
8 
9 #ifdef __cplusplus
10 extern "C" {
11 #endif
12 
13 /*********************
14  *      INCLUDES
15  *********************/
16 #include "../lv_conf_internal.h"
17 #include "lv_assert.h"
18 #include "lv_math.h"
19 #include "lv_types.h"
20 
21 /*Error checking*/
22 #if LV_COLOR_DEPTH == 24
23 #error "LV_COLOR_DEPTH 24 is deprecated. Use LV_COLOR_DEPTH 32 instead (lv_conf.h)"
24 #endif
25 
26 #if LV_COLOR_DEPTH != 16 && LV_COLOR_16_SWAP != 0
27 #error "LV_COLOR_16_SWAP requires LV_COLOR_DEPTH == 16. Set it in lv_conf.h"
28 #endif
29 
30 #include <stdint.h>
31 
32 /*********************
33  *      DEFINES
34  *********************/
35 LV_EXPORT_CONST_INT(LV_COLOR_DEPTH);
36 LV_EXPORT_CONST_INT(LV_COLOR_16_SWAP);
37 
38 /**
39  * Opacity percentages.
40  */
41 enum {
42     LV_OPA_TRANSP = 0,
43     LV_OPA_0      = 0,
44     LV_OPA_10     = 25,
45     LV_OPA_20     = 51,
46     LV_OPA_30     = 76,
47     LV_OPA_40     = 102,
48     LV_OPA_50     = 127,
49     LV_OPA_60     = 153,
50     LV_OPA_70     = 178,
51     LV_OPA_80     = 204,
52     LV_OPA_90     = 229,
53     LV_OPA_100    = 255,
54     LV_OPA_COVER  = 255,
55 };
56 
57 #define LV_OPA_MIN 2    /*Opacities below this will be transparent*/
58 #define LV_OPA_MAX 253  /*Opacities above this will fully cover*/
59 
60 #if LV_COLOR_DEPTH == 1
61 #define LV_COLOR_SIZE 8
62 #elif LV_COLOR_DEPTH == 8
63 #define LV_COLOR_SIZE 8
64 #elif LV_COLOR_DEPTH == 16
65 #define LV_COLOR_SIZE 16
66 #elif LV_COLOR_DEPTH == 32
67 #define LV_COLOR_SIZE 32
68 #else
69 #error "Invalid LV_COLOR_DEPTH in lv_conf.h! Set it to 1, 8, 16 or 32!"
70 #endif
71 
72 #if defined(__cplusplus) && !defined(_LV_COLOR_HAS_MODERN_CPP)
73 /**
74 * MSVC compiler's definition of the __cplusplus indicating 199711L regardless to C++ standard version
75 * see https://devblogs.microsoft.com/cppblog/msvc-now-correctly-reports-cplusplus
76 * so we use _MSC_VER macro instead of __cplusplus
77 */
78 #ifdef _MSC_VER
79 #if _MSC_VER >= 1900 /*Visual Studio 2015*/
80 #define _LV_COLOR_HAS_MODERN_CPP 1
81 #endif
82 #else
83 #if __cplusplus >= 201103L
84 #define _LV_COLOR_HAS_MODERN_CPP 1
85 #endif
86 #endif
87 #endif /*__cplusplus*/
88 
89 #ifndef _LV_COLOR_HAS_MODERN_CPP
90 #define _LV_COLOR_HAS_MODERN_CPP 0
91 #endif
92 
93 #if _LV_COLOR_HAS_MODERN_CPP
94 /*Fix msvc compiler error C4576 inside C++ code*/
95 #define _LV_COLOR_MAKE_TYPE_HELPER lv_color_t
96 #else
97 #define _LV_COLOR_MAKE_TYPE_HELPER (lv_color_t)
98 #endif
99 
100 /*---------------------------------------
101  * Macros for all existing color depths
102  * to set/get values of the color channels
103  *------------------------------------------*/
104 # define LV_COLOR_SET_R1(c, v) (c).ch.red = (uint8_t)((v) & 0x1)
105 # define LV_COLOR_SET_G1(c, v) (c).ch.green = (uint8_t)((v) & 0x1)
106 # define LV_COLOR_SET_B1(c, v) (c).ch.blue = (uint8_t)((v) & 0x1)
107 # define LV_COLOR_SET_A1(c, v) do {} while(0)
108 
109 # define LV_COLOR_GET_R1(c) (c).ch.red
110 # define LV_COLOR_GET_G1(c) (c).ch.green
111 # define LV_COLOR_GET_B1(c) (c).ch.blue
112 # define LV_COLOR_GET_A1(c) 0xFF
113 
114 # define _LV_COLOR_ZERO_INITIALIZER1 {0x00}
115 # define LV_COLOR_MAKE1(r8, g8, b8)  {(uint8_t)((b8 >> 7) | (g8 >> 7) | (r8 >> 7))}
116 
117 # define LV_COLOR_SET_R8(c, v) (c).ch.red = (uint8_t)((v) & 0x7U)
118 # define LV_COLOR_SET_G8(c, v) (c).ch.green = (uint8_t)((v) & 0x7U)
119 # define LV_COLOR_SET_B8(c, v) (c).ch.blue = (uint8_t)((v) & 0x3U)
120 # define LV_COLOR_SET_A8(c, v) do {} while(0)
121 
122 # define LV_COLOR_GET_R8(c) (c).ch.red
123 # define LV_COLOR_GET_G8(c) (c).ch.green
124 # define LV_COLOR_GET_B8(c) (c).ch.blue
125 # define LV_COLOR_GET_A8(c) 0xFF
126 
127 # define _LV_COLOR_ZERO_INITIALIZER8 {{0x00, 0x00, 0x00}}
128 # define LV_COLOR_MAKE8(r8, g8, b8) {{(uint8_t)((b8 >> 6) & 0x3U), (uint8_t)((g8 >> 5) & 0x7U), (uint8_t)((r8 >> 5) & 0x7U)}}
129 
130 # define LV_COLOR_SET_R16(c, v) (c).ch.red = (uint8_t)((v) & 0x1FU)
131 #if LV_COLOR_16_SWAP == 0
132 # define LV_COLOR_SET_G16(c, v) (c).ch.green = (uint8_t)((v) & 0x3FU)
133 #else
134 # define LV_COLOR_SET_G16(c, v) {(c).ch.green_h = (uint8_t)(((v) >> 3) & 0x7); (c).ch.green_l = (uint8_t)((v) & 0x7);}
135 #endif
136 # define LV_COLOR_SET_B16(c, v) (c).ch.blue = (uint8_t)((v) & 0x1FU)
137 # define LV_COLOR_SET_A16(c, v) do {} while(0)
138 
139 # define LV_COLOR_GET_R16(c) (c).ch.red
140 #if LV_COLOR_16_SWAP == 0
141 # define LV_COLOR_GET_G16(c) (c).ch.green
142 #else
143 # define LV_COLOR_GET_G16(c) (((c).ch.green_h << 3) + (c).ch.green_l)
144 #endif
145 # define LV_COLOR_GET_B16(c) (c).ch.blue
146 # define LV_COLOR_GET_A16(c) 0xFF
147 
148 #if LV_COLOR_16_SWAP == 0
149 # define _LV_COLOR_ZERO_INITIALIZER16  {{0x00, 0x00, 0x00}}
150 # define LV_COLOR_MAKE16(r8, g8, b8) {{(uint8_t)((b8 >> 3) & 0x1FU), (uint8_t)((g8 >> 2) & 0x3FU), (uint8_t)((r8 >> 3) & 0x1FU)}}
151 #else
152 # define _LV_COLOR_ZERO_INITIALIZER16 {{0x00, 0x00, 0x00, 0x00}}
153 # define LV_COLOR_MAKE16(r8, g8, b8) {{(uint8_t)((g8 >> 5) & 0x7U), (uint8_t)((r8 >> 3) & 0x1FU), (uint8_t)((b8 >> 3) & 0x1FU), (uint8_t)((g8 >> 2) & 0x7U)}}
154 #endif
155 
156 # define LV_COLOR_SET_R32(c, v) (c).ch.red = (uint8_t)((v) & 0xFF)
157 # define LV_COLOR_SET_G32(c, v) (c).ch.green = (uint8_t)((v) & 0xFF)
158 # define LV_COLOR_SET_B32(c, v) (c).ch.blue = (uint8_t)((v) & 0xFF)
159 # define LV_COLOR_SET_A32(c, v) (c).ch.alpha = (uint8_t)((v) & 0xFF)
160 
161 # define LV_COLOR_GET_R32(c) (c).ch.red
162 # define LV_COLOR_GET_G32(c) (c).ch.green
163 # define LV_COLOR_GET_B32(c) (c).ch.blue
164 # define LV_COLOR_GET_A32(c) (c).ch.alpha
165 
166 # define _LV_COLOR_ZERO_INITIALIZER32  {{0x00, 0x00, 0x00, 0x00}}
167 # define LV_COLOR_MAKE32(r8, g8, b8) {{b8, g8, r8, 0xff}} /*Fix 0xff alpha*/
168 
169 /*---------------------------------------
170  * Macros for the current color depth
171  * to set/get values of the color channels
172  *------------------------------------------*/
173 #define LV_COLOR_SET_R(c, v) LV_CONCAT(LV_COLOR_SET_R, LV_COLOR_DEPTH)(c, v)
174 #define LV_COLOR_SET_G(c, v) LV_CONCAT(LV_COLOR_SET_G, LV_COLOR_DEPTH)(c, v)
175 #define LV_COLOR_SET_B(c, v) LV_CONCAT(LV_COLOR_SET_B, LV_COLOR_DEPTH)(c, v)
176 #define LV_COLOR_SET_A(c, v) LV_CONCAT(LV_COLOR_SET_A, LV_COLOR_DEPTH)(c, v)
177 
178 #define LV_COLOR_GET_R(c) LV_CONCAT(LV_COLOR_GET_R, LV_COLOR_DEPTH)(c)
179 #define LV_COLOR_GET_G(c) LV_CONCAT(LV_COLOR_GET_G, LV_COLOR_DEPTH)(c)
180 #define LV_COLOR_GET_B(c) LV_CONCAT(LV_COLOR_GET_B, LV_COLOR_DEPTH)(c)
181 #define LV_COLOR_GET_A(c) LV_CONCAT(LV_COLOR_GET_A, LV_COLOR_DEPTH)(c)
182 
183 #define _LV_COLOR_ZERO_INITIALIZER LV_CONCAT(_LV_COLOR_ZERO_INITIALIZER, LV_COLOR_DEPTH)
184 #define LV_COLOR_MAKE(r8, g8, b8) LV_CONCAT(LV_COLOR_MAKE, LV_COLOR_DEPTH)(r8, g8, b8)
185 
186 /**********************
187  *      TYPEDEFS
188  **********************/
189 
190 typedef union {
191     uint8_t full; /*must be declared first to set all bits of byte via initializer list*/
192     union {
193         uint8_t blue : 1;
194         uint8_t green : 1;
195         uint8_t red : 1;
196     } ch;
197 } lv_color1_t;
198 
199 typedef union {
200     struct {
201         uint8_t blue : 2;
202         uint8_t green : 3;
203         uint8_t red : 3;
204     } ch;
205     uint8_t full;
206 } lv_color8_t;
207 
208 typedef union {
209     struct {
210 #if LV_COLOR_16_SWAP == 0
211         uint16_t blue : 5;
212         uint16_t green : 6;
213         uint16_t red : 5;
214 #else
215         uint16_t green_h : 3;
216         uint16_t red : 5;
217         uint16_t blue : 5;
218         uint16_t green_l : 3;
219 #endif
220     } ch;
221     uint16_t full;
222 } lv_color16_t;
223 
224 typedef union {
225     struct {
226         uint8_t blue;
227         uint8_t green;
228         uint8_t red;
229         uint8_t alpha;
230     } ch;
231     uint32_t full;
232 } lv_color32_t;
233 
234 typedef LV_CONCAT3(uint, LV_COLOR_SIZE, _t) lv_color_int_t;
235 typedef LV_CONCAT3(lv_color, LV_COLOR_DEPTH, _t) lv_color_t;
236 
237 typedef struct {
238     uint16_t h;
239     uint8_t s;
240     uint8_t v;
241 } lv_color_hsv_t;
242 
243 //! @cond Doxygen_Suppress
244 /*No idea where the guard is required but else throws warnings in the docs*/
245 typedef uint8_t lv_opa_t;
246 //! @endcond
247 
248 struct _lv_color_filter_dsc_t;
249 
250 typedef lv_color_t (*lv_color_filter_cb_t)(const struct _lv_color_filter_dsc_t *, lv_color_t, lv_opa_t);
251 
252 typedef struct _lv_color_filter_dsc_t {
253     lv_color_filter_cb_t filter_cb;
254     void * user_data;
255 } lv_color_filter_dsc_t;
256 
257 typedef enum {
258     LV_PALETTE_RED,
259     LV_PALETTE_PINK,
260     LV_PALETTE_PURPLE,
261     LV_PALETTE_DEEP_PURPLE,
262     LV_PALETTE_INDIGO,
263     LV_PALETTE_BLUE,
264     LV_PALETTE_LIGHT_BLUE,
265     LV_PALETTE_CYAN,
266     LV_PALETTE_TEAL,
267     LV_PALETTE_GREEN,
268     LV_PALETTE_LIGHT_GREEN,
269     LV_PALETTE_LIME,
270     LV_PALETTE_YELLOW,
271     LV_PALETTE_AMBER,
272     LV_PALETTE_ORANGE,
273     LV_PALETTE_DEEP_ORANGE,
274     LV_PALETTE_BROWN,
275     LV_PALETTE_BLUE_GREY,
276     LV_PALETTE_GREY,
277     _LV_PALETTE_LAST,
278     LV_PALETTE_NONE = 0xff,
279 } lv_palette_t;
280 
281 /**********************
282  * GLOBAL PROTOTYPES
283  **********************/
284 
285 /*In color conversations:
286  * - When converting to bigger color type the LSB weight of 1 LSB is calculated
287  *   E.g. 16 bit Red has 5 bits
288  *         8 bit Red has 3 bits
289  *        ----------------------
290  *        8 bit red LSB = (2^5 - 1) / (2^3 - 1) = 31 / 7 = 4
291  *
292  * - When calculating to smaller color type simply shift out the LSBs
293  *   E.g.  8 bit Red has 3 bits
294  *        16 bit Red has 5 bits
295  *        ----------------------
296  *         Shift right with 5 - 3 = 2
297  */
lv_color_to1(lv_color_t color)298 static inline uint8_t lv_color_to1(lv_color_t color)
299 {
300 #if LV_COLOR_DEPTH == 1
301     return color.full;
302 #elif LV_COLOR_DEPTH == 8
303     if((LV_COLOR_GET_R(color) & 0x4) || (LV_COLOR_GET_G(color) & 0x4) || (LV_COLOR_GET_B(color) & 0x2)) {
304         return 1;
305     }
306     else {
307         return 0;
308     }
309 #elif LV_COLOR_DEPTH == 16
310     if((LV_COLOR_GET_R(color) & 0x10) || (LV_COLOR_GET_G(color) & 0x20) || (LV_COLOR_GET_B(color) & 0x10)) {
311         return 1;
312     }
313     else {
314         return 0;
315     }
316 #elif LV_COLOR_DEPTH == 32
317     if((LV_COLOR_GET_R(color) & 0x80) || (LV_COLOR_GET_G(color) & 0x80) || (LV_COLOR_GET_B(color) & 0x80)) {
318         return 1;
319     }
320     else {
321         return 0;
322     }
323 #endif
324 }
325 
lv_color_to8(lv_color_t color)326 static inline uint8_t lv_color_to8(lv_color_t color)
327 {
328 #if LV_COLOR_DEPTH == 1
329     if(color.full == 0)
330         return 0;
331     else
332         return 0xFF;
333 #elif LV_COLOR_DEPTH == 8
334     return color.full;
335 #elif LV_COLOR_DEPTH == 16
336     lv_color8_t ret;
337     LV_COLOR_SET_R8(ret, LV_COLOR_GET_R(color) >> 2); /*5 - 3  = 2*/
338     LV_COLOR_SET_G8(ret, LV_COLOR_GET_G(color) >> 3); /*6 - 3  = 3*/
339     LV_COLOR_SET_B8(ret, LV_COLOR_GET_B(color) >> 3); /*5 - 2  = 3*/
340     return ret.full;
341 #elif LV_COLOR_DEPTH == 32
342     lv_color8_t ret;
343     LV_COLOR_SET_R8(ret, LV_COLOR_GET_R(color) >> 5); /*8 - 3  = 5*/
344     LV_COLOR_SET_G8(ret, LV_COLOR_GET_G(color) >> 5); /*8 - 3  = 5*/
345     LV_COLOR_SET_B8(ret, LV_COLOR_GET_B(color) >> 6); /*8 - 2  = 6*/
346     return ret.full;
347 #endif
348 }
349 
lv_color_to16(lv_color_t color)350 static inline uint16_t lv_color_to16(lv_color_t color)
351 {
352 #if LV_COLOR_DEPTH == 1
353     if(color.full == 0)
354         return 0;
355     else
356         return 0xFFFF;
357 #elif LV_COLOR_DEPTH == 8
358     lv_color16_t ret;
359     LV_COLOR_SET_R16(ret, LV_COLOR_GET_R(color) * 4);  /*(2^5 - 1)/(2^3 - 1) = 31/7 = 4*/
360     LV_COLOR_SET_G16(ret, LV_COLOR_GET_G(color) * 9);  /*(2^6 - 1)/(2^3 - 1) = 63/7 = 9*/
361     LV_COLOR_SET_B16(ret, LV_COLOR_GET_B(color) * 10); /*(2^5 - 1)/(2^2 - 1) = 31/3 = 10*/
362     return ret.full;
363 #elif LV_COLOR_DEPTH == 16
364     return color.full;
365 #elif LV_COLOR_DEPTH == 32
366     lv_color16_t ret;
367     LV_COLOR_SET_R16(ret, LV_COLOR_GET_R(color) >> 3); /*8 - 5  = 3*/
368     LV_COLOR_SET_G16(ret, LV_COLOR_GET_G(color) >> 2); /*8 - 6  = 2*/
369     LV_COLOR_SET_B16(ret, LV_COLOR_GET_B(color) >> 3); /*8 - 5  = 3*/
370     return ret.full;
371 #endif
372 }
373 
lv_color_to32(lv_color_t color)374 static inline uint32_t lv_color_to32(lv_color_t color)
375 {
376 #if LV_COLOR_DEPTH == 1
377     if(color.full == 0)
378         return 0xFF000000;
379     else
380         return 0xFFFFFFFF;
381 #elif LV_COLOR_DEPTH == 8
382     lv_color32_t ret;
383     LV_COLOR_SET_R32(ret, LV_COLOR_GET_R(color) * 36); /*(2^8 - 1)/(2^3 - 1) = 255/7 = 36*/
384     LV_COLOR_SET_G32(ret, LV_COLOR_GET_G(color) * 36); /*(2^8 - 1)/(2^3 - 1) = 255/7 = 36*/
385     LV_COLOR_SET_B32(ret, LV_COLOR_GET_B(color) * 85); /*(2^8 - 1)/(2^2 - 1) = 255/3 = 85*/
386     LV_COLOR_SET_A32(ret, 0xFF);
387     return ret.full;
388 #elif LV_COLOR_DEPTH == 16
389     /**
390      * The floating point math for conversion is:
391      *  valueto = valuefrom * ( (2^bitsto - 1) / (float)(2^bitsfrom - 1) )
392      * The faster integer math for conversion is:
393      *  valueto = ( valuefrom * multiplier + adder ) >> divisor
394      *   multiplier = FLOOR( ( (2^bitsto - 1) << divisor ) / (float)(2^bitsfrom - 1) )
395      *
396      * Find the first divisor where ( adder >> divisor ) <= 0
397      *
398      * 5-bit to 8-bit: ( 31 * multiplier + adder ) >> divisor = 255
399      * divisor  multiplier  adder  min (0)  max (31)
400      *       0           8      7        7       255
401      *       1          16     14        7       255
402      *       2          32     28        7       255
403      *       3          65     25        3       255
404      *       4         131     19        1       255
405      *       5         263      7        0       255
406      *
407      * 6-bit to 8-bit: 255 = ( 63 * multiplier + adder ) >> divisor
408      * divisor  multiplier  adder  min (0)  max (63)
409      *       0           4      3        3       255
410      *       1           8      6        3       255
411      *       2          16     12        3       255
412      *       3          32     24        3       255
413      *       4          64     48        3       255
414      *       5         129     33        1       255
415      *       6         259      3        0       255
416      */
417 
418     lv_color32_t ret;
419     LV_COLOR_SET_R32(ret, (LV_COLOR_GET_R(color) * 263 + 7) >> 5);
420     LV_COLOR_SET_G32(ret, (LV_COLOR_GET_G(color) * 259 + 3) >> 6);
421     LV_COLOR_SET_B32(ret, (LV_COLOR_GET_B(color) * 263 + 7) >> 5);
422     LV_COLOR_SET_A32(ret, 0xFF);
423     return ret.full;
424 #elif LV_COLOR_DEPTH == 32
425     return color.full;
426 #endif
427 }
428 
429 //! @cond Doxygen_Suppress
430 
431 /**
432  * Mix two colors with a given ratio.
433  * @param c1 the first color to mix (usually the foreground)
434  * @param c2 the second color to mix (usually the background)
435  * @param mix The ratio of the colors. 0: full `c2`, 255: full `c1`, 127: half `c1` and half`c2`
436  * @return the mixed color
437  */
lv_color_mix(lv_color_t c1,lv_color_t c2,uint8_t mix)438 static inline lv_color_t LV_ATTRIBUTE_FAST_MEM lv_color_mix(lv_color_t c1, lv_color_t c2, uint8_t mix)
439 {
440     lv_color_t ret;
441 
442 #if LV_COLOR_DEPTH == 16 && LV_COLOR_MIX_ROUND_OFS == 0
443 #if LV_COLOR_16_SWAP == 1
444     c1.full = c1.full << 8 | c1.full >> 8;
445     c2.full = c2.full << 8 | c2.full >> 8;
446 #endif
447     /*Source: https://stackoverflow.com/a/50012418/1999969*/
448     mix = (uint32_t)((uint32_t)mix + 4) >> 3;
449     uint32_t bg = (uint32_t)((uint32_t)c2.full | ((uint32_t)c2.full << 16)) &
450                   0x7E0F81F; /*0b00000111111000001111100000011111*/
451     uint32_t fg = (uint32_t)((uint32_t)c1.full | ((uint32_t)c1.full << 16)) & 0x7E0F81F;
452     uint32_t result = ((((fg - bg) * mix) >> 5) + bg) & 0x7E0F81F;
453     ret.full = (uint16_t)((result >> 16) | result);
454 #if LV_COLOR_16_SWAP == 1
455     ret.full = ret.full << 8 | ret.full >> 8;
456 #endif
457 #elif LV_COLOR_DEPTH != 1
458     /*LV_COLOR_DEPTH == 8, 16 or 32*/
459     LV_COLOR_SET_R(ret, LV_UDIV255((uint16_t)LV_COLOR_GET_R(c1) * mix + LV_COLOR_GET_R(c2) *
460                                    (255 - mix) + LV_COLOR_MIX_ROUND_OFS));
461     LV_COLOR_SET_G(ret, LV_UDIV255((uint16_t)LV_COLOR_GET_G(c1) * mix + LV_COLOR_GET_G(c2) *
462                                    (255 - mix) + LV_COLOR_MIX_ROUND_OFS));
463     LV_COLOR_SET_B(ret, LV_UDIV255((uint16_t)LV_COLOR_GET_B(c1) * mix + LV_COLOR_GET_B(c2) *
464                                    (255 - mix) + LV_COLOR_MIX_ROUND_OFS));
465     LV_COLOR_SET_A(ret, 0xFF);
466 #else
467     /*LV_COLOR_DEPTH == 1*/
468     ret.full = mix > LV_OPA_50 ? c1.full : c2.full;
469 #endif
470 
471     return ret;
472 }
473 
lv_color_premult(lv_color_t c,uint8_t mix,uint16_t * out)474 static inline void LV_ATTRIBUTE_FAST_MEM lv_color_premult(lv_color_t c, uint8_t mix, uint16_t * out)
475 {
476 #if LV_COLOR_DEPTH != 1
477     out[0] = (uint16_t)LV_COLOR_GET_R(c) * mix;
478     out[1] = (uint16_t)LV_COLOR_GET_G(c) * mix;
479     out[2] = (uint16_t)LV_COLOR_GET_B(c) * mix;
480 #else
481     (void) mix;
482     /*Pre-multiplication can't be used with 1 bpp*/
483     out[0] = LV_COLOR_GET_R(c);
484     out[1] = LV_COLOR_GET_G(c);
485     out[2] = LV_COLOR_GET_B(c);
486 #endif
487 
488 }
489 
490 /**
491  * Mix two colors with a given ratio. It runs faster then `lv_color_mix` but requires some pre computation.
492  * @param premult_c1 The first color. Should be preprocessed with `lv_color_premult(c1)`
493  * @param c2 The second color. As it is no pre computation required on it
494  * @param mix The ratio of the colors. 0: full `c1`, 255: full `c2`, 127: half `c1` and half `c2`.
495  *            Should be modified like mix = `255 - mix`
496  * @return the mixed color
497  * @note 255 won't give clearly `c1`.
498  */
lv_color_mix_premult(uint16_t * premult_c1,lv_color_t c2,uint8_t mix)499 static inline lv_color_t LV_ATTRIBUTE_FAST_MEM lv_color_mix_premult(uint16_t * premult_c1, lv_color_t c2, uint8_t mix)
500 {
501     lv_color_t ret;
502 #if LV_COLOR_DEPTH != 1
503     /*LV_COLOR_DEPTH == 8 or 32*/
504     LV_COLOR_SET_R(ret, LV_UDIV255(premult_c1[0] + LV_COLOR_GET_R(c2) * mix + LV_COLOR_MIX_ROUND_OFS));
505     LV_COLOR_SET_G(ret, LV_UDIV255(premult_c1[1] + LV_COLOR_GET_G(c2) * mix + LV_COLOR_MIX_ROUND_OFS));
506     LV_COLOR_SET_B(ret, LV_UDIV255(premult_c1[2] + LV_COLOR_GET_B(c2) * mix + LV_COLOR_MIX_ROUND_OFS));
507     LV_COLOR_SET_A(ret, 0xFF);
508 #else
509     /*LV_COLOR_DEPTH == 1*/
510     /*Restore color1*/
511     lv_color_t c1;
512     LV_COLOR_SET_R(c1, premult_c1[0]);
513     LV_COLOR_SET_G(c1, premult_c1[1]);
514     LV_COLOR_SET_B(c1, premult_c1[2]);
515     ret.full = mix > LV_OPA_50 ? c2.full : c1.full;
516 #endif
517 
518     return ret;
519 }
520 
521 /**
522  * Mix two colors. Both color can have alpha value.
523  * @param bg_color background color
524  * @param bg_opa alpha of the background color
525  * @param fg_color foreground color
526  * @param fg_opa alpha of the foreground color
527  * @param res_color the result color
528  * @param res_opa the result opacity
529  */
lv_color_mix_with_alpha(lv_color_t bg_color,lv_opa_t bg_opa,lv_color_t fg_color,lv_opa_t fg_opa,lv_color_t * res_color,lv_opa_t * res_opa)530 static inline void LV_ATTRIBUTE_FAST_MEM lv_color_mix_with_alpha(lv_color_t bg_color, lv_opa_t bg_opa,
531                                                                  lv_color_t fg_color, lv_opa_t fg_opa,
532                                                                  lv_color_t * res_color, lv_opa_t * res_opa)
533 {
534     /*Pick the foreground if it's fully opaque or the Background is fully transparent*/
535     if(fg_opa >= LV_OPA_MAX || bg_opa <= LV_OPA_MIN) {
536         res_color->full = fg_color.full;
537         *res_opa = fg_opa;
538     }
539     /*Transparent foreground: use the Background*/
540     else if(fg_opa <= LV_OPA_MIN) {
541         res_color->full = bg_color.full;
542         *res_opa = bg_opa;
543     }
544     /*Opaque background: use simple mix*/
545     else if(bg_opa >= LV_OPA_MAX) {
546         *res_color = lv_color_mix(fg_color, bg_color, fg_opa);
547         *res_opa = LV_OPA_COVER;
548     }
549     /*Both colors have alpha. Expensive calculation need to be applied*/
550     else {
551         /*Save the parameters and the result. If they will be asked again don't compute again*/
552         static lv_opa_t fg_opa_save     = 0;
553         static lv_opa_t bg_opa_save     = 0;
554         static lv_color_t fg_color_save = _LV_COLOR_ZERO_INITIALIZER;
555         static lv_color_t bg_color_save = _LV_COLOR_ZERO_INITIALIZER;
556         static lv_color_t res_color_saved = _LV_COLOR_ZERO_INITIALIZER;
557         static lv_opa_t res_opa_saved = 0;
558 
559         if(fg_opa != fg_opa_save || bg_opa != bg_opa_save || fg_color.full != fg_color_save.full ||
560            bg_color.full != bg_color_save.full) {
561             fg_opa_save        = fg_opa;
562             bg_opa_save        = bg_opa;
563             fg_color_save.full = fg_color.full;
564             bg_color_save.full = bg_color.full;
565             /*Info:
566              * https://en.wikipedia.org/wiki/Alpha_compositing#Analytical_derivation_of_the_over_operator*/
567             res_opa_saved = 255 - ((uint16_t)((uint16_t)(255 - fg_opa) * (255 - bg_opa)) >> 8);
568             LV_ASSERT(res_opa_saved != 0);
569             lv_opa_t ratio = (uint16_t)((uint16_t)fg_opa * 255) / res_opa_saved;
570             res_color_saved = lv_color_mix(fg_color, bg_color, ratio);
571 
572         }
573 
574         res_color->full = res_color_saved.full;
575         *res_opa = res_opa_saved;
576     }
577 }
578 
579 //! @endcond
580 
581 /**
582  * Get the brightness of a color
583  * @param color a color
584  * @return the brightness [0..255]
585  */
lv_color_brightness(lv_color_t color)586 static inline uint8_t lv_color_brightness(lv_color_t color)
587 {
588     lv_color32_t c32;
589     c32.full        = lv_color_to32(color);
590     uint16_t bright = (uint16_t)(3u * LV_COLOR_GET_R32(c32) + LV_COLOR_GET_B32(c32) + 4u * LV_COLOR_GET_G32(c32));
591     return (uint8_t)(bright >> 3);
592 }
593 
lv_color_make(uint8_t r,uint8_t g,uint8_t b)594 static inline lv_color_t lv_color_make(uint8_t r, uint8_t g, uint8_t b)
595 {
596     return _LV_COLOR_MAKE_TYPE_HELPER LV_COLOR_MAKE(r, g, b);
597 }
598 
lv_color_hex(uint32_t c)599 static inline lv_color_t lv_color_hex(uint32_t c)
600 {
601 #if LV_COLOR_DEPTH == 16
602     lv_color_t r;
603 #if LV_COLOR_16_SWAP == 0
604     /* Convert a 4 bytes per pixel in format ARGB32 to R5G6B5 format
605         naive way (by calling lv_color_make with components):
606                     r = ((c & 0xFF0000) >> 19)
607                     g = ((c & 0xFF00) >> 10)
608                     b = ((c & 0xFF) >> 3)
609                     rgb565 = (r << 11) | (g << 5) | b
610         That's 3 mask, 5 bitshift and 2 or operations
611 
612         A bit better:
613                     r = ((c & 0xF80000) >> 8)
614                     g = ((c & 0xFC00) >> 5)
615                     b = ((c & 0xFF) >> 3)
616                     rgb565 = r | g | b
617         That's 3 mask, 3 bitshifts and 2 or operations */
618     r.full = (uint16_t)(((c & 0xF80000) >> 8) | ((c & 0xFC00) >> 5) | ((c & 0xFF) >> 3));
619 #else
620     /* We want: rrrr rrrr GGGg gggg bbbb bbbb => gggb bbbb rrrr rGGG */
621     r.full = (uint16_t)(((c & 0xF80000) >> 16) | ((c & 0xFC00) >> 13) | ((c & 0x1C00) << 3) | ((c & 0xF8) << 5));
622 #endif
623     return r;
624 #elif LV_COLOR_DEPTH == 32
625     lv_color_t r;
626     r.full = c | 0xFF000000;
627     return r;
628 #else /*LV_COLOR_DEPTH == 8*/
629     return lv_color_make((uint8_t)((c >> 16) & 0xFF), (uint8_t)((c >> 8) & 0xFF), (uint8_t)(c & 0xFF));
630 #endif
631 }
632 
lv_color_hex3(uint32_t c)633 static inline lv_color_t lv_color_hex3(uint32_t c)
634 {
635     return lv_color_make((uint8_t)(((c >> 4) & 0xF0) | ((c >> 8) & 0xF)), (uint8_t)((c & 0xF0) | ((c & 0xF0) >> 4)),
636                          (uint8_t)((c & 0xF) | ((c & 0xF) << 4)));
637 }
638 
lv_color_filter_dsc_init(lv_color_filter_dsc_t * dsc,lv_color_filter_cb_t cb)639 static inline void lv_color_filter_dsc_init(lv_color_filter_dsc_t * dsc, lv_color_filter_cb_t cb)
640 {
641     dsc->filter_cb = cb;
642 }
643 
644 //! @cond Doxygen_Suppress
645 //!
646 void /* LV_ATTRIBUTE_FAST_MEM */ lv_color_fill(lv_color_t * buf, lv_color_t color, uint32_t px_num);
647 
648 //! @endcond
649 lv_color_t lv_color_lighten(lv_color_t c, lv_opa_t lvl);
650 
651 lv_color_t lv_color_darken(lv_color_t c, lv_opa_t lvl);
652 
653 lv_color_t lv_color_change_lightness(lv_color_t c, lv_opa_t lvl);
654 
655 /**
656  * Convert a HSV color to RGB
657  * @param h hue [0..359]
658  * @param s saturation [0..100]
659  * @param v value [0..100]
660  * @return the given RGB color in RGB (with LV_COLOR_DEPTH depth)
661  */
662 lv_color_t lv_color_hsv_to_rgb(uint16_t h, uint8_t s, uint8_t v);
663 
664 /**
665  * Convert a 32-bit RGB color to HSV
666  * @param r8 8-bit red
667  * @param g8 8-bit green
668  * @param b8 8-bit blue
669  * @return the given RGB color in HSV
670  */
671 lv_color_hsv_t lv_color_rgb_to_hsv(uint8_t r8, uint8_t g8, uint8_t b8);
672 
673 /**
674  * Convert a color to HSV
675  * @param color color
676  * @return the given color in HSV
677  */
678 lv_color_hsv_t lv_color_to_hsv(lv_color_t color);
679 
680 /**
681  * Just a wrapper around LV_COLOR_CHROMA_KEY because it might be more convenient to use a function in some cases
682  * @return LV_COLOR_CHROMA_KEY
683  */
lv_color_chroma_key(void)684 static inline lv_color_t lv_color_chroma_key(void)
685 {
686     return LV_COLOR_CHROMA_KEY;
687 }
688 
689 /**********************
690  *  PREDEFINED COLORS
691  **********************/
692 /*Source: https://vuetifyjs.com/en/styles/colors/#material-colors*/
693 
694 lv_color_t lv_palette_main(lv_palette_t p);
lv_color_white(void)695 static inline lv_color_t lv_color_white(void)
696 {
697     return lv_color_make(0xff, 0xff, 0xff);
698 }
lv_color_black(void)699 static inline lv_color_t lv_color_black(void)
700 {
701     return lv_color_make(0x00, 0x0, 0x00);
702 }
703 lv_color_t lv_palette_lighten(lv_palette_t p, uint8_t lvl);
704 lv_color_t lv_palette_darken(lv_palette_t p, uint8_t lvl);
705 
706 /**********************
707  *      MACROS
708  **********************/
709 
710 #ifdef __cplusplus
711 } /*extern "C"*/
712 #endif
713 
714 #endif /*LV_COLOR_H*/
715