1 /**
2 * @file lv_anim.c
3 *
4 */
5
6 /*********************
7 * INCLUDES
8 *********************/
9 #include "lv_anim.h"
10
11 #include "../hal/lv_hal_tick.h"
12 #include "lv_assert.h"
13 #include "lv_timer.h"
14 #include "lv_math.h"
15 #include "lv_mem.h"
16 #include "lv_gc.h"
17
18 /*********************
19 * DEFINES
20 *********************/
21 #define LV_ANIM_RESOLUTION 1024
22 #define LV_ANIM_RES_SHIFT 10
23
24 /**********************
25 * TYPEDEFS
26 **********************/
27
28 /**********************
29 * STATIC PROTOTYPES
30 **********************/
31 static void anim_timer(lv_timer_t * param);
32 static void anim_mark_list_change(void);
33 static void anim_ready_handler(lv_anim_t * a);
34
35 /**********************
36 * STATIC VARIABLES
37 **********************/
38 static uint32_t last_timer_run;
39 static bool anim_list_changed;
40 static bool anim_run_round;
41 static lv_timer_t * _lv_anim_tmr;
42
43 /**********************
44 * MACROS
45 **********************/
46 #if LV_LOG_TRACE_ANIM
47 #define TRACE_ANIM(...) LV_LOG_TRACE(__VA_ARGS__)
48 #else
49 #define TRACE_ANIM(...)
50 #endif
51
52
53 /**********************
54 * GLOBAL FUNCTIONS
55 **********************/
56
_lv_anim_core_init(void)57 void _lv_anim_core_init(void)
58 {
59 _lv_ll_init(&LV_GC_ROOT(_lv_anim_ll), sizeof(lv_anim_t));
60 _lv_anim_tmr = lv_timer_create(anim_timer, LV_DISP_DEF_REFR_PERIOD, NULL);
61 anim_mark_list_change(); /*Turn off the animation timer*/
62 anim_list_changed = false;
63 }
64
lv_anim_init(lv_anim_t * a)65 void lv_anim_init(lv_anim_t * a)
66 {
67 lv_memset_00(a, sizeof(lv_anim_t));
68 a->time = 500;
69 a->start_value = 0;
70 a->end_value = 100;
71 a->repeat_cnt = 1;
72 a->path_cb = lv_anim_path_linear;
73 a->early_apply = 1;
74 }
75
lv_anim_start(const lv_anim_t * a)76 lv_anim_t * lv_anim_start(const lv_anim_t * a)
77 {
78 TRACE_ANIM("begin");
79
80 /*Do not let two animations for the same 'var' with the same 'exec_cb'*/
81 if(a->exec_cb != NULL) lv_anim_del(a->var, a->exec_cb); /*exec_cb == NULL would delete all animations of var*/
82
83 /*If the list is empty the anim timer was suspended and it's last run measure is invalid*/
84 if(_lv_ll_is_empty(&LV_GC_ROOT(_lv_anim_ll))) {
85 last_timer_run = lv_tick_get();
86 }
87
88 /*Add the new animation to the animation linked list*/
89 lv_anim_t * new_anim = _lv_ll_ins_head(&LV_GC_ROOT(_lv_anim_ll));
90 LV_ASSERT_MALLOC(new_anim);
91 if(new_anim == NULL) return NULL;
92
93 /*Initialize the animation descriptor*/
94 lv_memcpy(new_anim, a, sizeof(lv_anim_t));
95 if(a->var == a) new_anim->var = new_anim;
96 new_anim->run_round = anim_run_round;
97
98 /*Set the start value*/
99 if(new_anim->early_apply) {
100 if(new_anim->get_value_cb) {
101 int32_t v_ofs = new_anim->get_value_cb(new_anim);
102 new_anim->start_value += v_ofs;
103 new_anim->end_value += v_ofs;
104 }
105
106 if(new_anim->exec_cb && new_anim->var) new_anim->exec_cb(new_anim->var, new_anim->start_value);
107 }
108
109 /*Creating an animation changed the linked list.
110 *It's important if it happens in a ready callback. (see `anim_timer`)*/
111 anim_mark_list_change();
112
113 TRACE_ANIM("finished");
114 return new_anim;
115 }
116
lv_anim_get_playtime(lv_anim_t * a)117 uint32_t lv_anim_get_playtime(lv_anim_t * a)
118 {
119 uint32_t playtime = LV_ANIM_PLAYTIME_INFINITE;
120
121 if(a->repeat_cnt == LV_ANIM_REPEAT_INFINITE)
122 return playtime;
123
124 playtime = a->time - a->act_time;
125 if(a->playback_now == 0)
126 playtime += a->playback_delay + a->playback_time;
127
128 if(a->repeat_cnt <= 1)
129 return playtime;
130
131 playtime += (a->repeat_delay + a->time +
132 a->playback_delay + a->playback_time) *
133 (a->repeat_cnt - 1);
134
135 return playtime;
136 }
137
lv_anim_del(void * var,lv_anim_exec_xcb_t exec_cb)138 bool lv_anim_del(void * var, lv_anim_exec_xcb_t exec_cb)
139 {
140 lv_anim_t * a;
141 lv_anim_t * a_next;
142 bool del = false;
143 a = _lv_ll_get_head(&LV_GC_ROOT(_lv_anim_ll));
144 while(a != NULL) {
145 /*'a' might be deleted, so get the next object while 'a' is valid*/
146 a_next = _lv_ll_get_next(&LV_GC_ROOT(_lv_anim_ll), a);
147
148 if((a->var == var || var == NULL) && (a->exec_cb == exec_cb || exec_cb == NULL)) {
149 _lv_ll_remove(&LV_GC_ROOT(_lv_anim_ll), a);
150 if(a->deleted_cb != NULL) a->deleted_cb(a);
151 lv_mem_free(a);
152 anim_mark_list_change(); /*Read by `anim_timer`. It need to know if a delete occurred in
153 the linked list*/
154 del = true;
155 }
156
157 a = a_next;
158 }
159
160 return del;
161 }
162
lv_anim_del_all(void)163 void lv_anim_del_all(void)
164 {
165 _lv_ll_clear(&LV_GC_ROOT(_lv_anim_ll));
166 anim_mark_list_change();
167 }
168
lv_anim_get(void * var,lv_anim_exec_xcb_t exec_cb)169 lv_anim_t * lv_anim_get(void * var, lv_anim_exec_xcb_t exec_cb)
170 {
171 lv_anim_t * a;
172 _LV_LL_READ(&LV_GC_ROOT(_lv_anim_ll), a) {
173 if(a->var == var && (a->exec_cb == exec_cb || exec_cb == NULL)) {
174 return a;
175 }
176 }
177
178 return NULL;
179 }
180
lv_anim_get_timer(void)181 struct _lv_timer_t * lv_anim_get_timer(void)
182 {
183 return _lv_anim_tmr;
184 }
185
lv_anim_count_running(void)186 uint16_t lv_anim_count_running(void)
187 {
188 uint16_t cnt = 0;
189 lv_anim_t * a;
190 _LV_LL_READ(&LV_GC_ROOT(_lv_anim_ll), a) cnt++;
191
192 return cnt;
193 }
194
lv_anim_speed_to_time(uint32_t speed,int32_t start,int32_t end)195 uint32_t lv_anim_speed_to_time(uint32_t speed, int32_t start, int32_t end)
196 {
197 uint32_t d = LV_ABS(start - end);
198 uint32_t time = (d * 1000) / speed;
199
200 if(time == 0) {
201 time++;
202 }
203
204 return time;
205 }
206
lv_anim_refr_now(void)207 void lv_anim_refr_now(void)
208 {
209 anim_timer(NULL);
210 }
211
lv_anim_path_linear(const lv_anim_t * a)212 int32_t lv_anim_path_linear(const lv_anim_t * a)
213 {
214 /*Calculate the current step*/
215 int32_t step = lv_map(a->act_time, 0, a->time, 0, LV_ANIM_RESOLUTION);
216
217 /*Get the new value which will be proportional to `step`
218 *and the `start` and `end` values*/
219 int32_t new_value;
220 new_value = step * (a->end_value - a->start_value);
221 new_value = new_value >> LV_ANIM_RES_SHIFT;
222 new_value += a->start_value;
223
224 return new_value;
225 }
226
lv_anim_path_ease_in(const lv_anim_t * a)227 int32_t lv_anim_path_ease_in(const lv_anim_t * a)
228 {
229 /*Calculate the current step*/
230 uint32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX);
231 int32_t step = lv_bezier3(t, 0, 50, 100, LV_BEZIER_VAL_MAX);
232
233 int32_t new_value;
234 new_value = step * (a->end_value - a->start_value);
235 new_value = new_value >> LV_BEZIER_VAL_SHIFT;
236 new_value += a->start_value;
237
238 return new_value;
239 }
240
lv_anim_path_ease_out(const lv_anim_t * a)241 int32_t lv_anim_path_ease_out(const lv_anim_t * a)
242 {
243 /*Calculate the current step*/
244 uint32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX);
245 int32_t step = lv_bezier3(t, 0, 900, 950, LV_BEZIER_VAL_MAX);
246
247 int32_t new_value;
248 new_value = step * (a->end_value - a->start_value);
249 new_value = new_value >> LV_BEZIER_VAL_SHIFT;
250 new_value += a->start_value;
251
252 return new_value;
253 }
254
lv_anim_path_ease_in_out(const lv_anim_t * a)255 int32_t lv_anim_path_ease_in_out(const lv_anim_t * a)
256 {
257 /*Calculate the current step*/
258 uint32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX);
259 int32_t step = lv_bezier3(t, 0, 50, 952, LV_BEZIER_VAL_MAX);
260
261 int32_t new_value;
262 new_value = step * (a->end_value - a->start_value);
263 new_value = new_value >> LV_BEZIER_VAL_SHIFT;
264 new_value += a->start_value;
265
266 return new_value;
267 }
268
lv_anim_path_overshoot(const lv_anim_t * a)269 int32_t lv_anim_path_overshoot(const lv_anim_t * a)
270 {
271 /*Calculate the current step*/
272 uint32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX);
273 int32_t step = lv_bezier3(t, 0, 1000, 1300, LV_BEZIER_VAL_MAX);
274
275 int32_t new_value;
276 new_value = step * (a->end_value - a->start_value);
277 new_value = new_value >> LV_BEZIER_VAL_SHIFT;
278 new_value += a->start_value;
279
280 return new_value;
281 }
282
lv_anim_path_bounce(const lv_anim_t * a)283 int32_t lv_anim_path_bounce(const lv_anim_t * a)
284 {
285 /*Calculate the current step*/
286 int32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX);
287 int32_t diff = (a->end_value - a->start_value);
288
289 /*3 bounces has 5 parts: 3 down and 2 up. One part is t / 5 long*/
290
291 if(t < 408) {
292 /*Go down*/
293 t = (t * 2500) >> LV_BEZIER_VAL_SHIFT; /*[0..1024] range*/
294 }
295 else if(t >= 408 && t < 614) {
296 /*First bounce back*/
297 t -= 408;
298 t = t * 5; /*to [0..1024] range*/
299 t = LV_BEZIER_VAL_MAX - t;
300 diff = diff / 20;
301 }
302 else if(t >= 614 && t < 819) {
303 /*Fall back*/
304 t -= 614;
305 t = t * 5; /*to [0..1024] range*/
306 diff = diff / 20;
307 }
308 else if(t >= 819 && t < 921) {
309 /*Second bounce back*/
310 t -= 819;
311 t = t * 10; /*to [0..1024] range*/
312 t = LV_BEZIER_VAL_MAX - t;
313 diff = diff / 40;
314 }
315 else if(t >= 921 && t <= LV_BEZIER_VAL_MAX) {
316 /*Fall back*/
317 t -= 921;
318 t = t * 10; /*to [0..1024] range*/
319 diff = diff / 40;
320 }
321
322 if(t > LV_BEZIER_VAL_MAX) t = LV_BEZIER_VAL_MAX;
323 if(t < 0) t = 0;
324 int32_t step = lv_bezier3(t, LV_BEZIER_VAL_MAX, 800, 500, 0);
325
326 int32_t new_value;
327 new_value = step * diff;
328 new_value = new_value >> LV_BEZIER_VAL_SHIFT;
329 new_value = a->end_value - new_value;
330
331 return new_value;
332 }
333
lv_anim_path_step(const lv_anim_t * a)334 int32_t lv_anim_path_step(const lv_anim_t * a)
335 {
336 if(a->act_time >= a->time)
337 return a->end_value;
338 else
339 return a->start_value;
340 }
341
342 /**********************
343 * STATIC FUNCTIONS
344 **********************/
345
346 /**
347 * Periodically handle the animations.
348 * @param param unused
349 */
anim_timer(lv_timer_t * param)350 static void anim_timer(lv_timer_t * param)
351 {
352 LV_UNUSED(param);
353
354 uint32_t elaps = lv_tick_elaps(last_timer_run);
355
356 /*Flip the run round*/
357 anim_run_round = anim_run_round ? false : true;
358
359 lv_anim_t * a = _lv_ll_get_head(&LV_GC_ROOT(_lv_anim_ll));
360
361 while(a != NULL) {
362 /*It can be set by `lv_anim_del()` typically in `end_cb`. If set then an animation delete
363 * happened in `anim_ready_handler` which could make this linked list reading corrupt
364 * because the list is changed meanwhile
365 */
366 anim_list_changed = false;
367
368 if(a->run_round != anim_run_round) {
369 a->run_round = anim_run_round; /*The list readying might be reset so need to know which anim has run already*/
370
371 /*The animation will run now for the first time. Call `start_cb`*/
372 int32_t new_act_time = a->act_time + elaps;
373 if(!a->start_cb_called && a->act_time <= 0 && new_act_time >= 0) {
374 if(a->early_apply == 0 && a->get_value_cb) {
375 int32_t v_ofs = a->get_value_cb(a);
376 a->start_value += v_ofs;
377 a->end_value += v_ofs;
378 }
379 if(a->start_cb) a->start_cb(a);
380 a->start_cb_called = 1;
381 }
382 a->act_time += elaps;
383 if(a->act_time >= 0) {
384 if(a->act_time > a->time) a->act_time = a->time;
385
386 int32_t new_value;
387 new_value = a->path_cb(a);
388
389 if(new_value != a->current_value) {
390 a->current_value = new_value;
391 /*Apply the calculated value*/
392 if(a->exec_cb) a->exec_cb(a->var, new_value);
393 }
394
395 /*If the time is elapsed the animation is ready*/
396 if(a->act_time >= a->time) {
397 anim_ready_handler(a);
398 }
399 }
400 }
401
402 /*If the linked list changed due to anim. delete then it's not safe to continue
403 *the reading of the list from here -> start from the head*/
404 if(anim_list_changed)
405 a = _lv_ll_get_head(&LV_GC_ROOT(_lv_anim_ll));
406 else
407 a = _lv_ll_get_next(&LV_GC_ROOT(_lv_anim_ll), a);
408 }
409
410 last_timer_run = lv_tick_get();
411 }
412
413 /**
414 * Called when an animation is ready to do the necessary thinks
415 * e.g. repeat, play back, delete etc.
416 * @param a pointer to an animation descriptor
417 */
anim_ready_handler(lv_anim_t * a)418 static void anim_ready_handler(lv_anim_t * a)
419 {
420 /*In the end of a forward anim decrement repeat cnt.*/
421 if(a->playback_now == 0 && a->repeat_cnt > 0 && a->repeat_cnt != LV_ANIM_REPEAT_INFINITE) {
422 a->repeat_cnt--;
423 }
424
425 /*Delete the animation if
426 * - no repeat left and no play back (simple one shot animation)
427 * - no repeat, play back is enabled and play back is ready*/
428 if(a->repeat_cnt == 0 && (a->playback_time == 0 || a->playback_now == 1)) {
429
430 /*Delete the animation from the list.
431 * This way the `ready_cb` will see the animations like it's animation is ready deleted*/
432 _lv_ll_remove(&LV_GC_ROOT(_lv_anim_ll), a);
433 /*Flag that the list has changed*/
434 anim_mark_list_change();
435
436 /*Call the callback function at the end*/
437 if(a->ready_cb != NULL) a->ready_cb(a);
438 if(a->deleted_cb != NULL) a->deleted_cb(a);
439 lv_mem_free(a);
440 }
441 /*If the animation is not deleted then restart it*/
442 else {
443 a->act_time = -(int32_t)(a->repeat_delay); /*Restart the animation*/
444 /*Swap the start and end values in play back mode*/
445 if(a->playback_time != 0) {
446 /*If now turning back use the 'playback_pause*/
447 if(a->playback_now == 0) a->act_time = -(int32_t)(a->playback_delay);
448
449 /*Toggle the play back state*/
450 a->playback_now = a->playback_now == 0 ? 1 : 0;
451 /*Swap the start and end values*/
452 int32_t tmp = a->start_value;
453 a->start_value = a->end_value;
454 a->end_value = tmp;
455 /*Swap the time and playback_time*/
456 tmp = a->time;
457 a->time = a->playback_time;
458 a->playback_time = tmp;
459 }
460 }
461 }
462
anim_mark_list_change(void)463 static void anim_mark_list_change(void)
464 {
465 anim_list_changed = true;
466 if(_lv_ll_get_head(&LV_GC_ROOT(_lv_anim_ll)) == NULL)
467 lv_timer_pause(_lv_anim_tmr);
468 else
469 lv_timer_resume(_lv_anim_tmr);
470 }
471