1 /**
2  * @file lv_anim.c
3  *
4  */
5 
6 /*********************
7  *      INCLUDES
8  *********************/
9 #include "lv_anim.h"
10 
11 #include "../hal/lv_hal_tick.h"
12 #include "lv_assert.h"
13 #include "lv_timer.h"
14 #include "lv_math.h"
15 #include "lv_mem.h"
16 #include "lv_gc.h"
17 
18 /*********************
19  *      DEFINES
20  *********************/
21 #define LV_ANIM_RESOLUTION 1024
22 #define LV_ANIM_RES_SHIFT 10
23 
24 /**********************
25  *      TYPEDEFS
26  **********************/
27 
28 /**********************
29  *  STATIC PROTOTYPES
30  **********************/
31 static void anim_timer(lv_timer_t * param);
32 static void anim_mark_list_change(void);
33 static void anim_ready_handler(lv_anim_t * a);
34 
35 /**********************
36  *  STATIC VARIABLES
37  **********************/
38 static uint32_t last_timer_run;
39 static bool anim_list_changed;
40 static bool anim_run_round;
41 static lv_timer_t * _lv_anim_tmr;
42 
43 /**********************
44  *      MACROS
45  **********************/
46 #if LV_LOG_TRACE_ANIM
47     #define TRACE_ANIM(...) LV_LOG_TRACE(__VA_ARGS__)
48 #else
49     #define TRACE_ANIM(...)
50 #endif
51 
52 
53 /**********************
54  *   GLOBAL FUNCTIONS
55  **********************/
56 
_lv_anim_core_init(void)57 void _lv_anim_core_init(void)
58 {
59     _lv_ll_init(&LV_GC_ROOT(_lv_anim_ll), sizeof(lv_anim_t));
60     _lv_anim_tmr = lv_timer_create(anim_timer, LV_DISP_DEF_REFR_PERIOD, NULL);
61     anim_mark_list_change(); /*Turn off the animation timer*/
62     anim_list_changed = false;
63 }
64 
lv_anim_init(lv_anim_t * a)65 void lv_anim_init(lv_anim_t * a)
66 {
67     lv_memset_00(a, sizeof(lv_anim_t));
68     a->time = 500;
69     a->start_value = 0;
70     a->end_value = 100;
71     a->repeat_cnt = 1;
72     a->path_cb = lv_anim_path_linear;
73     a->early_apply = 1;
74 }
75 
lv_anim_start(const lv_anim_t * a)76 lv_anim_t * lv_anim_start(const lv_anim_t * a)
77 {
78     TRACE_ANIM("begin");
79 
80     /*Do not let two animations for the same 'var' with the same 'exec_cb'*/
81     if(a->exec_cb != NULL) lv_anim_del(a->var, a->exec_cb); /*exec_cb == NULL would delete all animations of var*/
82 
83     /*If the list is empty the anim timer was suspended and it's last run measure is invalid*/
84     if(_lv_ll_is_empty(&LV_GC_ROOT(_lv_anim_ll))) {
85         last_timer_run = lv_tick_get();
86     }
87 
88     /*Add the new animation to the animation linked list*/
89     lv_anim_t * new_anim = _lv_ll_ins_head(&LV_GC_ROOT(_lv_anim_ll));
90     LV_ASSERT_MALLOC(new_anim);
91     if(new_anim == NULL) return NULL;
92 
93     /*Initialize the animation descriptor*/
94     lv_memcpy(new_anim, a, sizeof(lv_anim_t));
95     if(a->var == a) new_anim->var = new_anim;
96     new_anim->run_round = anim_run_round;
97 
98     /*Set the start value*/
99     if(new_anim->early_apply) {
100         if(new_anim->get_value_cb) {
101             int32_t v_ofs = new_anim->get_value_cb(new_anim);
102             new_anim->start_value += v_ofs;
103             new_anim->end_value += v_ofs;
104         }
105 
106         if(new_anim->exec_cb && new_anim->var) new_anim->exec_cb(new_anim->var, new_anim->start_value);
107     }
108 
109     /*Creating an animation changed the linked list.
110      *It's important if it happens in a ready callback. (see `anim_timer`)*/
111     anim_mark_list_change();
112 
113     TRACE_ANIM("finished");
114     return new_anim;
115 }
116 
lv_anim_get_playtime(lv_anim_t * a)117 uint32_t lv_anim_get_playtime(lv_anim_t * a)
118 {
119     uint32_t playtime = LV_ANIM_PLAYTIME_INFINITE;
120 
121     if(a->repeat_cnt == LV_ANIM_REPEAT_INFINITE)
122         return playtime;
123 
124     playtime = a->time - a->act_time;
125     if(a->playback_now == 0)
126         playtime += a->playback_delay + a->playback_time;
127 
128     if(a->repeat_cnt <= 1)
129         return playtime;
130 
131     playtime += (a->repeat_delay + a->time +
132                  a->playback_delay + a->playback_time) *
133                 (a->repeat_cnt - 1);
134 
135     return playtime;
136 }
137 
lv_anim_del(void * var,lv_anim_exec_xcb_t exec_cb)138 bool lv_anim_del(void * var, lv_anim_exec_xcb_t exec_cb)
139 {
140     lv_anim_t * a;
141     lv_anim_t * a_next;
142     bool del = false;
143     a        = _lv_ll_get_head(&LV_GC_ROOT(_lv_anim_ll));
144     while(a != NULL) {
145         /*'a' might be deleted, so get the next object while 'a' is valid*/
146         a_next = _lv_ll_get_next(&LV_GC_ROOT(_lv_anim_ll), a);
147 
148         if((a->var == var || var == NULL) && (a->exec_cb == exec_cb || exec_cb == NULL)) {
149             _lv_ll_remove(&LV_GC_ROOT(_lv_anim_ll), a);
150             lv_mem_free(a);
151             anim_mark_list_change(); /*Read by `anim_timer`. It need to know if a delete occurred in
152                                        the linked list*/
153             del = true;
154         }
155 
156         a = a_next;
157     }
158 
159     return del;
160 }
161 
lv_anim_del_all(void)162 void lv_anim_del_all(void)
163 {
164     _lv_ll_clear(&LV_GC_ROOT(_lv_anim_ll));
165     anim_mark_list_change();
166 }
167 
lv_anim_get(void * var,lv_anim_exec_xcb_t exec_cb)168 lv_anim_t * lv_anim_get(void * var, lv_anim_exec_xcb_t exec_cb)
169 {
170     lv_anim_t * a;
171     _LV_LL_READ(&LV_GC_ROOT(_lv_anim_ll), a) {
172         if(a->var == var && (a->exec_cb == exec_cb || exec_cb == NULL)) {
173             return a;
174         }
175     }
176 
177     return NULL;
178 }
179 
lv_anim_count_running(void)180 uint16_t lv_anim_count_running(void)
181 {
182     uint16_t cnt = 0;
183     lv_anim_t * a;
184     _LV_LL_READ(&LV_GC_ROOT(_lv_anim_ll), a) cnt++;
185 
186     return cnt;
187 }
188 
lv_anim_speed_to_time(uint32_t speed,int32_t start,int32_t end)189 uint32_t lv_anim_speed_to_time(uint32_t speed, int32_t start, int32_t end)
190 {
191     uint32_t d    = LV_ABS(start - end);
192     uint32_t time = (d * 1000) / speed;
193 
194     if(time == 0) {
195         time++;
196     }
197 
198     return time;
199 }
200 
lv_anim_refr_now(void)201 void lv_anim_refr_now(void)
202 {
203     anim_timer(NULL);
204 }
205 
lv_anim_path_linear(const lv_anim_t * a)206 int32_t lv_anim_path_linear(const lv_anim_t * a)
207 {
208     /*Calculate the current step*/
209     int32_t step = lv_map(a->act_time, 0, a->time, 0, LV_ANIM_RESOLUTION);
210 
211     /*Get the new value which will be proportional to `step`
212      *and the `start` and `end` values*/
213     int32_t new_value;
214     new_value = step * (a->end_value - a->start_value);
215     new_value = new_value >> LV_ANIM_RES_SHIFT;
216     new_value += a->start_value;
217 
218     return new_value;
219 }
220 
lv_anim_path_ease_in(const lv_anim_t * a)221 int32_t lv_anim_path_ease_in(const lv_anim_t * a)
222 {
223     /*Calculate the current step*/
224     uint32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX);
225     int32_t step = lv_bezier3(t, 0, 50, 100, LV_BEZIER_VAL_MAX);
226 
227     int32_t new_value;
228     new_value = step * (a->end_value - a->start_value);
229     new_value = new_value >> LV_BEZIER_VAL_SHIFT;
230     new_value += a->start_value;
231 
232     return new_value;
233 }
234 
lv_anim_path_ease_out(const lv_anim_t * a)235 int32_t lv_anim_path_ease_out(const lv_anim_t * a)
236 {
237     /*Calculate the current step*/
238     uint32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX);
239     int32_t step = lv_bezier3(t, 0, 900, 950, LV_BEZIER_VAL_MAX);
240 
241     int32_t new_value;
242     new_value = step * (a->end_value - a->start_value);
243     new_value = new_value >> LV_BEZIER_VAL_SHIFT;
244     new_value += a->start_value;
245 
246     return new_value;
247 }
248 
lv_anim_path_ease_in_out(const lv_anim_t * a)249 int32_t lv_anim_path_ease_in_out(const lv_anim_t * a)
250 {
251     /*Calculate the current step*/
252     uint32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX);
253     int32_t step = lv_bezier3(t, 0, 50, 952, LV_BEZIER_VAL_MAX);
254 
255     int32_t new_value;
256     new_value = step * (a->end_value - a->start_value);
257     new_value = new_value >> LV_BEZIER_VAL_SHIFT;
258     new_value += a->start_value;
259 
260     return new_value;
261 }
262 
lv_anim_path_overshoot(const lv_anim_t * a)263 int32_t lv_anim_path_overshoot(const lv_anim_t * a)
264 {
265     /*Calculate the current step*/
266     uint32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX);
267     int32_t step = lv_bezier3(t, 0, 1000, 1300, LV_BEZIER_VAL_MAX);
268 
269     int32_t new_value;
270     new_value = step * (a->end_value - a->start_value);
271     new_value = new_value >> LV_BEZIER_VAL_SHIFT;
272     new_value += a->start_value;
273 
274     return new_value;
275 }
276 
lv_anim_path_bounce(const lv_anim_t * a)277 int32_t lv_anim_path_bounce(const lv_anim_t * a)
278 {
279     /*Calculate the current step*/
280     int32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX);
281     int32_t diff = (a->end_value - a->start_value);
282 
283     /*3 bounces has 5 parts: 3 down and 2 up. One part is t / 5 long*/
284 
285     if(t < 408) {
286         /*Go down*/
287         t = (t * 2500) >> LV_BEZIER_VAL_SHIFT; /*[0..1024] range*/
288     }
289     else if(t >= 408 && t < 614) {
290         /*First bounce back*/
291         t -= 408;
292         t    = t * 5; /*to [0..1024] range*/
293         t    = LV_BEZIER_VAL_MAX - t;
294         diff = diff / 20;
295     }
296     else if(t >= 614 && t < 819) {
297         /*Fall back*/
298         t -= 614;
299         t    = t * 5; /*to [0..1024] range*/
300         diff = diff / 20;
301     }
302     else if(t >= 819 && t < 921) {
303         /*Second bounce back*/
304         t -= 819;
305         t    = t * 10; /*to [0..1024] range*/
306         t    = LV_BEZIER_VAL_MAX - t;
307         diff = diff / 40;
308     }
309     else if(t >= 921 && t <= LV_BEZIER_VAL_MAX) {
310         /*Fall back*/
311         t -= 921;
312         t    = t * 10; /*to [0..1024] range*/
313         diff = diff / 40;
314     }
315 
316     if(t > LV_BEZIER_VAL_MAX) t = LV_BEZIER_VAL_MAX;
317     if(t < 0) t = 0;
318     int32_t step = lv_bezier3(t, LV_BEZIER_VAL_MAX, 800, 500, 0);
319 
320     int32_t new_value;
321     new_value = step * diff;
322     new_value = new_value >> LV_BEZIER_VAL_SHIFT;
323     new_value = a->end_value - new_value;
324 
325     return new_value;
326 }
327 
lv_anim_path_step(const lv_anim_t * a)328 int32_t lv_anim_path_step(const lv_anim_t * a)
329 {
330     if(a->act_time >= a->time)
331         return a->end_value;
332     else
333         return a->start_value;
334 }
335 
336 /**********************
337  *   STATIC FUNCTIONS
338  **********************/
339 
340 /**
341  * Periodically handle the animations.
342  * @param param unused
343  */
anim_timer(lv_timer_t * param)344 static void anim_timer(lv_timer_t * param)
345 {
346     LV_UNUSED(param);
347 
348     uint32_t elaps = lv_tick_elaps(last_timer_run);
349 
350     /*Flip the run round*/
351     anim_run_round = anim_run_round ? false : true;
352 
353     lv_anim_t * a = _lv_ll_get_head(&LV_GC_ROOT(_lv_anim_ll));
354 
355     while(a != NULL) {
356         /*It can be set by `lv_anim_del()` typically in `end_cb`. If set then an animation delete
357          * happened in `anim_ready_handler` which could make this linked list reading corrupt
358          * because the list is changed meanwhile
359          */
360         anim_list_changed = false;
361 
362         if(a->run_round != anim_run_round) {
363             a->run_round = anim_run_round; /*The list readying might be reset so need to know which anim has run already*/
364 
365             /*The animation will run now for the first time. Call `start_cb`*/
366             int32_t new_act_time = a->act_time + elaps;
367             if(!a->start_cb_called && a->act_time <= 0 && new_act_time >= 0) {
368                 if(a->early_apply == 0 && a->get_value_cb) {
369                     int32_t v_ofs = a->get_value_cb(a);
370                     a->start_value += v_ofs;
371                     a->end_value += v_ofs;
372                 }
373                 if(a->start_cb) a->start_cb(a);
374                 a->start_cb_called = 1;
375             }
376             a->act_time += elaps;
377             if(a->act_time >= 0) {
378                 if(a->act_time > a->time) a->act_time = a->time;
379 
380                 int32_t new_value;
381                 new_value = a->path_cb(a);
382 
383                 if(new_value != a->current_value) {
384                     a->current_value = new_value;
385                     /*Apply the calculated value*/
386                     if(a->exec_cb) a->exec_cb(a->var, new_value);
387                 }
388 
389                 /*If the time is elapsed the animation is ready*/
390                 if(a->act_time >= a->time) {
391                     anim_ready_handler(a);
392                 }
393             }
394         }
395 
396         /*If the linked list changed due to anim. delete then it's not safe to continue
397          *the reading of the list from here -> start from the head*/
398         if(anim_list_changed)
399             a = _lv_ll_get_head(&LV_GC_ROOT(_lv_anim_ll));
400         else
401             a = _lv_ll_get_next(&LV_GC_ROOT(_lv_anim_ll), a);
402     }
403 
404     last_timer_run = lv_tick_get();
405 }
406 
407 /**
408  * Called when an animation is ready to do the necessary thinks
409  * e.g. repeat, play back, delete etc.
410  * @param a pointer to an animation descriptor
411  */
anim_ready_handler(lv_anim_t * a)412 static void anim_ready_handler(lv_anim_t * a)
413 {
414     /*In the end of a forward anim decrement repeat cnt.*/
415     if(a->playback_now == 0 && a->repeat_cnt > 0 && a->repeat_cnt != LV_ANIM_REPEAT_INFINITE) {
416         a->repeat_cnt--;
417     }
418 
419     /*Delete the animation if
420      * - no repeat left and no play back (simple one shot animation)
421      * - no repeat, play back is enabled and play back is ready*/
422     if(a->repeat_cnt == 0 && (a->playback_time == 0 || a->playback_now == 1)) {
423 
424         /*Delete the animation from the list.
425          * This way the `ready_cb` will see the animations like it's animation is ready deleted*/
426         _lv_ll_remove(&LV_GC_ROOT(_lv_anim_ll), a);
427         /*Flag that the list has changed*/
428         anim_mark_list_change();
429 
430         /*Call the callback function at the end*/
431         if(a->ready_cb != NULL) a->ready_cb(a);
432         lv_mem_free(a);
433     }
434     /*If the animation is not deleted then restart it*/
435     else {
436         a->act_time = -(int32_t)(a->repeat_delay); /*Restart the animation*/
437         /*Swap the start and end values in play back mode*/
438         if(a->playback_time != 0) {
439             /*If now turning back use the 'playback_pause*/
440             if(a->playback_now == 0) a->act_time = -(int32_t)(a->playback_delay);
441 
442             /*Toggle the play back state*/
443             a->playback_now = a->playback_now == 0 ? 1 : 0;
444             /*Swap the start and end values*/
445             int32_t tmp    = a->start_value;
446             a->start_value = a->end_value;
447             a->end_value   = tmp;
448             /*Swap the time and playback_time*/
449             tmp = a->time;
450             a->time = a->playback_time;
451             a->playback_time = tmp;
452         }
453     }
454 }
455 
anim_mark_list_change(void)456 static void anim_mark_list_change(void)
457 {
458     anim_list_changed = true;
459     if(_lv_ll_get_head(&LV_GC_ROOT(_lv_anim_ll)) == NULL)
460         lv_timer_pause(_lv_anim_tmr);
461     else
462         lv_timer_resume(_lv_anim_tmr);
463 }
464