1 /**
2 * @file lv_anim.c
3 *
4 */
5
6 /*********************
7 * INCLUDES
8 *********************/
9 #include "lv_anim.h"
10
11 #include "../hal/lv_hal_tick.h"
12 #include "lv_assert.h"
13 #include "lv_timer.h"
14 #include "lv_math.h"
15 #include "lv_mem.h"
16 #include "lv_gc.h"
17
18 /*********************
19 * DEFINES
20 *********************/
21 #define LV_ANIM_RESOLUTION 1024
22 #define LV_ANIM_RES_SHIFT 10
23
24 /**********************
25 * TYPEDEFS
26 **********************/
27
28 /**********************
29 * STATIC PROTOTYPES
30 **********************/
31 static void anim_timer(lv_timer_t * param);
32 static void anim_mark_list_change(void);
33 static void anim_ready_handler(lv_anim_t * a);
34
35 /**********************
36 * STATIC VARIABLES
37 **********************/
38 static uint32_t last_timer_run;
39 static bool anim_list_changed;
40 static bool anim_run_round;
41 static lv_timer_t * _lv_anim_tmr;
42
43 /**********************
44 * MACROS
45 **********************/
46 #if LV_LOG_TRACE_ANIM
47 #define TRACE_ANIM(...) LV_LOG_TRACE(__VA_ARGS__)
48 #else
49 #define TRACE_ANIM(...)
50 #endif
51
52 /**********************
53 * GLOBAL FUNCTIONS
54 **********************/
55
_lv_anim_core_init(void)56 void _lv_anim_core_init(void)
57 {
58 _lv_ll_init(&LV_GC_ROOT(_lv_anim_ll), sizeof(lv_anim_t));
59 _lv_anim_tmr = lv_timer_create(anim_timer, LV_DISP_DEF_REFR_PERIOD, NULL);
60 anim_mark_list_change(); /*Turn off the animation timer*/
61 anim_list_changed = false;
62 }
63
lv_anim_init(lv_anim_t * a)64 void lv_anim_init(lv_anim_t * a)
65 {
66 lv_memset_00(a, sizeof(lv_anim_t));
67 a->time = 500;
68 a->start_value = 0;
69 a->end_value = 100;
70 a->repeat_cnt = 1;
71 a->path_cb = lv_anim_path_linear;
72 a->early_apply = 1;
73 }
74
lv_anim_start(const lv_anim_t * a)75 lv_anim_t * lv_anim_start(const lv_anim_t * a)
76 {
77 TRACE_ANIM("begin");
78
79 /*Do not let two animations for the same 'var' with the same 'exec_cb'*/
80 if(a->exec_cb != NULL) lv_anim_del(a->var, a->exec_cb); /*exec_cb == NULL would delete all animations of var*/
81
82 /*If the list is empty the anim timer was suspended and it's last run measure is invalid*/
83 if(_lv_ll_is_empty(&LV_GC_ROOT(_lv_anim_ll))) {
84 last_timer_run = lv_tick_get();
85 }
86
87 /*Add the new animation to the animation linked list*/
88 lv_anim_t * new_anim = _lv_ll_ins_head(&LV_GC_ROOT(_lv_anim_ll));
89 LV_ASSERT_MALLOC(new_anim);
90 if(new_anim == NULL) return NULL;
91
92 /*Initialize the animation descriptor*/
93 lv_memcpy(new_anim, a, sizeof(lv_anim_t));
94 if(a->var == a) new_anim->var = new_anim;
95 new_anim->run_round = anim_run_round;
96
97 /*Set the start value*/
98 if(new_anim->early_apply) {
99 if(new_anim->get_value_cb) {
100 int32_t v_ofs = new_anim->get_value_cb(new_anim);
101 new_anim->start_value += v_ofs;
102 new_anim->end_value += v_ofs;
103 }
104
105 if(new_anim->exec_cb && new_anim->var) new_anim->exec_cb(new_anim->var, new_anim->start_value);
106 }
107
108 /*Creating an animation changed the linked list.
109 *It's important if it happens in a ready callback. (see `anim_timer`)*/
110 anim_mark_list_change();
111
112 TRACE_ANIM("finished");
113 return new_anim;
114 }
115
lv_anim_get_playtime(lv_anim_t * a)116 uint32_t lv_anim_get_playtime(lv_anim_t * a)
117 {
118 uint32_t playtime = LV_ANIM_PLAYTIME_INFINITE;
119
120 if(a->repeat_cnt == LV_ANIM_REPEAT_INFINITE)
121 return playtime;
122
123 playtime = a->time - a->act_time;
124 if(a->playback_now == 0)
125 playtime += a->playback_delay + a->playback_time;
126
127 if(a->repeat_cnt <= 1)
128 return playtime;
129
130 playtime += (a->repeat_delay + a->time +
131 a->playback_delay + a->playback_time) *
132 (a->repeat_cnt - 1);
133
134 return playtime;
135 }
136
lv_anim_del(void * var,lv_anim_exec_xcb_t exec_cb)137 bool lv_anim_del(void * var, lv_anim_exec_xcb_t exec_cb)
138 {
139 lv_anim_t * a;
140 lv_anim_t * a_next;
141 bool del = false;
142 a = _lv_ll_get_head(&LV_GC_ROOT(_lv_anim_ll));
143 while(a != NULL) {
144 /*'a' might be deleted, so get the next object while 'a' is valid*/
145 a_next = _lv_ll_get_next(&LV_GC_ROOT(_lv_anim_ll), a);
146
147 if((a->var == var || var == NULL) && (a->exec_cb == exec_cb || exec_cb == NULL)) {
148 _lv_ll_remove(&LV_GC_ROOT(_lv_anim_ll), a);
149 if(a->deleted_cb != NULL) a->deleted_cb(a);
150 lv_mem_free(a);
151 anim_mark_list_change(); /*Read by `anim_timer`. It need to know if a delete occurred in
152 the linked list*/
153 del = true;
154 }
155
156 a = a_next;
157 }
158
159 return del;
160 }
161
lv_anim_del_all(void)162 void lv_anim_del_all(void)
163 {
164 _lv_ll_clear(&LV_GC_ROOT(_lv_anim_ll));
165 anim_mark_list_change();
166 }
167
lv_anim_get(void * var,lv_anim_exec_xcb_t exec_cb)168 lv_anim_t * lv_anim_get(void * var, lv_anim_exec_xcb_t exec_cb)
169 {
170 lv_anim_t * a;
171 _LV_LL_READ(&LV_GC_ROOT(_lv_anim_ll), a) {
172 if(a->var == var && (a->exec_cb == exec_cb || exec_cb == NULL)) {
173 return a;
174 }
175 }
176
177 return NULL;
178 }
179
lv_anim_get_timer(void)180 struct _lv_timer_t * lv_anim_get_timer(void)
181 {
182 return _lv_anim_tmr;
183 }
184
lv_anim_count_running(void)185 uint16_t lv_anim_count_running(void)
186 {
187 uint16_t cnt = 0;
188 lv_anim_t * a;
189 _LV_LL_READ(&LV_GC_ROOT(_lv_anim_ll), a) cnt++;
190
191 return cnt;
192 }
193
lv_anim_speed_to_time(uint32_t speed,int32_t start,int32_t end)194 uint32_t lv_anim_speed_to_time(uint32_t speed, int32_t start, int32_t end)
195 {
196 uint32_t d = LV_ABS(start - end);
197 uint32_t time = (d * 1000) / speed;
198
199 if(time == 0) {
200 time++;
201 }
202
203 return time;
204 }
205
lv_anim_refr_now(void)206 void lv_anim_refr_now(void)
207 {
208 anim_timer(NULL);
209 }
210
lv_anim_path_linear(const lv_anim_t * a)211 int32_t lv_anim_path_linear(const lv_anim_t * a)
212 {
213 /*Calculate the current step*/
214 int32_t step = lv_map(a->act_time, 0, a->time, 0, LV_ANIM_RESOLUTION);
215
216 /*Get the new value which will be proportional to `step`
217 *and the `start` and `end` values*/
218 int32_t new_value;
219 new_value = step * (a->end_value - a->start_value);
220 new_value = new_value >> LV_ANIM_RES_SHIFT;
221 new_value += a->start_value;
222
223 return new_value;
224 }
225
lv_anim_path_ease_in(const lv_anim_t * a)226 int32_t lv_anim_path_ease_in(const lv_anim_t * a)
227 {
228 /*Calculate the current step*/
229 uint32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX);
230 int32_t step = lv_bezier3(t, 0, 50, 100, LV_BEZIER_VAL_MAX);
231
232 int32_t new_value;
233 new_value = step * (a->end_value - a->start_value);
234 new_value = new_value >> LV_BEZIER_VAL_SHIFT;
235 new_value += a->start_value;
236
237 return new_value;
238 }
239
lv_anim_path_ease_out(const lv_anim_t * a)240 int32_t lv_anim_path_ease_out(const lv_anim_t * a)
241 {
242 /*Calculate the current step*/
243 uint32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX);
244 int32_t step = lv_bezier3(t, 0, 900, 950, LV_BEZIER_VAL_MAX);
245
246 int32_t new_value;
247 new_value = step * (a->end_value - a->start_value);
248 new_value = new_value >> LV_BEZIER_VAL_SHIFT;
249 new_value += a->start_value;
250
251 return new_value;
252 }
253
lv_anim_path_ease_in_out(const lv_anim_t * a)254 int32_t lv_anim_path_ease_in_out(const lv_anim_t * a)
255 {
256 /*Calculate the current step*/
257 uint32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX);
258 int32_t step = lv_bezier3(t, 0, 50, 952, LV_BEZIER_VAL_MAX);
259
260 int32_t new_value;
261 new_value = step * (a->end_value - a->start_value);
262 new_value = new_value >> LV_BEZIER_VAL_SHIFT;
263 new_value += a->start_value;
264
265 return new_value;
266 }
267
lv_anim_path_overshoot(const lv_anim_t * a)268 int32_t lv_anim_path_overshoot(const lv_anim_t * a)
269 {
270 /*Calculate the current step*/
271 uint32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX);
272 int32_t step = lv_bezier3(t, 0, 1000, 1300, LV_BEZIER_VAL_MAX);
273
274 int32_t new_value;
275 new_value = step * (a->end_value - a->start_value);
276 new_value = new_value >> LV_BEZIER_VAL_SHIFT;
277 new_value += a->start_value;
278
279 return new_value;
280 }
281
lv_anim_path_bounce(const lv_anim_t * a)282 int32_t lv_anim_path_bounce(const lv_anim_t * a)
283 {
284 /*Calculate the current step*/
285 int32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX);
286 int32_t diff = (a->end_value - a->start_value);
287
288 /*3 bounces has 5 parts: 3 down and 2 up. One part is t / 5 long*/
289
290 if(t < 408) {
291 /*Go down*/
292 t = (t * 2500) >> LV_BEZIER_VAL_SHIFT; /*[0..1024] range*/
293 }
294 else if(t >= 408 && t < 614) {
295 /*First bounce back*/
296 t -= 408;
297 t = t * 5; /*to [0..1024] range*/
298 t = LV_BEZIER_VAL_MAX - t;
299 diff = diff / 20;
300 }
301 else if(t >= 614 && t < 819) {
302 /*Fall back*/
303 t -= 614;
304 t = t * 5; /*to [0..1024] range*/
305 diff = diff / 20;
306 }
307 else if(t >= 819 && t < 921) {
308 /*Second bounce back*/
309 t -= 819;
310 t = t * 10; /*to [0..1024] range*/
311 t = LV_BEZIER_VAL_MAX - t;
312 diff = diff / 40;
313 }
314 else if(t >= 921 && t <= LV_BEZIER_VAL_MAX) {
315 /*Fall back*/
316 t -= 921;
317 t = t * 10; /*to [0..1024] range*/
318 diff = diff / 40;
319 }
320
321 if(t > LV_BEZIER_VAL_MAX) t = LV_BEZIER_VAL_MAX;
322 if(t < 0) t = 0;
323 int32_t step = lv_bezier3(t, LV_BEZIER_VAL_MAX, 800, 500, 0);
324
325 int32_t new_value;
326 new_value = step * diff;
327 new_value = new_value >> LV_BEZIER_VAL_SHIFT;
328 new_value = a->end_value - new_value;
329
330 return new_value;
331 }
332
lv_anim_path_step(const lv_anim_t * a)333 int32_t lv_anim_path_step(const lv_anim_t * a)
334 {
335 if(a->act_time >= a->time)
336 return a->end_value;
337 else
338 return a->start_value;
339 }
340
341 /**********************
342 * STATIC FUNCTIONS
343 **********************/
344
345 /**
346 * Periodically handle the animations.
347 * @param param unused
348 */
anim_timer(lv_timer_t * param)349 static void anim_timer(lv_timer_t * param)
350 {
351 LV_UNUSED(param);
352
353 uint32_t elaps = lv_tick_elaps(last_timer_run);
354
355 /*Flip the run round*/
356 anim_run_round = anim_run_round ? false : true;
357
358 lv_anim_t * a = _lv_ll_get_head(&LV_GC_ROOT(_lv_anim_ll));
359
360 while(a != NULL) {
361 /*It can be set by `lv_anim_del()` typically in `end_cb`. If set then an animation delete
362 * happened in `anim_ready_handler` which could make this linked list reading corrupt
363 * because the list is changed meanwhile
364 */
365 anim_list_changed = false;
366
367 if(a->run_round != anim_run_round) {
368 a->run_round = anim_run_round; /*The list readying might be reset so need to know which anim has run already*/
369
370 /*The animation will run now for the first time. Call `start_cb`*/
371 int32_t new_act_time = a->act_time + elaps;
372 if(!a->start_cb_called && a->act_time <= 0 && new_act_time >= 0) {
373 if(a->early_apply == 0 && a->get_value_cb) {
374 int32_t v_ofs = a->get_value_cb(a);
375 a->start_value += v_ofs;
376 a->end_value += v_ofs;
377 }
378 if(a->start_cb) a->start_cb(a);
379 a->start_cb_called = 1;
380 }
381 a->act_time += elaps;
382 if(a->act_time >= 0) {
383 if(a->act_time > a->time) a->act_time = a->time;
384
385 int32_t new_value;
386 new_value = a->path_cb(a);
387
388 if(new_value != a->current_value) {
389 a->current_value = new_value;
390 /*Apply the calculated value*/
391 if(a->exec_cb) a->exec_cb(a->var, new_value);
392 }
393
394 /*If the time is elapsed the animation is ready*/
395 if(a->act_time >= a->time) {
396 anim_ready_handler(a);
397 }
398 }
399 }
400
401 /*If the linked list changed due to anim. delete then it's not safe to continue
402 *the reading of the list from here -> start from the head*/
403 if(anim_list_changed)
404 a = _lv_ll_get_head(&LV_GC_ROOT(_lv_anim_ll));
405 else
406 a = _lv_ll_get_next(&LV_GC_ROOT(_lv_anim_ll), a);
407 }
408
409 last_timer_run = lv_tick_get();
410 }
411
412 /**
413 * Called when an animation is ready to do the necessary thinks
414 * e.g. repeat, play back, delete etc.
415 * @param a pointer to an animation descriptor
416 */
anim_ready_handler(lv_anim_t * a)417 static void anim_ready_handler(lv_anim_t * a)
418 {
419 /*In the end of a forward anim decrement repeat cnt.*/
420 if(a->playback_now == 0 && a->repeat_cnt > 0 && a->repeat_cnt != LV_ANIM_REPEAT_INFINITE) {
421 a->repeat_cnt--;
422 }
423
424 /*Delete the animation if
425 * - no repeat left and no play back (simple one shot animation)
426 * - no repeat, play back is enabled and play back is ready*/
427 if(a->repeat_cnt == 0 && (a->playback_time == 0 || a->playback_now == 1)) {
428
429 /*Delete the animation from the list.
430 * This way the `ready_cb` will see the animations like it's animation is ready deleted*/
431 _lv_ll_remove(&LV_GC_ROOT(_lv_anim_ll), a);
432 /*Flag that the list has changed*/
433 anim_mark_list_change();
434
435 /*Call the callback function at the end*/
436 if(a->ready_cb != NULL) a->ready_cb(a);
437 if(a->deleted_cb != NULL) a->deleted_cb(a);
438 lv_mem_free(a);
439 }
440 /*If the animation is not deleted then restart it*/
441 else {
442 a->act_time = -(int32_t)(a->repeat_delay); /*Restart the animation*/
443 /*Swap the start and end values in play back mode*/
444 if(a->playback_time != 0) {
445 /*If now turning back use the 'playback_pause*/
446 if(a->playback_now == 0) a->act_time = -(int32_t)(a->playback_delay);
447
448 /*Toggle the play back state*/
449 a->playback_now = a->playback_now == 0 ? 1 : 0;
450 /*Swap the start and end values*/
451 int32_t tmp = a->start_value;
452 a->start_value = a->end_value;
453 a->end_value = tmp;
454 /*Swap the time and playback_time*/
455 tmp = a->time;
456 a->time = a->playback_time;
457 a->playback_time = tmp;
458 }
459 }
460 }
461
anim_mark_list_change(void)462 static void anim_mark_list_change(void)
463 {
464 anim_list_changed = true;
465 if(_lv_ll_get_head(&LV_GC_ROOT(_lv_anim_ll)) == NULL)
466 lv_timer_pause(_lv_anim_tmr);
467 else
468 lv_timer_resume(_lv_anim_tmr);
469 }
470