1 /**
2 * @file lv_anim.c
3 *
4 */
5
6 /*********************
7 * INCLUDES
8 *********************/
9 #include "lv_anim.h"
10
11 #include "../hal/lv_hal_tick.h"
12 #include "lv_assert.h"
13 #include "lv_timer.h"
14 #include "lv_math.h"
15 #include "lv_mem.h"
16 #include "lv_gc.h"
17
18 /*********************
19 * DEFINES
20 *********************/
21 #define LV_ANIM_RESOLUTION 1024
22 #define LV_ANIM_RES_SHIFT 10
23
24 /**********************
25 * TYPEDEFS
26 **********************/
27
28 /**********************
29 * STATIC PROTOTYPES
30 **********************/
31 static void anim_timer(lv_timer_t * param);
32 static void anim_mark_list_change(void);
33 static void anim_ready_handler(lv_anim_t * a);
34
35 /**********************
36 * STATIC VARIABLES
37 **********************/
38 static uint32_t last_timer_run;
39 static bool anim_list_changed;
40 static bool anim_run_round;
41 static lv_timer_t * _lv_anim_tmr;
42
43 /**********************
44 * MACROS
45 **********************/
46 #if LV_LOG_TRACE_ANIM
47 #define TRACE_ANIM(...) LV_LOG_TRACE(__VA_ARGS__)
48 #else
49 #define TRACE_ANIM(...)
50 #endif
51
52
53 /**********************
54 * GLOBAL FUNCTIONS
55 **********************/
56
_lv_anim_core_init(void)57 void _lv_anim_core_init(void)
58 {
59 _lv_ll_init(&LV_GC_ROOT(_lv_anim_ll), sizeof(lv_anim_t));
60 _lv_anim_tmr = lv_timer_create(anim_timer, LV_DISP_DEF_REFR_PERIOD, NULL);
61 anim_mark_list_change(); /*Turn off the animation timer*/
62 anim_list_changed = false;
63 }
64
lv_anim_init(lv_anim_t * a)65 void lv_anim_init(lv_anim_t * a)
66 {
67 lv_memset_00(a, sizeof(lv_anim_t));
68 a->time = 500;
69 a->start_value = 0;
70 a->end_value = 100;
71 a->repeat_cnt = 1;
72 a->path_cb = lv_anim_path_linear;
73 a->early_apply = 1;
74 }
75
lv_anim_start(const lv_anim_t * a)76 lv_anim_t * lv_anim_start(const lv_anim_t * a)
77 {
78 TRACE_ANIM("begin");
79
80 /*Do not let two animations for the same 'var' with the same 'exec_cb'*/
81 if(a->exec_cb != NULL) lv_anim_del(a->var, a->exec_cb); /*exec_cb == NULL would delete all animations of var*/
82
83 /*If the list is empty the anim timer was suspended and it's last run measure is invalid*/
84 if(_lv_ll_is_empty(&LV_GC_ROOT(_lv_anim_ll))) {
85 last_timer_run = lv_tick_get();
86 }
87
88 /*Add the new animation to the animation linked list*/
89 lv_anim_t * new_anim = _lv_ll_ins_head(&LV_GC_ROOT(_lv_anim_ll));
90 LV_ASSERT_MALLOC(new_anim);
91 if(new_anim == NULL) return NULL;
92
93 /*Initialize the animation descriptor*/
94 lv_memcpy(new_anim, a, sizeof(lv_anim_t));
95 if(a->var == a) new_anim->var = new_anim;
96 new_anim->run_round = anim_run_round;
97
98 /*Set the start value*/
99 if(new_anim->early_apply) {
100 if(new_anim->get_value_cb) {
101 int32_t v_ofs = new_anim->get_value_cb(new_anim);
102 new_anim->start_value += v_ofs;
103 new_anim->end_value += v_ofs;
104 }
105
106 if(new_anim->exec_cb && new_anim->var) new_anim->exec_cb(new_anim->var, new_anim->start_value);
107 }
108
109 /*Creating an animation changed the linked list.
110 *It's important if it happens in a ready callback. (see `anim_timer`)*/
111 anim_mark_list_change();
112
113 TRACE_ANIM("finished");
114 return new_anim;
115 }
116
lv_anim_get_playtime(lv_anim_t * a)117 uint32_t lv_anim_get_playtime(lv_anim_t * a)
118 {
119 uint32_t playtime = LV_ANIM_PLAYTIME_INFINITE;
120
121 if(a->repeat_cnt == LV_ANIM_REPEAT_INFINITE)
122 return playtime;
123
124 playtime = a->time - a->act_time;
125 if(a->playback_now == 0)
126 playtime += a->playback_delay + a->playback_time;
127
128 if(a->repeat_cnt <= 1)
129 return playtime;
130
131 playtime += (a->repeat_delay + a->time +
132 a->playback_delay + a->playback_time) *
133 (a->repeat_cnt - 1);
134
135 return playtime;
136 }
137
lv_anim_del(void * var,lv_anim_exec_xcb_t exec_cb)138 bool lv_anim_del(void * var, lv_anim_exec_xcb_t exec_cb)
139 {
140 lv_anim_t * a;
141 lv_anim_t * a_next;
142 bool del = false;
143 a = _lv_ll_get_head(&LV_GC_ROOT(_lv_anim_ll));
144 while(a != NULL) {
145 /*'a' might be deleted, so get the next object while 'a' is valid*/
146 a_next = _lv_ll_get_next(&LV_GC_ROOT(_lv_anim_ll), a);
147
148 if((a->var == var || var == NULL) && (a->exec_cb == exec_cb || exec_cb == NULL)) {
149 _lv_ll_remove(&LV_GC_ROOT(_lv_anim_ll), a);
150 lv_mem_free(a);
151 anim_mark_list_change(); /*Read by `anim_timer`. It need to know if a delete occurred in
152 the linked list*/
153 del = true;
154 }
155
156 a = a_next;
157 }
158
159 return del;
160 }
161
lv_anim_del_all(void)162 void lv_anim_del_all(void)
163 {
164 _lv_ll_clear(&LV_GC_ROOT(_lv_anim_ll));
165 anim_mark_list_change();
166 }
167
lv_anim_get(void * var,lv_anim_exec_xcb_t exec_cb)168 lv_anim_t * lv_anim_get(void * var, lv_anim_exec_xcb_t exec_cb)
169 {
170 lv_anim_t * a;
171 _LV_LL_READ(&LV_GC_ROOT(_lv_anim_ll), a) {
172 if(a->var == var && (a->exec_cb == exec_cb || exec_cb == NULL)) {
173 return a;
174 }
175 }
176
177 return NULL;
178 }
179
lv_anim_count_running(void)180 uint16_t lv_anim_count_running(void)
181 {
182 uint16_t cnt = 0;
183 lv_anim_t * a;
184 _LV_LL_READ(&LV_GC_ROOT(_lv_anim_ll), a) cnt++;
185
186 return cnt;
187 }
188
lv_anim_speed_to_time(uint32_t speed,int32_t start,int32_t end)189 uint32_t lv_anim_speed_to_time(uint32_t speed, int32_t start, int32_t end)
190 {
191 uint32_t d = LV_ABS(start - end);
192 uint32_t time = (d * 1000) / speed;
193
194 if(time == 0) {
195 time++;
196 }
197
198 return time;
199 }
200
lv_anim_refr_now(void)201 void lv_anim_refr_now(void)
202 {
203 anim_timer(NULL);
204 }
205
lv_anim_path_linear(const lv_anim_t * a)206 int32_t lv_anim_path_linear(const lv_anim_t * a)
207 {
208 /*Calculate the current step*/
209 int32_t step = lv_map(a->act_time, 0, a->time, 0, LV_ANIM_RESOLUTION);
210
211 /*Get the new value which will be proportional to `step`
212 *and the `start` and `end` values*/
213 int32_t new_value;
214 new_value = step * (a->end_value - a->start_value);
215 new_value = new_value >> LV_ANIM_RES_SHIFT;
216 new_value += a->start_value;
217
218 return new_value;
219 }
220
lv_anim_path_ease_in(const lv_anim_t * a)221 int32_t lv_anim_path_ease_in(const lv_anim_t * a)
222 {
223 /*Calculate the current step*/
224 uint32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX);
225 int32_t step = lv_bezier3(t, 0, 50, 100, LV_BEZIER_VAL_MAX);
226
227 int32_t new_value;
228 new_value = step * (a->end_value - a->start_value);
229 new_value = new_value >> LV_BEZIER_VAL_SHIFT;
230 new_value += a->start_value;
231
232 return new_value;
233 }
234
lv_anim_path_ease_out(const lv_anim_t * a)235 int32_t lv_anim_path_ease_out(const lv_anim_t * a)
236 {
237 /*Calculate the current step*/
238 uint32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX);
239 int32_t step = lv_bezier3(t, 0, 900, 950, LV_BEZIER_VAL_MAX);
240
241 int32_t new_value;
242 new_value = step * (a->end_value - a->start_value);
243 new_value = new_value >> LV_BEZIER_VAL_SHIFT;
244 new_value += a->start_value;
245
246 return new_value;
247 }
248
lv_anim_path_ease_in_out(const lv_anim_t * a)249 int32_t lv_anim_path_ease_in_out(const lv_anim_t * a)
250 {
251 /*Calculate the current step*/
252 uint32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX);
253 int32_t step = lv_bezier3(t, 0, 50, 952, LV_BEZIER_VAL_MAX);
254
255 int32_t new_value;
256 new_value = step * (a->end_value - a->start_value);
257 new_value = new_value >> LV_BEZIER_VAL_SHIFT;
258 new_value += a->start_value;
259
260 return new_value;
261 }
262
lv_anim_path_overshoot(const lv_anim_t * a)263 int32_t lv_anim_path_overshoot(const lv_anim_t * a)
264 {
265 /*Calculate the current step*/
266 uint32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX);
267 int32_t step = lv_bezier3(t, 0, 1000, 1300, LV_BEZIER_VAL_MAX);
268
269 int32_t new_value;
270 new_value = step * (a->end_value - a->start_value);
271 new_value = new_value >> LV_BEZIER_VAL_SHIFT;
272 new_value += a->start_value;
273
274 return new_value;
275 }
276
lv_anim_path_bounce(const lv_anim_t * a)277 int32_t lv_anim_path_bounce(const lv_anim_t * a)
278 {
279 /*Calculate the current step*/
280 int32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX);
281 int32_t diff = (a->end_value - a->start_value);
282
283 /*3 bounces has 5 parts: 3 down and 2 up. One part is t / 5 long*/
284
285 if(t < 408) {
286 /*Go down*/
287 t = (t * 2500) >> LV_BEZIER_VAL_SHIFT; /*[0..1024] range*/
288 }
289 else if(t >= 408 && t < 614) {
290 /*First bounce back*/
291 t -= 408;
292 t = t * 5; /*to [0..1024] range*/
293 t = LV_BEZIER_VAL_MAX - t;
294 diff = diff / 20;
295 }
296 else if(t >= 614 && t < 819) {
297 /*Fall back*/
298 t -= 614;
299 t = t * 5; /*to [0..1024] range*/
300 diff = diff / 20;
301 }
302 else if(t >= 819 && t < 921) {
303 /*Second bounce back*/
304 t -= 819;
305 t = t * 10; /*to [0..1024] range*/
306 t = LV_BEZIER_VAL_MAX - t;
307 diff = diff / 40;
308 }
309 else if(t >= 921 && t <= LV_BEZIER_VAL_MAX) {
310 /*Fall back*/
311 t -= 921;
312 t = t * 10; /*to [0..1024] range*/
313 diff = diff / 40;
314 }
315
316 if(t > LV_BEZIER_VAL_MAX) t = LV_BEZIER_VAL_MAX;
317 if(t < 0) t = 0;
318 int32_t step = lv_bezier3(t, LV_BEZIER_VAL_MAX, 800, 500, 0);
319
320 int32_t new_value;
321 new_value = step * diff;
322 new_value = new_value >> LV_BEZIER_VAL_SHIFT;
323 new_value = a->end_value - new_value;
324
325 return new_value;
326 }
327
lv_anim_path_step(const lv_anim_t * a)328 int32_t lv_anim_path_step(const lv_anim_t * a)
329 {
330 if(a->act_time >= a->time)
331 return a->end_value;
332 else
333 return a->start_value;
334 }
335
336 /**********************
337 * STATIC FUNCTIONS
338 **********************/
339
340 /**
341 * Periodically handle the animations.
342 * @param param unused
343 */
anim_timer(lv_timer_t * param)344 static void anim_timer(lv_timer_t * param)
345 {
346 LV_UNUSED(param);
347
348 uint32_t elaps = lv_tick_elaps(last_timer_run);
349
350 /*Flip the run round*/
351 anim_run_round = anim_run_round ? false : true;
352
353 lv_anim_t * a = _lv_ll_get_head(&LV_GC_ROOT(_lv_anim_ll));
354
355 while(a != NULL) {
356 /*It can be set by `lv_anim_del()` typically in `end_cb`. If set then an animation delete
357 * happened in `anim_ready_handler` which could make this linked list reading corrupt
358 * because the list is changed meanwhile
359 */
360 anim_list_changed = false;
361
362 if(a->run_round != anim_run_round) {
363 a->run_round = anim_run_round; /*The list readying might be reset so need to know which anim has run already*/
364
365 /*The animation will run now for the first time. Call `start_cb`*/
366 int32_t new_act_time = a->act_time + elaps;
367 if(!a->start_cb_called && a->act_time <= 0 && new_act_time >= 0) {
368 if(a->early_apply == 0 && a->get_value_cb) {
369 int32_t v_ofs = a->get_value_cb(a);
370 a->start_value += v_ofs;
371 a->end_value += v_ofs;
372 }
373 if(a->start_cb) a->start_cb(a);
374 a->start_cb_called = 1;
375 }
376 a->act_time += elaps;
377 if(a->act_time >= 0) {
378 if(a->act_time > a->time) a->act_time = a->time;
379
380 int32_t new_value;
381 new_value = a->path_cb(a);
382
383 if(new_value != a->current_value) {
384 a->current_value = new_value;
385 /*Apply the calculated value*/
386 if(a->exec_cb) a->exec_cb(a->var, new_value);
387 }
388
389 /*If the time is elapsed the animation is ready*/
390 if(a->act_time >= a->time) {
391 anim_ready_handler(a);
392 }
393 }
394 }
395
396 /*If the linked list changed due to anim. delete then it's not safe to continue
397 *the reading of the list from here -> start from the head*/
398 if(anim_list_changed)
399 a = _lv_ll_get_head(&LV_GC_ROOT(_lv_anim_ll));
400 else
401 a = _lv_ll_get_next(&LV_GC_ROOT(_lv_anim_ll), a);
402 }
403
404 last_timer_run = lv_tick_get();
405 }
406
407 /**
408 * Called when an animation is ready to do the necessary thinks
409 * e.g. repeat, play back, delete etc.
410 * @param a pointer to an animation descriptor
411 */
anim_ready_handler(lv_anim_t * a)412 static void anim_ready_handler(lv_anim_t * a)
413 {
414 /*In the end of a forward anim decrement repeat cnt.*/
415 if(a->playback_now == 0 && a->repeat_cnt > 0 && a->repeat_cnt != LV_ANIM_REPEAT_INFINITE) {
416 a->repeat_cnt--;
417 }
418
419 /*Delete the animation if
420 * - no repeat left and no play back (simple one shot animation)
421 * - no repeat, play back is enabled and play back is ready*/
422 if(a->repeat_cnt == 0 && (a->playback_time == 0 || a->playback_now == 1)) {
423
424 /*Delete the animation from the list.
425 * This way the `ready_cb` will see the animations like it's animation is ready deleted*/
426 _lv_ll_remove(&LV_GC_ROOT(_lv_anim_ll), a);
427 /*Flag that the list has changed*/
428 anim_mark_list_change();
429
430 /*Call the callback function at the end*/
431 if(a->ready_cb != NULL) a->ready_cb(a);
432 lv_mem_free(a);
433 }
434 /*If the animation is not deleted then restart it*/
435 else {
436 a->act_time = -(int32_t)(a->repeat_delay); /*Restart the animation*/
437 /*Swap the start and end values in play back mode*/
438 if(a->playback_time != 0) {
439 /*If now turning back use the 'playback_pause*/
440 if(a->playback_now == 0) a->act_time = -(int32_t)(a->playback_delay);
441
442 /*Toggle the play back state*/
443 a->playback_now = a->playback_now == 0 ? 1 : 0;
444 /*Swap the start and end values*/
445 int32_t tmp = a->start_value;
446 a->start_value = a->end_value;
447 a->end_value = tmp;
448 /*Swap the time and playback_time*/
449 tmp = a->time;
450 a->time = a->playback_time;
451 a->playback_time = tmp;
452 }
453 }
454 }
455
anim_mark_list_change(void)456 static void anim_mark_list_change(void)
457 {
458 anim_list_changed = true;
459 if(_lv_ll_get_head(&LV_GC_ROOT(_lv_anim_ll)) == NULL)
460 lv_timer_pause(_lv_anim_tmr);
461 else
462 lv_timer_resume(_lv_anim_tmr);
463 }
464