1 /* 2 LodePNG version 20230410 3 4 Copyright (c) 2005-2023 Lode Vandevenne 5 6 This software is provided 'as-is', without any express or implied 7 warranty. In no event will the authors be held liable for any damages 8 arising from the use of this software. 9 10 Permission is granted to anyone to use this software for any purpose, 11 including commercial applications, and to alter it and redistribute it 12 freely, subject to the following restrictions: 13 14 1. The origin of this software must not be misrepresented; you must not 15 claim that you wrote the original software. If you use this software 16 in a product, an acknowledgment in the product documentation would be 17 appreciated but is not required. 18 19 2. Altered source versions must be plainly marked as such, and must not be 20 misrepresented as being the original software. 21 22 3. This notice may not be removed or altered from any source 23 distribution. 24 */ 25 26 #ifndef LODEPNG_H 27 #define LODEPNG_H 28 29 #ifdef __cplusplus 30 extern "C" { 31 #endif 32 33 #include "../../../lvgl.h" 34 #if LV_USE_LODEPNG 35 #include LV_STDDEF_INCLUDE /*for size_t*/ 36 LV_ATTRIBUTE_EXTERN_DATA extern const char * LODEPNG_VERSION_STRING; 37 38 /* 39 The following #defines are used to create code sections. They can be disabled 40 to disable code sections, which can give faster compile time and smaller binary. 41 The "NO_COMPILE" defines are designed to be used to pass as defines to the 42 compiler command to disable them without modifying this header, e.g. 43 -DLODEPNG_NO_COMPILE_ZLIB for gcc or clang. 44 */ 45 /*deflate & zlib. If disabled, you must specify alternative zlib functions in 46 the custom_zlib field of the compress and decompress settings*/ 47 #ifndef LODEPNG_NO_COMPILE_ZLIB 48 /*pass -DLODEPNG_NO_COMPILE_ZLIB to the compiler to disable this, or comment out LODEPNG_COMPILE_ZLIB below*/ 49 #define LODEPNG_COMPILE_ZLIB 50 #endif 51 52 /*png encoder and png decoder*/ 53 #ifndef LODEPNG_NO_COMPILE_PNG 54 /*pass -DLODEPNG_NO_COMPILE_PNG to the compiler to disable this, or comment out LODEPNG_COMPILE_PNG below*/ 55 #define LODEPNG_COMPILE_PNG 56 #endif 57 58 /*deflate&zlib decoder and png decoder*/ 59 #ifndef LODEPNG_NO_COMPILE_DECODER 60 /*pass -DLODEPNG_NO_COMPILE_DECODER to the compiler to disable this, or comment out LODEPNG_COMPILE_DECODER below*/ 61 #define LODEPNG_COMPILE_DECODER 62 #endif 63 64 /*deflate&zlib encoder and png encoder*/ 65 #ifndef LODEPNG_NO_COMPILE_ENCODER 66 /*pass -DLODEPNG_NO_COMPILE_ENCODER to the compiler to disable this, or comment out LODEPNG_COMPILE_ENCODER below*/ 67 #define LODEPNG_COMPILE_ENCODER 68 #endif 69 70 /*the optional built in harddisk file loading and saving functions*/ 71 #ifndef LODEPNG_NO_COMPILE_DISK 72 /*pass -DLODEPNG_NO_COMPILE_DISK to the compiler to disable this, or comment out LODEPNG_COMPILE_DISK below*/ 73 #define LODEPNG_COMPILE_DISK 74 #endif 75 76 /*support for chunks other than IHDR, IDAT, PLTE, tRNS, IEND: ancillary and unknown chunks*/ 77 #ifndef LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS 78 /*pass -DLODEPNG_NO_COMPILE_ANCILLARY_CHUNKS to the compiler to disable this, 79 or comment out LODEPNG_COMPILE_ANCILLARY_CHUNKS below*/ 80 #define LODEPNG_COMPILE_ANCILLARY_CHUNKS 81 #endif 82 83 /*ability to convert error numerical codes to English text string*/ 84 #ifndef LODEPNG_NO_COMPILE_ERROR_TEXT 85 /*pass -DLODEPNG_NO_COMPILE_ERROR_TEXT to the compiler to disable this, 86 or comment out LODEPNG_COMPILE_ERROR_TEXT below*/ 87 #define LODEPNG_COMPILE_ERROR_TEXT 88 #endif 89 90 /*Compile the default allocators (C's free, malloc and realloc). If you disable this, 91 you can define the functions lodepng_free, lodepng_malloc and lodepng_realloc in your 92 source files with custom allocators.*/ 93 #ifndef LODEPNG_NO_COMPILE_ALLOCATORS 94 /*pass -DLODEPNG_NO_COMPILE_ALLOCATORS to the compiler to disable the built-in ones, 95 or comment out LODEPNG_COMPILE_ALLOCATORS below*/ 96 #define LODEPNG_COMPILE_ALLOCATORS 97 #endif 98 99 /*Disable built-in CRC function, in that case a custom implementation of 100 lodepng_crc32 must be defined externally so that it can be linked in. 101 The default built-in CRC code comes with 8KB of lookup tables, so for memory constrained environment you may want it 102 disabled and provide a much smaller implementation externally as said above. You can find such an example implementation 103 in a comment in the lodepng.c(pp) file in the 'else' case of the searchable LODEPNG_COMPILE_CRC section.*/ 104 #ifndef LODEPNG_NO_COMPILE_CRC 105 /*pass -DLODEPNG_NO_COMPILE_CRC to the compiler to disable the built-in one, 106 or comment out LODEPNG_COMPILE_CRC below*/ 107 #define LODEPNG_COMPILE_CRC 108 #endif 109 110 /*compile the C++ version (you can disable the C++ wrapper here even when compiling for C++)*/ 111 #ifdef __cplusplus 112 #ifndef LODEPNG_NO_COMPILE_CPP 113 /*pass -DLODEPNG_NO_COMPILE_CPP to the compiler to disable C++ (not needed if a C-only compiler), 114 or comment out LODEPNG_COMPILE_CPP below*/ 115 #define LODEPNG_COMPILE_CPP 116 #endif 117 #endif 118 119 #ifdef LODEPNG_COMPILE_CPP 120 #include <vector> 121 #include <string> 122 #endif /*LODEPNG_COMPILE_CPP*/ 123 124 #ifdef LODEPNG_COMPILE_PNG 125 /*The PNG color types (also used for raw image).*/ 126 typedef enum LodePNGColorType { 127 LCT_GREY = 0, /*grayscale: 1,2,4,8,16 bit*/ 128 LCT_RGB = 2, /*RGB: 8,16 bit*/ 129 LCT_PALETTE = 3, /*palette: 1,2,4,8 bit*/ 130 LCT_GREY_ALPHA = 4, /*grayscale with alpha: 8,16 bit*/ 131 LCT_RGBA = 6, /*RGB with alpha: 8,16 bit*/ 132 /*LCT_MAX_OCTET_VALUE lets the compiler allow this enum to represent any invalid 133 byte value from 0 to 255 that could be present in an invalid PNG file header. Do 134 not use, compare with or set the name LCT_MAX_OCTET_VALUE, instead either use 135 the valid color type names above, or numeric values like 1 or 7 when checking for 136 particular disallowed color type byte values, or cast to integer to print it.*/ 137 LCT_MAX_OCTET_VALUE = 255 138 } LodePNGColorType; 139 140 #ifdef LODEPNG_COMPILE_DECODER 141 /* 142 Converts PNG data in memory to raw pixel data. 143 out: Output parameter. Pointer to buffer that will contain the raw pixel data. 144 After decoding, its size is w * h * (bytes per pixel) bytes larger than 145 initially. Bytes per pixel depends on colortype and bitdepth. 146 Must be freed after usage with free(*out). 147 Note: for 16-bit per channel colors, uses big endian format like PNG does. 148 w: Output parameter. Pointer to width of pixel data. 149 h: Output parameter. Pointer to height of pixel data. 150 in: Memory buffer with the PNG file. 151 insize: size of the in buffer. 152 colortype: the desired color type for the raw output image. See explanation on PNG color types. 153 bitdepth: the desired bit depth for the raw output image. See explanation on PNG color types. 154 Return value: LodePNG error code (0 means no error). 155 */ 156 unsigned lodepng_decode_memory(unsigned char ** out, unsigned * w, unsigned * h, 157 const unsigned char * in, size_t insize, 158 LodePNGColorType colortype, unsigned bitdepth); 159 160 /*Same as lodepng_decode_memory, but always decodes to 32-bit RGBA raw image*/ 161 unsigned lodepng_decode32(unsigned char ** out, unsigned * w, unsigned * h, 162 const unsigned char * in, size_t insize); 163 164 /*Same as lodepng_decode_memory, but always decodes to 24-bit RGB raw image*/ 165 unsigned lodepng_decode24(unsigned char ** out, unsigned * w, unsigned * h, 166 const unsigned char * in, size_t insize); 167 168 #ifdef LODEPNG_COMPILE_DISK 169 /* 170 Load PNG from disk, from file with given name. 171 Same as the other decode functions, but instead takes a filename as input. 172 173 NOTE: Wide-character filenames are not supported, you can use an external method 174 to handle such files and decode in-memory.*/ 175 unsigned lodepng_decode_file(unsigned char ** out, unsigned * w, unsigned * h, 176 const char * filename, 177 LodePNGColorType colortype, unsigned bitdepth); 178 179 /*Same as lodepng_decode_file, but always decodes to 32-bit RGBA raw image. 180 181 NOTE: Wide-character filenames are not supported, you can use an external method 182 to handle such files and decode in-memory.*/ 183 unsigned lodepng_decode32_file(unsigned char ** out, unsigned * w, unsigned * h, 184 const char * filename); 185 186 /*Same as lodepng_decode_file, but always decodes to 24-bit RGB raw image. 187 188 NOTE: Wide-character filenames are not supported, you can use an external method 189 to handle such files and decode in-memory.*/ 190 unsigned lodepng_decode24_file(unsigned char ** out, unsigned * w, unsigned * h, 191 const char * filename); 192 #endif /*LODEPNG_COMPILE_DISK*/ 193 #endif /*LODEPNG_COMPILE_DECODER*/ 194 195 196 #ifdef LODEPNG_COMPILE_ENCODER 197 /* 198 Converts raw pixel data into a PNG image in memory. The colortype and bitdepth 199 of the output PNG image cannot be chosen, they are automatically determined 200 by the colortype, bitdepth and content of the input pixel data. 201 Note: for 16-bit per channel colors, needs big endian format like PNG does. 202 out: Output parameter. Pointer to buffer that will contain the PNG image data. 203 Must be freed after usage with free(*out). 204 outsize: Output parameter. Pointer to the size in bytes of the out buffer. 205 image: The raw pixel data to encode. The size of this buffer should be 206 w * h * (bytes per pixel), bytes per pixel depends on colortype and bitdepth. 207 w: width of the raw pixel data in pixels. 208 h: height of the raw pixel data in pixels. 209 colortype: the color type of the raw input image. See explanation on PNG color types. 210 bitdepth: the bit depth of the raw input image. See explanation on PNG color types. 211 Return value: LodePNG error code (0 means no error). 212 */ 213 unsigned lodepng_encode_memory(unsigned char ** out, size_t * outsize, 214 const unsigned char * image, unsigned w, unsigned h, 215 LodePNGColorType colortype, unsigned bitdepth); 216 217 /*Same as lodepng_encode_memory, but always encodes from 32-bit RGBA raw image.*/ 218 unsigned lodepng_encode32(unsigned char ** out, size_t * outsize, 219 const unsigned char * image, unsigned w, unsigned h); 220 221 /*Same as lodepng_encode_memory, but always encodes from 24-bit RGB raw image.*/ 222 unsigned lodepng_encode24(unsigned char ** out, size_t * outsize, 223 const unsigned char * image, unsigned w, unsigned h); 224 225 #ifdef LODEPNG_COMPILE_DISK 226 /* 227 Converts raw pixel data into a PNG file on disk. 228 Same as the other encode functions, but instead takes a filename as output. 229 230 NOTE: This overwrites existing files without warning! 231 232 NOTE: Wide-character filenames are not supported, you can use an external method 233 to handle such files and encode in-memory.*/ 234 unsigned lodepng_encode_file(const char * filename, 235 const unsigned char * image, unsigned w, unsigned h, 236 LodePNGColorType colortype, unsigned bitdepth); 237 238 /*Same as lodepng_encode_file, but always encodes from 32-bit RGBA raw image. 239 240 NOTE: Wide-character filenames are not supported, you can use an external method 241 to handle such files and encode in-memory.*/ 242 unsigned lodepng_encode32_file(const char * filename, 243 const unsigned char * image, unsigned w, unsigned h); 244 245 /*Same as lodepng_encode_file, but always encodes from 24-bit RGB raw image. 246 247 NOTE: Wide-character filenames are not supported, you can use an external method 248 to handle such files and encode in-memory.*/ 249 unsigned lodepng_encode24_file(const char * filename, 250 const unsigned char * image, unsigned w, unsigned h); 251 #endif /*LODEPNG_COMPILE_DISK*/ 252 #endif /*LODEPNG_COMPILE_ENCODER*/ 253 254 255 #ifdef LODEPNG_COMPILE_CPP 256 namespace lodepng 257 { 258 #ifdef LODEPNG_COMPILE_DECODER 259 /*Same as lodepng_decode_memory, but decodes to an std::vector. The colortype 260 is the format to output the pixels to. Default is RGBA 8-bit per channel.*/ 261 unsigned decode(std::vector<unsigned char> & out, unsigned & w, unsigned & h, 262 const unsigned char * in, size_t insize, 263 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); 264 unsigned decode(std::vector<unsigned char> & out, unsigned & w, unsigned & h, 265 const std::vector<unsigned char> & in, 266 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); 267 #ifdef LODEPNG_COMPILE_DISK 268 /* 269 Converts PNG file from disk to raw pixel data in memory. 270 Same as the other decode functions, but instead takes a filename as input. 271 272 NOTE: Wide-character filenames are not supported, you can use an external method 273 to handle such files and decode in-memory. 274 */ 275 unsigned decode(std::vector<unsigned char> & out, unsigned & w, unsigned & h, 276 const std::string & filename, 277 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); 278 #endif /* LODEPNG_COMPILE_DISK */ 279 #endif /* LODEPNG_COMPILE_DECODER */ 280 281 #ifdef LODEPNG_COMPILE_ENCODER 282 /*Same as lodepng_encode_memory, but encodes to an std::vector. colortype 283 is that of the raw input data. The output PNG color type will be auto chosen.*/ 284 unsigned encode(std::vector<unsigned char> & out, 285 const unsigned char * in, unsigned w, unsigned h, 286 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); 287 unsigned encode(std::vector<unsigned char> & out, 288 const std::vector<unsigned char> & in, unsigned w, unsigned h, 289 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); 290 #ifdef LODEPNG_COMPILE_DISK 291 /* 292 Converts 32-bit RGBA raw pixel data into a PNG file on disk. 293 Same as the other encode functions, but instead takes a filename as output. 294 295 NOTE: This overwrites existing files without warning! 296 297 NOTE: Wide-character filenames are not supported, you can use an external method 298 to handle such files and decode in-memory. 299 */ 300 unsigned encode(const std::string & filename, 301 const unsigned char * in, unsigned w, unsigned h, 302 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); 303 unsigned encode(const std::string & filename, 304 const std::vector<unsigned char> & in, unsigned w, unsigned h, 305 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); 306 #endif /* LODEPNG_COMPILE_DISK */ 307 #endif /* LODEPNG_COMPILE_ENCODER */ 308 } /* namespace lodepng */ 309 #endif /*LODEPNG_COMPILE_CPP*/ 310 #endif /*LODEPNG_COMPILE_PNG*/ 311 312 #ifdef LODEPNG_COMPILE_ERROR_TEXT 313 /*Returns an English description of the numerical error code.*/ 314 const char * lodepng_error_text(unsigned code); 315 #endif /*LODEPNG_COMPILE_ERROR_TEXT*/ 316 317 #ifdef LODEPNG_COMPILE_DECODER 318 /*Settings for zlib decompression*/ 319 typedef struct LodePNGDecompressSettings LodePNGDecompressSettings; 320 struct LodePNGDecompressSettings { 321 /* Check LodePNGDecoderSettings for more ignorable errors such as ignore_crc */ 322 unsigned ignore_adler32; /*if 1, continue and don't give an error message if the Adler32 checksum is corrupted*/ 323 unsigned ignore_nlen; /*ignore complement of len checksum in uncompressed blocks*/ 324 325 /*Maximum decompressed size, beyond this the decoder may (and is encouraged to) stop decoding, 326 return an error, output a data size > max_output_size and all the data up to that point. This is 327 neither a hard limit nor a guarantee, but can prevent excessive memory usage. This setting is 328 ignored by the PNG decoder, but is used by the deflate/zlib decoder and can be used by custom ones. 329 Set to 0 to impose no limit (the default).*/ 330 size_t max_output_size; 331 332 /*use custom zlib decoder instead of built in one (default: null). 333 Should return 0 if success, any non-0 if error (numeric value not exposed).*/ 334 unsigned(*custom_zlib)(unsigned char **, size_t *, 335 const unsigned char *, size_t, 336 const LodePNGDecompressSettings *); 337 /*use custom deflate decoder instead of built in one (default: null) 338 if custom_zlib is not null, custom_inflate is ignored (the zlib format uses deflate). 339 Should return 0 if success, any non-0 if error (numeric value not exposed).*/ 340 unsigned(*custom_inflate)(unsigned char **, size_t *, 341 const unsigned char *, size_t, 342 const LodePNGDecompressSettings *); 343 344 const void * custom_context; /*optional custom settings for custom functions*/ 345 }; 346 347 LV_ATTRIBUTE_EXTERN_DATA extern const LodePNGDecompressSettings lodepng_default_decompress_settings; 348 void lodepng_decompress_settings_init(LodePNGDecompressSettings * settings); 349 #endif /*LODEPNG_COMPILE_DECODER*/ 350 351 #ifdef LODEPNG_COMPILE_ENCODER 352 /* 353 Settings for zlib compression. Tweaking these settings tweaks the balance 354 between speed and compression ratio. 355 */ 356 typedef struct LodePNGCompressSettings LodePNGCompressSettings; 357 struct LodePNGCompressSettings { /*deflate = compress*/ 358 /*LZ77 related settings*/ 359 unsigned btype; /*the block type for LZ (0, 1, 2 or 3, see zlib standard). Should be 2 for proper compression.*/ 360 unsigned use_lz77; /*whether or not to use LZ77. Should be 1 for proper compression.*/ 361 unsigned windowsize; /*must be a power of two <= 32768. higher compresses more but is slower. Default value: 2048.*/ 362 unsigned minmatch; /*minimum lz77 length. 3 is normally best, 6 can be better for some PNGs. Default: 0*/ 363 unsigned nicematch; /*stop searching if >= this length found. Set to 258 for best compression. Default: 128*/ 364 unsigned lazymatching; /*use lazy matching: better compression but a bit slower. Default: true*/ 365 366 /*use custom zlib encoder instead of built in one (default: null)*/ 367 unsigned(*custom_zlib)(unsigned char **, size_t *, 368 const unsigned char *, size_t, 369 const LodePNGCompressSettings *); 370 /*use custom deflate encoder instead of built in one (default: null) 371 if custom_zlib is used, custom_deflate is ignored since only the built in 372 zlib function will call custom_deflate*/ 373 unsigned(*custom_deflate)(unsigned char **, size_t *, 374 const unsigned char *, size_t, 375 const LodePNGCompressSettings *); 376 377 const void * custom_context; /*optional custom settings for custom functions*/ 378 }; 379 380 LV_ATTRIBUTE_EXTERN_DATA extern const LodePNGCompressSettings lodepng_default_compress_settings; 381 void lodepng_compress_settings_init(LodePNGCompressSettings * settings); 382 #endif /*LODEPNG_COMPILE_ENCODER*/ 383 384 #ifdef LODEPNG_COMPILE_PNG 385 /* 386 Color mode of an image. Contains all information required to decode the pixel 387 bits to RGBA colors. This information is the same as used in the PNG file 388 format, and is used both for PNG and raw image data in LodePNG. 389 */ 390 typedef struct LodePNGColorMode { 391 /*header (IHDR)*/ 392 LodePNGColorType colortype; /*color type, see PNG standard or documentation further in this header file*/ 393 unsigned bitdepth; /*bits per sample, see PNG standard or documentation further in this header file*/ 394 395 /* 396 palette (PLTE and tRNS) 397 398 Dynamically allocated with the colors of the palette, including alpha. 399 This field may not be allocated directly, use lodepng_color_mode_init first, 400 then lodepng_palette_add per color to correctly initialize it (to ensure size 401 of exactly 1024 bytes). 402 403 The alpha channels must be set as well, set them to 255 for opaque images. 404 405 When decoding, with the default settings you can ignore this palette, since 406 LodePNG already fills the palette colors in the pixels of the raw RGBA output, 407 but when decoding to the original PNG color mode it is needed to reconstruct 408 the colors. 409 410 The palette is only supported for color type 3. 411 */ 412 unsigned char * palette; /*palette in RGBARGBA... order. Must be either 0, or when allocated must have 1024 bytes*/ 413 size_t palettesize; /*palette size in number of colors (amount of used bytes is 4 * palettesize)*/ 414 415 /* 416 transparent color key (tRNS) 417 418 This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to 16-bit. 419 For grayscale PNGs, r, g and b will all 3 be set to the same. 420 421 When decoding, by default you can ignore this information, since LodePNG sets 422 pixels with this key to transparent already in the raw RGBA output. 423 424 The color key is only supported for color types 0 and 2. 425 */ 426 unsigned key_defined; /*is a transparent color key given? 0 = false, 1 = true*/ 427 unsigned key_r; /*red/grayscale component of color key*/ 428 unsigned key_g; /*green component of color key*/ 429 unsigned key_b; /*blue component of color key*/ 430 } LodePNGColorMode; 431 432 /*init, cleanup and copy functions to use with this struct*/ 433 void lodepng_color_mode_init(LodePNGColorMode * info); 434 void lodepng_color_mode_cleanup(LodePNGColorMode * info); 435 /*return value is error code (0 means no error)*/ 436 unsigned lodepng_color_mode_copy(LodePNGColorMode * dest, const LodePNGColorMode * source); 437 /* Makes a temporary LodePNGColorMode that does not need cleanup (no palette) */ 438 LodePNGColorMode lodepng_color_mode_make(LodePNGColorType colortype, unsigned bitdepth); 439 440 void lodepng_palette_clear(LodePNGColorMode * info); 441 /*add 1 color to the palette*/ 442 unsigned lodepng_palette_add(LodePNGColorMode * info, 443 unsigned char r, unsigned char g, unsigned char b, unsigned char a); 444 445 /*get the total amount of bits per pixel, based on colortype and bitdepth in the struct*/ 446 unsigned lodepng_get_bpp(const LodePNGColorMode * info); 447 /*get the amount of color channels used, based on colortype in the struct. 448 If a palette is used, it counts as 1 channel.*/ 449 unsigned lodepng_get_channels(const LodePNGColorMode * info); 450 /*is it a grayscale type? (only colortype 0 or 4)*/ 451 unsigned lodepng_is_greyscale_type(const LodePNGColorMode * info); 452 /*has it got an alpha channel? (only colortype 2 or 6)*/ 453 unsigned lodepng_is_alpha_type(const LodePNGColorMode * info); 454 /*has it got a palette? (only colortype 3)*/ 455 unsigned lodepng_is_palette_type(const LodePNGColorMode * info); 456 /*only returns true if there is a palette and there is a value in the palette with alpha < 255. 457 Loops through the palette to check this.*/ 458 unsigned lodepng_has_palette_alpha(const LodePNGColorMode * info); 459 /* 460 Check if the given color info indicates the possibility of having non-opaque pixels in the PNG image. 461 Returns true if the image can have translucent or invisible pixels (it still be opaque if it doesn't use such pixels). 462 Returns false if the image can only have opaque pixels. 463 In detail, it returns true only if it's a color type with alpha, or has a palette with non-opaque values, 464 or if "key_defined" is true. 465 */ 466 unsigned lodepng_can_have_alpha(const LodePNGColorMode * info); 467 /*Returns the byte size of a raw image buffer with given width, height and color mode*/ 468 size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode * color); 469 470 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS 471 /*The information of a Time chunk in PNG.*/ 472 typedef struct LodePNGTime { 473 unsigned year; /*2 bytes used (0-65535)*/ 474 unsigned month; /*1-12*/ 475 unsigned day; /*1-31*/ 476 unsigned hour; /*0-23*/ 477 unsigned minute; /*0-59*/ 478 unsigned second; /*0-60 (to allow for leap seconds)*/ 479 } LodePNGTime; 480 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ 481 482 /*Information about the PNG image, except pixels, width and height.*/ 483 typedef struct LodePNGInfo { 484 /*header (IHDR), palette (PLTE) and transparency (tRNS) chunks*/ 485 unsigned compression_method;/*compression method of the original file. Always 0.*/ 486 unsigned filter_method; /*filter method of the original file*/ 487 unsigned interlace_method; /*interlace method of the original file: 0=none, 1=Adam7*/ 488 LodePNGColorMode color; /*color type and bits, palette and transparency of the PNG file*/ 489 490 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS 491 /* 492 Suggested background color chunk (bKGD) 493 494 This uses the same color mode and bit depth as the PNG (except no alpha channel), 495 with values truncated to the bit depth in the unsigned integer. 496 497 For grayscale and palette PNGs, the value is stored in background_r. The values 498 in background_g and background_b are then unused. The decoder will set them 499 equal to background_r, the encoder ignores them in this case. 500 501 When decoding, you may get these in a different color mode than the one you requested 502 for the raw pixels: the colortype and bitdepth defined by info_png.color, that is the 503 ones defined in the header of the PNG image, are used. 504 505 When encoding with auto_convert, you must use the color model defined in info_png.color for 506 these values. The encoder normally ignores info_png.color when auto_convert is on, but will 507 use it to interpret these values (and convert copies of them to its chosen color model). 508 509 When encoding, avoid setting this to an expensive color, such as a non-gray value 510 when the image is gray, or the compression will be worse since it will be forced to 511 write the PNG with a more expensive color mode (when auto_convert is on). 512 513 The decoder does not use this background color to edit the color of pixels. This is a 514 completely optional metadata feature. 515 */ 516 unsigned background_defined; /*is a suggested background color given?*/ 517 unsigned background_r; /*red/gray/palette component of suggested background color*/ 518 unsigned background_g; /*green component of suggested background color*/ 519 unsigned background_b; /*blue component of suggested background color*/ 520 521 /* 522 Non-international text chunks (tEXt and zTXt) 523 524 The char** arrays each contain num strings. The actual messages are in 525 text_strings, while text_keys are keywords that give a short description what 526 the actual text represents, e.g. Title, Author, Description, or anything else. 527 528 All the string fields below including strings, keys, names and language tags are null terminated. 529 The PNG specification uses null characters for the keys, names and tags, and forbids null 530 characters to appear in the main text which is why we can use null termination everywhere here. 531 532 A keyword is minimum 1 character and maximum 79 characters long (plus the 533 additional null terminator). It's discouraged to use a single line length 534 longer than 79 characters for texts. 535 536 Don't allocate these text buffers yourself. Use the init/cleanup functions 537 correctly and use lodepng_add_text and lodepng_clear_text. 538 539 Standard text chunk keywords and strings are encoded using Latin-1. 540 */ 541 size_t text_num; /*the amount of texts in these char** buffers (there may be more texts in itext)*/ 542 char ** text_keys; /*the keyword of a text chunk (e.g. "Comment")*/ 543 char ** text_strings; /*the actual text*/ 544 545 /* 546 International text chunks (iTXt) 547 Similar to the non-international text chunks, but with additional strings 548 "langtags" and "transkeys", and the following text encodings are used: 549 keys: Latin-1, langtags: ASCII, transkeys and strings: UTF-8. 550 keys must be 1-79 characters (plus the additional null terminator), the other 551 strings are any length. 552 */ 553 size_t itext_num; /*the amount of international texts in this PNG*/ 554 char ** itext_keys; /*the English keyword of the text chunk (e.g. "Comment")*/ 555 char ** itext_langtags; /*language tag for this text's language, ISO/IEC 646 string, e.g. ISO 639 language tag*/ 556 char ** itext_transkeys; /*keyword translated to the international language - UTF-8 string*/ 557 char ** itext_strings; /*the actual international text - UTF-8 string*/ 558 559 /*time chunk (tIME)*/ 560 unsigned time_defined; /*set to 1 to make the encoder generate a tIME chunk*/ 561 LodePNGTime time; 562 563 /*phys chunk (pHYs)*/ 564 unsigned phys_defined; /*if 0, there is no pHYs chunk and the values below are undefined, if 1 else there is one*/ 565 unsigned phys_x; /*pixels per unit in x direction*/ 566 unsigned phys_y; /*pixels per unit in y direction*/ 567 unsigned phys_unit; /*may be 0 (unknown unit) or 1 (metre)*/ 568 569 /* 570 Color profile related chunks: gAMA, cHRM, sRGB, iCPP, sBIT 571 572 LodePNG does not apply any color conversions on pixels in the encoder or decoder and does not interpret these color 573 profile values. It merely passes on the information. If you wish to use color profiles and convert colors, please 574 use these values with a color management library. 575 576 See the PNG, ICC and sRGB specifications for more information about the meaning of these values. 577 */ 578 579 /* gAMA chunk: optional, overridden by sRGB or iCCP if those are present. */ 580 unsigned gama_defined; /* Whether a gAMA chunk is present (0 = not present, 1 = present). */ 581 unsigned gama_gamma; /* Gamma exponent times 100000 */ 582 583 /* cHRM chunk: optional, overridden by sRGB or iCCP if those are present. */ 584 unsigned chrm_defined; /* Whether a cHRM chunk is present (0 = not present, 1 = present). */ 585 unsigned chrm_white_x; /* White Point x times 100000 */ 586 unsigned chrm_white_y; /* White Point y times 100000 */ 587 unsigned chrm_red_x; /* Red x times 100000 */ 588 unsigned chrm_red_y; /* Red y times 100000 */ 589 unsigned chrm_green_x; /* Green x times 100000 */ 590 unsigned chrm_green_y; /* Green y times 100000 */ 591 unsigned chrm_blue_x; /* Blue x times 100000 */ 592 unsigned chrm_blue_y; /* Blue y times 100000 */ 593 594 /* 595 sRGB chunk: optional. May not appear at the same time as iCCP. 596 If gAMA is also present gAMA must contain value 45455. 597 If cHRM is also present cHRM must contain respectively 31270,32900,64000,33000,30000,60000,15000,6000. 598 */ 599 unsigned srgb_defined; /* Whether an sRGB chunk is present (0 = not present, 1 = present). */ 600 unsigned srgb_intent; /* Rendering intent: 0=perceptual, 1=rel. colorimetric, 2=saturation, 3=abs. colorimetric */ 601 602 /* 603 iCCP chunk: optional. May not appear at the same time as sRGB. 604 605 LodePNG does not parse or use the ICC profile (except its color space header field for an edge case), a 606 separate library to handle the ICC data (not included in LodePNG) format is needed to use it for color 607 management and conversions. 608 609 For encoding, if iCCP is present, gAMA and cHRM are recommended to be added as well with values that match the ICC 610 profile as closely as possible, if you wish to do this you should provide the correct values for gAMA and cHRM and 611 enable their '_defined' flags since LodePNG will not automatically compute them from the ICC profile. 612 613 For encoding, the ICC profile is required by the PNG specification to be an "RGB" profile for non-gray 614 PNG color types and a "GRAY" profile for gray PNG color types. If you disable auto_convert, you must ensure 615 the ICC profile type matches your requested color type, else the encoder gives an error. If auto_convert is 616 enabled (the default), and the ICC profile is not a good match for the pixel data, this will result in an encoder 617 error if the pixel data has non-gray pixels for a GRAY profile, or a silent less-optimal compression of the pixel 618 data if the pixels could be encoded as grayscale but the ICC profile is RGB. 619 620 To avoid this do not set an ICC profile in the image unless there is a good reason for it, and when doing so 621 make sure you compute it carefully to avoid the above problems. 622 */ 623 unsigned iccp_defined; /* Whether an iCCP chunk is present (0 = not present, 1 = present). */ 624 char * iccp_name; /* Null terminated string with profile name, 1-79 bytes */ 625 /* 626 The ICC profile in iccp_profile_size bytes. 627 Don't allocate this buffer yourself. Use the init/cleanup functions 628 correctly and use lodepng_set_icc and lodepng_clear_icc. 629 */ 630 unsigned char * iccp_profile; 631 unsigned iccp_profile_size; /* The size of iccp_profile in bytes */ 632 633 /* 634 sBIT chunk: significant bits. Optional metadata, only set this if needed. 635 636 If defined, these values give the bit depth of the original data. Since PNG only stores 1, 2, 4, 8 or 16-bit 637 per channel data, the significant bits value can be used to indicate the original encoded data has another 638 sample depth, such as 10 or 12. 639 640 Encoders using this value, when storing the pixel data, should use the most significant bits 641 of the data to store the original bits, and use a good sample depth scaling method such as 642 "left bit replication" to fill in the least significant bits, rather than fill zeroes. 643 644 Decoders using this value, if able to work with data that's e.g. 10-bit or 12-bit, should right 645 shift the data to go back to the original bit depth, but decoders are also allowed to ignore 646 sbit and work e.g. with the 8-bit or 16-bit data from the PNG directly, since thanks 647 to the encoder contract, the values encoded in PNG are in valid range for the PNG bit depth. 648 649 For grayscale images, sbit_g and sbit_b are not used, and for images that don't use color 650 type RGBA or grayscale+alpha, sbit_a is not used (it's not used even for palette images with 651 translucent palette values, or images with color key). The values that are used must be 652 greater than zero and smaller than or equal to the PNG bit depth. 653 654 The color type from the header in the PNG image defines these used and unused fields: if 655 decoding with a color mode conversion, such as always decoding to RGBA, this metadata still 656 only uses the color type of the original PNG, and may e.g. lack the alpha channel info 657 if the PNG was RGB. When encoding with auto_convert (as well as without), also always the 658 color model defined in info_png.color determines this. 659 660 NOTE: enabling sbit can hurt compression, because the encoder can then not always use 661 auto_convert to choose a more optimal color mode for the data, because the PNG format has 662 strict requirements for the allowed sbit values in combination with color modes. 663 For example, setting these fields to 10-bit will force the encoder to keep using a 16-bit per channel 664 color mode, even if the pixel data would in fact fit in a more efficient 8-bit mode. 665 */ 666 unsigned sbit_defined; /*is significant bits given? if not, the values below are unused*/ 667 unsigned sbit_r; /*red or gray component of significant bits*/ 668 unsigned sbit_g; /*green component of significant bits*/ 669 unsigned sbit_b; /*blue component of significant bits*/ 670 unsigned sbit_a; /*alpha component of significant bits*/ 671 672 /* End of color profile related chunks */ 673 674 675 /* 676 unknown chunks: chunks not known by LodePNG, passed on byte for byte. 677 678 There are 3 buffers, one for each position in the PNG where unknown chunks can appear. 679 Each buffer contains all unknown chunks for that position consecutively. 680 The 3 positions are: 681 0: between IHDR and PLTE, 1: between PLTE and IDAT, 2: between IDAT and IEND. 682 683 For encoding, do not store critical chunks or known chunks that are enabled with a "_defined" flag 684 above in here, since the encoder will blindly follow this and could then encode an invalid PNG file 685 (such as one with two IHDR chunks or the disallowed combination of sRGB with iCCP). But do use 686 this if you wish to store an ancillary chunk that is not supported by LodePNG (such as sPLT or hIST), 687 or any non-standard PNG chunk. 688 689 Do not allocate or traverse this data yourself. Use the chunk traversing functions declared 690 later, such as lodepng_chunk_next and lodepng_chunk_append, to read/write this struct. 691 */ 692 unsigned char * unknown_chunks_data[3]; 693 size_t unknown_chunks_size[3]; /*size in bytes of the unknown chunks, given for protection*/ 694 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ 695 } LodePNGInfo; 696 697 /*init, cleanup and copy functions to use with this struct*/ 698 void lodepng_info_init(LodePNGInfo * info); 699 void lodepng_info_cleanup(LodePNGInfo * info); 700 /*return value is error code (0 means no error)*/ 701 unsigned lodepng_info_copy(LodePNGInfo * dest, const LodePNGInfo * source); 702 703 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS 704 unsigned lodepng_add_text(LodePNGInfo * info, const char * key, const char * str); /*push back both texts at once*/ 705 void lodepng_clear_text(LodePNGInfo * info); /*use this to clear the texts again after you filled them in*/ 706 707 unsigned lodepng_add_itext(LodePNGInfo * info, const char * key, const char * langtag, 708 const char * transkey, const char * str); /*push back the 4 texts of 1 chunk at once*/ 709 void lodepng_clear_itext(LodePNGInfo * info); /*use this to clear the itexts again after you filled them in*/ 710 711 /*replaces if exists*/ 712 unsigned lodepng_set_icc(LodePNGInfo * info, const char * name, const unsigned char * profile, unsigned profile_size); 713 void lodepng_clear_icc(LodePNGInfo * info); /*use this to clear the texts again after you filled them in*/ 714 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ 715 716 /* 717 Converts raw buffer from one color type to another color type, based on 718 LodePNGColorMode structs to describe the input and output color type. 719 See the reference manual at the end of this header file to see which color conversions are supported. 720 return value = LodePNG error code (0 if all went ok, an error if the conversion isn't supported) 721 The out buffer must have size (w * h * bpp + 7) / 8, where bpp is the bits per pixel 722 of the output color type (lodepng_get_bpp). 723 For < 8 bpp images, there should not be padding bits at the end of scanlines. 724 For 16-bit per channel colors, uses big endian format like PNG does. 725 Return value is LodePNG error code 726 */ 727 unsigned lodepng_convert(unsigned char * out, const unsigned char * in, 728 const LodePNGColorMode * mode_out, const LodePNGColorMode * mode_in, 729 unsigned w, unsigned h); 730 731 #ifdef LODEPNG_COMPILE_DECODER 732 /* 733 Settings for the decoder. This contains settings for the PNG and the Zlib 734 decoder, but not the Info settings from the Info structs. 735 */ 736 typedef struct LodePNGDecoderSettings { 737 LodePNGDecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/ 738 739 /* Check LodePNGDecompressSettings for more ignorable errors such as ignore_adler32 */ 740 unsigned ignore_crc; /*ignore CRC checksums*/ 741 unsigned ignore_critical; /*ignore unknown critical chunks*/ 742 unsigned ignore_end; /*ignore issues at end of file if possible (missing IEND chunk, too large chunk, ...)*/ 743 /* TODO: make a system involving warnings with levels and a strict mode instead. Other potentially recoverable 744 errors: srgb rendering intent value, size of content of ancillary chunks, more than 79 characters for some 745 strings, placement/combination rules for ancillary chunks, crc of unknown chunks, allowed characters 746 in string keys, etc... */ 747 748 unsigned color_convert; /*whether to convert the PNG to the color type you want. Default: yes*/ 749 750 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS 751 unsigned read_text_chunks; /*if false but remember_unknown_chunks is true, they're stored in the unknown chunks*/ 752 753 /*store all bytes from unknown chunks in the LodePNGInfo (off by default, useful for a png editor)*/ 754 unsigned remember_unknown_chunks; 755 756 /* maximum size for decompressed text chunks. If a text chunk's text is larger than this, an error is returned, 757 unless reading text chunks is disabled or this limit is set higher or disabled. Set to 0 to allow any size. 758 By default it is a value that prevents unreasonably large strings from hogging memory. */ 759 size_t max_text_size; 760 761 /* maximum size for compressed ICC chunks. If the ICC profile is larger than this, an error will be returned. Set to 762 0 to allow any size. By default this is a value that prevents ICC profiles that would be much larger than any 763 legitimate profile could be to hog memory. */ 764 size_t max_icc_size; 765 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ 766 } LodePNGDecoderSettings; 767 768 void lodepng_decoder_settings_init(LodePNGDecoderSettings * settings); 769 #endif /*LODEPNG_COMPILE_DECODER*/ 770 771 #ifdef LODEPNG_COMPILE_ENCODER 772 /*automatically use color type with less bits per pixel if losslessly possible. Default: AUTO*/ 773 typedef enum LodePNGFilterStrategy { 774 /*every filter at zero*/ 775 LFS_ZERO = 0, 776 /*every filter at 1, 2, 3 or 4 (paeth), unlike LFS_ZERO not a good choice, but for testing*/ 777 LFS_ONE = 1, 778 LFS_TWO = 2, 779 LFS_THREE = 3, 780 LFS_FOUR = 4, 781 /*Use filter that gives minimum sum, as described in the official PNG filter heuristic.*/ 782 LFS_MINSUM, 783 /*Use the filter type that gives smallest Shannon entropy for this scanline. Depending 784 on the image, this is better or worse than minsum.*/ 785 LFS_ENTROPY, 786 /* 787 Brute-force-search PNG filters by compressing each filter for each scanline. 788 Experimental, very slow, and only rarely gives better compression than MINSUM. 789 */ 790 LFS_BRUTE_FORCE, 791 /*use predefined_filters buffer: you specify the filter type for each scanline*/ 792 LFS_PREDEFINED 793 } LodePNGFilterStrategy; 794 795 /*Gives characteristics about the integer RGBA colors of the image (count, alpha channel usage, bit depth, ...), 796 which helps decide which color model to use for encoding. 797 Used internally by default if "auto_convert" is enabled. Public because it's useful for custom algorithms.*/ 798 typedef struct LodePNGColorStats { 799 unsigned colored; /*not grayscale*/ 800 unsigned key; /*image is not opaque and color key is possible instead of full alpha*/ 801 unsigned short key_r; /*key values, always as 16-bit, in 8-bit case the byte is duplicated, e.g. 65535 means 255*/ 802 unsigned short key_g; 803 unsigned short key_b; 804 unsigned alpha; /*image is not opaque and alpha channel or alpha palette required*/ 805 unsigned numcolors; /*amount of colors, up to 257. Not valid if bits == 16 or allow_palette is disabled.*/ 806 unsigned char 807 palette[1024]; /*Remembers up to the first 256 RGBA colors, in no particular order, only valid when numcolors is valid*/ 808 unsigned bits; /*bits per channel (not for palette). 1,2 or 4 for grayscale only. 16 if 16-bit per channel required.*/ 809 size_t numpixels; 810 811 /*user settings for computing/using the stats*/ 812 unsigned allow_palette; /*default 1. if 0, disallow choosing palette colortype in auto_choose_color, and don't count numcolors*/ 813 unsigned allow_greyscale; /*default 1. if 0, choose RGB or RGBA even if the image only has gray colors*/ 814 } LodePNGColorStats; 815 816 void lodepng_color_stats_init(LodePNGColorStats * stats); 817 818 /*Get a LodePNGColorStats of the image. The stats must already have been inited. 819 Returns error code (e.g. alloc fail) or 0 if ok.*/ 820 unsigned lodepng_compute_color_stats(LodePNGColorStats * stats, 821 const unsigned char * image, unsigned w, unsigned h, 822 const LodePNGColorMode * mode_in); 823 824 /*Settings for the encoder.*/ 825 typedef struct LodePNGEncoderSettings { 826 LodePNGCompressSettings zlibsettings; /*settings for the zlib encoder, such as window size, ...*/ 827 828 unsigned auto_convert; /*automatically choose output PNG color type. Default: true*/ 829 830 /*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than 831 8 bit depth, set all filters to zero. Otherwise use the filter_strategy. Note that to 832 completely follow the official PNG heuristic, filter_palette_zero must be true and 833 filter_strategy must be LFS_MINSUM*/ 834 unsigned filter_palette_zero; 835 /*Which filter strategy to use when not using zeroes due to filter_palette_zero. 836 Set filter_palette_zero to 0 to ensure always using your chosen strategy. Default: LFS_MINSUM*/ 837 LodePNGFilterStrategy filter_strategy; 838 /*used if filter_strategy is LFS_PREDEFINED. In that case, this must point to a buffer with 839 the same length as the amount of scanlines in the image, and each value must <= 5. You 840 have to cleanup this buffer, LodePNG will never free it. Don't forget that filter_palette_zero 841 must be set to 0 to ensure this is also used on palette or low bitdepth images.*/ 842 const unsigned char * predefined_filters; 843 844 /*force creating a PLTE chunk if colortype is 2 or 6 (= a suggested palette). 845 If colortype is 3, PLTE is always created. If color type is explicitly set 846 to a grayscale type (1 or 4), this is not done and is ignored. If enabling this, 847 a palette must be present in the info_png. 848 NOTE: enabling this may worsen compression if auto_convert is used to choose 849 optimal color mode, because it cannot use grayscale color modes in this case*/ 850 unsigned force_palette; 851 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS 852 /*add LodePNG identifier and version as a text chunk, for debugging*/ 853 unsigned add_id; 854 /*encode text chunks as zTXt chunks instead of tEXt chunks, and use compression in iTXt chunks*/ 855 unsigned text_compression; 856 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ 857 } LodePNGEncoderSettings; 858 859 void lodepng_encoder_settings_init(LodePNGEncoderSettings * settings); 860 #endif /*LODEPNG_COMPILE_ENCODER*/ 861 862 863 #if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) 864 /*The settings, state and information for extended encoding and decoding.*/ 865 typedef struct LodePNGState { 866 #ifdef LODEPNG_COMPILE_DECODER 867 LodePNGDecoderSettings decoder; /*the decoding settings*/ 868 #endif /*LODEPNG_COMPILE_DECODER*/ 869 #ifdef LODEPNG_COMPILE_ENCODER 870 LodePNGEncoderSettings encoder; /*the encoding settings*/ 871 #endif /*LODEPNG_COMPILE_ENCODER*/ 872 LodePNGColorMode info_raw; /*specifies the format in which you would like to get the raw pixel buffer*/ 873 LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/ 874 unsigned error; 875 } LodePNGState; 876 877 /*init, cleanup and copy functions to use with this struct*/ 878 void lodepng_state_init(LodePNGState * state); 879 void lodepng_state_cleanup(LodePNGState * state); 880 void lodepng_state_copy(LodePNGState * dest, const LodePNGState * source); 881 #endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */ 882 883 #ifdef LODEPNG_COMPILE_DECODER 884 /* 885 Same as lodepng_decode_memory, but uses a LodePNGState to allow custom settings and 886 getting much more information about the PNG image and color mode. 887 */ 888 unsigned lodepng_decode(unsigned char ** out, unsigned * w, unsigned * h, 889 LodePNGState * state, 890 const unsigned char * in, size_t insize); 891 892 /* 893 Read the PNG header, but not the actual data. This returns only the information 894 that is in the IHDR chunk of the PNG, such as width, height and color type. The 895 information is placed in the info_png field of the LodePNGState. 896 */ 897 unsigned lodepng_inspect(unsigned * w, unsigned * h, 898 LodePNGState * state, 899 const unsigned char * in, size_t insize); 900 #endif /*LODEPNG_COMPILE_DECODER*/ 901 902 /* 903 Reads one metadata chunk (other than IHDR, which is handled by lodepng_inspect) 904 of the PNG file and outputs what it read in the state. Returns error code on failure. 905 Use lodepng_inspect first with a new state, then e.g. lodepng_chunk_find_const 906 to find the desired chunk type, and if non null use lodepng_inspect_chunk (with 907 chunk_pointer - start_of_file as pos). 908 Supports most metadata chunks from the PNG standard (gAMA, bKGD, tEXt, ...). 909 Ignores unsupported, unknown, non-metadata or IHDR chunks (without error). 910 Requirements: &in[pos] must point to start of a chunk, must use regular 911 lodepng_inspect first since format of most other chunks depends on IHDR, and if 912 there is a PLTE chunk, that one must be inspected before tRNS or bKGD. 913 */ 914 unsigned lodepng_inspect_chunk(LodePNGState * state, size_t pos, 915 const unsigned char * in, size_t insize); 916 917 #ifdef LODEPNG_COMPILE_ENCODER 918 /*This function allocates the out buffer with standard malloc and stores the size in *outsize.*/ 919 unsigned lodepng_encode(unsigned char ** out, size_t * outsize, 920 const unsigned char * image, unsigned w, unsigned h, 921 LodePNGState * state); 922 #endif /*LODEPNG_COMPILE_ENCODER*/ 923 924 /* 925 The lodepng_chunk functions are normally not needed, except to traverse the 926 unknown chunks stored in the LodePNGInfo struct, or add new ones to it. 927 It also allows traversing the chunks of an encoded PNG file yourself. 928 929 The chunk pointer always points to the beginning of the chunk itself, that is 930 the first byte of the 4 length bytes. 931 932 In the PNG file format, chunks have the following format: 933 -4 bytes length: length of the data of the chunk in bytes (chunk itself is 12 bytes longer) 934 -4 bytes chunk type (ASCII a-z,A-Z only, see below) 935 -length bytes of data (may be 0 bytes if length was 0) 936 -4 bytes of CRC, computed on chunk name + data 937 938 The first chunk starts at the 8th byte of the PNG file, the entire rest of the file 939 exists out of concatenated chunks with the above format. 940 941 PNG standard chunk ASCII naming conventions: 942 -First byte: uppercase = critical, lowercase = ancillary 943 -Second byte: uppercase = public, lowercase = private 944 -Third byte: must be uppercase 945 -Fourth byte: uppercase = unsafe to copy, lowercase = safe to copy 946 */ 947 948 /* 949 Gets the length of the data of the chunk. Total chunk length has 12 bytes more. 950 There must be at least 4 bytes to read from. If the result value is too large, 951 it may be corrupt data. 952 */ 953 unsigned lodepng_chunk_length(const unsigned char * chunk); 954 955 /*puts the 4-byte type in null terminated string*/ 956 void lodepng_chunk_type(char type[5], const unsigned char * chunk); 957 958 /*check if the type is the given type*/ 959 unsigned char lodepng_chunk_type_equals(const unsigned char * chunk, const char * type); 960 961 /*0: it's one of the critical chunk types, 1: it's an ancillary chunk (see PNG standard)*/ 962 unsigned char lodepng_chunk_ancillary(const unsigned char * chunk); 963 964 /*0: public, 1: private (see PNG standard)*/ 965 unsigned char lodepng_chunk_private(const unsigned char * chunk); 966 967 /*0: the chunk is unsafe to copy, 1: the chunk is safe to copy (see PNG standard)*/ 968 unsigned char lodepng_chunk_safetocopy(const unsigned char * chunk); 969 970 /*get pointer to the data of the chunk, where the input points to the header of the chunk*/ 971 unsigned char * lodepng_chunk_data(unsigned char * chunk); 972 const unsigned char * lodepng_chunk_data_const(const unsigned char * chunk); 973 974 /*returns 0 if the crc is correct, 1 if it's incorrect (0 for OK as usual!)*/ 975 unsigned lodepng_chunk_check_crc(const unsigned char * chunk); 976 977 /*generates the correct CRC from the data and puts it in the last 4 bytes of the chunk*/ 978 void lodepng_chunk_generate_crc(unsigned char * chunk); 979 980 /* 981 Iterate to next chunks, allows iterating through all chunks of the PNG file. 982 Input must be at the beginning of a chunk (result of a previous lodepng_chunk_next call, 983 or the 8th byte of a PNG file which always has the first chunk), or alternatively may 984 point to the first byte of the PNG file (which is not a chunk but the magic header, the 985 function will then skip over it and return the first real chunk). 986 Will output pointer to the start of the next chunk, or at or beyond end of the file if there 987 is no more chunk after this or possibly if the chunk is corrupt. 988 Start this process at the 8th byte of the PNG file. 989 In a non-corrupt PNG file, the last chunk should have name "IEND". 990 */ 991 unsigned char * lodepng_chunk_next(unsigned char * chunk, unsigned char * end); 992 const unsigned char * lodepng_chunk_next_const(const unsigned char * chunk, const unsigned char * end); 993 994 /*Finds the first chunk with the given type in the range [chunk, end), or returns NULL if not found.*/ 995 unsigned char * lodepng_chunk_find(unsigned char * chunk, unsigned char * end, const char type[5]); 996 const unsigned char * lodepng_chunk_find_const(const unsigned char * chunk, const unsigned char * end, 997 const char type[5]); 998 999 /* 1000 Appends chunk to the data in out. The given chunk should already have its chunk header. 1001 The out variable and outsize are updated to reflect the new reallocated buffer. 1002 Returns error code (0 if it went ok) 1003 */ 1004 unsigned lodepng_chunk_append(unsigned char ** out, size_t * outsize, const unsigned char * chunk); 1005 1006 /* 1007 Appends new chunk to out. The chunk to append is given by giving its length, type 1008 and data separately. The type is a 4-letter string. 1009 The out variable and outsize are updated to reflect the new reallocated buffer. 1010 Return error code (0 if it went ok) 1011 */ 1012 unsigned lodepng_chunk_create(unsigned char ** out, size_t * outsize, size_t length, 1013 const char * type, const unsigned char * data); 1014 1015 1016 /*Calculate CRC32 of buffer*/ 1017 unsigned lodepng_crc32(const unsigned char * buf, size_t len); 1018 #endif /*LODEPNG_COMPILE_PNG*/ 1019 1020 1021 #ifdef LODEPNG_COMPILE_ZLIB 1022 /* 1023 This zlib part can be used independently to zlib compress and decompress a 1024 buffer. It cannot be used to create gzip files however, and it only supports the 1025 part of zlib that is required for PNG, it does not support dictionaries. 1026 */ 1027 1028 #ifdef LODEPNG_COMPILE_DECODER 1029 /*Inflate a buffer. Inflate is the decompression step of deflate. Out buffer must be freed after use.*/ 1030 unsigned lodepng_inflate(unsigned char ** out, size_t * outsize, 1031 const unsigned char * in, size_t insize, 1032 const LodePNGDecompressSettings * settings); 1033 1034 /* 1035 Decompresses Zlib data. Reallocates the out buffer and appends the data. The 1036 data must be according to the zlib specification. 1037 Either, *out must be NULL and *outsize must be 0, or, *out must be a valid 1038 buffer and *outsize its size in bytes. out must be freed by user after usage. 1039 */ 1040 unsigned lodepng_zlib_decompress(unsigned char ** out, size_t * outsize, 1041 const unsigned char * in, size_t insize, 1042 const LodePNGDecompressSettings * settings); 1043 #endif /*LODEPNG_COMPILE_DECODER*/ 1044 1045 #ifdef LODEPNG_COMPILE_ENCODER 1046 /* 1047 Compresses data with Zlib. Reallocates the out buffer and appends the data. 1048 Zlib adds a small header and trailer around the deflate data. 1049 The data is output in the format of the zlib specification. 1050 Either, *out must be NULL and *outsize must be 0, or, *out must be a valid 1051 buffer and *outsize its size in bytes. out must be freed by user after usage. 1052 */ 1053 unsigned lodepng_zlib_compress(unsigned char ** out, size_t * outsize, 1054 const unsigned char * in, size_t insize, 1055 const LodePNGCompressSettings * settings); 1056 1057 /* 1058 Find length-limited Huffman code for given frequencies. This function is in the 1059 public interface only for tests, it's used internally by lodepng_deflate. 1060 */ 1061 unsigned lodepng_huffman_code_lengths(unsigned * lengths, const unsigned * frequencies, 1062 size_t numcodes, unsigned maxbitlen); 1063 1064 /*Compress a buffer with deflate. See RFC 1951. Out buffer must be freed after use.*/ 1065 unsigned lodepng_deflate(unsigned char ** out, size_t * outsize, 1066 const unsigned char * in, size_t insize, 1067 const LodePNGCompressSettings * settings); 1068 1069 #endif /*LODEPNG_COMPILE_ENCODER*/ 1070 #endif /*LODEPNG_COMPILE_ZLIB*/ 1071 1072 #ifdef LODEPNG_COMPILE_DISK 1073 /* 1074 Load a file from disk into buffer. The function allocates the out buffer, and 1075 after usage you should free it. 1076 out: output parameter, contains pointer to loaded buffer. 1077 outsize: output parameter, size of the allocated out buffer 1078 filename: the path to the file to load 1079 return value: error code (0 means ok) 1080 1081 NOTE: Wide-character filenames are not supported, you can use an external method 1082 to handle such files and decode in-memory. 1083 */ 1084 unsigned lodepng_load_file(unsigned char ** out, size_t * outsize, const char * filename); 1085 1086 /* 1087 Save a file from buffer to disk. Warning, if it exists, this function overwrites 1088 the file without warning! 1089 buffer: the buffer to write 1090 buffersize: size of the buffer to write 1091 filename: the path to the file to save to 1092 return value: error code (0 means ok) 1093 1094 NOTE: Wide-character filenames are not supported, you can use an external method 1095 to handle such files and encode in-memory 1096 */ 1097 unsigned lodepng_save_file(const unsigned char * buffer, size_t buffersize, const char * filename); 1098 #endif /*LODEPNG_COMPILE_DISK*/ 1099 1100 #ifdef LODEPNG_COMPILE_CPP 1101 /* The LodePNG C++ wrapper uses std::vectors instead of manually allocated memory buffers. */ 1102 namespace lodepng 1103 { 1104 #ifdef LODEPNG_COMPILE_PNG 1105 class State : public LodePNGState 1106 { 1107 public: 1108 State(); 1109 State(const State & other); 1110 ~State(); 1111 State & operator=(const State & other); 1112 }; 1113 1114 #ifdef LODEPNG_COMPILE_DECODER 1115 /* Same as other lodepng::decode, but using a State for more settings and information. */ 1116 unsigned decode(std::vector<unsigned char> & out, unsigned & w, unsigned & h, 1117 State & state, 1118 const unsigned char * in, size_t insize); 1119 unsigned decode(std::vector<unsigned char> & out, unsigned & w, unsigned & h, 1120 State & state, 1121 const std::vector<unsigned char> & in); 1122 #endif /*LODEPNG_COMPILE_DECODER*/ 1123 1124 #ifdef LODEPNG_COMPILE_ENCODER 1125 /* Same as other lodepng::encode, but using a State for more settings and information. */ 1126 unsigned encode(std::vector<unsigned char> & out, 1127 const unsigned char * in, unsigned w, unsigned h, 1128 State & state); 1129 unsigned encode(std::vector<unsigned char> & out, 1130 const std::vector<unsigned char> & in, unsigned w, unsigned h, 1131 State & state); 1132 #endif /*LODEPNG_COMPILE_ENCODER*/ 1133 1134 #ifdef LODEPNG_COMPILE_DISK 1135 /* 1136 Load a file from disk into an std::vector. 1137 return value: error code (0 means ok) 1138 1139 NOTE: Wide-character filenames are not supported, you can use an external method 1140 to handle such files and decode in-memory 1141 */ 1142 unsigned load_file(std::vector<unsigned char> & buffer, const std::string & filename); 1143 1144 /* 1145 Save the binary data in an std::vector to a file on disk. The file is overwritten 1146 without warning. 1147 1148 NOTE: Wide-character filenames are not supported, you can use an external method 1149 to handle such files and encode in-memory 1150 */ 1151 unsigned save_file(const std::vector<unsigned char> & buffer, const std::string & filename); 1152 #endif /* LODEPNG_COMPILE_DISK */ 1153 #endif /* LODEPNG_COMPILE_PNG */ 1154 1155 #ifdef LODEPNG_COMPILE_ZLIB 1156 #ifdef LODEPNG_COMPILE_DECODER 1157 /* Zlib-decompress an unsigned char buffer */ 1158 unsigned decompress(std::vector<unsigned char> & out, const unsigned char * in, size_t insize, 1159 const LodePNGDecompressSettings & settings = lodepng_default_decompress_settings); 1160 1161 /* Zlib-decompress an std::vector */ 1162 unsigned decompress(std::vector<unsigned char> & out, const std::vector<unsigned char> & in, 1163 const LodePNGDecompressSettings & settings = lodepng_default_decompress_settings); 1164 #endif /* LODEPNG_COMPILE_DECODER */ 1165 1166 #ifdef LODEPNG_COMPILE_ENCODER 1167 /* Zlib-compress an unsigned char buffer */ 1168 unsigned compress(std::vector<unsigned char> & out, const unsigned char * in, size_t insize, 1169 const LodePNGCompressSettings & settings = lodepng_default_compress_settings); 1170 1171 /* Zlib-compress an std::vector */ 1172 unsigned compress(std::vector<unsigned char> & out, const std::vector<unsigned char> & in, 1173 const LodePNGCompressSettings & settings = lodepng_default_compress_settings); 1174 #endif /* LODEPNG_COMPILE_ENCODER */ 1175 #endif /* LODEPNG_COMPILE_ZLIB */ 1176 } /* namespace lodepng */ 1177 #endif /*LODEPNG_COMPILE_CPP*/ 1178 1179 /* 1180 TODO: 1181 [.] test if there are no memory leaks or security exploits - done a lot but needs to be checked often 1182 [.] check compatibility with various compilers - done but needs to be redone for every newer version 1183 [X] converting color to 16-bit per channel types 1184 [X] support color profile chunk types (but never let them touch RGB values by default) 1185 [ ] support all public PNG chunk types (almost done except sPLT and hIST) 1186 [ ] make sure encoder generates no chunks with size > (2^31)-1 1187 [ ] partial decoding (stream processing) 1188 [X] let the "isFullyOpaque" function check color keys and transparent palettes too 1189 [X] better name for the variables "codes", "codesD", "codelengthcodes", "clcl" and "lldl" 1190 [ ] allow treating some errors like warnings, when image is recoverable (e.g. 69, 57, 58) 1191 [ ] make warnings like: oob palette, checksum fail, data after iend, wrong/unknown crit chunk, no null terminator in text, ... 1192 [ ] error messages with line numbers (and version) 1193 [ ] errors in state instead of as return code? 1194 [ ] new errors/warnings like suspiciously big decompressed ztxt or iccp chunk 1195 [ ] let the C++ wrapper catch exceptions coming from the standard library and return LodePNG error codes 1196 [ ] allow user to provide custom color conversion functions, e.g. for premultiplied alpha, padding bits or not, ... 1197 [ ] allow user to give data (void*) to custom allocator 1198 [X] provide alternatives for C library functions not present on some platforms (memcpy, ...) 1199 */ 1200 1201 #endif /*LV_USE_LODEPNG*/ 1202 1203 #ifdef __cplusplus 1204 } /* extern "C" */ 1205 #endif 1206 1207 #endif /*LODEPNG_H inclusion guard*/ 1208 1209 /* 1210 LodePNG Documentation 1211 --------------------- 1212 1213 0. table of contents 1214 -------------------- 1215 1216 1. about 1217 1.1. supported features 1218 1.2. features not supported 1219 2. C and C++ version 1220 3. security 1221 4. decoding 1222 5. encoding 1223 6. color conversions 1224 6.1. PNG color types 1225 6.2. color conversions 1226 6.3. padding bits 1227 6.4. A note about 16-bits per channel and endianness 1228 7. error values 1229 8. chunks and PNG editing 1230 9. compiler support 1231 10. examples 1232 10.1. decoder C++ example 1233 10.2. decoder C example 1234 11. state settings reference 1235 12. changes 1236 13. contact information 1237 1238 1239 1. about 1240 -------- 1241 1242 PNG is a file format to store raster images losslessly with good compression, 1243 supporting different color types and alpha channel. 1244 1245 LodePNG is a PNG codec according to the Portable Network Graphics (PNG) 1246 Specification (Second Edition) - W3C Recommendation 10 November 2003. 1247 1248 The specifications used are: 1249 1250 *) Portable Network Graphics (PNG) Specification (Second Edition): 1251 http://www.w3.org/TR/2003/REC-PNG-20031110 1252 *) RFC 1950 ZLIB Compressed Data Format version 3.3: 1253 http://www.gzip.org/zlib/rfc-zlib.html 1254 *) RFC 1951 DEFLATE Compressed Data Format Specification ver 1.3: 1255 http://www.gzip.org/zlib/rfc-deflate.html 1256 1257 The most recent version of LodePNG can currently be found at 1258 http://lodev.org/lodepng/ 1259 1260 LodePNG works both in C (ISO C90) and C++, with a C++ wrapper that adds 1261 extra functionality. 1262 1263 LodePNG exists out of two files: 1264 -lodepng.h: the header file for both C and C++ 1265 -lodepng.c(pp): give it the name lodepng.c or lodepng.cpp (or .cc) depending on your usage 1266 1267 If you want to start using LodePNG right away without reading this doc, get the 1268 examples from the LodePNG website to see how to use it in code, or check the 1269 smaller examples in chapter 13 here. 1270 1271 LodePNG is simple but only supports the basic requirements. To achieve 1272 simplicity, the following design choices were made: There are no dependencies 1273 on any external library. There are functions to decode and encode a PNG with 1274 a single function call, and extended versions of these functions taking a 1275 LodePNGState struct allowing to specify or get more information. By default 1276 the colors of the raw image are always RGB or RGBA, no matter what color type 1277 the PNG file uses. To read and write files, there are simple functions to 1278 convert the files to/from buffers in memory. 1279 1280 This all makes LodePNG suitable for loading textures in games, demos and small 1281 programs, ... It's less suitable for full fledged image editors, loading PNGs 1282 over network (it requires all the image data to be available before decoding can 1283 begin), life-critical systems, ... 1284 1285 1.1. supported features 1286 ----------------------- 1287 1288 The following features are supported by the decoder: 1289 1290 *) decoding of PNGs with any color type, bit depth and interlace mode, to a 24- or 32-bit color raw image, 1291 or the same color type as the PNG 1292 *) encoding of PNGs, from any raw image to 24- or 32-bit color, or the same color type as the raw image 1293 *) Adam7 interlace and deinterlace for any color type 1294 *) loading the image from harddisk or decoding it from a buffer from other sources than harddisk 1295 *) support for alpha channels, including RGBA color model, translucent palettes and color keying 1296 *) zlib decompression (inflate) 1297 *) zlib compression (deflate) 1298 *) CRC32 and ADLER32 checksums 1299 *) colorimetric color profile conversions: currently experimentally available in lodepng_util.cpp only, 1300 plus alternatively ability to pass on chroma/gamma/ICC profile information to other color management system. 1301 *) handling of unknown chunks, allowing making a PNG editor that stores custom and unknown chunks. 1302 *) the following chunks are supported by both encoder and decoder: 1303 IHDR: header information 1304 PLTE: color palette 1305 IDAT: pixel data 1306 IEND: the final chunk 1307 tRNS: transparency for palettized images 1308 tEXt: textual information 1309 zTXt: compressed textual information 1310 iTXt: international textual information 1311 bKGD: suggested background color 1312 pHYs: physical dimensions 1313 tIME: modification time 1314 cHRM: RGB chromaticities 1315 gAMA: RGB gamma correction 1316 iCCP: ICC color profile 1317 sRGB: rendering intent 1318 sBIT: significant bits 1319 1320 1.2. features not supported 1321 --------------------------- 1322 1323 The following features are not (yet) supported: 1324 1325 *) some features needed to make a conformant PNG-Editor might be still missing. 1326 *) partial loading/stream processing. All data must be available and is processed in one call. 1327 *) The hIST and sPLT public chunks are not (yet) supported but treated as unknown chunks 1328 1329 1330 2. C and C++ version 1331 -------------------- 1332 1333 The C version uses buffers allocated with alloc that you need to free() 1334 yourself. You need to use init and cleanup functions for each struct whenever 1335 using a struct from the C version to avoid exploits and memory leaks. 1336 1337 The C++ version has extra functions with std::vectors in the interface and the 1338 lodepng::State class which is a LodePNGState with constructor and destructor. 1339 1340 These files work without modification for both C and C++ compilers because all 1341 the additional C++ code is in "#ifdef __cplusplus" blocks that make C-compilers 1342 ignore it, and the C code is made to compile both with strict ISO C90 and C++. 1343 1344 To use the C++ version, you need to rename the source file to lodepng.cpp 1345 (instead of lodepng.c), and compile it with a C++ compiler. 1346 1347 To use the C version, you need to rename the source file to lodepng.c (instead 1348 of lodepng.cpp), and compile it with a C compiler. 1349 1350 1351 3. Security 1352 ----------- 1353 1354 Even if carefully designed, it's always possible that LodePNG contains possible 1355 exploits. If you discover one, please let me know, and it will be fixed. 1356 1357 When using LodePNG, care has to be taken with the C version of LodePNG, as well 1358 as the C-style structs when working with C++. The following conventions are used 1359 for all C-style structs: 1360 1361 -if a struct has a corresponding init function, always call the init function when making a new one 1362 -if a struct has a corresponding cleanup function, call it before the struct disappears to avoid memory leaks 1363 -if a struct has a corresponding copy function, use the copy function instead of "=". 1364 The destination must also be inited already. 1365 1366 1367 4. Decoding 1368 ----------- 1369 1370 Decoding converts a PNG compressed image to a raw pixel buffer. 1371 1372 Most documentation on using the decoder is at its declarations in the header 1373 above. For C, simple decoding can be done with functions such as 1374 lodepng_decode32, and more advanced decoding can be done with the struct 1375 LodePNGState and lodepng_decode. For C++, all decoding can be done with the 1376 various lodepng::decode functions, and lodepng::State can be used for advanced 1377 features. 1378 1379 When using the LodePNGState, it uses the following fields for decoding: 1380 *) LodePNGInfo info_png: it stores extra information about the PNG (the input) in here 1381 *) LodePNGColorMode info_raw: here you can say what color mode of the raw image (the output) you want to get 1382 *) LodePNGDecoderSettings decoder: you can specify a few extra settings for the decoder to use 1383 1384 LodePNGInfo info_png 1385 -------------------- 1386 1387 After decoding, this contains extra information of the PNG image, except the actual 1388 pixels, width and height because these are already gotten directly from the decoder 1389 functions. 1390 1391 It contains for example the original color type of the PNG image, text comments, 1392 suggested background color, etc... More details about the LodePNGInfo struct are 1393 at its declaration documentation. 1394 1395 LodePNGColorMode info_raw 1396 ------------------------- 1397 1398 When decoding, here you can specify which color type you want 1399 the resulting raw image to be. If this is different from the colortype of the 1400 PNG, then the decoder will automatically convert the result. This conversion 1401 always works, except if you want it to convert a color PNG to grayscale or to 1402 a palette with missing colors. 1403 1404 By default, 32-bit color is used for the result. 1405 1406 LodePNGDecoderSettings decoder 1407 ------------------------------ 1408 1409 The settings can be used to ignore the errors created by invalid CRC and Adler32 1410 chunks, and to disable the decoding of tEXt chunks. 1411 1412 There's also a setting color_convert, true by default. If false, no conversion 1413 is done, the resulting data will be as it was in the PNG (after decompression) 1414 and you'll have to puzzle the colors of the pixels together yourself using the 1415 color type information in the LodePNGInfo. 1416 1417 1418 5. Encoding 1419 ----------- 1420 1421 Encoding converts a raw pixel buffer to a PNG compressed image. 1422 1423 Most documentation on using the encoder is at its declarations in the header 1424 above. For C, simple encoding can be done with functions such as 1425 lodepng_encode32, and more advanced decoding can be done with the struct 1426 LodePNGState and lodepng_encode. For C++, all encoding can be done with the 1427 various lodepng::encode functions, and lodepng::State can be used for advanced 1428 features. 1429 1430 Like the decoder, the encoder can also give errors. However it gives less errors 1431 since the encoder input is trusted, the decoder input (a PNG image that could 1432 be forged by anyone) is not trusted. 1433 1434 When using the LodePNGState, it uses the following fields for encoding: 1435 *) LodePNGInfo info_png: here you specify how you want the PNG (the output) to be. 1436 *) LodePNGColorMode info_raw: here you say what color type of the raw image (the input) has 1437 *) LodePNGEncoderSettings encoder: you can specify a few settings for the encoder to use 1438 1439 LodePNGInfo info_png 1440 -------------------- 1441 1442 When encoding, you use this the opposite way as when decoding: for encoding, 1443 you fill in the values you want the PNG to have before encoding. By default it's 1444 not needed to specify a color type for the PNG since it's automatically chosen, 1445 but it's possible to choose it yourself given the right settings. 1446 1447 The encoder will not always exactly match the LodePNGInfo struct you give, 1448 it tries as close as possible. Some things are ignored by the encoder. The 1449 encoder uses, for example, the following settings from it when applicable: 1450 colortype and bitdepth, text chunks, time chunk, the color key, the palette, the 1451 background color, the interlace method, unknown chunks, ... 1452 1453 When encoding to a PNG with colortype 3, the encoder will generate a PLTE chunk. 1454 If the palette contains any colors for which the alpha channel is not 255 (so 1455 there are translucent colors in the palette), it'll add a tRNS chunk. 1456 1457 LodePNGColorMode info_raw 1458 ------------------------- 1459 1460 You specify the color type of the raw image that you give to the input here, 1461 including a possible transparent color key and palette you happen to be using in 1462 your raw image data. 1463 1464 By default, 32-bit color is assumed, meaning your input has to be in RGBA 1465 format with 4 bytes (unsigned chars) per pixel. 1466 1467 LodePNGEncoderSettings encoder 1468 ------------------------------ 1469 1470 The following settings are supported (some are in sub-structs): 1471 *) auto_convert: when this option is enabled, the encoder will 1472 automatically choose the smallest possible color mode (including color key) that 1473 can encode the colors of all pixels without information loss. 1474 *) btype: the block type for LZ77. 0 = uncompressed, 1 = fixed huffman tree, 1475 2 = dynamic huffman tree (best compression). Should be 2 for proper 1476 compression. 1477 *) use_lz77: whether or not to use LZ77 for compressed block types. Should be 1478 true for proper compression. 1479 *) windowsize: the window size used by the LZ77 encoder (1 - 32768). Has value 1480 2048 by default, but can be set to 32768 for better, but slow, compression. 1481 *) force_palette: if colortype is 2 or 6, you can make the encoder write a PLTE 1482 chunk if force_palette is true. This can used as suggested palette to convert 1483 to by viewers that don't support more than 256 colors (if those still exist) 1484 *) add_id: add text chunk "Encoder: LodePNG <version>" to the image. 1485 *) text_compression: default 1. If 1, it'll store texts as zTXt instead of tEXt chunks. 1486 zTXt chunks use zlib compression on the text. This gives a smaller result on 1487 large texts but a larger result on small texts (such as a single program name). 1488 It's all tEXt or all zTXt though, there's no separate setting per text yet. 1489 1490 1491 6. color conversions 1492 -------------------- 1493 1494 An important thing to note about LodePNG, is that the color type of the PNG, and 1495 the color type of the raw image, are completely independent. By default, when 1496 you decode a PNG, you get the result as a raw image in the color type you want, 1497 no matter whether the PNG was encoded with a palette, grayscale or RGBA color. 1498 And if you encode an image, by default LodePNG will automatically choose the PNG 1499 color type that gives good compression based on the values of colors and amount 1500 of colors in the image. It can be configured to let you control it instead as 1501 well, though. 1502 1503 To be able to do this, LodePNG does conversions from one color mode to another. 1504 It can convert from almost any color type to any other color type, except the 1505 following conversions: RGB to grayscale is not supported, and converting to a 1506 palette when the palette doesn't have a required color is not supported. This is 1507 not supported on purpose: this is information loss which requires a color 1508 reduction algorithm that is beyond the scope of a PNG encoder (yes, RGB to gray 1509 is easy, but there are multiple ways if you want to give some channels more 1510 weight). 1511 1512 By default, when decoding, you get the raw image in 32-bit RGBA or 24-bit RGB 1513 color, no matter what color type the PNG has. And by default when encoding, 1514 LodePNG automatically picks the best color model for the output PNG, and expects 1515 the input image to be 32-bit RGBA or 24-bit RGB. So, unless you want to control 1516 the color format of the images yourself, you can skip this chapter. 1517 1518 6.1. PNG color types 1519 -------------------- 1520 1521 A PNG image can have many color types, ranging from 1-bit color to 64-bit color, 1522 as well as palettized color modes. After the zlib decompression and unfiltering 1523 in the PNG image is done, the raw pixel data will have that color type and thus 1524 a certain amount of bits per pixel. If you want the output raw image after 1525 decoding to have another color type, a conversion is done by LodePNG. 1526 1527 The PNG specification gives the following color types: 1528 1529 0: grayscale, bit depths 1, 2, 4, 8, 16 1530 2: RGB, bit depths 8 and 16 1531 3: palette, bit depths 1, 2, 4 and 8 1532 4: grayscale with alpha, bit depths 8 and 16 1533 6: RGBA, bit depths 8 and 16 1534 1535 Bit depth is the amount of bits per pixel per color channel. So the total amount 1536 of bits per pixel is: amount of channels * bitdepth. 1537 1538 6.2. color conversions 1539 ---------------------- 1540 1541 As explained in the sections about the encoder and decoder, you can specify 1542 color types and bit depths in info_png and info_raw to change the default 1543 behaviour. 1544 1545 If, when decoding, you want the raw image to be something else than the default, 1546 you need to set the color type and bit depth you want in the LodePNGColorMode, 1547 or the parameters colortype and bitdepth of the simple decoding function. 1548 1549 If, when encoding, you use another color type than the default in the raw input 1550 image, you need to specify its color type and bit depth in the LodePNGColorMode 1551 of the raw image, or use the parameters colortype and bitdepth of the simple 1552 encoding function. 1553 1554 If, when encoding, you don't want LodePNG to choose the output PNG color type 1555 but control it yourself, you need to set auto_convert in the encoder settings 1556 to false, and specify the color type you want in the LodePNGInfo of the 1557 encoder (including palette: it can generate a palette if auto_convert is true, 1558 otherwise not). 1559 1560 If the input and output color type differ (whether user chosen or auto chosen), 1561 LodePNG will do a color conversion, which follows the rules below, and may 1562 sometimes result in an error. 1563 1564 To avoid some confusion: 1565 -the decoder converts from PNG to raw image 1566 -the encoder converts from raw image to PNG 1567 -the colortype and bitdepth in LodePNGColorMode info_raw, are those of the raw image 1568 -the colortype and bitdepth in the color field of LodePNGInfo info_png, are those of the PNG 1569 -when encoding, the color type in LodePNGInfo is ignored if auto_convert 1570 is enabled, it is automatically generated instead 1571 -when decoding, the color type in LodePNGInfo is set by the decoder to that of the original 1572 PNG image, but it can be ignored since the raw image has the color type you requested instead 1573 -if the color type of the LodePNGColorMode and PNG image aren't the same, a conversion 1574 between the color types is done if the color types are supported. If it is not 1575 supported, an error is returned. If the types are the same, no conversion is done. 1576 -even though some conversions aren't supported, LodePNG supports loading PNGs from any 1577 colortype and saving PNGs to any colortype, sometimes it just requires preparing 1578 the raw image correctly before encoding. 1579 -both encoder and decoder use the same color converter. 1580 1581 The function lodepng_convert does the color conversion. It is available in the 1582 interface but normally isn't needed since the encoder and decoder already call 1583 it. 1584 1585 Non supported color conversions: 1586 -color to grayscale when non-gray pixels are present: no error is thrown, but 1587 the result will look ugly because only the red channel is taken (it assumes all 1588 three channels are the same in this case so ignores green and blue). The reason 1589 no error is given is to allow converting from three-channel grayscale images to 1590 one-channel even if there are numerical imprecisions. 1591 -anything to palette when the palette does not have an exact match for a from-color 1592 in it: in this case an error is thrown 1593 1594 Supported color conversions: 1595 -anything to 8-bit RGB, 8-bit RGBA, 16-bit RGB, 16-bit RGBA 1596 -any gray or gray+alpha, to gray or gray+alpha 1597 -anything to a palette, as long as the palette has the requested colors in it 1598 -removing alpha channel 1599 -higher to smaller bitdepth, and vice versa 1600 1601 If you want no color conversion to be done (e.g. for speed or control): 1602 -In the encoder, you can make it save a PNG with any color type by giving the 1603 raw color mode and LodePNGInfo the same color mode, and setting auto_convert to 1604 false. 1605 -In the decoder, you can make it store the pixel data in the same color type 1606 as the PNG has, by setting the color_convert setting to false. Settings in 1607 info_raw are then ignored. 1608 1609 6.3. padding bits 1610 ----------------- 1611 1612 In the PNG file format, if a less than 8-bit per pixel color type is used and the scanlines 1613 have a bit amount that isn't a multiple of 8, then padding bits are used so that each 1614 scanline starts at a fresh byte. But that is NOT true for the LodePNG raw input and output. 1615 The raw input image you give to the encoder, and the raw output image you get from the decoder 1616 will NOT have these padding bits, e.g. in the case of a 1-bit image with a width 1617 of 7 pixels, the first pixel of the second scanline will the 8th bit of the first byte, 1618 not the first bit of a new byte. 1619 1620 6.4. A note about 16-bits per channel and endianness 1621 ---------------------------------------------------- 1622 1623 LodePNG uses unsigned char arrays for 16-bit per channel colors too, just like 1624 for any other color format. The 16-bit values are stored in big endian (most 1625 significant byte first) in these arrays. This is the opposite order of the 1626 little endian used by x86 CPU's. 1627 1628 LodePNG always uses big endian because the PNG file format does so internally. 1629 Conversions to other formats than PNG uses internally are not supported by 1630 LodePNG on purpose, there are myriads of formats, including endianness of 16-bit 1631 colors, the order in which you store R, G, B and A, and so on. Supporting and 1632 converting to/from all that is outside the scope of LodePNG. 1633 1634 This may mean that, depending on your use case, you may want to convert the big 1635 endian output of LodePNG to little endian with a for loop. This is certainly not 1636 always needed, many applications and libraries support big endian 16-bit colors 1637 anyway, but it means you cannot simply cast the unsigned char* buffer to an 1638 unsigned short* buffer on x86 CPUs. 1639 1640 1641 7. error values 1642 --------------- 1643 1644 All functions in LodePNG that return an error code, return 0 if everything went 1645 OK, or a non-zero code if there was an error. 1646 1647 The meaning of the LodePNG error values can be retrieved with the function 1648 lodepng_error_text: given the numerical error code, it returns a description 1649 of the error in English as a string. 1650 1651 Check the implementation of lodepng_error_text to see the meaning of each code. 1652 1653 It is not recommended to use the numerical values to programmatically make 1654 different decisions based on error types as the numbers are not guaranteed to 1655 stay backwards compatible. They are for human consumption only. Programmatically 1656 only 0 or non-0 matter. 1657 1658 1659 8. chunks and PNG editing 1660 ------------------------- 1661 1662 If you want to add extra chunks to a PNG you encode, or use LodePNG for a PNG 1663 editor that should follow the rules about handling of unknown chunks, or if your 1664 program is able to read other types of chunks than the ones handled by LodePNG, 1665 then that's possible with the chunk functions of LodePNG. 1666 1667 A PNG chunk has the following layout: 1668 1669 4 bytes length 1670 4 bytes type name 1671 length bytes data 1672 4 bytes CRC 1673 1674 8.1. iterating through chunks 1675 ----------------------------- 1676 1677 If you have a buffer containing the PNG image data, then the first chunk (the 1678 IHDR chunk) starts at byte number 8 of that buffer. The first 8 bytes are the 1679 signature of the PNG and are not part of a chunk. But if you start at byte 8 1680 then you have a chunk, and can check the following things of it. 1681 1682 NOTE: none of these functions check for memory buffer boundaries. To avoid 1683 exploits, always make sure the buffer contains all the data of the chunks. 1684 When using lodepng_chunk_next, make sure the returned value is within the 1685 allocated memory. 1686 1687 unsigned lodepng_chunk_length(const unsigned char* chunk): 1688 1689 Get the length of the chunk's data. The total chunk length is this length + 12. 1690 1691 void lodepng_chunk_type(char type[5], const unsigned char* chunk): 1692 unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type): 1693 1694 Get the type of the chunk or compare if it's a certain type 1695 1696 unsigned char lodepng_chunk_critical(const unsigned char* chunk): 1697 unsigned char lodepng_chunk_private(const unsigned char* chunk): 1698 unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk): 1699 1700 Check if the chunk is critical in the PNG standard (only IHDR, PLTE, IDAT and IEND are). 1701 Check if the chunk is private (public chunks are part of the standard, private ones not). 1702 Check if the chunk is safe to copy. If it's not, then, when modifying data in a critical 1703 chunk, unsafe to copy chunks of the old image may NOT be saved in the new one if your 1704 program doesn't handle that type of unknown chunk. 1705 1706 unsigned char* lodepng_chunk_data(unsigned char* chunk): 1707 const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk): 1708 1709 Get a pointer to the start of the data of the chunk. 1710 1711 unsigned lodepng_chunk_check_crc(const unsigned char* chunk): 1712 void lodepng_chunk_generate_crc(unsigned char* chunk): 1713 1714 Check if the crc is correct or generate a correct one. 1715 1716 unsigned char* lodepng_chunk_next(unsigned char* chunk): 1717 const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk): 1718 1719 Iterate to the next chunk. This works if you have a buffer with consecutive chunks. Note that these 1720 functions do no boundary checking of the allocated data whatsoever, so make sure there is enough 1721 data available in the buffer to be able to go to the next chunk. 1722 1723 unsigned lodepng_chunk_append(unsigned char** out, size_t* outsize, const unsigned char* chunk): 1724 unsigned lodepng_chunk_create(unsigned char** out, size_t* outsize, unsigned length, 1725 const char* type, const unsigned char* data): 1726 1727 These functions are used to create new chunks that are appended to the data in *out that has 1728 length *outsize. The append function appends an existing chunk to the new data. The create 1729 function creates a new chunk with the given parameters and appends it. Type is the 4-letter 1730 name of the chunk. 1731 1732 8.2. chunks in info_png 1733 ----------------------- 1734 1735 The LodePNGInfo struct contains fields with the unknown chunk in it. It has 3 1736 buffers (each with size) to contain 3 types of unknown chunks: 1737 the ones that come before the PLTE chunk, the ones that come between the PLTE 1738 and the IDAT chunks, and the ones that come after the IDAT chunks. 1739 It's necessary to make the distinction between these 3 cases because the PNG 1740 standard forces to keep the ordering of unknown chunks compared to the critical 1741 chunks, but does not force any other ordering rules. 1742 1743 info_png.unknown_chunks_data[0] is the chunks before PLTE 1744 info_png.unknown_chunks_data[1] is the chunks after PLTE, before IDAT 1745 info_png.unknown_chunks_data[2] is the chunks after IDAT 1746 1747 The chunks in these 3 buffers can be iterated through and read by using the same 1748 way described in the previous subchapter. 1749 1750 When using the decoder to decode a PNG, you can make it store all unknown chunks 1751 if you set the option settings.remember_unknown_chunks to 1. By default, this 1752 option is off (0). 1753 1754 The encoder will always encode unknown chunks that are stored in the info_png. 1755 If you need it to add a particular chunk that isn't known by LodePNG, you can 1756 use lodepng_chunk_append or lodepng_chunk_create to the chunk data in 1757 info_png.unknown_chunks_data[x]. 1758 1759 Chunks that are known by LodePNG should not be added in that way. E.g. to make 1760 LodePNG add a bKGD chunk, set background_defined to true and add the correct 1761 parameters there instead. 1762 1763 1764 9. compiler support 1765 ------------------- 1766 1767 No libraries other than the current standard C library are needed to compile 1768 LodePNG. For the C++ version, only the standard C++ library is needed on top. 1769 Add the files lodepng.c(pp) and lodepng.h to your project, include 1770 lodepng.h where needed, and your program can read/write PNG files. 1771 1772 It is compatible with C90 and up, and C++03 and up. 1773 1774 If performance is important, use optimization when compiling! For both the 1775 encoder and decoder, this makes a large difference. 1776 1777 Make sure that LodePNG is compiled with the same compiler of the same version 1778 and with the same settings as the rest of the program, or the interfaces with 1779 std::vectors and std::strings in C++ can be incompatible. 1780 1781 CHAR_BITS must be 8 or higher, because LodePNG uses unsigned chars for octets. 1782 1783 *) gcc and g++ 1784 1785 LodePNG is developed in gcc so this compiler is natively supported. It gives no 1786 warnings with compiler options "-Wall -Wextra -pedantic -ansi", with gcc and g++ 1787 version 4.7.1 on Linux, 32-bit and 64-bit. 1788 1789 *) Clang 1790 1791 Fully supported and warning-free. 1792 1793 *) Mingw 1794 1795 The Mingw compiler (a port of gcc for Windows) should be fully supported by 1796 LodePNG. 1797 1798 *) Visual Studio and Visual C++ Express Edition 1799 1800 LodePNG should be warning-free with warning level W4. Two warnings were disabled 1801 with pragmas though: warning 4244 about implicit conversions, and warning 4996 1802 where it wants to use a non-standard function fopen_s instead of the standard C 1803 fopen. 1804 1805 Visual Studio may want "stdafx.h" files to be included in each source file and 1806 give an error "unexpected end of file while looking for precompiled header". 1807 This is not standard C++ and will not be added to the stock LodePNG. You can 1808 disable it for lodepng.cpp only by right clicking it, Properties, C/C++, 1809 Precompiled Headers, and set it to Not Using Precompiled Headers there. 1810 1811 NOTE: Modern versions of VS should be fully supported, but old versions, e.g. 1812 VS6, are not guaranteed to work. 1813 1814 *) Compilers on Macintosh 1815 1816 LodePNG has been reported to work both with gcc and LLVM for Macintosh, both for 1817 C and C++. 1818 1819 *) Other Compilers 1820 1821 If you encounter problems on any compilers, feel free to let me know and I may 1822 try to fix it if the compiler is modern and standards compliant. 1823 1824 1825 10. examples 1826 ------------ 1827 1828 This decoder example shows the most basic usage of LodePNG. More complex 1829 examples can be found on the LodePNG website. 1830 1831 NOTE: these examples do not support wide-character filenames, you can use an 1832 external method to handle such files and encode or decode in-memory 1833 1834 10.1. decoder C++ example 1835 ------------------------- 1836 1837 #include "lodepng.h" 1838 #include <iostream> 1839 1840 int main(int argc, char *argv[]) { 1841 const char* filename = argc > 1 ? argv[1] : "test.png"; 1842 1843 //load and decode 1844 std::vector<unsigned char> image; 1845 unsigned width, height; 1846 unsigned error = lodepng::decode(image, width, height, filename); 1847 1848 //if there's an error, display it 1849 if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl; 1850 1851 //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ... 1852 } 1853 1854 10.2. decoder C example 1855 ----------------------- 1856 1857 #include "lodepng.h" 1858 1859 int main(int argc, char *argv[]) { 1860 unsigned error; 1861 unsigned char* image; 1862 size_t width, height; 1863 const char* filename = argc > 1 ? argv[1] : "test.png"; 1864 1865 error = lodepng_decode32_file(&image, &width, &height, filename); 1866 1867 if(error) printf("decoder error %u: %s\n", error, lodepng_error_text(error)); 1868 1869 / * use image here * / 1870 1871 free(image); 1872 return 0; 1873 } 1874 1875 11. state settings reference 1876 ---------------------------- 1877 1878 A quick reference of some settings to set on the LodePNGState 1879 1880 For decoding: 1881 1882 state.decoder.zlibsettings.ignore_adler32: ignore ADLER32 checksums 1883 state.decoder.zlibsettings.custom_...: use custom inflate function 1884 state.decoder.ignore_crc: ignore CRC checksums 1885 state.decoder.ignore_critical: ignore unknown critical chunks 1886 state.decoder.ignore_end: ignore missing IEND chunk. May fail if this corruption causes other errors 1887 state.decoder.color_convert: convert internal PNG color to chosen one 1888 state.decoder.read_text_chunks: whether to read in text metadata chunks 1889 state.decoder.remember_unknown_chunks: whether to read in unknown chunks 1890 state.info_raw.colortype: desired color type for decoded image 1891 state.info_raw.bitdepth: desired bit depth for decoded image 1892 state.info_raw....: more color settings, see struct LodePNGColorMode 1893 state.info_png....: no settings for decoder but output, see struct LodePNGInfo 1894 1895 For encoding: 1896 1897 state.encoder.zlibsettings.btype: disable compression by setting it to 0 1898 state.encoder.zlibsettings.use_lz77: use LZ77 in compression 1899 state.encoder.zlibsettings.windowsize: tweak LZ77 windowsize 1900 state.encoder.zlibsettings.minmatch: tweak min LZ77 length to match 1901 state.encoder.zlibsettings.nicematch: tweak LZ77 match where to stop searching 1902 state.encoder.zlibsettings.lazymatching: try one more LZ77 matching 1903 state.encoder.zlibsettings.custom_...: use custom deflate function 1904 state.encoder.auto_convert: choose optimal PNG color type, if 0 uses info_png 1905 state.encoder.filter_palette_zero: PNG filter strategy for palette 1906 state.encoder.filter_strategy: PNG filter strategy to encode with 1907 state.encoder.force_palette: add palette even if not encoding to one 1908 state.encoder.add_id: add LodePNG identifier and version as a text chunk 1909 state.encoder.text_compression: use compressed text chunks for metadata 1910 state.info_raw.colortype: color type of raw input image you provide 1911 state.info_raw.bitdepth: bit depth of raw input image you provide 1912 state.info_raw: more color settings, see struct LodePNGColorMode 1913 state.info_png.color.colortype: desired color type if auto_convert is false 1914 state.info_png.color.bitdepth: desired bit depth if auto_convert is false 1915 state.info_png.color....: more color settings, see struct LodePNGColorMode 1916 state.info_png....: more PNG related settings, see struct LodePNGInfo 1917 1918 1919 12. changes 1920 ----------- 1921 1922 The version number of LodePNG is the date of the change given in the format 1923 yyyymmdd. 1924 1925 Some changes aren't backwards compatible. Those are indicated with a (!) 1926 symbol. 1927 1928 Not all changes are listed here, the commit history in github lists more: 1929 https://github.com/lvandeve/lodepng 1930 1931 *) 10 apr 2023: faster CRC32 implementation, but with larger lookup table. 1932 *) 13 jun 2022: added support for the sBIT chunk. 1933 *) 09 jan 2022: minor decoder speed improvements. 1934 *) 27 jun 2021: added warnings that file reading/writing functions don't support 1935 wide-character filenames (support for this is not planned, opening files is 1936 not the core part of PNG decoding/decoding and is platform dependent). 1937 *) 17 okt 2020: prevent decoding too large text/icc chunks by default. 1938 *) 06 mar 2020: simplified some of the dynamic memory allocations. 1939 *) 12 jan 2020: (!) added 'end' argument to lodepng_chunk_next to allow correct 1940 overflow checks. 1941 *) 14 aug 2019: around 25% faster decoding thanks to huffman lookup tables. 1942 *) 15 jun 2019: (!) auto_choose_color API changed (for bugfix: don't use palette 1943 if gray ICC profile) and non-ICC LodePNGColorProfile renamed to 1944 LodePNGColorStats. 1945 *) 30 dec 2018: code style changes only: removed newlines before opening braces. 1946 *) 10 sep 2018: added way to inspect metadata chunks without full decoding. 1947 *) 19 aug 2018: (!) fixed color mode bKGD is encoded with and made it use 1948 palette index in case of palette. 1949 *) 10 aug 2018: (!) added support for gAMA, cHRM, sRGB and iCCP chunks. This 1950 change is backwards compatible unless you relied on unknown_chunks for those. 1951 *) 11 jun 2018: less restrictive check for pixel size integer overflow 1952 *) 14 jan 2018: allow optionally ignoring a few more recoverable errors 1953 *) 17 sep 2017: fix memory leak for some encoder input error cases 1954 *) 27 nov 2016: grey+alpha auto color model detection bugfix 1955 *) 18 apr 2016: Changed qsort to custom stable sort (for platforms w/o qsort). 1956 *) 09 apr 2016: Fixed colorkey usage detection, and better file loading (within 1957 the limits of pure C90). 1958 *) 08 dec 2015: Made load_file function return error if file can't be opened. 1959 *) 24 okt 2015: Bugfix with decoding to palette output. 1960 *) 18 apr 2015: Boundary PM instead of just package-merge for faster encoding. 1961 *) 24 aug 2014: Moved to github 1962 *) 23 aug 2014: Reduced needless memory usage of decoder. 1963 *) 28 jun 2014: Removed fix_png setting, always support palette OOB for 1964 simplicity. Made ColorProfile public. 1965 *) 09 jun 2014: Faster encoder by fixing hash bug and more zeros optimization. 1966 *) 22 dec 2013: Power of two windowsize required for optimization. 1967 *) 15 apr 2013: Fixed bug with LAC_ALPHA and color key. 1968 *) 25 mar 2013: Added an optional feature to ignore some PNG errors (fix_png). 1969 *) 11 mar 2013: (!) Bugfix with custom free. Changed from "my" to "lodepng_" 1970 prefix for the custom allocators and made it possible with a new #define to 1971 use custom ones in your project without needing to change lodepng's code. 1972 *) 28 jan 2013: Bugfix with color key. 1973 *) 27 okt 2012: Tweaks in text chunk keyword length error handling. 1974 *) 8 okt 2012: (!) Added new filter strategy (entropy) and new auto color mode. 1975 (no palette). Better deflate tree encoding. New compression tweak settings. 1976 Faster color conversions while decoding. Some internal cleanups. 1977 *) 23 sep 2012: Reduced warnings in Visual Studio a little bit. 1978 *) 1 sep 2012: (!) Removed #define's for giving custom (de)compression functions 1979 and made it work with function pointers instead. 1980 *) 23 jun 2012: Added more filter strategies. Made it easier to use custom alloc 1981 and free functions and toggle #defines from compiler flags. Small fixes. 1982 *) 6 may 2012: (!) Made plugging in custom zlib/deflate functions more flexible. 1983 *) 22 apr 2012: (!) Made interface more consistent, renaming a lot. Removed 1984 redundant C++ codec classes. Reduced amount of structs. Everything changed, 1985 but it is cleaner now imho and functionality remains the same. Also fixed 1986 several bugs and shrunk the implementation code. Made new samples. 1987 *) 6 nov 2011: (!) By default, the encoder now automatically chooses the best 1988 PNG color model and bit depth, based on the amount and type of colors of the 1989 raw image. For this, autoLeaveOutAlphaChannel replaced by auto_choose_color. 1990 *) 9 okt 2011: simpler hash chain implementation for the encoder. 1991 *) 8 sep 2011: lz77 encoder lazy matching instead of greedy matching. 1992 *) 23 aug 2011: tweaked the zlib compression parameters after benchmarking. 1993 A bug with the PNG filtertype heuristic was fixed, so that it chooses much 1994 better ones (it's quite significant). A setting to do an experimental, slow, 1995 brute force search for PNG filter types is added. 1996 *) 17 aug 2011: (!) changed some C zlib related function names. 1997 *) 16 aug 2011: made the code less wide (max 120 characters per line). 1998 *) 17 apr 2011: code cleanup. Bugfixes. Convert low to 16-bit per sample colors. 1999 *) 21 feb 2011: fixed compiling for C90. Fixed compiling with sections disabled. 2000 *) 11 dec 2010: encoding is made faster, based on suggestion by Peter Eastman 2001 to optimize long sequences of zeros. 2002 *) 13 nov 2010: added LodePNG_InfoColor_hasPaletteAlpha and 2003 LodePNG_InfoColor_canHaveAlpha functions for convenience. 2004 *) 7 nov 2010: added LodePNG_error_text function to get error code description. 2005 *) 30 okt 2010: made decoding slightly faster 2006 *) 26 okt 2010: (!) changed some C function and struct names (more consistent). 2007 Reorganized the documentation and the declaration order in the header. 2008 *) 08 aug 2010: only changed some comments and external samples. 2009 *) 05 jul 2010: fixed bug thanks to warnings in the new gcc version. 2010 *) 14 mar 2010: fixed bug where too much memory was allocated for char buffers. 2011 *) 02 sep 2008: fixed bug where it could create empty tree that linux apps could 2012 read by ignoring the problem but windows apps couldn't. 2013 *) 06 jun 2008: added more error checks for out of memory cases. 2014 *) 26 apr 2008: added a few more checks here and there to ensure more safety. 2015 *) 06 mar 2008: crash with encoding of strings fixed 2016 *) 02 feb 2008: support for international text chunks added (iTXt) 2017 *) 23 jan 2008: small cleanups, and #defines to divide code in sections 2018 *) 20 jan 2008: support for unknown chunks allowing using LodePNG for an editor. 2019 *) 18 jan 2008: support for tIME and pHYs chunks added to encoder and decoder. 2020 *) 17 jan 2008: ability to encode and decode compressed zTXt chunks added 2021 Also various fixes, such as in the deflate and the padding bits code. 2022 *) 13 jan 2008: Added ability to encode Adam7-interlaced images. Improved 2023 filtering code of encoder. 2024 *) 07 jan 2008: (!) changed LodePNG to use ISO C90 instead of C++. A 2025 C++ wrapper around this provides an interface almost identical to before. 2026 Having LodePNG be pure ISO C90 makes it more portable. The C and C++ code 2027 are together in these files but it works both for C and C++ compilers. 2028 *) 29 dec 2007: (!) changed most integer types to unsigned int + other tweaks 2029 *) 30 aug 2007: bug fixed which makes this Borland C++ compatible 2030 *) 09 aug 2007: some VS2005 warnings removed again 2031 *) 21 jul 2007: deflate code placed in new namespace separate from zlib code 2032 *) 08 jun 2007: fixed bug with 2- and 4-bit color, and small interlaced images 2033 *) 04 jun 2007: improved support for Visual Studio 2005: crash with accessing 2034 invalid std::vector element [0] fixed, and level 3 and 4 warnings removed 2035 *) 02 jun 2007: made the encoder add a tag with version by default 2036 *) 27 may 2007: zlib and png code separated (but still in the same file), 2037 simple encoder/decoder functions added for more simple usage cases 2038 *) 19 may 2007: minor fixes, some code cleaning, new error added (error 69), 2039 moved some examples from here to lodepng_examples.cpp 2040 *) 12 may 2007: palette decoding bug fixed 2041 *) 24 apr 2007: changed the license from BSD to the zlib license 2042 *) 11 mar 2007: very simple addition: ability to encode bKGD chunks. 2043 *) 04 mar 2007: (!) tEXt chunk related fixes, and support for encoding 2044 palettized PNG images. Plus little interface change with palette and texts. 2045 *) 03 mar 2007: Made it encode dynamic Huffman shorter with repeat codes. 2046 Fixed a bug where the end code of a block had length 0 in the Huffman tree. 2047 *) 26 feb 2007: Huffman compression with dynamic trees (BTYPE 2) now implemented 2048 and supported by the encoder, resulting in smaller PNGs at the output. 2049 *) 27 jan 2007: Made the Adler-32 test faster so that a timewaste is gone. 2050 *) 24 jan 2007: gave encoder an error interface. Added color conversion from any 2051 greyscale type to 8-bit greyscale with or without alpha. 2052 *) 21 jan 2007: (!) Totally changed the interface. It allows more color types 2053 to convert to and is more uniform. See the manual for how it works now. 2054 *) 07 jan 2007: Some cleanup & fixes, and a few changes over the last days: 2055 encode/decode custom tEXt chunks, separate classes for zlib & deflate, and 2056 at last made the decoder give errors for incorrect Adler32 or Crc. 2057 *) 01 jan 2007: Fixed bug with encoding PNGs with less than 8 bits per channel. 2058 *) 29 dec 2006: Added support for encoding images without alpha channel, and 2059 cleaned out code as well as making certain parts faster. 2060 *) 28 dec 2006: Added "Settings" to the encoder. 2061 *) 26 dec 2006: The encoder now does LZ77 encoding and produces much smaller files now. 2062 Removed some code duplication in the decoder. Fixed little bug in an example. 2063 *) 09 dec 2006: (!) Placed output parameters of public functions as first parameter. 2064 Fixed a bug of the decoder with 16-bit per color. 2065 *) 15 okt 2006: Changed documentation structure 2066 *) 09 okt 2006: Encoder class added. It encodes a valid PNG image from the 2067 given image buffer, however for now it's not compressed. 2068 *) 08 sep 2006: (!) Changed to interface with a Decoder class 2069 *) 30 jul 2006: (!) LodePNG_InfoPng , width and height are now retrieved in different 2070 way. Renamed decodePNG to decodePNGGeneric. 2071 *) 29 jul 2006: (!) Changed the interface: image info is now returned as a 2072 struct of type LodePNG::LodePNG_Info, instead of a vector, which was a bit clumsy. 2073 *) 28 jul 2006: Cleaned the code and added new error checks. 2074 Corrected terminology "deflate" into "inflate". 2075 *) 23 jun 2006: Added SDL example in the documentation in the header, this 2076 example allows easy debugging by displaying the PNG and its transparency. 2077 *) 22 jun 2006: (!) Changed way to obtain error value. Added 2078 loadFile function for convenience. Made decodePNG32 faster. 2079 *) 21 jun 2006: (!) Changed type of info vector to unsigned. 2080 Changed position of palette in info vector. Fixed an important bug that 2081 happened on PNGs with an uncompressed block. 2082 *) 16 jun 2006: Internally changed unsigned into unsigned where 2083 needed, and performed some optimizations. 2084 *) 07 jun 2006: (!) Renamed functions to decodePNG and placed them 2085 in LodePNG namespace. Changed the order of the parameters. Rewrote the 2086 documentation in the header. Renamed files to lodepng.cpp and lodepng.h 2087 *) 22 apr 2006: Optimized and improved some code 2088 *) 07 sep 2005: (!) Changed to std::vector interface 2089 *) 12 aug 2005: Initial release (C++, decoder only) 2090 2091 2092 13. contact information 2093 ----------------------- 2094 2095 Feel free to contact me with suggestions, problems, comments, ... concerning 2096 LodePNG. If you encounter a PNG image that doesn't work properly with this 2097 decoder, feel free to send it and I'll use it to find and fix the problem. 2098 2099 My email address is (puzzle the account and domain together with an @ symbol): 2100 Domain: gmail dot com. 2101 Account: lode dot vandevenne. 2102 2103 2104 Copyright (c) 2005-2022 Lode Vandevenne 2105 */ 2106