1 /*
2 LodePNG version 20230410
3 
4 Copyright (c) 2005-2023 Lode Vandevenne
5 
6 This software is provided 'as-is', without any express or implied
7 warranty. In no event will the authors be held liable for any damages
8 arising from the use of this software.
9 
10 Permission is granted to anyone to use this software for any purpose,
11 including commercial applications, and to alter it and redistribute it
12 freely, subject to the following restrictions:
13 
14     1. The origin of this software must not be misrepresented; you must not
15     claim that you wrote the original software. If you use this software
16     in a product, an acknowledgment in the product documentation would be
17     appreciated but is not required.
18 
19     2. Altered source versions must be plainly marked as such, and must not be
20     misrepresented as being the original software.
21 
22     3. This notice may not be removed or altered from any source
23     distribution.
24 */
25 
26 #ifndef LODEPNG_H
27 #define LODEPNG_H
28 
29 #ifdef __cplusplus
30 extern "C" {
31 #endif
32 
33 #include "../../../lvgl.h"
34 #if LV_USE_LODEPNG
35 #include LV_STDDEF_INCLUDE /*for size_t*/
36 LV_ATTRIBUTE_EXTERN_DATA extern const char * LODEPNG_VERSION_STRING;
37 
38 /*
39 The following #defines are used to create code sections. They can be disabled
40 to disable code sections, which can give faster compile time and smaller binary.
41 The "NO_COMPILE" defines are designed to be used to pass as defines to the
42 compiler command to disable them without modifying this header, e.g.
43 -DLODEPNG_NO_COMPILE_ZLIB for gcc or clang.
44 */
45 /*deflate & zlib. If disabled, you must specify alternative zlib functions in
46 the custom_zlib field of the compress and decompress settings*/
47 #ifndef LODEPNG_NO_COMPILE_ZLIB
48     /*pass -DLODEPNG_NO_COMPILE_ZLIB to the compiler to disable this, or comment out LODEPNG_COMPILE_ZLIB below*/
49     #define LODEPNG_COMPILE_ZLIB
50 #endif
51 
52 /*png encoder and png decoder*/
53 #ifndef LODEPNG_NO_COMPILE_PNG
54     /*pass -DLODEPNG_NO_COMPILE_PNG to the compiler to disable this, or comment out LODEPNG_COMPILE_PNG below*/
55     #define LODEPNG_COMPILE_PNG
56 #endif
57 
58 /*deflate&zlib decoder and png decoder*/
59 #ifndef LODEPNG_NO_COMPILE_DECODER
60     /*pass -DLODEPNG_NO_COMPILE_DECODER to the compiler to disable this, or comment out LODEPNG_COMPILE_DECODER below*/
61     #define LODEPNG_COMPILE_DECODER
62 #endif
63 
64 /*deflate&zlib encoder and png encoder*/
65 #ifndef LODEPNG_NO_COMPILE_ENCODER
66     /*pass -DLODEPNG_NO_COMPILE_ENCODER to the compiler to disable this, or comment out LODEPNG_COMPILE_ENCODER below*/
67     #define LODEPNG_COMPILE_ENCODER
68 #endif
69 
70 /*the optional built in harddisk file loading and saving functions*/
71 #ifndef LODEPNG_NO_COMPILE_DISK
72     /*pass -DLODEPNG_NO_COMPILE_DISK to the compiler to disable this, or comment out LODEPNG_COMPILE_DISK below*/
73     #define LODEPNG_COMPILE_DISK
74 #endif
75 
76 /*support for chunks other than IHDR, IDAT, PLTE, tRNS, IEND: ancillary and unknown chunks*/
77 #ifndef LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS
78     /*pass -DLODEPNG_NO_COMPILE_ANCILLARY_CHUNKS to the compiler to disable this,
79     or comment out LODEPNG_COMPILE_ANCILLARY_CHUNKS below*/
80     #define LODEPNG_COMPILE_ANCILLARY_CHUNKS
81 #endif
82 
83 /*ability to convert error numerical codes to English text string*/
84 #ifndef LODEPNG_NO_COMPILE_ERROR_TEXT
85     /*pass -DLODEPNG_NO_COMPILE_ERROR_TEXT to the compiler to disable this,
86     or comment out LODEPNG_COMPILE_ERROR_TEXT below*/
87     #define LODEPNG_COMPILE_ERROR_TEXT
88 #endif
89 
90 /*Compile the default allocators (C's free, malloc and realloc). If you disable this,
91 you can define the functions lodepng_free, lodepng_malloc and lodepng_realloc in your
92 source files with custom allocators.*/
93 #ifndef LODEPNG_NO_COMPILE_ALLOCATORS
94     /*pass -DLODEPNG_NO_COMPILE_ALLOCATORS to the compiler to disable the built-in ones,
95     or comment out LODEPNG_COMPILE_ALLOCATORS below*/
96     #define LODEPNG_COMPILE_ALLOCATORS
97 #endif
98 
99 /*Disable built-in CRC function, in that case a custom implementation of
100 lodepng_crc32 must be defined externally so that it can be linked in.
101 The default built-in CRC code comes with 8KB of lookup tables, so for memory constrained environment you may want it
102 disabled and provide a much smaller implementation externally as said above. You can find such an example implementation
103 in a comment in the lodepng.c(pp) file in the 'else' case of the searchable LODEPNG_COMPILE_CRC section.*/
104 #ifndef LODEPNG_NO_COMPILE_CRC
105     /*pass -DLODEPNG_NO_COMPILE_CRC to the compiler to disable the built-in one,
106     or comment out LODEPNG_COMPILE_CRC below*/
107     #define LODEPNG_COMPILE_CRC
108 #endif
109 
110 /*compile the C++ version (you can disable the C++ wrapper here even when compiling for C++)*/
111 #ifdef __cplusplus
112     #ifndef LODEPNG_NO_COMPILE_CPP
113         /*pass -DLODEPNG_NO_COMPILE_CPP to the compiler to disable C++ (not needed if a C-only compiler),
114         or comment out LODEPNG_COMPILE_CPP below*/
115         #define LODEPNG_COMPILE_CPP
116     #endif
117 #endif
118 
119 #ifdef LODEPNG_COMPILE_CPP
120     #include <vector>
121     #include <string>
122 #endif /*LODEPNG_COMPILE_CPP*/
123 
124 #ifdef LODEPNG_COMPILE_PNG
125 /*The PNG color types (also used for raw image).*/
126 typedef enum LodePNGColorType {
127     LCT_GREY = 0, /*grayscale: 1,2,4,8,16 bit*/
128     LCT_RGB = 2, /*RGB: 8,16 bit*/
129     LCT_PALETTE = 3, /*palette: 1,2,4,8 bit*/
130     LCT_GREY_ALPHA = 4, /*grayscale with alpha: 8,16 bit*/
131     LCT_RGBA = 6, /*RGB with alpha: 8,16 bit*/
132     /*LCT_MAX_OCTET_VALUE lets the compiler allow this enum to represent any invalid
133     byte value from 0 to 255 that could be present in an invalid PNG file header. Do
134     not use, compare with or set the name LCT_MAX_OCTET_VALUE, instead either use
135     the valid color type names above, or numeric values like 1 or 7 when checking for
136     particular disallowed color type byte values, or cast to integer to print it.*/
137     LCT_MAX_OCTET_VALUE = 255
138 } LodePNGColorType;
139 
140 #ifdef LODEPNG_COMPILE_DECODER
141 /*
142 Converts PNG data in memory to raw pixel data.
143 out: Output parameter. Pointer to buffer that will contain the raw pixel data.
144      After decoding, its size is w * h * (bytes per pixel) bytes larger than
145      initially. Bytes per pixel depends on colortype and bitdepth.
146      Must be freed after usage with free(*out).
147      Note: for 16-bit per channel colors, uses big endian format like PNG does.
148 w: Output parameter. Pointer to width of pixel data.
149 h: Output parameter. Pointer to height of pixel data.
150 in: Memory buffer with the PNG file.
151 insize: size of the in buffer.
152 colortype: the desired color type for the raw output image. See explanation on PNG color types.
153 bitdepth: the desired bit depth for the raw output image. See explanation on PNG color types.
154 Return value: LodePNG error code (0 means no error).
155 */
156 unsigned lodepng_decode_memory(unsigned char ** out, unsigned * w, unsigned * h,
157                                const unsigned char * in, size_t insize,
158                                LodePNGColorType colortype, unsigned bitdepth);
159 
160 /*Same as lodepng_decode_memory, but always decodes to 32-bit RGBA raw image*/
161 unsigned lodepng_decode32(unsigned char ** out, unsigned * w, unsigned * h,
162                           const unsigned char * in, size_t insize);
163 
164 /*Same as lodepng_decode_memory, but always decodes to 24-bit RGB raw image*/
165 unsigned lodepng_decode24(unsigned char ** out, unsigned * w, unsigned * h,
166                           const unsigned char * in, size_t insize);
167 
168 #ifdef LODEPNG_COMPILE_DISK
169 /*
170 Load PNG from disk, from file with given name.
171 Same as the other decode functions, but instead takes a filename as input.
172 
173 NOTE: Wide-character filenames are not supported, you can use an external method
174 to handle such files and decode in-memory.*/
175 unsigned lodepng_decode_file(unsigned char ** out, unsigned * w, unsigned * h,
176                              const char * filename,
177                              LodePNGColorType colortype, unsigned bitdepth);
178 
179 /*Same as lodepng_decode_file, but always decodes to 32-bit RGBA raw image.
180 
181 NOTE: Wide-character filenames are not supported, you can use an external method
182 to handle such files and decode in-memory.*/
183 unsigned lodepng_decode32_file(unsigned char ** out, unsigned * w, unsigned * h,
184                                const char * filename);
185 
186 /*Same as lodepng_decode_file, but always decodes to 24-bit RGB raw image.
187 
188 NOTE: Wide-character filenames are not supported, you can use an external method
189 to handle such files and decode in-memory.*/
190 unsigned lodepng_decode24_file(unsigned char ** out, unsigned * w, unsigned * h,
191                                const char * filename);
192 #endif /*LODEPNG_COMPILE_DISK*/
193 #endif /*LODEPNG_COMPILE_DECODER*/
194 
195 
196 #ifdef LODEPNG_COMPILE_ENCODER
197 /*
198 Converts raw pixel data into a PNG image in memory. The colortype and bitdepth
199   of the output PNG image cannot be chosen, they are automatically determined
200   by the colortype, bitdepth and content of the input pixel data.
201   Note: for 16-bit per channel colors, needs big endian format like PNG does.
202 out: Output parameter. Pointer to buffer that will contain the PNG image data.
203      Must be freed after usage with free(*out).
204 outsize: Output parameter. Pointer to the size in bytes of the out buffer.
205 image: The raw pixel data to encode. The size of this buffer should be
206        w * h * (bytes per pixel), bytes per pixel depends on colortype and bitdepth.
207 w: width of the raw pixel data in pixels.
208 h: height of the raw pixel data in pixels.
209 colortype: the color type of the raw input image. See explanation on PNG color types.
210 bitdepth: the bit depth of the raw input image. See explanation on PNG color types.
211 Return value: LodePNG error code (0 means no error).
212 */
213 unsigned lodepng_encode_memory(unsigned char ** out, size_t * outsize,
214                                const unsigned char * image, unsigned w, unsigned h,
215                                LodePNGColorType colortype, unsigned bitdepth);
216 
217 /*Same as lodepng_encode_memory, but always encodes from 32-bit RGBA raw image.*/
218 unsigned lodepng_encode32(unsigned char ** out, size_t * outsize,
219                           const unsigned char * image, unsigned w, unsigned h);
220 
221 /*Same as lodepng_encode_memory, but always encodes from 24-bit RGB raw image.*/
222 unsigned lodepng_encode24(unsigned char ** out, size_t * outsize,
223                           const unsigned char * image, unsigned w, unsigned h);
224 
225 #ifdef LODEPNG_COMPILE_DISK
226 /*
227 Converts raw pixel data into a PNG file on disk.
228 Same as the other encode functions, but instead takes a filename as output.
229 
230 NOTE: This overwrites existing files without warning!
231 
232 NOTE: Wide-character filenames are not supported, you can use an external method
233 to handle such files and encode in-memory.*/
234 unsigned lodepng_encode_file(const char * filename,
235                              const unsigned char * image, unsigned w, unsigned h,
236                              LodePNGColorType colortype, unsigned bitdepth);
237 
238 /*Same as lodepng_encode_file, but always encodes from 32-bit RGBA raw image.
239 
240 NOTE: Wide-character filenames are not supported, you can use an external method
241 to handle such files and encode in-memory.*/
242 unsigned lodepng_encode32_file(const char * filename,
243                                const unsigned char * image, unsigned w, unsigned h);
244 
245 /*Same as lodepng_encode_file, but always encodes from 24-bit RGB raw image.
246 
247 NOTE: Wide-character filenames are not supported, you can use an external method
248 to handle such files and encode in-memory.*/
249 unsigned lodepng_encode24_file(const char * filename,
250                                const unsigned char * image, unsigned w, unsigned h);
251 #endif /*LODEPNG_COMPILE_DISK*/
252 #endif /*LODEPNG_COMPILE_ENCODER*/
253 
254 
255 #ifdef LODEPNG_COMPILE_CPP
256 namespace lodepng
257 {
258 #ifdef LODEPNG_COMPILE_DECODER
259 /*Same as lodepng_decode_memory, but decodes to an std::vector. The colortype
260 is the format to output the pixels to. Default is RGBA 8-bit per channel.*/
261 unsigned decode(std::vector<unsigned char> & out, unsigned & w, unsigned & h,
262                 const unsigned char * in, size_t insize,
263                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
264 unsigned decode(std::vector<unsigned char> & out, unsigned & w, unsigned & h,
265                 const std::vector<unsigned char> & in,
266                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
267 #ifdef LODEPNG_COMPILE_DISK
268 /*
269 Converts PNG file from disk to raw pixel data in memory.
270 Same as the other decode functions, but instead takes a filename as input.
271 
272 NOTE: Wide-character filenames are not supported, you can use an external method
273 to handle such files and decode in-memory.
274 */
275 unsigned decode(std::vector<unsigned char> & out, unsigned & w, unsigned & h,
276                 const std::string & filename,
277                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
278 #endif /* LODEPNG_COMPILE_DISK */
279 #endif /* LODEPNG_COMPILE_DECODER */
280 
281 #ifdef LODEPNG_COMPILE_ENCODER
282 /*Same as lodepng_encode_memory, but encodes to an std::vector. colortype
283 is that of the raw input data. The output PNG color type will be auto chosen.*/
284 unsigned encode(std::vector<unsigned char> & out,
285                 const unsigned char * in, unsigned w, unsigned h,
286                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
287 unsigned encode(std::vector<unsigned char> & out,
288                 const std::vector<unsigned char> & in, unsigned w, unsigned h,
289                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
290 #ifdef LODEPNG_COMPILE_DISK
291 /*
292 Converts 32-bit RGBA raw pixel data into a PNG file on disk.
293 Same as the other encode functions, but instead takes a filename as output.
294 
295 NOTE: This overwrites existing files without warning!
296 
297 NOTE: Wide-character filenames are not supported, you can use an external method
298 to handle such files and decode in-memory.
299 */
300 unsigned encode(const std::string & filename,
301                 const unsigned char * in, unsigned w, unsigned h,
302                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
303 unsigned encode(const std::string & filename,
304                 const std::vector<unsigned char> & in, unsigned w, unsigned h,
305                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
306 #endif /* LODEPNG_COMPILE_DISK */
307 #endif /* LODEPNG_COMPILE_ENCODER */
308 } /* namespace lodepng */
309 #endif /*LODEPNG_COMPILE_CPP*/
310 #endif /*LODEPNG_COMPILE_PNG*/
311 
312 #ifdef LODEPNG_COMPILE_ERROR_TEXT
313     /*Returns an English description of the numerical error code.*/
314     const char * lodepng_error_text(unsigned code);
315 #endif /*LODEPNG_COMPILE_ERROR_TEXT*/
316 
317 #ifdef LODEPNG_COMPILE_DECODER
318 /*Settings for zlib decompression*/
319 typedef struct LodePNGDecompressSettings LodePNGDecompressSettings;
320 struct LodePNGDecompressSettings {
321     /* Check LodePNGDecoderSettings for more ignorable errors such as ignore_crc */
322     unsigned ignore_adler32; /*if 1, continue and don't give an error message if the Adler32 checksum is corrupted*/
323     unsigned ignore_nlen; /*ignore complement of len checksum in uncompressed blocks*/
324 
325     /*Maximum decompressed size, beyond this the decoder may (and is encouraged to) stop decoding,
326     return an error, output a data size > max_output_size and all the data up to that point. This is
327     neither a hard limit nor a guarantee, but can prevent excessive memory usage. This setting is
328     ignored by the PNG decoder, but is used by the deflate/zlib decoder and can be used by custom ones.
329     Set to 0 to impose no limit (the default).*/
330     size_t max_output_size;
331 
332     /*use custom zlib decoder instead of built in one (default: null).
333     Should return 0 if success, any non-0 if error (numeric value not exposed).*/
334     unsigned(*custom_zlib)(unsigned char **, size_t *,
335                            const unsigned char *, size_t,
336                            const LodePNGDecompressSettings *);
337     /*use custom deflate decoder instead of built in one (default: null)
338     if custom_zlib is not null, custom_inflate is ignored (the zlib format uses deflate).
339     Should return 0 if success, any non-0 if error (numeric value not exposed).*/
340     unsigned(*custom_inflate)(unsigned char **, size_t *,
341                               const unsigned char *, size_t,
342                               const LodePNGDecompressSettings *);
343 
344     const void * custom_context; /*optional custom settings for custom functions*/
345 };
346 
347 LV_ATTRIBUTE_EXTERN_DATA extern const LodePNGDecompressSettings lodepng_default_decompress_settings;
348 void lodepng_decompress_settings_init(LodePNGDecompressSettings * settings);
349 #endif /*LODEPNG_COMPILE_DECODER*/
350 
351 #ifdef LODEPNG_COMPILE_ENCODER
352 /*
353 Settings for zlib compression. Tweaking these settings tweaks the balance
354 between speed and compression ratio.
355 */
356 typedef struct LodePNGCompressSettings LodePNGCompressSettings;
357 struct LodePNGCompressSettings { /*deflate = compress*/
358     /*LZ77 related settings*/
359     unsigned btype; /*the block type for LZ (0, 1, 2 or 3, see zlib standard). Should be 2 for proper compression.*/
360     unsigned use_lz77; /*whether or not to use LZ77. Should be 1 for proper compression.*/
361     unsigned windowsize; /*must be a power of two <= 32768. higher compresses more but is slower. Default value: 2048.*/
362     unsigned minmatch; /*minimum lz77 length. 3 is normally best, 6 can be better for some PNGs. Default: 0*/
363     unsigned nicematch; /*stop searching if >= this length found. Set to 258 for best compression. Default: 128*/
364     unsigned lazymatching; /*use lazy matching: better compression but a bit slower. Default: true*/
365 
366     /*use custom zlib encoder instead of built in one (default: null)*/
367     unsigned(*custom_zlib)(unsigned char **, size_t *,
368                            const unsigned char *, size_t,
369                            const LodePNGCompressSettings *);
370     /*use custom deflate encoder instead of built in one (default: null)
371     if custom_zlib is used, custom_deflate is ignored since only the built in
372     zlib function will call custom_deflate*/
373     unsigned(*custom_deflate)(unsigned char **, size_t *,
374                               const unsigned char *, size_t,
375                               const LodePNGCompressSettings *);
376 
377     const void * custom_context; /*optional custom settings for custom functions*/
378 };
379 
380 LV_ATTRIBUTE_EXTERN_DATA extern const LodePNGCompressSettings lodepng_default_compress_settings;
381 void lodepng_compress_settings_init(LodePNGCompressSettings * settings);
382 #endif /*LODEPNG_COMPILE_ENCODER*/
383 
384 #ifdef LODEPNG_COMPILE_PNG
385 /*
386 Color mode of an image. Contains all information required to decode the pixel
387 bits to RGBA colors. This information is the same as used in the PNG file
388 format, and is used both for PNG and raw image data in LodePNG.
389 */
390 typedef struct LodePNGColorMode {
391     /*header (IHDR)*/
392     LodePNGColorType colortype; /*color type, see PNG standard or documentation further in this header file*/
393     unsigned bitdepth;  /*bits per sample, see PNG standard or documentation further in this header file*/
394 
395     /*
396     palette (PLTE and tRNS)
397 
398     Dynamically allocated with the colors of the palette, including alpha.
399     This field may not be allocated directly, use lodepng_color_mode_init first,
400     then lodepng_palette_add per color to correctly initialize it (to ensure size
401     of exactly 1024 bytes).
402 
403     The alpha channels must be set as well, set them to 255 for opaque images.
404 
405     When decoding, with the default settings you can ignore this palette, since
406     LodePNG already fills the palette colors in the pixels of the raw RGBA output,
407     but when decoding to the original PNG color mode it is needed to reconstruct
408     the colors.
409 
410     The palette is only supported for color type 3.
411     */
412     unsigned char * palette; /*palette in RGBARGBA... order. Must be either 0, or when allocated must have 1024 bytes*/
413     size_t palettesize; /*palette size in number of colors (amount of used bytes is 4 * palettesize)*/
414 
415     /*
416     transparent color key (tRNS)
417 
418     This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to 16-bit.
419     For grayscale PNGs, r, g and b will all 3 be set to the same.
420 
421     When decoding, by default you can ignore this information, since LodePNG sets
422     pixels with this key to transparent already in the raw RGBA output.
423 
424     The color key is only supported for color types 0 and 2.
425     */
426     unsigned key_defined; /*is a transparent color key given? 0 = false, 1 = true*/
427     unsigned key_r;       /*red/grayscale component of color key*/
428     unsigned key_g;       /*green component of color key*/
429     unsigned key_b;       /*blue component of color key*/
430 } LodePNGColorMode;
431 
432 /*init, cleanup and copy functions to use with this struct*/
433 void lodepng_color_mode_init(LodePNGColorMode * info);
434 void lodepng_color_mode_cleanup(LodePNGColorMode * info);
435 /*return value is error code (0 means no error)*/
436 unsigned lodepng_color_mode_copy(LodePNGColorMode * dest, const LodePNGColorMode * source);
437 /* Makes a temporary LodePNGColorMode that does not need cleanup (no palette) */
438 LodePNGColorMode lodepng_color_mode_make(LodePNGColorType colortype, unsigned bitdepth);
439 
440 void lodepng_palette_clear(LodePNGColorMode * info);
441 /*add 1 color to the palette*/
442 unsigned lodepng_palette_add(LodePNGColorMode * info,
443                              unsigned char r, unsigned char g, unsigned char b, unsigned char a);
444 
445 /*get the total amount of bits per pixel, based on colortype and bitdepth in the struct*/
446 unsigned lodepng_get_bpp(const LodePNGColorMode * info);
447 /*get the amount of color channels used, based on colortype in the struct.
448 If a palette is used, it counts as 1 channel.*/
449 unsigned lodepng_get_channels(const LodePNGColorMode * info);
450 /*is it a grayscale type? (only colortype 0 or 4)*/
451 unsigned lodepng_is_greyscale_type(const LodePNGColorMode * info);
452 /*has it got an alpha channel? (only colortype 2 or 6)*/
453 unsigned lodepng_is_alpha_type(const LodePNGColorMode * info);
454 /*has it got a palette? (only colortype 3)*/
455 unsigned lodepng_is_palette_type(const LodePNGColorMode * info);
456 /*only returns true if there is a palette and there is a value in the palette with alpha < 255.
457 Loops through the palette to check this.*/
458 unsigned lodepng_has_palette_alpha(const LodePNGColorMode * info);
459 /*
460 Check if the given color info indicates the possibility of having non-opaque pixels in the PNG image.
461 Returns true if the image can have translucent or invisible pixels (it still be opaque if it doesn't use such pixels).
462 Returns false if the image can only have opaque pixels.
463 In detail, it returns true only if it's a color type with alpha, or has a palette with non-opaque values,
464 or if "key_defined" is true.
465 */
466 unsigned lodepng_can_have_alpha(const LodePNGColorMode * info);
467 /*Returns the byte size of a raw image buffer with given width, height and color mode*/
468 size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode * color);
469 
470 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
471 /*The information of a Time chunk in PNG.*/
472 typedef struct LodePNGTime {
473     unsigned year;    /*2 bytes used (0-65535)*/
474     unsigned month;   /*1-12*/
475     unsigned day;     /*1-31*/
476     unsigned hour;    /*0-23*/
477     unsigned minute;  /*0-59*/
478     unsigned second;  /*0-60 (to allow for leap seconds)*/
479 } LodePNGTime;
480 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
481 
482 /*Information about the PNG image, except pixels, width and height.*/
483 typedef struct LodePNGInfo {
484     /*header (IHDR), palette (PLTE) and transparency (tRNS) chunks*/
485     unsigned compression_method;/*compression method of the original file. Always 0.*/
486     unsigned filter_method;     /*filter method of the original file*/
487     unsigned interlace_method;  /*interlace method of the original file: 0=none, 1=Adam7*/
488     LodePNGColorMode color;     /*color type and bits, palette and transparency of the PNG file*/
489 
490 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
491     /*
492     Suggested background color chunk (bKGD)
493 
494     This uses the same color mode and bit depth as the PNG (except no alpha channel),
495     with values truncated to the bit depth in the unsigned integer.
496 
497     For grayscale and palette PNGs, the value is stored in background_r. The values
498     in background_g and background_b are then unused. The decoder will set them
499     equal to background_r, the encoder ignores them in this case.
500 
501     When decoding, you may get these in a different color mode than the one you requested
502     for the raw pixels: the colortype and bitdepth defined by info_png.color, that is the
503     ones defined in the header of the PNG image, are used.
504 
505     When encoding with auto_convert, you must use the color model defined in info_png.color for
506     these values. The encoder normally ignores info_png.color when auto_convert is on, but will
507     use it to interpret these values (and convert copies of them to its chosen color model).
508 
509     When encoding, avoid setting this to an expensive color, such as a non-gray value
510     when the image is gray, or the compression will be worse since it will be forced to
511     write the PNG with a more expensive color mode (when auto_convert is on).
512 
513     The decoder does not use this background color to edit the color of pixels. This is a
514     completely optional metadata feature.
515     */
516     unsigned background_defined; /*is a suggested background color given?*/
517     unsigned background_r;       /*red/gray/palette component of suggested background color*/
518     unsigned background_g;       /*green component of suggested background color*/
519     unsigned background_b;       /*blue component of suggested background color*/
520 
521     /*
522     Non-international text chunks (tEXt and zTXt)
523 
524     The char** arrays each contain num strings. The actual messages are in
525     text_strings, while text_keys are keywords that give a short description what
526     the actual text represents, e.g. Title, Author, Description, or anything else.
527 
528     All the string fields below including strings, keys, names and language tags are null terminated.
529     The PNG specification uses null characters for the keys, names and tags, and forbids null
530     characters to appear in the main text which is why we can use null termination everywhere here.
531 
532     A keyword is minimum 1 character and maximum 79 characters long (plus the
533     additional null terminator). It's discouraged to use a single line length
534     longer than 79 characters for texts.
535 
536     Don't allocate these text buffers yourself. Use the init/cleanup functions
537     correctly and use lodepng_add_text and lodepng_clear_text.
538 
539     Standard text chunk keywords and strings are encoded using Latin-1.
540     */
541     size_t text_num; /*the amount of texts in these char** buffers (there may be more texts in itext)*/
542     char ** text_keys; /*the keyword of a text chunk (e.g. "Comment")*/
543     char ** text_strings; /*the actual text*/
544 
545     /*
546     International text chunks (iTXt)
547     Similar to the non-international text chunks, but with additional strings
548     "langtags" and "transkeys", and the following text encodings are used:
549     keys: Latin-1, langtags: ASCII, transkeys and strings: UTF-8.
550     keys must be 1-79 characters (plus the additional null terminator), the other
551     strings are any length.
552     */
553     size_t itext_num; /*the amount of international texts in this PNG*/
554     char ** itext_keys; /*the English keyword of the text chunk (e.g. "Comment")*/
555     char ** itext_langtags; /*language tag for this text's language, ISO/IEC 646 string, e.g. ISO 639 language tag*/
556     char ** itext_transkeys; /*keyword translated to the international language - UTF-8 string*/
557     char ** itext_strings; /*the actual international text - UTF-8 string*/
558 
559     /*time chunk (tIME)*/
560     unsigned time_defined; /*set to 1 to make the encoder generate a tIME chunk*/
561     LodePNGTime time;
562 
563     /*phys chunk (pHYs)*/
564     unsigned phys_defined; /*if 0, there is no pHYs chunk and the values below are undefined, if 1 else there is one*/
565     unsigned phys_x; /*pixels per unit in x direction*/
566     unsigned phys_y; /*pixels per unit in y direction*/
567     unsigned phys_unit; /*may be 0 (unknown unit) or 1 (metre)*/
568 
569     /*
570     Color profile related chunks: gAMA, cHRM, sRGB, iCPP, sBIT
571 
572     LodePNG does not apply any color conversions on pixels in the encoder or decoder and does not interpret these color
573     profile values. It merely passes on the information. If you wish to use color profiles and convert colors, please
574     use these values with a color management library.
575 
576     See the PNG, ICC and sRGB specifications for more information about the meaning of these values.
577     */
578 
579     /* gAMA chunk: optional, overridden by sRGB or iCCP if those are present. */
580     unsigned gama_defined; /* Whether a gAMA chunk is present (0 = not present, 1 = present). */
581     unsigned gama_gamma;   /* Gamma exponent times 100000 */
582 
583     /* cHRM chunk: optional, overridden by sRGB or iCCP if those are present. */
584     unsigned chrm_defined; /* Whether a cHRM chunk is present (0 = not present, 1 = present). */
585     unsigned chrm_white_x; /* White Point x times 100000 */
586     unsigned chrm_white_y; /* White Point y times 100000 */
587     unsigned chrm_red_x;   /* Red x times 100000 */
588     unsigned chrm_red_y;   /* Red y times 100000 */
589     unsigned chrm_green_x; /* Green x times 100000 */
590     unsigned chrm_green_y; /* Green y times 100000 */
591     unsigned chrm_blue_x;  /* Blue x times 100000 */
592     unsigned chrm_blue_y;  /* Blue y times 100000 */
593 
594     /*
595     sRGB chunk: optional. May not appear at the same time as iCCP.
596     If gAMA is also present gAMA must contain value 45455.
597     If cHRM is also present cHRM must contain respectively 31270,32900,64000,33000,30000,60000,15000,6000.
598     */
599     unsigned srgb_defined; /* Whether an sRGB chunk is present (0 = not present, 1 = present). */
600     unsigned srgb_intent;  /* Rendering intent: 0=perceptual, 1=rel. colorimetric, 2=saturation, 3=abs. colorimetric */
601 
602     /*
603     iCCP chunk: optional. May not appear at the same time as sRGB.
604 
605     LodePNG does not parse or use the ICC profile (except its color space header field for an edge case), a
606     separate library to handle the ICC data (not included in LodePNG) format is needed to use it for color
607     management and conversions.
608 
609     For encoding, if iCCP is present, gAMA and cHRM are recommended to be added as well with values that match the ICC
610     profile as closely as possible, if you wish to do this you should provide the correct values for gAMA and cHRM and
611     enable their '_defined' flags since LodePNG will not automatically compute them from the ICC profile.
612 
613     For encoding, the ICC profile is required by the PNG specification to be an "RGB" profile for non-gray
614     PNG color types and a "GRAY" profile for gray PNG color types. If you disable auto_convert, you must ensure
615     the ICC profile type matches your requested color type, else the encoder gives an error. If auto_convert is
616     enabled (the default), and the ICC profile is not a good match for the pixel data, this will result in an encoder
617     error if the pixel data has non-gray pixels for a GRAY profile, or a silent less-optimal compression of the pixel
618     data if the pixels could be encoded as grayscale but the ICC profile is RGB.
619 
620     To avoid this do not set an ICC profile in the image unless there is a good reason for it, and when doing so
621     make sure you compute it carefully to avoid the above problems.
622     */
623     unsigned iccp_defined;      /* Whether an iCCP chunk is present (0 = not present, 1 = present). */
624     char * iccp_name;           /* Null terminated string with profile name, 1-79 bytes */
625     /*
626     The ICC profile in iccp_profile_size bytes.
627     Don't allocate this buffer yourself. Use the init/cleanup functions
628     correctly and use lodepng_set_icc and lodepng_clear_icc.
629     */
630     unsigned char * iccp_profile;
631     unsigned iccp_profile_size; /* The size of iccp_profile in bytes */
632 
633     /*
634     sBIT chunk: significant bits. Optional metadata, only set this if needed.
635 
636     If defined, these values give the bit depth of the original data. Since PNG only stores 1, 2, 4, 8 or 16-bit
637     per channel data, the significant bits value can be used to indicate the original encoded data has another
638     sample depth, such as 10 or 12.
639 
640     Encoders using this value, when storing the pixel data, should use the most significant bits
641     of the data to store the original bits, and use a good sample depth scaling method such as
642     "left bit replication" to fill in the least significant bits, rather than fill zeroes.
643 
644     Decoders using this value, if able to work with data that's e.g. 10-bit or 12-bit, should right
645     shift the data to go back to the original bit depth, but decoders are also allowed to ignore
646     sbit and work e.g. with the 8-bit or 16-bit data from the PNG directly, since thanks
647     to the encoder contract, the values encoded in PNG are in valid range for the PNG bit depth.
648 
649     For grayscale images, sbit_g and sbit_b are not used, and for images that don't use color
650     type RGBA or grayscale+alpha, sbit_a is not used (it's not used even for palette images with
651     translucent palette values, or images with color key). The values that are used must be
652     greater than zero and smaller than or equal to the PNG bit depth.
653 
654     The color type from the header in the PNG image defines these used and unused fields: if
655     decoding with a color mode conversion, such as always decoding to RGBA, this metadata still
656     only uses the color type of the original PNG, and may e.g. lack the alpha channel info
657     if the PNG was RGB. When encoding with auto_convert (as well as without), also always the
658     color model defined in info_png.color determines this.
659 
660     NOTE: enabling sbit can hurt compression, because the encoder can then not always use
661     auto_convert to choose a more optimal color mode for the data, because the PNG format has
662     strict requirements for the allowed sbit values in combination with color modes.
663     For example, setting these fields to 10-bit will force the encoder to keep using a 16-bit per channel
664     color mode, even if the pixel data would in fact fit in a more efficient 8-bit mode.
665     */
666     unsigned sbit_defined; /*is significant bits given? if not, the values below are unused*/
667     unsigned sbit_r;       /*red or gray component of significant bits*/
668     unsigned sbit_g;       /*green component of significant bits*/
669     unsigned sbit_b;       /*blue component of significant bits*/
670     unsigned sbit_a;       /*alpha component of significant bits*/
671 
672     /* End of color profile related chunks */
673 
674 
675     /*
676     unknown chunks: chunks not known by LodePNG, passed on byte for byte.
677 
678     There are 3 buffers, one for each position in the PNG where unknown chunks can appear.
679     Each buffer contains all unknown chunks for that position consecutively.
680     The 3 positions are:
681     0: between IHDR and PLTE, 1: between PLTE and IDAT, 2: between IDAT and IEND.
682 
683     For encoding, do not store critical chunks or known chunks that are enabled with a "_defined" flag
684     above in here, since the encoder will blindly follow this and could then encode an invalid PNG file
685     (such as one with two IHDR chunks or the disallowed combination of sRGB with iCCP). But do use
686     this if you wish to store an ancillary chunk that is not supported by LodePNG (such as sPLT or hIST),
687     or any non-standard PNG chunk.
688 
689     Do not allocate or traverse this data yourself. Use the chunk traversing functions declared
690     later, such as lodepng_chunk_next and lodepng_chunk_append, to read/write this struct.
691     */
692     unsigned char * unknown_chunks_data[3];
693     size_t unknown_chunks_size[3]; /*size in bytes of the unknown chunks, given for protection*/
694 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
695 } LodePNGInfo;
696 
697 /*init, cleanup and copy functions to use with this struct*/
698 void lodepng_info_init(LodePNGInfo * info);
699 void lodepng_info_cleanup(LodePNGInfo * info);
700 /*return value is error code (0 means no error)*/
701 unsigned lodepng_info_copy(LodePNGInfo * dest, const LodePNGInfo * source);
702 
703 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
704 unsigned lodepng_add_text(LodePNGInfo * info, const char * key, const char * str); /*push back both texts at once*/
705 void lodepng_clear_text(LodePNGInfo * info); /*use this to clear the texts again after you filled them in*/
706 
707 unsigned lodepng_add_itext(LodePNGInfo * info, const char * key, const char * langtag,
708                            const char * transkey, const char * str); /*push back the 4 texts of 1 chunk at once*/
709 void lodepng_clear_itext(LodePNGInfo * info); /*use this to clear the itexts again after you filled them in*/
710 
711 /*replaces if exists*/
712 unsigned lodepng_set_icc(LodePNGInfo * info, const char * name, const unsigned char * profile, unsigned profile_size);
713 void lodepng_clear_icc(LodePNGInfo * info); /*use this to clear the texts again after you filled them in*/
714 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
715 
716 /*
717 Converts raw buffer from one color type to another color type, based on
718 LodePNGColorMode structs to describe the input and output color type.
719 See the reference manual at the end of this header file to see which color conversions are supported.
720 return value = LodePNG error code (0 if all went ok, an error if the conversion isn't supported)
721 The out buffer must have size (w * h * bpp + 7) / 8, where bpp is the bits per pixel
722 of the output color type (lodepng_get_bpp).
723 For < 8 bpp images, there should not be padding bits at the end of scanlines.
724 For 16-bit per channel colors, uses big endian format like PNG does.
725 Return value is LodePNG error code
726 */
727 unsigned lodepng_convert(unsigned char * out, const unsigned char * in,
728                          const LodePNGColorMode * mode_out, const LodePNGColorMode * mode_in,
729                          unsigned w, unsigned h);
730 
731 #ifdef LODEPNG_COMPILE_DECODER
732 /*
733 Settings for the decoder. This contains settings for the PNG and the Zlib
734 decoder, but not the Info settings from the Info structs.
735 */
736 typedef struct LodePNGDecoderSettings {
737     LodePNGDecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/
738 
739     /* Check LodePNGDecompressSettings for more ignorable errors such as ignore_adler32 */
740     unsigned ignore_crc; /*ignore CRC checksums*/
741     unsigned ignore_critical; /*ignore unknown critical chunks*/
742     unsigned ignore_end; /*ignore issues at end of file if possible (missing IEND chunk, too large chunk, ...)*/
743     /* TODO: make a system involving warnings with levels and a strict mode instead. Other potentially recoverable
744        errors: srgb rendering intent value, size of content of ancillary chunks, more than 79 characters for some
745        strings, placement/combination rules for ancillary chunks, crc of unknown chunks, allowed characters
746        in string keys, etc... */
747 
748     unsigned color_convert; /*whether to convert the PNG to the color type you want. Default: yes*/
749 
750 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
751     unsigned read_text_chunks; /*if false but remember_unknown_chunks is true, they're stored in the unknown chunks*/
752 
753     /*store all bytes from unknown chunks in the LodePNGInfo (off by default, useful for a png editor)*/
754     unsigned remember_unknown_chunks;
755 
756     /* maximum size for decompressed text chunks. If a text chunk's text is larger than this, an error is returned,
757     unless reading text chunks is disabled or this limit is set higher or disabled. Set to 0 to allow any size.
758     By default it is a value that prevents unreasonably large strings from hogging memory. */
759     size_t max_text_size;
760 
761     /* maximum size for compressed ICC chunks. If the ICC profile is larger than this, an error will be returned. Set to
762     0 to allow any size. By default this is a value that prevents ICC profiles that would be much larger than any
763     legitimate profile could be to hog memory. */
764     size_t max_icc_size;
765 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
766 } LodePNGDecoderSettings;
767 
768 void lodepng_decoder_settings_init(LodePNGDecoderSettings * settings);
769 #endif /*LODEPNG_COMPILE_DECODER*/
770 
771 #ifdef LODEPNG_COMPILE_ENCODER
772 /*automatically use color type with less bits per pixel if losslessly possible. Default: AUTO*/
773 typedef enum LodePNGFilterStrategy {
774     /*every filter at zero*/
775     LFS_ZERO = 0,
776     /*every filter at 1, 2, 3 or 4 (paeth), unlike LFS_ZERO not a good choice, but for testing*/
777     LFS_ONE = 1,
778     LFS_TWO = 2,
779     LFS_THREE = 3,
780     LFS_FOUR = 4,
781     /*Use filter that gives minimum sum, as described in the official PNG filter heuristic.*/
782     LFS_MINSUM,
783     /*Use the filter type that gives smallest Shannon entropy for this scanline. Depending
784     on the image, this is better or worse than minsum.*/
785     LFS_ENTROPY,
786     /*
787     Brute-force-search PNG filters by compressing each filter for each scanline.
788     Experimental, very slow, and only rarely gives better compression than MINSUM.
789     */
790     LFS_BRUTE_FORCE,
791     /*use predefined_filters buffer: you specify the filter type for each scanline*/
792     LFS_PREDEFINED
793 } LodePNGFilterStrategy;
794 
795 /*Gives characteristics about the integer RGBA colors of the image (count, alpha channel usage, bit depth, ...),
796 which helps decide which color model to use for encoding.
797 Used internally by default if "auto_convert" is enabled. Public because it's useful for custom algorithms.*/
798 typedef struct LodePNGColorStats {
799     unsigned colored; /*not grayscale*/
800     unsigned key; /*image is not opaque and color key is possible instead of full alpha*/
801     unsigned short key_r; /*key values, always as 16-bit, in 8-bit case the byte is duplicated, e.g. 65535 means 255*/
802     unsigned short key_g;
803     unsigned short key_b;
804     unsigned alpha; /*image is not opaque and alpha channel or alpha palette required*/
805     unsigned numcolors; /*amount of colors, up to 257. Not valid if bits == 16 or allow_palette is disabled.*/
806     unsigned char
807     palette[1024]; /*Remembers up to the first 256 RGBA colors, in no particular order, only valid when numcolors is valid*/
808     unsigned bits; /*bits per channel (not for palette). 1,2 or 4 for grayscale only. 16 if 16-bit per channel required.*/
809     size_t numpixels;
810 
811     /*user settings for computing/using the stats*/
812     unsigned allow_palette; /*default 1. if 0, disallow choosing palette colortype in auto_choose_color, and don't count numcolors*/
813     unsigned allow_greyscale; /*default 1. if 0, choose RGB or RGBA even if the image only has gray colors*/
814 } LodePNGColorStats;
815 
816 void lodepng_color_stats_init(LodePNGColorStats * stats);
817 
818 /*Get a LodePNGColorStats of the image. The stats must already have been inited.
819 Returns error code (e.g. alloc fail) or 0 if ok.*/
820 unsigned lodepng_compute_color_stats(LodePNGColorStats * stats,
821                                      const unsigned char * image, unsigned w, unsigned h,
822                                      const LodePNGColorMode * mode_in);
823 
824 /*Settings for the encoder.*/
825 typedef struct LodePNGEncoderSettings {
826     LodePNGCompressSettings zlibsettings; /*settings for the zlib encoder, such as window size, ...*/
827 
828     unsigned auto_convert; /*automatically choose output PNG color type. Default: true*/
829 
830     /*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than
831     8 bit depth, set all filters to zero. Otherwise use the filter_strategy. Note that to
832     completely follow the official PNG heuristic, filter_palette_zero must be true and
833     filter_strategy must be LFS_MINSUM*/
834     unsigned filter_palette_zero;
835     /*Which filter strategy to use when not using zeroes due to filter_palette_zero.
836     Set filter_palette_zero to 0 to ensure always using your chosen strategy. Default: LFS_MINSUM*/
837     LodePNGFilterStrategy filter_strategy;
838     /*used if filter_strategy is LFS_PREDEFINED. In that case, this must point to a buffer with
839     the same length as the amount of scanlines in the image, and each value must <= 5. You
840     have to cleanup this buffer, LodePNG will never free it. Don't forget that filter_palette_zero
841     must be set to 0 to ensure this is also used on palette or low bitdepth images.*/
842     const unsigned char * predefined_filters;
843 
844     /*force creating a PLTE chunk if colortype is 2 or 6 (= a suggested palette).
845     If colortype is 3, PLTE is always created. If color type is explicitly set
846     to a grayscale type (1 or 4), this is not done and is ignored. If enabling this,
847     a palette must be present in the info_png.
848     NOTE: enabling this may worsen compression if auto_convert is used to choose
849     optimal color mode, because it cannot use grayscale color modes in this case*/
850     unsigned force_palette;
851 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
852     /*add LodePNG identifier and version as a text chunk, for debugging*/
853     unsigned add_id;
854     /*encode text chunks as zTXt chunks instead of tEXt chunks, and use compression in iTXt chunks*/
855     unsigned text_compression;
856 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
857 } LodePNGEncoderSettings;
858 
859 void lodepng_encoder_settings_init(LodePNGEncoderSettings * settings);
860 #endif /*LODEPNG_COMPILE_ENCODER*/
861 
862 
863 #if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER)
864 /*The settings, state and information for extended encoding and decoding.*/
865 typedef struct LodePNGState {
866 #ifdef LODEPNG_COMPILE_DECODER
867     LodePNGDecoderSettings decoder; /*the decoding settings*/
868 #endif /*LODEPNG_COMPILE_DECODER*/
869 #ifdef LODEPNG_COMPILE_ENCODER
870     LodePNGEncoderSettings encoder; /*the encoding settings*/
871 #endif /*LODEPNG_COMPILE_ENCODER*/
872     LodePNGColorMode info_raw; /*specifies the format in which you would like to get the raw pixel buffer*/
873     LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/
874     unsigned error;
875 } LodePNGState;
876 
877 /*init, cleanup and copy functions to use with this struct*/
878 void lodepng_state_init(LodePNGState * state);
879 void lodepng_state_cleanup(LodePNGState * state);
880 void lodepng_state_copy(LodePNGState * dest, const LodePNGState * source);
881 #endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */
882 
883 #ifdef LODEPNG_COMPILE_DECODER
884 /*
885 Same as lodepng_decode_memory, but uses a LodePNGState to allow custom settings and
886 getting much more information about the PNG image and color mode.
887 */
888 unsigned lodepng_decode(unsigned char ** out, unsigned * w, unsigned * h,
889                         LodePNGState * state,
890                         const unsigned char * in, size_t insize);
891 
892 /*
893 Read the PNG header, but not the actual data. This returns only the information
894 that is in the IHDR chunk of the PNG, such as width, height and color type. The
895 information is placed in the info_png field of the LodePNGState.
896 */
897 unsigned lodepng_inspect(unsigned * w, unsigned * h,
898                          LodePNGState * state,
899                          const unsigned char * in, size_t insize);
900 #endif /*LODEPNG_COMPILE_DECODER*/
901 
902 /*
903 Reads one metadata chunk (other than IHDR, which is handled by lodepng_inspect)
904 of the PNG file and outputs what it read in the state. Returns error code on failure.
905 Use lodepng_inspect first with a new state, then e.g. lodepng_chunk_find_const
906 to find the desired chunk type, and if non null use lodepng_inspect_chunk (with
907 chunk_pointer - start_of_file as pos).
908 Supports most metadata chunks from the PNG standard (gAMA, bKGD, tEXt, ...).
909 Ignores unsupported, unknown, non-metadata or IHDR chunks (without error).
910 Requirements: &in[pos] must point to start of a chunk, must use regular
911 lodepng_inspect first since format of most other chunks depends on IHDR, and if
912 there is a PLTE chunk, that one must be inspected before tRNS or bKGD.
913 */
914 unsigned lodepng_inspect_chunk(LodePNGState * state, size_t pos,
915                                const unsigned char * in, size_t insize);
916 
917 #ifdef LODEPNG_COMPILE_ENCODER
918 /*This function allocates the out buffer with standard malloc and stores the size in *outsize.*/
919 unsigned lodepng_encode(unsigned char ** out, size_t * outsize,
920                         const unsigned char * image, unsigned w, unsigned h,
921                         LodePNGState * state);
922 #endif /*LODEPNG_COMPILE_ENCODER*/
923 
924 /*
925 The lodepng_chunk functions are normally not needed, except to traverse the
926 unknown chunks stored in the LodePNGInfo struct, or add new ones to it.
927 It also allows traversing the chunks of an encoded PNG file yourself.
928 
929 The chunk pointer always points to the beginning of the chunk itself, that is
930 the first byte of the 4 length bytes.
931 
932 In the PNG file format, chunks have the following format:
933 -4 bytes length: length of the data of the chunk in bytes (chunk itself is 12 bytes longer)
934 -4 bytes chunk type (ASCII a-z,A-Z only, see below)
935 -length bytes of data (may be 0 bytes if length was 0)
936 -4 bytes of CRC, computed on chunk name + data
937 
938 The first chunk starts at the 8th byte of the PNG file, the entire rest of the file
939 exists out of concatenated chunks with the above format.
940 
941 PNG standard chunk ASCII naming conventions:
942 -First byte: uppercase = critical, lowercase = ancillary
943 -Second byte: uppercase = public, lowercase = private
944 -Third byte: must be uppercase
945 -Fourth byte: uppercase = unsafe to copy, lowercase = safe to copy
946 */
947 
948 /*
949 Gets the length of the data of the chunk. Total chunk length has 12 bytes more.
950 There must be at least 4 bytes to read from. If the result value is too large,
951 it may be corrupt data.
952 */
953 unsigned lodepng_chunk_length(const unsigned char * chunk);
954 
955 /*puts the 4-byte type in null terminated string*/
956 void lodepng_chunk_type(char type[5], const unsigned char * chunk);
957 
958 /*check if the type is the given type*/
959 unsigned char lodepng_chunk_type_equals(const unsigned char * chunk, const char * type);
960 
961 /*0: it's one of the critical chunk types, 1: it's an ancillary chunk (see PNG standard)*/
962 unsigned char lodepng_chunk_ancillary(const unsigned char * chunk);
963 
964 /*0: public, 1: private (see PNG standard)*/
965 unsigned char lodepng_chunk_private(const unsigned char * chunk);
966 
967 /*0: the chunk is unsafe to copy, 1: the chunk is safe to copy (see PNG standard)*/
968 unsigned char lodepng_chunk_safetocopy(const unsigned char * chunk);
969 
970 /*get pointer to the data of the chunk, where the input points to the header of the chunk*/
971 unsigned char * lodepng_chunk_data(unsigned char * chunk);
972 const unsigned char * lodepng_chunk_data_const(const unsigned char * chunk);
973 
974 /*returns 0 if the crc is correct, 1 if it's incorrect (0 for OK as usual!)*/
975 unsigned lodepng_chunk_check_crc(const unsigned char * chunk);
976 
977 /*generates the correct CRC from the data and puts it in the last 4 bytes of the chunk*/
978 void lodepng_chunk_generate_crc(unsigned char * chunk);
979 
980 /*
981 Iterate to next chunks, allows iterating through all chunks of the PNG file.
982 Input must be at the beginning of a chunk (result of a previous lodepng_chunk_next call,
983 or the 8th byte of a PNG file which always has the first chunk), or alternatively may
984 point to the first byte of the PNG file (which is not a chunk but the magic header, the
985 function will then skip over it and return the first real chunk).
986 Will output pointer to the start of the next chunk, or at or beyond end of the file if there
987 is no more chunk after this or possibly if the chunk is corrupt.
988 Start this process at the 8th byte of the PNG file.
989 In a non-corrupt PNG file, the last chunk should have name "IEND".
990 */
991 unsigned char * lodepng_chunk_next(unsigned char * chunk, unsigned char * end);
992 const unsigned char * lodepng_chunk_next_const(const unsigned char * chunk, const unsigned char * end);
993 
994 /*Finds the first chunk with the given type in the range [chunk, end), or returns NULL if not found.*/
995 unsigned char * lodepng_chunk_find(unsigned char * chunk, unsigned char * end, const char type[5]);
996 const unsigned char * lodepng_chunk_find_const(const unsigned char * chunk, const unsigned char * end,
997                                                const char type[5]);
998 
999 /*
1000 Appends chunk to the data in out. The given chunk should already have its chunk header.
1001 The out variable and outsize are updated to reflect the new reallocated buffer.
1002 Returns error code (0 if it went ok)
1003 */
1004 unsigned lodepng_chunk_append(unsigned char ** out, size_t * outsize, const unsigned char * chunk);
1005 
1006 /*
1007 Appends new chunk to out. The chunk to append is given by giving its length, type
1008 and data separately. The type is a 4-letter string.
1009 The out variable and outsize are updated to reflect the new reallocated buffer.
1010 Return error code (0 if it went ok)
1011 */
1012 unsigned lodepng_chunk_create(unsigned char ** out, size_t * outsize, size_t length,
1013                               const char * type, const unsigned char * data);
1014 
1015 
1016 /*Calculate CRC32 of buffer*/
1017 unsigned lodepng_crc32(const unsigned char * buf, size_t len);
1018 #endif /*LODEPNG_COMPILE_PNG*/
1019 
1020 
1021 #ifdef LODEPNG_COMPILE_ZLIB
1022 /*
1023 This zlib part can be used independently to zlib compress and decompress a
1024 buffer. It cannot be used to create gzip files however, and it only supports the
1025 part of zlib that is required for PNG, it does not support dictionaries.
1026 */
1027 
1028 #ifdef LODEPNG_COMPILE_DECODER
1029 /*Inflate a buffer. Inflate is the decompression step of deflate. Out buffer must be freed after use.*/
1030 unsigned lodepng_inflate(unsigned char ** out, size_t * outsize,
1031                          const unsigned char * in, size_t insize,
1032                          const LodePNGDecompressSettings * settings);
1033 
1034 /*
1035 Decompresses Zlib data. Reallocates the out buffer and appends the data. The
1036 data must be according to the zlib specification.
1037 Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
1038 buffer and *outsize its size in bytes. out must be freed by user after usage.
1039 */
1040 unsigned lodepng_zlib_decompress(unsigned char ** out, size_t * outsize,
1041                                  const unsigned char * in, size_t insize,
1042                                  const LodePNGDecompressSettings * settings);
1043 #endif /*LODEPNG_COMPILE_DECODER*/
1044 
1045 #ifdef LODEPNG_COMPILE_ENCODER
1046 /*
1047 Compresses data with Zlib. Reallocates the out buffer and appends the data.
1048 Zlib adds a small header and trailer around the deflate data.
1049 The data is output in the format of the zlib specification.
1050 Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
1051 buffer and *outsize its size in bytes. out must be freed by user after usage.
1052 */
1053 unsigned lodepng_zlib_compress(unsigned char ** out, size_t * outsize,
1054                                const unsigned char * in, size_t insize,
1055                                const LodePNGCompressSettings * settings);
1056 
1057 /*
1058 Find length-limited Huffman code for given frequencies. This function is in the
1059 public interface only for tests, it's used internally by lodepng_deflate.
1060 */
1061 unsigned lodepng_huffman_code_lengths(unsigned * lengths, const unsigned * frequencies,
1062                                       size_t numcodes, unsigned maxbitlen);
1063 
1064 /*Compress a buffer with deflate. See RFC 1951. Out buffer must be freed after use.*/
1065 unsigned lodepng_deflate(unsigned char ** out, size_t * outsize,
1066                          const unsigned char * in, size_t insize,
1067                          const LodePNGCompressSettings * settings);
1068 
1069 #endif /*LODEPNG_COMPILE_ENCODER*/
1070 #endif /*LODEPNG_COMPILE_ZLIB*/
1071 
1072 #ifdef LODEPNG_COMPILE_DISK
1073     /*
1074     Load a file from disk into buffer. The function allocates the out buffer, and
1075     after usage you should free it.
1076     out: output parameter, contains pointer to loaded buffer.
1077     outsize: output parameter, size of the allocated out buffer
1078     filename: the path to the file to load
1079     return value: error code (0 means ok)
1080 
1081     NOTE: Wide-character filenames are not supported, you can use an external method
1082     to handle such files and decode in-memory.
1083     */
1084     unsigned lodepng_load_file(unsigned char ** out, size_t * outsize, const char * filename);
1085 
1086     /*
1087     Save a file from buffer to disk. Warning, if it exists, this function overwrites
1088     the file without warning!
1089     buffer: the buffer to write
1090     buffersize: size of the buffer to write
1091     filename: the path to the file to save to
1092     return value: error code (0 means ok)
1093 
1094     NOTE: Wide-character filenames are not supported, you can use an external method
1095     to handle such files and encode in-memory
1096     */
1097     unsigned lodepng_save_file(const unsigned char * buffer, size_t buffersize, const char * filename);
1098 #endif /*LODEPNG_COMPILE_DISK*/
1099 
1100 #ifdef LODEPNG_COMPILE_CPP
1101 /* The LodePNG C++ wrapper uses std::vectors instead of manually allocated memory buffers. */
1102 namespace lodepng
1103 {
1104 #ifdef LODEPNG_COMPILE_PNG
1105 class State : public LodePNGState
1106 {
1107     public:
1108         State();
1109         State(const State & other);
1110         ~State();
1111         State & operator=(const State & other);
1112 };
1113 
1114 #ifdef LODEPNG_COMPILE_DECODER
1115 /* Same as other lodepng::decode, but using a State for more settings and information. */
1116 unsigned decode(std::vector<unsigned char> & out, unsigned & w, unsigned & h,
1117                 State & state,
1118                 const unsigned char * in, size_t insize);
1119 unsigned decode(std::vector<unsigned char> & out, unsigned & w, unsigned & h,
1120                 State & state,
1121                 const std::vector<unsigned char> & in);
1122 #endif /*LODEPNG_COMPILE_DECODER*/
1123 
1124 #ifdef LODEPNG_COMPILE_ENCODER
1125 /* Same as other lodepng::encode, but using a State for more settings and information. */
1126 unsigned encode(std::vector<unsigned char> & out,
1127                 const unsigned char * in, unsigned w, unsigned h,
1128                 State & state);
1129 unsigned encode(std::vector<unsigned char> & out,
1130                 const std::vector<unsigned char> & in, unsigned w, unsigned h,
1131                 State & state);
1132 #endif /*LODEPNG_COMPILE_ENCODER*/
1133 
1134 #ifdef LODEPNG_COMPILE_DISK
1135     /*
1136     Load a file from disk into an std::vector.
1137     return value: error code (0 means ok)
1138 
1139     NOTE: Wide-character filenames are not supported, you can use an external method
1140     to handle such files and decode in-memory
1141     */
1142     unsigned load_file(std::vector<unsigned char> & buffer, const std::string & filename);
1143 
1144     /*
1145     Save the binary data in an std::vector to a file on disk. The file is overwritten
1146     without warning.
1147 
1148     NOTE: Wide-character filenames are not supported, you can use an external method
1149     to handle such files and encode in-memory
1150     */
1151     unsigned save_file(const std::vector<unsigned char> & buffer, const std::string & filename);
1152 #endif /* LODEPNG_COMPILE_DISK */
1153 #endif /* LODEPNG_COMPILE_PNG */
1154 
1155 #ifdef LODEPNG_COMPILE_ZLIB
1156 #ifdef LODEPNG_COMPILE_DECODER
1157 /* Zlib-decompress an unsigned char buffer */
1158 unsigned decompress(std::vector<unsigned char> & out, const unsigned char * in, size_t insize,
1159                     const LodePNGDecompressSettings & settings = lodepng_default_decompress_settings);
1160 
1161 /* Zlib-decompress an std::vector */
1162 unsigned decompress(std::vector<unsigned char> & out, const std::vector<unsigned char> & in,
1163                     const LodePNGDecompressSettings & settings = lodepng_default_decompress_settings);
1164 #endif /* LODEPNG_COMPILE_DECODER */
1165 
1166 #ifdef LODEPNG_COMPILE_ENCODER
1167 /* Zlib-compress an unsigned char buffer */
1168 unsigned compress(std::vector<unsigned char> & out, const unsigned char * in, size_t insize,
1169                   const LodePNGCompressSettings & settings = lodepng_default_compress_settings);
1170 
1171 /* Zlib-compress an std::vector */
1172 unsigned compress(std::vector<unsigned char> & out, const std::vector<unsigned char> & in,
1173                   const LodePNGCompressSettings & settings = lodepng_default_compress_settings);
1174 #endif /* LODEPNG_COMPILE_ENCODER */
1175 #endif /* LODEPNG_COMPILE_ZLIB */
1176 } /* namespace lodepng */
1177 #endif /*LODEPNG_COMPILE_CPP*/
1178 
1179 /*
1180 TODO:
1181 [.] test if there are no memory leaks or security exploits - done a lot but needs to be checked often
1182 [.] check compatibility with various compilers  - done but needs to be redone for every newer version
1183 [X] converting color to 16-bit per channel types
1184 [X] support color profile chunk types (but never let them touch RGB values by default)
1185 [ ] support all public PNG chunk types (almost done except sPLT and hIST)
1186 [ ] make sure encoder generates no chunks with size > (2^31)-1
1187 [ ] partial decoding (stream processing)
1188 [X] let the "isFullyOpaque" function check color keys and transparent palettes too
1189 [X] better name for the variables "codes", "codesD", "codelengthcodes", "clcl" and "lldl"
1190 [ ] allow treating some errors like warnings, when image is recoverable (e.g. 69, 57, 58)
1191 [ ] make warnings like: oob palette, checksum fail, data after iend, wrong/unknown crit chunk, no null terminator in text, ...
1192 [ ] error messages with line numbers (and version)
1193 [ ] errors in state instead of as return code?
1194 [ ] new errors/warnings like suspiciously big decompressed ztxt or iccp chunk
1195 [ ] let the C++ wrapper catch exceptions coming from the standard library and return LodePNG error codes
1196 [ ] allow user to provide custom color conversion functions, e.g. for premultiplied alpha, padding bits or not, ...
1197 [ ] allow user to give data (void*) to custom allocator
1198 [X] provide alternatives for C library functions not present on some platforms (memcpy, ...)
1199 */
1200 
1201 #endif /*LV_USE_LODEPNG*/
1202 
1203 #ifdef __cplusplus
1204 } /* extern "C" */
1205 #endif
1206 
1207 #endif /*LODEPNG_H inclusion guard*/
1208 
1209 /*
1210 LodePNG Documentation
1211 ---------------------
1212 
1213 0. table of contents
1214 --------------------
1215 
1216   1. about
1217    1.1. supported features
1218    1.2. features not supported
1219   2. C and C++ version
1220   3. security
1221   4. decoding
1222   5. encoding
1223   6. color conversions
1224     6.1. PNG color types
1225     6.2. color conversions
1226     6.3. padding bits
1227     6.4. A note about 16-bits per channel and endianness
1228   7. error values
1229   8. chunks and PNG editing
1230   9. compiler support
1231   10. examples
1232    10.1. decoder C++ example
1233    10.2. decoder C example
1234   11. state settings reference
1235   12. changes
1236   13. contact information
1237 
1238 
1239 1. about
1240 --------
1241 
1242 PNG is a file format to store raster images losslessly with good compression,
1243 supporting different color types and alpha channel.
1244 
1245 LodePNG is a PNG codec according to the Portable Network Graphics (PNG)
1246 Specification (Second Edition) - W3C Recommendation 10 November 2003.
1247 
1248 The specifications used are:
1249 
1250 *) Portable Network Graphics (PNG) Specification (Second Edition):
1251      http://www.w3.org/TR/2003/REC-PNG-20031110
1252 *) RFC 1950 ZLIB Compressed Data Format version 3.3:
1253      http://www.gzip.org/zlib/rfc-zlib.html
1254 *) RFC 1951 DEFLATE Compressed Data Format Specification ver 1.3:
1255      http://www.gzip.org/zlib/rfc-deflate.html
1256 
1257 The most recent version of LodePNG can currently be found at
1258 http://lodev.org/lodepng/
1259 
1260 LodePNG works both in C (ISO C90) and C++, with a C++ wrapper that adds
1261 extra functionality.
1262 
1263 LodePNG exists out of two files:
1264 -lodepng.h: the header file for both C and C++
1265 -lodepng.c(pp): give it the name lodepng.c or lodepng.cpp (or .cc) depending on your usage
1266 
1267 If you want to start using LodePNG right away without reading this doc, get the
1268 examples from the LodePNG website to see how to use it in code, or check the
1269 smaller examples in chapter 13 here.
1270 
1271 LodePNG is simple but only supports the basic requirements. To achieve
1272 simplicity, the following design choices were made: There are no dependencies
1273 on any external library. There are functions to decode and encode a PNG with
1274 a single function call, and extended versions of these functions taking a
1275 LodePNGState struct allowing to specify or get more information. By default
1276 the colors of the raw image are always RGB or RGBA, no matter what color type
1277 the PNG file uses. To read and write files, there are simple functions to
1278 convert the files to/from buffers in memory.
1279 
1280 This all makes LodePNG suitable for loading textures in games, demos and small
1281 programs, ... It's less suitable for full fledged image editors, loading PNGs
1282 over network (it requires all the image data to be available before decoding can
1283 begin), life-critical systems, ...
1284 
1285 1.1. supported features
1286 -----------------------
1287 
1288 The following features are supported by the decoder:
1289 
1290 *) decoding of PNGs with any color type, bit depth and interlace mode, to a 24- or 32-bit color raw image,
1291    or the same color type as the PNG
1292 *) encoding of PNGs, from any raw image to 24- or 32-bit color, or the same color type as the raw image
1293 *) Adam7 interlace and deinterlace for any color type
1294 *) loading the image from harddisk or decoding it from a buffer from other sources than harddisk
1295 *) support for alpha channels, including RGBA color model, translucent palettes and color keying
1296 *) zlib decompression (inflate)
1297 *) zlib compression (deflate)
1298 *) CRC32 and ADLER32 checksums
1299 *) colorimetric color profile conversions: currently experimentally available in lodepng_util.cpp only,
1300    plus alternatively ability to pass on chroma/gamma/ICC profile information to other color management system.
1301 *) handling of unknown chunks, allowing making a PNG editor that stores custom and unknown chunks.
1302 *) the following chunks are supported by both encoder and decoder:
1303     IHDR: header information
1304     PLTE: color palette
1305     IDAT: pixel data
1306     IEND: the final chunk
1307     tRNS: transparency for palettized images
1308     tEXt: textual information
1309     zTXt: compressed textual information
1310     iTXt: international textual information
1311     bKGD: suggested background color
1312     pHYs: physical dimensions
1313     tIME: modification time
1314     cHRM: RGB chromaticities
1315     gAMA: RGB gamma correction
1316     iCCP: ICC color profile
1317     sRGB: rendering intent
1318     sBIT: significant bits
1319 
1320 1.2. features not supported
1321 ---------------------------
1322 
1323 The following features are not (yet) supported:
1324 
1325 *) some features needed to make a conformant PNG-Editor might be still missing.
1326 *) partial loading/stream processing. All data must be available and is processed in one call.
1327 *) The hIST and sPLT public chunks are not (yet) supported but treated as unknown chunks
1328 
1329 
1330 2. C and C++ version
1331 --------------------
1332 
1333 The C version uses buffers allocated with alloc that you need to free()
1334 yourself. You need to use init and cleanup functions for each struct whenever
1335 using a struct from the C version to avoid exploits and memory leaks.
1336 
1337 The C++ version has extra functions with std::vectors in the interface and the
1338 lodepng::State class which is a LodePNGState with constructor and destructor.
1339 
1340 These files work without modification for both C and C++ compilers because all
1341 the additional C++ code is in "#ifdef __cplusplus" blocks that make C-compilers
1342 ignore it, and the C code is made to compile both with strict ISO C90 and C++.
1343 
1344 To use the C++ version, you need to rename the source file to lodepng.cpp
1345 (instead of lodepng.c), and compile it with a C++ compiler.
1346 
1347 To use the C version, you need to rename the source file to lodepng.c (instead
1348 of lodepng.cpp), and compile it with a C compiler.
1349 
1350 
1351 3. Security
1352 -----------
1353 
1354 Even if carefully designed, it's always possible that LodePNG contains possible
1355 exploits. If you discover one, please let me know, and it will be fixed.
1356 
1357 When using LodePNG, care has to be taken with the C version of LodePNG, as well
1358 as the C-style structs when working with C++. The following conventions are used
1359 for all C-style structs:
1360 
1361 -if a struct has a corresponding init function, always call the init function when making a new one
1362 -if a struct has a corresponding cleanup function, call it before the struct disappears to avoid memory leaks
1363 -if a struct has a corresponding copy function, use the copy function instead of "=".
1364  The destination must also be inited already.
1365 
1366 
1367 4. Decoding
1368 -----------
1369 
1370 Decoding converts a PNG compressed image to a raw pixel buffer.
1371 
1372 Most documentation on using the decoder is at its declarations in the header
1373 above. For C, simple decoding can be done with functions such as
1374 lodepng_decode32, and more advanced decoding can be done with the struct
1375 LodePNGState and lodepng_decode. For C++, all decoding can be done with the
1376 various lodepng::decode functions, and lodepng::State can be used for advanced
1377 features.
1378 
1379 When using the LodePNGState, it uses the following fields for decoding:
1380 *) LodePNGInfo info_png: it stores extra information about the PNG (the input) in here
1381 *) LodePNGColorMode info_raw: here you can say what color mode of the raw image (the output) you want to get
1382 *) LodePNGDecoderSettings decoder: you can specify a few extra settings for the decoder to use
1383 
1384 LodePNGInfo info_png
1385 --------------------
1386 
1387 After decoding, this contains extra information of the PNG image, except the actual
1388 pixels, width and height because these are already gotten directly from the decoder
1389 functions.
1390 
1391 It contains for example the original color type of the PNG image, text comments,
1392 suggested background color, etc... More details about the LodePNGInfo struct are
1393 at its declaration documentation.
1394 
1395 LodePNGColorMode info_raw
1396 -------------------------
1397 
1398 When decoding, here you can specify which color type you want
1399 the resulting raw image to be. If this is different from the colortype of the
1400 PNG, then the decoder will automatically convert the result. This conversion
1401 always works, except if you want it to convert a color PNG to grayscale or to
1402 a palette with missing colors.
1403 
1404 By default, 32-bit color is used for the result.
1405 
1406 LodePNGDecoderSettings decoder
1407 ------------------------------
1408 
1409 The settings can be used to ignore the errors created by invalid CRC and Adler32
1410 chunks, and to disable the decoding of tEXt chunks.
1411 
1412 There's also a setting color_convert, true by default. If false, no conversion
1413 is done, the resulting data will be as it was in the PNG (after decompression)
1414 and you'll have to puzzle the colors of the pixels together yourself using the
1415 color type information in the LodePNGInfo.
1416 
1417 
1418 5. Encoding
1419 -----------
1420 
1421 Encoding converts a raw pixel buffer to a PNG compressed image.
1422 
1423 Most documentation on using the encoder is at its declarations in the header
1424 above. For C, simple encoding can be done with functions such as
1425 lodepng_encode32, and more advanced decoding can be done with the struct
1426 LodePNGState and lodepng_encode. For C++, all encoding can be done with the
1427 various lodepng::encode functions, and lodepng::State can be used for advanced
1428 features.
1429 
1430 Like the decoder, the encoder can also give errors. However it gives less errors
1431 since the encoder input is trusted, the decoder input (a PNG image that could
1432 be forged by anyone) is not trusted.
1433 
1434 When using the LodePNGState, it uses the following fields for encoding:
1435 *) LodePNGInfo info_png: here you specify how you want the PNG (the output) to be.
1436 *) LodePNGColorMode info_raw: here you say what color type of the raw image (the input) has
1437 *) LodePNGEncoderSettings encoder: you can specify a few settings for the encoder to use
1438 
1439 LodePNGInfo info_png
1440 --------------------
1441 
1442 When encoding, you use this the opposite way as when decoding: for encoding,
1443 you fill in the values you want the PNG to have before encoding. By default it's
1444 not needed to specify a color type for the PNG since it's automatically chosen,
1445 but it's possible to choose it yourself given the right settings.
1446 
1447 The encoder will not always exactly match the LodePNGInfo struct you give,
1448 it tries as close as possible. Some things are ignored by the encoder. The
1449 encoder uses, for example, the following settings from it when applicable:
1450 colortype and bitdepth, text chunks, time chunk, the color key, the palette, the
1451 background color, the interlace method, unknown chunks, ...
1452 
1453 When encoding to a PNG with colortype 3, the encoder will generate a PLTE chunk.
1454 If the palette contains any colors for which the alpha channel is not 255 (so
1455 there are translucent colors in the palette), it'll add a tRNS chunk.
1456 
1457 LodePNGColorMode info_raw
1458 -------------------------
1459 
1460 You specify the color type of the raw image that you give to the input here,
1461 including a possible transparent color key and palette you happen to be using in
1462 your raw image data.
1463 
1464 By default, 32-bit color is assumed, meaning your input has to be in RGBA
1465 format with 4 bytes (unsigned chars) per pixel.
1466 
1467 LodePNGEncoderSettings encoder
1468 ------------------------------
1469 
1470 The following settings are supported (some are in sub-structs):
1471 *) auto_convert: when this option is enabled, the encoder will
1472 automatically choose the smallest possible color mode (including color key) that
1473 can encode the colors of all pixels without information loss.
1474 *) btype: the block type for LZ77. 0 = uncompressed, 1 = fixed huffman tree,
1475    2 = dynamic huffman tree (best compression). Should be 2 for proper
1476    compression.
1477 *) use_lz77: whether or not to use LZ77 for compressed block types. Should be
1478    true for proper compression.
1479 *) windowsize: the window size used by the LZ77 encoder (1 - 32768). Has value
1480    2048 by default, but can be set to 32768 for better, but slow, compression.
1481 *) force_palette: if colortype is 2 or 6, you can make the encoder write a PLTE
1482    chunk if force_palette is true. This can used as suggested palette to convert
1483    to by viewers that don't support more than 256 colors (if those still exist)
1484 *) add_id: add text chunk "Encoder: LodePNG <version>" to the image.
1485 *) text_compression: default 1. If 1, it'll store texts as zTXt instead of tEXt chunks.
1486   zTXt chunks use zlib compression on the text. This gives a smaller result on
1487   large texts but a larger result on small texts (such as a single program name).
1488   It's all tEXt or all zTXt though, there's no separate setting per text yet.
1489 
1490 
1491 6. color conversions
1492 --------------------
1493 
1494 An important thing to note about LodePNG, is that the color type of the PNG, and
1495 the color type of the raw image, are completely independent. By default, when
1496 you decode a PNG, you get the result as a raw image in the color type you want,
1497 no matter whether the PNG was encoded with a palette, grayscale or RGBA color.
1498 And if you encode an image, by default LodePNG will automatically choose the PNG
1499 color type that gives good compression based on the values of colors and amount
1500 of colors in the image. It can be configured to let you control it instead as
1501 well, though.
1502 
1503 To be able to do this, LodePNG does conversions from one color mode to another.
1504 It can convert from almost any color type to any other color type, except the
1505 following conversions: RGB to grayscale is not supported, and converting to a
1506 palette when the palette doesn't have a required color is not supported. This is
1507 not supported on purpose: this is information loss which requires a color
1508 reduction algorithm that is beyond the scope of a PNG encoder (yes, RGB to gray
1509 is easy, but there are multiple ways if you want to give some channels more
1510 weight).
1511 
1512 By default, when decoding, you get the raw image in 32-bit RGBA or 24-bit RGB
1513 color, no matter what color type the PNG has. And by default when encoding,
1514 LodePNG automatically picks the best color model for the output PNG, and expects
1515 the input image to be 32-bit RGBA or 24-bit RGB. So, unless you want to control
1516 the color format of the images yourself, you can skip this chapter.
1517 
1518 6.1. PNG color types
1519 --------------------
1520 
1521 A PNG image can have many color types, ranging from 1-bit color to 64-bit color,
1522 as well as palettized color modes. After the zlib decompression and unfiltering
1523 in the PNG image is done, the raw pixel data will have that color type and thus
1524 a certain amount of bits per pixel. If you want the output raw image after
1525 decoding to have another color type, a conversion is done by LodePNG.
1526 
1527 The PNG specification gives the following color types:
1528 
1529 0: grayscale, bit depths 1, 2, 4, 8, 16
1530 2: RGB, bit depths 8 and 16
1531 3: palette, bit depths 1, 2, 4 and 8
1532 4: grayscale with alpha, bit depths 8 and 16
1533 6: RGBA, bit depths 8 and 16
1534 
1535 Bit depth is the amount of bits per pixel per color channel. So the total amount
1536 of bits per pixel is: amount of channels * bitdepth.
1537 
1538 6.2. color conversions
1539 ----------------------
1540 
1541 As explained in the sections about the encoder and decoder, you can specify
1542 color types and bit depths in info_png and info_raw to change the default
1543 behaviour.
1544 
1545 If, when decoding, you want the raw image to be something else than the default,
1546 you need to set the color type and bit depth you want in the LodePNGColorMode,
1547 or the parameters colortype and bitdepth of the simple decoding function.
1548 
1549 If, when encoding, you use another color type than the default in the raw input
1550 image, you need to specify its color type and bit depth in the LodePNGColorMode
1551 of the raw image, or use the parameters colortype and bitdepth of the simple
1552 encoding function.
1553 
1554 If, when encoding, you don't want LodePNG to choose the output PNG color type
1555 but control it yourself, you need to set auto_convert in the encoder settings
1556 to false, and specify the color type you want in the LodePNGInfo of the
1557 encoder (including palette: it can generate a palette if auto_convert is true,
1558 otherwise not).
1559 
1560 If the input and output color type differ (whether user chosen or auto chosen),
1561 LodePNG will do a color conversion, which follows the rules below, and may
1562 sometimes result in an error.
1563 
1564 To avoid some confusion:
1565 -the decoder converts from PNG to raw image
1566 -the encoder converts from raw image to PNG
1567 -the colortype and bitdepth in LodePNGColorMode info_raw, are those of the raw image
1568 -the colortype and bitdepth in the color field of LodePNGInfo info_png, are those of the PNG
1569 -when encoding, the color type in LodePNGInfo is ignored if auto_convert
1570  is enabled, it is automatically generated instead
1571 -when decoding, the color type in LodePNGInfo is set by the decoder to that of the original
1572  PNG image, but it can be ignored since the raw image has the color type you requested instead
1573 -if the color type of the LodePNGColorMode and PNG image aren't the same, a conversion
1574  between the color types is done if the color types are supported. If it is not
1575  supported, an error is returned. If the types are the same, no conversion is done.
1576 -even though some conversions aren't supported, LodePNG supports loading PNGs from any
1577  colortype and saving PNGs to any colortype, sometimes it just requires preparing
1578  the raw image correctly before encoding.
1579 -both encoder and decoder use the same color converter.
1580 
1581 The function lodepng_convert does the color conversion. It is available in the
1582 interface but normally isn't needed since the encoder and decoder already call
1583 it.
1584 
1585 Non supported color conversions:
1586 -color to grayscale when non-gray pixels are present: no error is thrown, but
1587 the result will look ugly because only the red channel is taken (it assumes all
1588 three channels are the same in this case so ignores green and blue). The reason
1589 no error is given is to allow converting from three-channel grayscale images to
1590 one-channel even if there are numerical imprecisions.
1591 -anything to palette when the palette does not have an exact match for a from-color
1592 in it: in this case an error is thrown
1593 
1594 Supported color conversions:
1595 -anything to 8-bit RGB, 8-bit RGBA, 16-bit RGB, 16-bit RGBA
1596 -any gray or gray+alpha, to gray or gray+alpha
1597 -anything to a palette, as long as the palette has the requested colors in it
1598 -removing alpha channel
1599 -higher to smaller bitdepth, and vice versa
1600 
1601 If you want no color conversion to be done (e.g. for speed or control):
1602 -In the encoder, you can make it save a PNG with any color type by giving the
1603 raw color mode and LodePNGInfo the same color mode, and setting auto_convert to
1604 false.
1605 -In the decoder, you can make it store the pixel data in the same color type
1606 as the PNG has, by setting the color_convert setting to false. Settings in
1607 info_raw are then ignored.
1608 
1609 6.3. padding bits
1610 -----------------
1611 
1612 In the PNG file format, if a less than 8-bit per pixel color type is used and the scanlines
1613 have a bit amount that isn't a multiple of 8, then padding bits are used so that each
1614 scanline starts at a fresh byte. But that is NOT true for the LodePNG raw input and output.
1615 The raw input image you give to the encoder, and the raw output image you get from the decoder
1616 will NOT have these padding bits, e.g. in the case of a 1-bit image with a width
1617 of 7 pixels, the first pixel of the second scanline will the 8th bit of the first byte,
1618 not the first bit of a new byte.
1619 
1620 6.4. A note about 16-bits per channel and endianness
1621 ----------------------------------------------------
1622 
1623 LodePNG uses unsigned char arrays for 16-bit per channel colors too, just like
1624 for any other color format. The 16-bit values are stored in big endian (most
1625 significant byte first) in these arrays. This is the opposite order of the
1626 little endian used by x86 CPU's.
1627 
1628 LodePNG always uses big endian because the PNG file format does so internally.
1629 Conversions to other formats than PNG uses internally are not supported by
1630 LodePNG on purpose, there are myriads of formats, including endianness of 16-bit
1631 colors, the order in which you store R, G, B and A, and so on. Supporting and
1632 converting to/from all that is outside the scope of LodePNG.
1633 
1634 This may mean that, depending on your use case, you may want to convert the big
1635 endian output of LodePNG to little endian with a for loop. This is certainly not
1636 always needed, many applications and libraries support big endian 16-bit colors
1637 anyway, but it means you cannot simply cast the unsigned char* buffer to an
1638 unsigned short* buffer on x86 CPUs.
1639 
1640 
1641 7. error values
1642 ---------------
1643 
1644 All functions in LodePNG that return an error code, return 0 if everything went
1645 OK, or a non-zero code if there was an error.
1646 
1647 The meaning of the LodePNG error values can be retrieved with the function
1648 lodepng_error_text: given the numerical error code, it returns a description
1649 of the error in English as a string.
1650 
1651 Check the implementation of lodepng_error_text to see the meaning of each code.
1652 
1653 It is not recommended to use the numerical values to programmatically make
1654 different decisions based on error types as the numbers are not guaranteed to
1655 stay backwards compatible. They are for human consumption only. Programmatically
1656 only 0 or non-0 matter.
1657 
1658 
1659 8. chunks and PNG editing
1660 -------------------------
1661 
1662 If you want to add extra chunks to a PNG you encode, or use LodePNG for a PNG
1663 editor that should follow the rules about handling of unknown chunks, or if your
1664 program is able to read other types of chunks than the ones handled by LodePNG,
1665 then that's possible with the chunk functions of LodePNG.
1666 
1667 A PNG chunk has the following layout:
1668 
1669 4 bytes length
1670 4 bytes type name
1671 length bytes data
1672 4 bytes CRC
1673 
1674 8.1. iterating through chunks
1675 -----------------------------
1676 
1677 If you have a buffer containing the PNG image data, then the first chunk (the
1678 IHDR chunk) starts at byte number 8 of that buffer. The first 8 bytes are the
1679 signature of the PNG and are not part of a chunk. But if you start at byte 8
1680 then you have a chunk, and can check the following things of it.
1681 
1682 NOTE: none of these functions check for memory buffer boundaries. To avoid
1683 exploits, always make sure the buffer contains all the data of the chunks.
1684 When using lodepng_chunk_next, make sure the returned value is within the
1685 allocated memory.
1686 
1687 unsigned lodepng_chunk_length(const unsigned char* chunk):
1688 
1689 Get the length of the chunk's data. The total chunk length is this length + 12.
1690 
1691 void lodepng_chunk_type(char type[5], const unsigned char* chunk):
1692 unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type):
1693 
1694 Get the type of the chunk or compare if it's a certain type
1695 
1696 unsigned char lodepng_chunk_critical(const unsigned char* chunk):
1697 unsigned char lodepng_chunk_private(const unsigned char* chunk):
1698 unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk):
1699 
1700 Check if the chunk is critical in the PNG standard (only IHDR, PLTE, IDAT and IEND are).
1701 Check if the chunk is private (public chunks are part of the standard, private ones not).
1702 Check if the chunk is safe to copy. If it's not, then, when modifying data in a critical
1703 chunk, unsafe to copy chunks of the old image may NOT be saved in the new one if your
1704 program doesn't handle that type of unknown chunk.
1705 
1706 unsigned char* lodepng_chunk_data(unsigned char* chunk):
1707 const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk):
1708 
1709 Get a pointer to the start of the data of the chunk.
1710 
1711 unsigned lodepng_chunk_check_crc(const unsigned char* chunk):
1712 void lodepng_chunk_generate_crc(unsigned char* chunk):
1713 
1714 Check if the crc is correct or generate a correct one.
1715 
1716 unsigned char* lodepng_chunk_next(unsigned char* chunk):
1717 const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk):
1718 
1719 Iterate to the next chunk. This works if you have a buffer with consecutive chunks. Note that these
1720 functions do no boundary checking of the allocated data whatsoever, so make sure there is enough
1721 data available in the buffer to be able to go to the next chunk.
1722 
1723 unsigned lodepng_chunk_append(unsigned char** out, size_t* outsize, const unsigned char* chunk):
1724 unsigned lodepng_chunk_create(unsigned char** out, size_t* outsize, unsigned length,
1725                               const char* type, const unsigned char* data):
1726 
1727 These functions are used to create new chunks that are appended to the data in *out that has
1728 length *outsize. The append function appends an existing chunk to the new data. The create
1729 function creates a new chunk with the given parameters and appends it. Type is the 4-letter
1730 name of the chunk.
1731 
1732 8.2. chunks in info_png
1733 -----------------------
1734 
1735 The LodePNGInfo struct contains fields with the unknown chunk in it. It has 3
1736 buffers (each with size) to contain 3 types of unknown chunks:
1737 the ones that come before the PLTE chunk, the ones that come between the PLTE
1738 and the IDAT chunks, and the ones that come after the IDAT chunks.
1739 It's necessary to make the distinction between these 3 cases because the PNG
1740 standard forces to keep the ordering of unknown chunks compared to the critical
1741 chunks, but does not force any other ordering rules.
1742 
1743 info_png.unknown_chunks_data[0] is the chunks before PLTE
1744 info_png.unknown_chunks_data[1] is the chunks after PLTE, before IDAT
1745 info_png.unknown_chunks_data[2] is the chunks after IDAT
1746 
1747 The chunks in these 3 buffers can be iterated through and read by using the same
1748 way described in the previous subchapter.
1749 
1750 When using the decoder to decode a PNG, you can make it store all unknown chunks
1751 if you set the option settings.remember_unknown_chunks to 1. By default, this
1752 option is off (0).
1753 
1754 The encoder will always encode unknown chunks that are stored in the info_png.
1755 If you need it to add a particular chunk that isn't known by LodePNG, you can
1756 use lodepng_chunk_append or lodepng_chunk_create to the chunk data in
1757 info_png.unknown_chunks_data[x].
1758 
1759 Chunks that are known by LodePNG should not be added in that way. E.g. to make
1760 LodePNG add a bKGD chunk, set background_defined to true and add the correct
1761 parameters there instead.
1762 
1763 
1764 9. compiler support
1765 -------------------
1766 
1767 No libraries other than the current standard C library are needed to compile
1768 LodePNG. For the C++ version, only the standard C++ library is needed on top.
1769 Add the files lodepng.c(pp) and lodepng.h to your project, include
1770 lodepng.h where needed, and your program can read/write PNG files.
1771 
1772 It is compatible with C90 and up, and C++03 and up.
1773 
1774 If performance is important, use optimization when compiling! For both the
1775 encoder and decoder, this makes a large difference.
1776 
1777 Make sure that LodePNG is compiled with the same compiler of the same version
1778 and with the same settings as the rest of the program, or the interfaces with
1779 std::vectors and std::strings in C++ can be incompatible.
1780 
1781 CHAR_BITS must be 8 or higher, because LodePNG uses unsigned chars for octets.
1782 
1783 *) gcc and g++
1784 
1785 LodePNG is developed in gcc so this compiler is natively supported. It gives no
1786 warnings with compiler options "-Wall -Wextra -pedantic -ansi", with gcc and g++
1787 version 4.7.1 on Linux, 32-bit and 64-bit.
1788 
1789 *) Clang
1790 
1791 Fully supported and warning-free.
1792 
1793 *) Mingw
1794 
1795 The Mingw compiler (a port of gcc for Windows) should be fully supported by
1796 LodePNG.
1797 
1798 *) Visual Studio and Visual C++ Express Edition
1799 
1800 LodePNG should be warning-free with warning level W4. Two warnings were disabled
1801 with pragmas though: warning 4244 about implicit conversions, and warning 4996
1802 where it wants to use a non-standard function fopen_s instead of the standard C
1803 fopen.
1804 
1805 Visual Studio may want "stdafx.h" files to be included in each source file and
1806 give an error "unexpected end of file while looking for precompiled header".
1807 This is not standard C++ and will not be added to the stock LodePNG. You can
1808 disable it for lodepng.cpp only by right clicking it, Properties, C/C++,
1809 Precompiled Headers, and set it to Not Using Precompiled Headers there.
1810 
1811 NOTE: Modern versions of VS should be fully supported, but old versions, e.g.
1812 VS6, are not guaranteed to work.
1813 
1814 *) Compilers on Macintosh
1815 
1816 LodePNG has been reported to work both with gcc and LLVM for Macintosh, both for
1817 C and C++.
1818 
1819 *) Other Compilers
1820 
1821 If you encounter problems on any compilers, feel free to let me know and I may
1822 try to fix it if the compiler is modern and standards compliant.
1823 
1824 
1825 10. examples
1826 ------------
1827 
1828 This decoder example shows the most basic usage of LodePNG. More complex
1829 examples can be found on the LodePNG website.
1830 
1831 NOTE: these examples do not support wide-character filenames, you can use an
1832 external method to handle such files and encode or decode in-memory
1833 
1834 10.1. decoder C++ example
1835 -------------------------
1836 
1837 #include "lodepng.h"
1838 #include <iostream>
1839 
1840 int main(int argc, char *argv[]) {
1841   const char* filename = argc > 1 ? argv[1] : "test.png";
1842 
1843   //load and decode
1844   std::vector<unsigned char> image;
1845   unsigned width, height;
1846   unsigned error = lodepng::decode(image, width, height, filename);
1847 
1848   //if there's an error, display it
1849   if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl;
1850 
1851   //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ...
1852 }
1853 
1854 10.2. decoder C example
1855 -----------------------
1856 
1857 #include "lodepng.h"
1858 
1859 int main(int argc, char *argv[]) {
1860   unsigned error;
1861   unsigned char* image;
1862   size_t width, height;
1863   const char* filename = argc > 1 ? argv[1] : "test.png";
1864 
1865   error = lodepng_decode32_file(&image, &width, &height, filename);
1866 
1867   if(error) printf("decoder error %u: %s\n", error, lodepng_error_text(error));
1868 
1869   / * use image here * /
1870 
1871   free(image);
1872   return 0;
1873 }
1874 
1875 11. state settings reference
1876 ----------------------------
1877 
1878 A quick reference of some settings to set on the LodePNGState
1879 
1880 For decoding:
1881 
1882 state.decoder.zlibsettings.ignore_adler32: ignore ADLER32 checksums
1883 state.decoder.zlibsettings.custom_...: use custom inflate function
1884 state.decoder.ignore_crc: ignore CRC checksums
1885 state.decoder.ignore_critical: ignore unknown critical chunks
1886 state.decoder.ignore_end: ignore missing IEND chunk. May fail if this corruption causes other errors
1887 state.decoder.color_convert: convert internal PNG color to chosen one
1888 state.decoder.read_text_chunks: whether to read in text metadata chunks
1889 state.decoder.remember_unknown_chunks: whether to read in unknown chunks
1890 state.info_raw.colortype: desired color type for decoded image
1891 state.info_raw.bitdepth: desired bit depth for decoded image
1892 state.info_raw....: more color settings, see struct LodePNGColorMode
1893 state.info_png....: no settings for decoder but output, see struct LodePNGInfo
1894 
1895 For encoding:
1896 
1897 state.encoder.zlibsettings.btype: disable compression by setting it to 0
1898 state.encoder.zlibsettings.use_lz77: use LZ77 in compression
1899 state.encoder.zlibsettings.windowsize: tweak LZ77 windowsize
1900 state.encoder.zlibsettings.minmatch: tweak min LZ77 length to match
1901 state.encoder.zlibsettings.nicematch: tweak LZ77 match where to stop searching
1902 state.encoder.zlibsettings.lazymatching: try one more LZ77 matching
1903 state.encoder.zlibsettings.custom_...: use custom deflate function
1904 state.encoder.auto_convert: choose optimal PNG color type, if 0 uses info_png
1905 state.encoder.filter_palette_zero: PNG filter strategy for palette
1906 state.encoder.filter_strategy: PNG filter strategy to encode with
1907 state.encoder.force_palette: add palette even if not encoding to one
1908 state.encoder.add_id: add LodePNG identifier and version as a text chunk
1909 state.encoder.text_compression: use compressed text chunks for metadata
1910 state.info_raw.colortype: color type of raw input image you provide
1911 state.info_raw.bitdepth: bit depth of raw input image you provide
1912 state.info_raw: more color settings, see struct LodePNGColorMode
1913 state.info_png.color.colortype: desired color type if auto_convert is false
1914 state.info_png.color.bitdepth: desired bit depth if auto_convert is false
1915 state.info_png.color....: more color settings, see struct LodePNGColorMode
1916 state.info_png....: more PNG related settings, see struct LodePNGInfo
1917 
1918 
1919 12. changes
1920 -----------
1921 
1922 The version number of LodePNG is the date of the change given in the format
1923 yyyymmdd.
1924 
1925 Some changes aren't backwards compatible. Those are indicated with a (!)
1926 symbol.
1927 
1928 Not all changes are listed here, the commit history in github lists more:
1929 https://github.com/lvandeve/lodepng
1930 
1931 *) 10 apr 2023: faster CRC32 implementation, but with larger lookup table.
1932 *) 13 jun 2022: added support for the sBIT chunk.
1933 *) 09 jan 2022: minor decoder speed improvements.
1934 *) 27 jun 2021: added warnings that file reading/writing functions don't support
1935    wide-character filenames (support for this is not planned, opening files is
1936    not the core part of PNG decoding/decoding and is platform dependent).
1937 *) 17 okt 2020: prevent decoding too large text/icc chunks by default.
1938 *) 06 mar 2020: simplified some of the dynamic memory allocations.
1939 *) 12 jan 2020: (!) added 'end' argument to lodepng_chunk_next to allow correct
1940    overflow checks.
1941 *) 14 aug 2019: around 25% faster decoding thanks to huffman lookup tables.
1942 *) 15 jun 2019: (!) auto_choose_color API changed (for bugfix: don't use palette
1943    if gray ICC profile) and non-ICC LodePNGColorProfile renamed to
1944    LodePNGColorStats.
1945 *) 30 dec 2018: code style changes only: removed newlines before opening braces.
1946 *) 10 sep 2018: added way to inspect metadata chunks without full decoding.
1947 *) 19 aug 2018: (!) fixed color mode bKGD is encoded with and made it use
1948    palette index in case of palette.
1949 *) 10 aug 2018: (!) added support for gAMA, cHRM, sRGB and iCCP chunks. This
1950    change is backwards compatible unless you relied on unknown_chunks for those.
1951 *) 11 jun 2018: less restrictive check for pixel size integer overflow
1952 *) 14 jan 2018: allow optionally ignoring a few more recoverable errors
1953 *) 17 sep 2017: fix memory leak for some encoder input error cases
1954 *) 27 nov 2016: grey+alpha auto color model detection bugfix
1955 *) 18 apr 2016: Changed qsort to custom stable sort (for platforms w/o qsort).
1956 *) 09 apr 2016: Fixed colorkey usage detection, and better file loading (within
1957    the limits of pure C90).
1958 *) 08 dec 2015: Made load_file function return error if file can't be opened.
1959 *) 24 okt 2015: Bugfix with decoding to palette output.
1960 *) 18 apr 2015: Boundary PM instead of just package-merge for faster encoding.
1961 *) 24 aug 2014: Moved to github
1962 *) 23 aug 2014: Reduced needless memory usage of decoder.
1963 *) 28 jun 2014: Removed fix_png setting, always support palette OOB for
1964     simplicity. Made ColorProfile public.
1965 *) 09 jun 2014: Faster encoder by fixing hash bug and more zeros optimization.
1966 *) 22 dec 2013: Power of two windowsize required for optimization.
1967 *) 15 apr 2013: Fixed bug with LAC_ALPHA and color key.
1968 *) 25 mar 2013: Added an optional feature to ignore some PNG errors (fix_png).
1969 *) 11 mar 2013: (!) Bugfix with custom free. Changed from "my" to "lodepng_"
1970     prefix for the custom allocators and made it possible with a new #define to
1971     use custom ones in your project without needing to change lodepng's code.
1972 *) 28 jan 2013: Bugfix with color key.
1973 *) 27 okt 2012: Tweaks in text chunk keyword length error handling.
1974 *) 8 okt 2012: (!) Added new filter strategy (entropy) and new auto color mode.
1975     (no palette). Better deflate tree encoding. New compression tweak settings.
1976     Faster color conversions while decoding. Some internal cleanups.
1977 *) 23 sep 2012: Reduced warnings in Visual Studio a little bit.
1978 *) 1 sep 2012: (!) Removed #define's for giving custom (de)compression functions
1979     and made it work with function pointers instead.
1980 *) 23 jun 2012: Added more filter strategies. Made it easier to use custom alloc
1981     and free functions and toggle #defines from compiler flags. Small fixes.
1982 *) 6 may 2012: (!) Made plugging in custom zlib/deflate functions more flexible.
1983 *) 22 apr 2012: (!) Made interface more consistent, renaming a lot. Removed
1984     redundant C++ codec classes. Reduced amount of structs. Everything changed,
1985     but it is cleaner now imho and functionality remains the same. Also fixed
1986     several bugs and shrunk the implementation code. Made new samples.
1987 *) 6 nov 2011: (!) By default, the encoder now automatically chooses the best
1988     PNG color model and bit depth, based on the amount and type of colors of the
1989     raw image. For this, autoLeaveOutAlphaChannel replaced by auto_choose_color.
1990 *) 9 okt 2011: simpler hash chain implementation for the encoder.
1991 *) 8 sep 2011: lz77 encoder lazy matching instead of greedy matching.
1992 *) 23 aug 2011: tweaked the zlib compression parameters after benchmarking.
1993     A bug with the PNG filtertype heuristic was fixed, so that it chooses much
1994     better ones (it's quite significant). A setting to do an experimental, slow,
1995     brute force search for PNG filter types is added.
1996 *) 17 aug 2011: (!) changed some C zlib related function names.
1997 *) 16 aug 2011: made the code less wide (max 120 characters per line).
1998 *) 17 apr 2011: code cleanup. Bugfixes. Convert low to 16-bit per sample colors.
1999 *) 21 feb 2011: fixed compiling for C90. Fixed compiling with sections disabled.
2000 *) 11 dec 2010: encoding is made faster, based on suggestion by Peter Eastman
2001     to optimize long sequences of zeros.
2002 *) 13 nov 2010: added LodePNG_InfoColor_hasPaletteAlpha and
2003     LodePNG_InfoColor_canHaveAlpha functions for convenience.
2004 *) 7 nov 2010: added LodePNG_error_text function to get error code description.
2005 *) 30 okt 2010: made decoding slightly faster
2006 *) 26 okt 2010: (!) changed some C function and struct names (more consistent).
2007      Reorganized the documentation and the declaration order in the header.
2008 *) 08 aug 2010: only changed some comments and external samples.
2009 *) 05 jul 2010: fixed bug thanks to warnings in the new gcc version.
2010 *) 14 mar 2010: fixed bug where too much memory was allocated for char buffers.
2011 *) 02 sep 2008: fixed bug where it could create empty tree that linux apps could
2012     read by ignoring the problem but windows apps couldn't.
2013 *) 06 jun 2008: added more error checks for out of memory cases.
2014 *) 26 apr 2008: added a few more checks here and there to ensure more safety.
2015 *) 06 mar 2008: crash with encoding of strings fixed
2016 *) 02 feb 2008: support for international text chunks added (iTXt)
2017 *) 23 jan 2008: small cleanups, and #defines to divide code in sections
2018 *) 20 jan 2008: support for unknown chunks allowing using LodePNG for an editor.
2019 *) 18 jan 2008: support for tIME and pHYs chunks added to encoder and decoder.
2020 *) 17 jan 2008: ability to encode and decode compressed zTXt chunks added
2021     Also various fixes, such as in the deflate and the padding bits code.
2022 *) 13 jan 2008: Added ability to encode Adam7-interlaced images. Improved
2023     filtering code of encoder.
2024 *) 07 jan 2008: (!) changed LodePNG to use ISO C90 instead of C++. A
2025     C++ wrapper around this provides an interface almost identical to before.
2026     Having LodePNG be pure ISO C90 makes it more portable. The C and C++ code
2027     are together in these files but it works both for C and C++ compilers.
2028 *) 29 dec 2007: (!) changed most integer types to unsigned int + other tweaks
2029 *) 30 aug 2007: bug fixed which makes this Borland C++ compatible
2030 *) 09 aug 2007: some VS2005 warnings removed again
2031 *) 21 jul 2007: deflate code placed in new namespace separate from zlib code
2032 *) 08 jun 2007: fixed bug with 2- and 4-bit color, and small interlaced images
2033 *) 04 jun 2007: improved support for Visual Studio 2005: crash with accessing
2034     invalid std::vector element [0] fixed, and level 3 and 4 warnings removed
2035 *) 02 jun 2007: made the encoder add a tag with version by default
2036 *) 27 may 2007: zlib and png code separated (but still in the same file),
2037     simple encoder/decoder functions added for more simple usage cases
2038 *) 19 may 2007: minor fixes, some code cleaning, new error added (error 69),
2039     moved some examples from here to lodepng_examples.cpp
2040 *) 12 may 2007: palette decoding bug fixed
2041 *) 24 apr 2007: changed the license from BSD to the zlib license
2042 *) 11 mar 2007: very simple addition: ability to encode bKGD chunks.
2043 *) 04 mar 2007: (!) tEXt chunk related fixes, and support for encoding
2044     palettized PNG images. Plus little interface change with palette and texts.
2045 *) 03 mar 2007: Made it encode dynamic Huffman shorter with repeat codes.
2046     Fixed a bug where the end code of a block had length 0 in the Huffman tree.
2047 *) 26 feb 2007: Huffman compression with dynamic trees (BTYPE 2) now implemented
2048     and supported by the encoder, resulting in smaller PNGs at the output.
2049 *) 27 jan 2007: Made the Adler-32 test faster so that a timewaste is gone.
2050 *) 24 jan 2007: gave encoder an error interface. Added color conversion from any
2051     greyscale type to 8-bit greyscale with or without alpha.
2052 *) 21 jan 2007: (!) Totally changed the interface. It allows more color types
2053     to convert to and is more uniform. See the manual for how it works now.
2054 *) 07 jan 2007: Some cleanup & fixes, and a few changes over the last days:
2055     encode/decode custom tEXt chunks, separate classes for zlib & deflate, and
2056     at last made the decoder give errors for incorrect Adler32 or Crc.
2057 *) 01 jan 2007: Fixed bug with encoding PNGs with less than 8 bits per channel.
2058 *) 29 dec 2006: Added support for encoding images without alpha channel, and
2059     cleaned out code as well as making certain parts faster.
2060 *) 28 dec 2006: Added "Settings" to the encoder.
2061 *) 26 dec 2006: The encoder now does LZ77 encoding and produces much smaller files now.
2062     Removed some code duplication in the decoder. Fixed little bug in an example.
2063 *) 09 dec 2006: (!) Placed output parameters of public functions as first parameter.
2064     Fixed a bug of the decoder with 16-bit per color.
2065 *) 15 okt 2006: Changed documentation structure
2066 *) 09 okt 2006: Encoder class added. It encodes a valid PNG image from the
2067     given image buffer, however for now it's not compressed.
2068 *) 08 sep 2006: (!) Changed to interface with a Decoder class
2069 *) 30 jul 2006: (!) LodePNG_InfoPng , width and height are now retrieved in different
2070     way. Renamed decodePNG to decodePNGGeneric.
2071 *) 29 jul 2006: (!) Changed the interface: image info is now returned as a
2072     struct of type LodePNG::LodePNG_Info, instead of a vector, which was a bit clumsy.
2073 *) 28 jul 2006: Cleaned the code and added new error checks.
2074     Corrected terminology "deflate" into "inflate".
2075 *) 23 jun 2006: Added SDL example in the documentation in the header, this
2076     example allows easy debugging by displaying the PNG and its transparency.
2077 *) 22 jun 2006: (!) Changed way to obtain error value. Added
2078     loadFile function for convenience. Made decodePNG32 faster.
2079 *) 21 jun 2006: (!) Changed type of info vector to unsigned.
2080     Changed position of palette in info vector. Fixed an important bug that
2081     happened on PNGs with an uncompressed block.
2082 *) 16 jun 2006: Internally changed unsigned into unsigned where
2083     needed, and performed some optimizations.
2084 *) 07 jun 2006: (!) Renamed functions to decodePNG and placed them
2085     in LodePNG namespace. Changed the order of the parameters. Rewrote the
2086     documentation in the header. Renamed files to lodepng.cpp and lodepng.h
2087 *) 22 apr 2006: Optimized and improved some code
2088 *) 07 sep 2005: (!) Changed to std::vector interface
2089 *) 12 aug 2005: Initial release (C++, decoder only)
2090 
2091 
2092 13. contact information
2093 -----------------------
2094 
2095 Feel free to contact me with suggestions, problems, comments, ... concerning
2096 LodePNG. If you encounter a PNG image that doesn't work properly with this
2097 decoder, feel free to send it and I'll use it to find and fix the problem.
2098 
2099 My email address is (puzzle the account and domain together with an @ symbol):
2100 Domain: gmail dot com.
2101 Account: lode dot vandevenne.
2102 
2103 
2104 Copyright (c) 2005-2022 Lode Vandevenne
2105 */
2106