Searched defs:d2 (Results 1 – 4 of 4) sorted by relevance
/lvgl-latest/src/libs/thorvg/rapidjson/internal/ |
D | itoa.h | 46 const uint32_t d2 = (value % 100) << 1; in u32toa() local 62 const uint32_t d2 = (b % 100) << 1; in u32toa() local 98 const uint32_t d2 = (b % 100) << 1; in u32toa() local 143 const uint32_t d2 = (v % 100) << 1; in u64toa() local 159 const uint32_t d2 = (b % 100) << 1; in u64toa() local 186 const uint32_t d2 = (b0 % 100) << 1; in u64toa() local 259 const uint32_t d2 = (b0 % 100) << 1; in u64toa() local
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/lvgl-latest/src/libs/thorvg/ |
D | tvgSwMath.cpp | 53 auto d2 = base[1] - base[2]; in mathCubicAngle() local
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/lvgl-latest/src/libs/lodepng/ |
D | lodepng.c | 4759 unsigned char a2, b2 = 0, c2, d2 = 0, a3, b3 = 0, c3, d3 = 0; in unfilterScanline() local 4807 unsigned char a2, b2 = 0, c2, d2 = 0, a3, b3 = 0, c3, d3 = 0; in unfilterScanline() local 4844 unsigned char a2, b2 = 0, c2, d2 = 0, a3, b3 = 0, c3, d3 = 0; in unfilterScanline() local 4871 unsigned char a2, b2 = 0, c2, d2 = 0; in unfilterScanline() local
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/lvgl-latest/tests/unity/ |
D | unity_internals.h | 549 #define UNITY_SET_DETAILS(d1,d2) argument 553 #define UNITY_SET_DETAILS(d1,d2) do { Unity.CurrentDetail1 = (d1); Unity.CurrentDetail2 = (d2);… argument
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